Search found 465 matches

by Kel
Thu Mar 16, 2017 8:21 am
Forum: Video Games
Topic: Dead By Daylight
Replies: 510
Views: 216575

Re: Dead By Daylight - Bill is here... uh ok

A friend gifted me the game and i've played a few hours now, and here are my first impressions: Michael Myers is by far the best slasher in terms of sheer spook factor and actually playing like a slasher in a horror move. The perks/offerings/item system is pretty confusing at first. I had assumed wi...
by Kel
Mon Mar 13, 2017 3:09 am
Forum: Ideas
Topic: Gentrify the HOS, they are now a police commisioner
Replies: 37
Views: 6558

Re: Gentrify the HOS, they are now a police commisioner

I've always considered them the best version of the department they're managing, like a unit on a RTS who has max experience [think C&C]. all of this. ive literally only ever thought of the heads of staff to be the best of what they oversee, the crème de la crème of their field. security is a c...
by Kel
Mon Mar 13, 2017 2:07 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 128143

Re: Planetary Station """""design""""" document

this is starting to sound more like a L4D map than a round of SS13 in my honest option.
by Kel
Mon Mar 13, 2017 12:46 am
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 85573

Re: Station Concept: Progress

Space bridges need to seriously be reinforced. As they are now they are decompressed by space dust, and for how easy it is for them to be ruined, they take up a massive amount of space and literally required to traverse.
by Kel
Mon Mar 13, 2017 12:26 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 128143

Re: Planetary Station """""design""""" document

i thought we hated binary gameplay and restarting the round ASAP? with this the crews goal will literally always be the same: rush the gateway and escape or... blow up the nuke for some reason? The goal of the crew right now is already to escape every round, so its not exactly a step backwards in t...
by Kel
Mon Mar 13, 2017 12:01 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 128143

Re: Planetary Station """""design""""" document

i thought we hated binary gameplay and restarting the round ASAP?

with this the crews goal will literally always be the same: rush the gateway and escape or... blow up the nuke for some reason?
by Kel
Sun Mar 12, 2017 1:10 pm
Forum: Coding Feedback
Topic: New computer: Power flow control console
Replies: 19
Views: 4227

Re: New computer: Power flow control console

you must remove a console before this will get merged
by Kel
Sun Mar 12, 2017 7:40 am
Forum: Coding Feedback
Topic: Botany
Replies: 74
Views: 20294

Re: Botany

just remove lighting manipulation from botany in general

its obnoxious as all hell and the balance implications died with shadowlings
by Kel
Sat Mar 11, 2017 1:33 pm
Forum: Video Games
Topic: Friday the 13th: The Vidya - NES Jason update
Replies: 150
Views: 42942

Re: Friday the 13th: The Vidya - STILL NO RELEASE DATE

will be entertaining for the first 20 or so hours and then rapidly get boring as you realize the devs intentionally made it near hopeless to survive against, let alone beat any jason with any knowledge on the role and will refuse to budge from that stance its more like "friday the 13th: the int...
by Kel
Fri Mar 10, 2017 3:52 am
Forum: Video Games
Topic: Dead By Daylight
Replies: 510
Views: 216575

Re: Dead By Daylight - Bill is here... uh ok

as someone who knows basically nothing about the game it's kickass factor just went to 11 knowing that they added bill
almost makes me wanna buy the game
by Kel
Thu Mar 09, 2017 11:06 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 864185

Re: Stories of rage, tears and regret

>be detective >immediately find dead officer >clone him >find romerol in the cryo tubes >alert everyone, go to my office >suit up >power goes out >no crowbar >get saved by a resourceful sec officer >talk about the coming zombies, monsters, and killer robots that have struck the station as I pass by ...
by Kel
Thu Mar 09, 2017 10:11 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3941
Views: 1081547

Re: ITT: We make shitty suggestions and come up with poor id

That name is fucking glorious actually you're a genius
by Kel
Thu Mar 09, 2017 10:06 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3941
Views: 1081547

Re: ITT: We make shitty suggestions and come up with poor id

HoS now spawns with a spell called "Willpower of Security" which resets his exhaustion and instantly shakes him up from any stun once and then it's gone forever.
by Kel
Wed Mar 08, 2017 9:14 pm
Forum: Coding Feedback
Topic: /vg/station lighting
Replies: 122
Views: 25832

Re: /vg/station lighting

not a fan of the new darkness tiles, they're a nerf compared to old darkness in which you could hide in semi-dark tiles and easily get by unnoticed, whilst now you have to be in 100% absolute darkness for any chance to hide. Also it just doesn't look very good to me. the darkness also feels very opp...
by Kel
Wed Mar 01, 2017 8:16 pm
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 58192

Re: The Female Body

im pretty sure our hardsuits are actually just ripoff of deadspace's RIG suits which are basically skin tight space clothes with plates strapped on
by Kel
Fri Feb 24, 2017 4:29 pm
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 58192

Re: The Female Body

InsaneHyena wrote:A radical solution, I approve. Before we do it, can we resprite a male body too?
so you want 3 separate sprites for every type of jumpsuit in the game?
male, female, and nonhuman?
by Kel
Thu Feb 23, 2017 6:43 pm
Forum: General Chat
Topic: Pros and cons of TG vs Goon
Replies: 102
Views: 31100

Re: Pros and cons of TG vs Goon

calzilla1 wrote:If you want to port anything port their cargo, its breddy gud
Do you know what we shouln't port?
Their sprites
oh shit
by Kel
Wed Feb 22, 2017 2:33 pm
Forum: General Chat
Topic: RUNESCAPE SKILLING: Cooking LVLs?
Replies: 42
Views: 9313

Re: RUNESCAPE SKILLING: Cooking LVLs?

>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape isn't it like super difficult to get untrimmed slayer capes because of how the xp ends up working out and you're levelling combat it'll happen if you do extremely inefficient slayer...
by Kel
Wed Feb 22, 2017 1:43 am
Forum: General Chat
Topic: RUNESCAPE SKILLING: Cooking LVLs?
Replies: 42
Views: 9313

Re: RUNESCAPE SKILLING: Cooking LVLs?

>tfw all the edgelords are just gonna run around and autistically kill megafauna anyway for the untrimmed slayer cape
by Kel
Tue Feb 21, 2017 2:29 pm
Forum: General Chat
Topic: RUNESCAPE SKILLING: Cooking LVLs?
Replies: 42
Views: 9313

Re: RUNESCAPE SKILLING: Cooking LVLs?

if we are porting runescape skills 1 to 1 how are we going to level fishing? or how about divination? dungeoneering? magic? invention? the list goes on

good feature btw
by Kel
Tue Feb 21, 2017 1:49 pm
Forum: Coding Feedback
Topic: His Grace
Replies: 36
Views: 13057

Re: His Grace

i suicide bombed a changeling with an inactive his grace who had eaten like 30 people inside of it and when he got eaten the motherfucker just crawled out of it.

thats some bullshit, no mere changeling should be strong enough to break out from the inside
by Kel
Tue Feb 21, 2017 1:22 pm
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 85041

Re: Umbrage: Shadowling Redux (Now on GitHub!)

so it already happened at the conceptual level
by Kel
Mon Feb 20, 2017 9:56 pm
Forum: General Chat
Topic: Sprite changes/Perspective
Replies: 155
Views: 42535

Re: Sprite changes/Perspective

confused rock wrote:strawman
unfortunately for you i actually quite like the redesigned vendors and im on OK terms with the toolboxes - visually the lockers need to be worked on though. i just dont know why we need to scramble the perspective especially when it fucks with the depth perception of the game
by Kel
Mon Feb 20, 2017 6:45 pm
Forum: General Chat
Topic: Sprite changes/Perspective
Replies: 155
Views: 42535

Re: Sprite changes/Perspective

whats so "objectively better" about a 3/4ths perspective anyway can any of you explain this
by Kel
Mon Feb 20, 2017 6:43 pm
Forum: General Chat
Topic: Sprite changes/Perspective
Replies: 155
Views: 42535

Re: Sprite changes/Perspective

theres no way in hell danno is going to be able to resprite the entire game to a 3/4ths perspective and until he does every single thing he changes his going to look super jarring and weird compared to the rest of the game. just give up now and keep everything to its uniform perspective
by Kel
Mon Feb 20, 2017 6:32 pm
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 85041

Re: Umbrage: Shadowling Redux (Now on GitHub!)

i wonder how long itll take for joan to completely and utterly steal this
by Kel
Sat Feb 18, 2017 9:22 pm
Forum: Coding Feedback
Topic: Craftable ash catchers for expanding in lavaland
Replies: 15
Views: 2570

Re: Craftable ash catchers for expanding in lavaland

this makes literally 1 tile immune and it decays over time

you basically become immune to ash storms anyway if you bother to use your basically infinite amounts of points to buy more bluespace capsules
by Kel
Fri Feb 17, 2017 11:16 am
Forum: Coding Feedback
Topic: Wires shocking on contact
Replies: 17
Views: 4288

Re: Wires shocking on contact

deadmin necromancers
by Kel
Thu Feb 16, 2017 7:30 pm
Forum: Closed Policy Discussion
Topic: Antags, Security and Admin Policy
Replies: 121
Views: 25094

Re: Antags, Security and Admin Policy

Whilst the idea and could open alot of doors for paranoia in the game the only place I really see it going is in 2 ways: 1: antag mcsecurityofficer orders an esword at relative roundstart and slaughters everyone or dies trying. 2: everyone screams OFFICER IS A TRAITOR the second they are tased, not ...
by Kel
Thu Feb 16, 2017 4:18 pm
Forum: Resolved Appeals
Topic: [Sweaterkittens] Elyina - Egregious note
Replies: 16
Views: 4778

Re: [Sweaterkittens] Elyina - Egregious note

>tfw voice changers automatically ban you when you use them to impersonate anyone with a loyalty implant in them
by Kel
Thu Feb 16, 2017 2:41 pm
Forum: Ideas
Topic: Fog of War - Vision Cones Implementation
Replies: 48
Views: 10695

Re: Fog of War - Vision Cones Implementation

>lifeweb
footstep sounds
no stuns in combat
at best you'll get a free stab on someone

>ss13
suddenly tased
unable to ever fight back from this point on
deceased
by Kel
Wed Feb 15, 2017 1:45 pm
Forum: Video Games
Topic: FOR HONOR: The PC mans fighting game
Replies: 54
Views: 13597

Re: FOR HONOR: The PC mans fighting game

either you play warlord or orochi, or you are delusional because they havent touched the frame data on anyone, however warlord and orochi took a nerf to one of their moves that causes more stamina loss
by Kel
Wed Feb 15, 2017 8:38 am
Forum: Video Games
Topic: FOR HONOR: The PC mans fighting game
Replies: 54
Views: 13597

Re: FOR HONOR: The PC mans fighting game

teching shoves is a real bitch to get used to but once you sink a good amount of hours into the game you can easily predict when someone is about to shove you and immediately tech it. shove heavy players always spam that shit so it becomes all the easier to react to. reacting to guardbreaks is still...
by Kel
Tue Feb 14, 2017 5:26 pm
Forum: Former Admins
Topic: [No longer an admin]Dannno
Replies: 107
Views: 26479

Re: Dannno

is a hothead
by Kel
Tue Feb 14, 2017 1:50 pm
Forum: Video Games
Topic: FOR HONOR: The PC mans fighting game
Replies: 54
Views: 13597

Re: FOR HONOR: The PC mans fighting game

it seems like a strong meta has formed around the conq being god. absolute 100% defensive play currently has no counters, and trying to attack into a conq is suicide considering your increased hitstun on mere blocked attacks and their guaranteed high damage 1 attack they get after every block. theor...
by Kel
Mon Feb 06, 2017 7:15 am
Forum: Spriting and Mapping
Topic: DeltaStation Map Issues Here
Replies: 19
Views: 5406

Re: DeltaStation Map Issues Here

There are absolutely no wardrobe lockers anywhere on station for grey/black/white/colored jumpsuits. Dear God please fix this.
by Kel
Fri Feb 03, 2017 8:06 pm
Forum: Video Games
Topic: FOR HONOR: The PC mans fighting game
Replies: 54
Views: 13597

Re: FOR HONOR: The PC mans fighting game

Open Beta happens on the 9th to the 12th, get hyped
by Kel
Fri Feb 03, 2017 11:10 am
Forum: Video Games
Topic: What are you nerds playing?
Replies: 3344
Views: 889418

Re: What are you faggots playing?

RE7 is a good game, shit hits the fan the second a boat gets involved though. Post game content is looking really up - free story DLC for one, along with potentially super replayable game modes like "nightmare", a wave survival mode and "ethan must die" a... procedural generated ...
by Kel
Thu Feb 02, 2017 8:35 pm
Forum: Coding Feedback
Topic: Let's talk Double-Esword
Replies: 163
Views: 30240

Re: Let's talk Double-Esword

you'd think if you buy a weapon that instantly makes you valid public enemy number one and only able to melee and unable to use it without both your hands, you'd deserve to be able to take out a sec officer with default gear in a 1v1 scenario
by Kel
Mon Jan 30, 2017 11:45 pm
Forum: Video Games
Topic: FOR HONOR: The PC mans fighting game
Replies: 54
Views: 13597

Re: FOR HONOR: The PC mans fighting game

No one can play the singleplayer yet, but there are some gameplay videos out there from press released versions of the game (or some shit i dunno???). I haven't watched any of it because spoilers, but I think the gist of it will end up being a hack & slash dynasty warriors game with duels strewn...
by Kel
Sun Jan 29, 2017 11:12 pm
Forum: Video Games
Topic: FOR HONOR: The PC mans fighting game
Replies: 54
Views: 13597

Re: FOR HONOR: The PC mans fighting game

also ladder combat is a joke, that shit needs to be tuned hardcore. the windup for the punch takes eternities, locks you in place and basically requires them to be unaware of the slide button or literally ignore the super telegraphed animation. the punishment for being punched off a ladder from belo...
by Kel
Sun Jan 29, 2017 11:08 pm
Forum: Video Games
Topic: FOR HONOR: The PC mans fighting game
Replies: 54
Views: 13597

Re: FOR HONOR: The PC mans fighting game

Gameplay is hella fun, been wasting my entire weekend playing it. Seems pretty balanced at the moment (although going extreme with sprint speed during 4v4s on peacekeeper seems to be a common trend and is SUPER FUCKING ANNOYING), although it'll probably be all thrown out of whack once the factions g...
by Kel
Thu Jan 26, 2017 7:50 pm
Forum: Coding Feedback
Topic: Delta has forced the need for sec overhaul
Replies: 79
Views: 15862

Re: Delta has forced the need for sec overhaul

>replicating cargo inside another department rather than getting things from cargo I wonder if in five years every department will finally just be it's own self contained station so nobody has to rely on each other anymore what's the point of requiring everyone to rely on each other when they simpl...
by Kel
Thu Jan 26, 2017 7:45 pm
Forum: Coding Feedback
Topic: Delta has forced the need for sec overhaul
Replies: 79
Views: 15862

Re: Delta has forced the need for sec overhaul

Realistically it can't happen, if it's based on arrests, sec will just arrest themselves to farm points. If you couldnt get points for arresting sec (which just spawns a consistency issue), i'm sure sec would go above and beyond the call of duty of farming points by making it as hellish as possible ...
by Kel
Wed Jan 11, 2017 9:50 pm
Forum: Coding Feedback
Topic: Instead of "fixing" GWar/Sling/etc., give Traitors some love
Replies: 41
Views: 8074

Re: Instead of "fixing" GWar/Sling/etc., give Traitors some

It is what it is. Be the change you want to be, but don't demand other people play how you do. Don't be dense. Even if Oldman summons up the creativity to be a different flavor of traitor every round, that won't inspire anyone else to be creative or even fix his problem as a whole. Most of the game...
by Kel
Mon Dec 19, 2016 11:57 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 739176

Re: SS13 Related Art / Hand Drawn Art

nice tumblr nose
by Kel
Sat Dec 17, 2016 1:11 am
Forum: Off Topic
Topic: are swords cool
Replies: 76
Views: 17196

Re: are swords cool

TheColdTurtle wrote:Spears and longarms in general are almost always better
spear faggot detected
dont listen to the spear faggot's lies and deception, swords are the pinnacle of melee combat
by Kel
Sat Dec 17, 2016 12:32 am
Forum: General Chat
Topic: Admin availability problem
Replies: 41
Views: 9229

Re: Admin availability problem

why did all the sybil admins and regulars jump ship from sybil in the first place? it seemed so out of nowhere.
by Kel
Fri Dec 16, 2016 11:41 pm
Forum: Coding Feedback
Topic: Kevinz000's pAIs
Replies: 30
Views: 7811

Re: Kevinz000's pAIs

kevinz000 certified """"""goodcode"""""