Search found 465 matches
- Thu Mar 16, 2017 8:21 am
- Forum: Video Games
- Topic: Dead By Daylight
- Replies: 510
- Views: 216575
Re: Dead By Daylight - Bill is here... uh ok
A friend gifted me the game and i've played a few hours now, and here are my first impressions: Michael Myers is by far the best slasher in terms of sheer spook factor and actually playing like a slasher in a horror move. The perks/offerings/item system is pretty confusing at first. I had assumed wi...
- Mon Mar 13, 2017 3:09 am
- Forum: Ideas
- Topic: Gentrify the HOS, they are now a police commisioner
- Replies: 37
- Views: 6558
Re: Gentrify the HOS, they are now a police commisioner
I've always considered them the best version of the department they're managing, like a unit on a RTS who has max experience [think C&C]. all of this. ive literally only ever thought of the heads of staff to be the best of what they oversee, the crème de la crème of their field. security is a c...
- Mon Mar 13, 2017 2:07 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 128143
Re: Planetary Station """""design""""" document
this is starting to sound more like a L4D map than a round of SS13 in my honest option.
- Mon Mar 13, 2017 12:46 am
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 85573
Re: Station Concept: Progress
Space bridges need to seriously be reinforced. As they are now they are decompressed by space dust, and for how easy it is for them to be ruined, they take up a massive amount of space and literally required to traverse.
- Mon Mar 13, 2017 12:26 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 128143
Re: Planetary Station """""design""""" document
i thought we hated binary gameplay and restarting the round ASAP? with this the crews goal will literally always be the same: rush the gateway and escape or... blow up the nuke for some reason? The goal of the crew right now is already to escape every round, so its not exactly a step backwards in t...
- Mon Mar 13, 2017 12:01 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 128143
Re: Planetary Station """""design""""" document
i thought we hated binary gameplay and restarting the round ASAP?
with this the crews goal will literally always be the same: rush the gateway and escape or... blow up the nuke for some reason?
with this the crews goal will literally always be the same: rush the gateway and escape or... blow up the nuke for some reason?
- Sun Mar 12, 2017 1:10 pm
- Forum: Coding Feedback
- Topic: New computer: Power flow control console
- Replies: 19
- Views: 4227
Re: New computer: Power flow control console
you must remove a console before this will get merged
- Sun Mar 12, 2017 7:40 am
- Forum: Coding Feedback
- Topic: Botany
- Replies: 74
- Views: 20294
Re: Botany
just remove lighting manipulation from botany in general
its obnoxious as all hell and the balance implications died with shadowlings
its obnoxious as all hell and the balance implications died with shadowlings
- Sat Mar 11, 2017 1:33 pm
- Forum: Video Games
- Topic: Friday the 13th: The Vidya - NES Jason update
- Replies: 150
- Views: 42942
Re: Friday the 13th: The Vidya - STILL NO RELEASE DATE
will be entertaining for the first 20 or so hours and then rapidly get boring as you realize the devs intentionally made it near hopeless to survive against, let alone beat any jason with any knowledge on the role and will refuse to budge from that stance its more like "friday the 13th: the int...
- Fri Mar 10, 2017 3:52 am
- Forum: Video Games
- Topic: Dead By Daylight
- Replies: 510
- Views: 216575
Re: Dead By Daylight - Bill is here... uh ok
as someone who knows basically nothing about the game it's kickass factor just went to 11 knowing that they added bill
almost makes me wanna buy the game
almost makes me wanna buy the game
- Fri Mar 10, 2017 12:01 am
- Forum: Ideas
- Topic: Detective with the detective pistol can land critical hits
- Replies: 25
- Views: 5071
- Thu Mar 09, 2017 11:06 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 864185
Re: Stories of rage, tears and regret
>be detective >immediately find dead officer >clone him >find romerol in the cryo tubes >alert everyone, go to my office >suit up >power goes out >no crowbar >get saved by a resourceful sec officer >talk about the coming zombies, monsters, and killer robots that have struck the station as I pass by ...
- Thu Mar 09, 2017 10:11 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081547
Re: ITT: We make shitty suggestions and come up with poor id
That name is fucking glorious actually you're a genius
- Thu Mar 09, 2017 10:06 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081547
Re: ITT: We make shitty suggestions and come up with poor id
HoS now spawns with a spell called "Willpower of Security" which resets his exhaustion and instantly shakes him up from any stun once and then it's gone forever.
- Wed Mar 08, 2017 9:14 pm
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25832
Re: /vg/station lighting
not a fan of the new darkness tiles, they're a nerf compared to old darkness in which you could hide in semi-dark tiles and easily get by unnoticed, whilst now you have to be in 100% absolute darkness for any chance to hide. Also it just doesn't look very good to me. the darkness also feels very opp...
- Wed Mar 01, 2017 8:16 pm
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 58192
Re: The Female Body
im pretty sure our hardsuits are actually just ripoff of deadspace's RIG suits which are basically skin tight space clothes with plates strapped on
- Fri Feb 24, 2017 4:29 pm
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 58192
Re: The Female Body
so you want 3 separate sprites for every type of jumpsuit in the game?InsaneHyena wrote:A radical solution, I approve. Before we do it, can we resprite a male body too?
male, female, and nonhuman?
- Thu Feb 23, 2017 6:43 pm
- Forum: General Chat
- Topic: Pros and cons of TG vs Goon
- Replies: 102
- Views: 31100
Re: Pros and cons of TG vs Goon
oh shitcalzilla1 wrote:If you want to port anything port their cargo, its breddy gud
Do you know what we shouln't port?
Their sprites
- Wed Feb 22, 2017 2:33 pm
- Forum: General Chat
- Topic: RUNESCAPE SKILLING: Cooking LVLs?
- Replies: 42
- Views: 9313
Re: RUNESCAPE SKILLING: Cooking LVLs?
>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape isn't it like super difficult to get untrimmed slayer capes because of how the xp ends up working out and you're levelling combat it'll happen if you do extremely inefficient slayer...
- Wed Feb 22, 2017 1:43 am
- Forum: General Chat
- Topic: RUNESCAPE SKILLING: Cooking LVLs?
- Replies: 42
- Views: 9313
Re: RUNESCAPE SKILLING: Cooking LVLs?
>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape
- Tue Feb 21, 2017 2:29 pm
- Forum: General Chat
- Topic: RUNESCAPE SKILLING: Cooking LVLs?
- Replies: 42
- Views: 9313
Re: RUNESCAPE SKILLING: Cooking LVLs?
if we are porting runescape skills 1 to 1 how are we going to level fishing? or how about divination? dungeoneering? magic? invention? the list goes on
good feature btw
good feature btw
- Tue Feb 21, 2017 1:49 pm
- Forum: Coding Feedback
- Topic: His Grace
- Replies: 36
- Views: 13057
Re: His Grace
i suicide bombed a changeling with an inactive his grace who had eaten like 30 people inside of it and when he got eaten the motherfucker just crawled out of it.
thats some bullshit, no mere changeling should be strong enough to break out from the inside
thats some bullshit, no mere changeling should be strong enough to break out from the inside
- Tue Feb 21, 2017 1:22 pm
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 85041
Re: Umbrage: Shadowling Redux (Now on GitHub!)
so it already happened at the conceptual level
- Mon Feb 20, 2017 9:56 pm
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 42535
Re: Sprite changes/Perspective
unfortunately for you i actually quite like the redesigned vendors and im on OK terms with the toolboxes - visually the lockers need to be worked on though. i just dont know why we need to scramble the perspective especially when it fucks with the depth perception of the gameconfused rock wrote:strawman
- Mon Feb 20, 2017 6:45 pm
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 42535
Re: Sprite changes/Perspective
whats so "objectively better" about a 3/4ths perspective anyway can any of you explain this
- Mon Feb 20, 2017 6:43 pm
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 42535
Re: Sprite changes/Perspective
theres no way in hell danno is going to be able to resprite the entire game to a 3/4ths perspective and until he does every single thing he changes his going to look super jarring and weird compared to the rest of the game. just give up now and keep everything to its uniform perspective
- Mon Feb 20, 2017 6:32 pm
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 85041
Re: Umbrage: Shadowling Redux (Now on GitHub!)
i wonder how long itll take for joan to completely and utterly steal this
- Sat Feb 18, 2017 9:22 pm
- Forum: Coding Feedback
- Topic: Craftable ash catchers for expanding in lavaland
- Replies: 15
- Views: 2570
Re: Craftable ash catchers for expanding in lavaland
this makes literally 1 tile immune and it decays over time
you basically become immune to ash storms anyway if you bother to use your basically infinite amounts of points to buy more bluespace capsules
you basically become immune to ash storms anyway if you bother to use your basically infinite amounts of points to buy more bluespace capsules
- Fri Feb 17, 2017 11:16 am
- Forum: Coding Feedback
- Topic: Wires shocking on contact
- Replies: 17
- Views: 4288
Re: Wires shocking on contact
deadmin necromancers
- Thu Feb 16, 2017 7:30 pm
- Forum: Closed Policy Discussion
- Topic: Antags, Security and Admin Policy
- Replies: 121
- Views: 25094
Re: Antags, Security and Admin Policy
Whilst the idea and could open alot of doors for paranoia in the game the only place I really see it going is in 2 ways: 1: antag mcsecurityofficer orders an esword at relative roundstart and slaughters everyone or dies trying. 2: everyone screams OFFICER IS A TRAITOR the second they are tased, not ...
- Thu Feb 16, 2017 4:18 pm
- Forum: Resolved Appeals
- Topic: [Sweaterkittens] Elyina - Egregious note
- Replies: 16
- Views: 4778
Re: [Sweaterkittens] Elyina - Egregious note
>tfw voice changers automatically ban you when you use them to impersonate anyone with a loyalty implant in them
- Thu Feb 16, 2017 2:41 pm
- Forum: Ideas
- Topic: Fog of War - Vision Cones Implementation
- Replies: 48
- Views: 10695
Re: Fog of War - Vision Cones Implementation
>lifeweb
footstep sounds
no stuns in combat
at best you'll get a free stab on someone
>ss13
suddenly tased
unable to ever fight back from this point on
deceased
footstep sounds
no stuns in combat
at best you'll get a free stab on someone
>ss13
suddenly tased
unable to ever fight back from this point on
deceased
- Wed Feb 15, 2017 1:45 pm
- Forum: Video Games
- Topic: FOR HONOR: The PC mans fighting game
- Replies: 54
- Views: 13597
Re: FOR HONOR: The PC mans fighting game
either you play warlord or orochi, or you are delusional because they havent touched the frame data on anyone, however warlord and orochi took a nerf to one of their moves that causes more stamina loss
- Wed Feb 15, 2017 8:38 am
- Forum: Video Games
- Topic: FOR HONOR: The PC mans fighting game
- Replies: 54
- Views: 13597
Re: FOR HONOR: The PC mans fighting game
teching shoves is a real bitch to get used to but once you sink a good amount of hours into the game you can easily predict when someone is about to shove you and immediately tech it. shove heavy players always spam that shit so it becomes all the easier to react to. reacting to guardbreaks is still...
- Tue Feb 14, 2017 5:26 pm
- Forum: Former Admins
- Topic: [No longer an admin]Dannno
- Replies: 107
- Views: 26479
Re: Dannno
is a hothead
- Tue Feb 14, 2017 1:50 pm
- Forum: Video Games
- Topic: FOR HONOR: The PC mans fighting game
- Replies: 54
- Views: 13597
Re: FOR HONOR: The PC mans fighting game
it seems like a strong meta has formed around the conq being god. absolute 100% defensive play currently has no counters, and trying to attack into a conq is suicide considering your increased hitstun on mere blocked attacks and their guaranteed high damage 1 attack they get after every block. theor...
- Mon Feb 06, 2017 7:15 am
- Forum: Spriting and Mapping
- Topic: DeltaStation Map Issues Here
- Replies: 19
- Views: 5406
Re: DeltaStation Map Issues Here
There are absolutely no wardrobe lockers anywhere on station for grey/black/white/colored jumpsuits. Dear God please fix this.
- Fri Feb 03, 2017 8:06 pm
- Forum: Video Games
- Topic: FOR HONOR: The PC mans fighting game
- Replies: 54
- Views: 13597
Re: FOR HONOR: The PC mans fighting game
Open Beta happens on the 9th to the 12th, get hyped
- Fri Feb 03, 2017 11:10 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3344
- Views: 889418
Re: What are you faggots playing?
RE7 is a good game, shit hits the fan the second a boat gets involved though. Post game content is looking really up - free story DLC for one, along with potentially super replayable game modes like "nightmare", a wave survival mode and "ethan must die" a... procedural generated ...
- Thu Feb 02, 2017 8:35 pm
- Forum: Coding Feedback
- Topic: Let's talk Double-Esword
- Replies: 163
- Views: 30240
Re: Let's talk Double-Esword
you'd think if you buy a weapon that instantly makes you valid public enemy number one and only able to melee and unable to use it without both your hands, you'd deserve to be able to take out a sec officer with default gear in a 1v1 scenario
- Mon Jan 30, 2017 11:45 pm
- Forum: Video Games
- Topic: FOR HONOR: The PC mans fighting game
- Replies: 54
- Views: 13597
Re: FOR HONOR: The PC mans fighting game
No one can play the singleplayer yet, but there are some gameplay videos out there from press released versions of the game (or some shit i dunno???). I haven't watched any of it because spoilers, but I think the gist of it will end up being a hack & slash dynasty warriors game with duels strewn...
- Sun Jan 29, 2017 11:12 pm
- Forum: Video Games
- Topic: FOR HONOR: The PC mans fighting game
- Replies: 54
- Views: 13597
Re: FOR HONOR: The PC mans fighting game
also ladder combat is a joke, that shit needs to be tuned hardcore. the windup for the punch takes eternities, locks you in place and basically requires them to be unaware of the slide button or literally ignore the super telegraphed animation. the punishment for being punched off a ladder from belo...
- Sun Jan 29, 2017 11:08 pm
- Forum: Video Games
- Topic: FOR HONOR: The PC mans fighting game
- Replies: 54
- Views: 13597
Re: FOR HONOR: The PC mans fighting game
Gameplay is hella fun, been wasting my entire weekend playing it. Seems pretty balanced at the moment (although going extreme with sprint speed during 4v4s on peacekeeper seems to be a common trend and is SUPER FUCKING ANNOYING), although it'll probably be all thrown out of whack once the factions g...
- Thu Jan 26, 2017 7:50 pm
- Forum: Coding Feedback
- Topic: Delta has forced the need for sec overhaul
- Replies: 79
- Views: 15862
Re: Delta has forced the need for sec overhaul
>replicating cargo inside another department rather than getting things from cargo I wonder if in five years every department will finally just be it's own self contained station so nobody has to rely on each other anymore what's the point of requiring everyone to rely on each other when they simpl...
- Thu Jan 26, 2017 7:45 pm
- Forum: Coding Feedback
- Topic: Delta has forced the need for sec overhaul
- Replies: 79
- Views: 15862
Re: Delta has forced the need for sec overhaul
Realistically it can't happen, if it's based on arrests, sec will just arrest themselves to farm points. If you couldnt get points for arresting sec (which just spawns a consistency issue), i'm sure sec would go above and beyond the call of duty of farming points by making it as hellish as possible ...
- Wed Jan 11, 2017 9:50 pm
- Forum: Coding Feedback
- Topic: Instead of "fixing" GWar/Sling/etc., give Traitors some love
- Replies: 41
- Views: 8074
Re: Instead of "fixing" GWar/Sling/etc., give Traitors some
It is what it is. Be the change you want to be, but don't demand other people play how you do. Don't be dense. Even if Oldman summons up the creativity to be a different flavor of traitor every round, that won't inspire anyone else to be creative or even fix his problem as a whole. Most of the game...
- Mon Dec 19, 2016 11:57 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 739176
Re: SS13 Related Art / Hand Drawn Art
nice tumblr nose
- Sat Dec 17, 2016 1:11 am
- Forum: Off Topic
- Topic: are swords cool
- Replies: 76
- Views: 17196
Re: are swords cool
spear faggot detectedTheColdTurtle wrote:Spears and longarms in general are almost always better
dont listen to the spear faggot's lies and deception, swords are the pinnacle of melee combat
- Sat Dec 17, 2016 12:32 am
- Forum: General Chat
- Topic: Admin availability problem
- Replies: 41
- Views: 9229
Re: Admin availability problem
why did all the sybil admins and regulars jump ship from sybil in the first place? it seemed so out of nowhere.
- Fri Dec 16, 2016 11:41 pm
- Forum: Coding Feedback
- Topic: Kevinz000's pAIs
- Replies: 30
- Views: 7811
Re: Kevinz000's pAIs
kevinz000 certified """"""goodcode"""""