Search found 85 matches
- Mon Dec 05, 2022 8:49 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69341
Re: Progression Traitor Feedback
My two major gripes with progtots are the fact that final objectives are timegated behind 90 minutes, like I fought tooth and nail to get to ledgendary status before the captain calls the shuttle because he stubbed his toe or some shit only to get denied by timegates that are not explained or stated...
- Mon Nov 15, 2021 5:40 pm
- Forum: Off Topic
- Topic: The Felinid handjob pr
- Replies: 9
- Views: 2134
The Felinid handjob pr
To quote farquaar “ Ah yes. Felinids like it when you target their groin to "pull" their "tail". This is a feature that we can expect to stand the test of time.”
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- Thu Nov 11, 2021 3:11 am
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [BAN] [Jroinc1] Noodlecat
- Replies: 2
- Views: 2157
[BAN] [Jroinc1] Noodlecat
BYOND account: Noodlecat Character name: N/A Ban type: Server Ban length: Perma Ban reason: You know what you did, go appeal this on forums Time ban was placed: 2021-8-25 22:22;51 Round ID in which ban was placed: 10500 Your side of the story: I thought to my self, today i will play on TGMC but the...
- Wed Nov 10, 2021 4:34 pm
- Forum: Player's Club
- Topic: SS13 stablecoin
- Replies: 3
- Views: 1098
Re: SS13 stablecoin
Ss13 tax evasion edition
- Mon Nov 08, 2021 5:15 pm
- Forum: Off Topic
- Topic: optimumtact 2 week server ban
- Replies: 18
- Views: 3219
Re: optimumtact 2 week server ban
09:07:35 GAME optimumtact/(Platos Syrup) executed SDQL query(s): "call client.ooc('''I love Nep-Tuis fat ass''') on /mob/living in global.player_list".
Incomprehensibly based
Incomprehensibly based
- Mon Nov 08, 2021 4:18 pm
- Forum: Coding Feedback
- Topic: Abductor Traumas: They gotta go.
- Replies: 11
- Views: 3196
Re: Abductor Traumas: They gotta go.
The abductor trauma thing is the least fun one Example of good abductor organ that you can actually rp around: mindshock gland, this one is really fun, i spent a while as a qm having a mental breakdown(ic of course) over the fact that whenever i got a headache people around me suffered, when i went ...
- Mon Nov 08, 2021 1:49 am
- Forum: Player's Club
- Topic: Coding peanut
- Replies: 5
- Views: 1215
Re: Coding peanut
i really hope they do
- Thu Nov 04, 2021 3:35 pm
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 6423
Re: Luxury shuttle in its current state is awful.
Either way we should not have a indestructible shuttle
- Thu Nov 04, 2021 1:42 pm
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 6423
Re: Luxury shuttle in its current state is awful.
Creative antagging isn’t when you are forced via indestructible walls to play in one specific way
- Tue Nov 02, 2021 1:05 am
- Forum: Closed Policy Discussion
- Topic: Maximizing antagonists through antag trades
- Replies: 44
- Views: 8245
Re: Maximizing antagonists through antag trades
i do play heretic and have ascended once, i am pointing out a larger flaw in the fact we have a shitty antag that most people don't like.
- Tue Nov 02, 2021 1:04 am
- Forum: General Chat
- Topic: Can you ERP as a antag?
- Replies: 15
- Views: 4644
Re: Can you ERP as a antag?
the whatArcaneDefence wrote: ↑Thu Apr 01, 2021 3:33 am Bring back the consensual malf ai erp loophole because it was funny as fuck
- Mon Nov 01, 2021 5:22 pm
- Forum: TGMC General Discussion
- Topic: Start of round tips
- Replies: 18
- Views: 35562
Re: Start of round tips
You see that welding tank, and that welder, turn it off before you refill it. Hey where are you going, HONKY NO!!!!
- Mon Nov 01, 2021 3:03 pm
- Forum: Ideas
- Topic: Remove broken lights station trait.
- Replies: 2
- Views: 1695
Re: Remove broken lights station trait.
Drunk party should be out, but keep broken lights, I like the ambiance it creates.
- Mon Nov 01, 2021 2:46 pm
- Forum: General Chat
- Topic: Is stealing the hand tele the best theft objective? Or perhaps the worst.
- Replies: 9
- Views: 2646
- Mon Nov 01, 2021 2:39 pm
- Forum: Closed Policy Discussion
- Topic: Maximizing antagonists through antag trades
- Replies: 44
- Views: 8245
Re: Maximizing antagonists through antag trades
This is way more of a problem with heretic in its current state, it’s an antag that immediately reveals itself on the station with influences, sec then immediately powergames and bag searches literally everyone, resulting in the heretic getting fucked over. Then you get executed and have no more pre...
- Sun Oct 31, 2021 4:26 pm
- Forum: Player's Club
- Topic: Admin mental parkour peanut
- Replies: 10
- Views: 2097
Re: Admin mental parkour peanut
When the game about paranoia causes people to get paranoid
- Tue Oct 26, 2021 9:52 pm
- Forum: Ideas
- Topic: Lavaland and .... I guess snowland.
- Replies: 2
- Views: 1260
- Tue Oct 26, 2021 9:32 pm
- Forum: General Chat
- Topic: Paranoia and Security
- Replies: 6
- Views: 2111
- Tue Oct 26, 2021 9:32 pm
- Forum: General Chat
- Topic: Paranoia and Security
- Replies: 6
- Views: 2111
Re: Paranoia and Security
if I see the clown my flight or fight drive takes hold
- Tue Oct 26, 2021 4:29 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953093
Re: Minor Suggestions
Make N2O do stamina damage until knockout al la zombie powder instead of instant no warning knockout.
Remove CO2 knockout and make it slowly make you drunk and do too damage overtime instead of an even worse no warning knockout.
Remove CO2 knockout and make it slowly make you drunk and do too damage overtime instead of an even worse no warning knockout.
- Tue Oct 26, 2021 4:25 am
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 6423
Re: Luxury shuttle in its current state is awful.
Also many captains will buy the shuttle when they call it, giving all antags at most 20 minutes to prepare and completely change their playstyles around an easy to buy shuttle that costs less money than cargo starts with. In general a single shuttle that costs 7000 cr and has no unlock requirement s...
- Mon Oct 25, 2021 4:44 pm
- Forum: Off Topic
- Topic: chat shit get banged
- Replies: 5
- Views: 1664
Re: chat shit get banged
I am scared
- Mon Oct 25, 2021 4:43 pm
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 6423
Re: Luxury shuttle in its current state is awful.
And before all of you compare this to the arena shuttle, the arena shuttle costs lots of money and requires bubblegum to be killed, while the lux shuttle has a very low cost and has zero requirements.
- Mon Oct 25, 2021 4:42 pm
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 6423
Re: Luxury shuttle in its current state is awful.
Heretics, rev heads after revolutionary fail, heads of staff after rev win, wizards( i legit saw a wizard get cucked by the lux shuttle once and that inspired me to make this post), blood brothers(some down streams have them on) and xenos(also big inspiration for this post as they have no way of get...
- Mon Oct 25, 2021 6:35 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Remove Heretic from the config
- Replies: 37
- Views: 8017
Re: [MRP] Remove Heretic from the config
Let me address the three main issues mainly being: sacrificing, ascending, and containing captured heretics. 1. Containing captured heretics is easy if you know what to do, the best way to contain a heretic is with a muzzle, muzzles prevent verbal magic from being used. Another way of containing a h...
- Mon Oct 25, 2021 6:15 am
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 6423
Re: Luxury shuttle in its current state is awful.
Traitor is not the only antag dingus
- Fri Oct 22, 2021 2:10 pm
- Forum: Ideas
- Topic: Delete virology
- Replies: 37
- Views: 6391
Re: Delete virology
I for one like vg virology more, the antigen and antibody stuff makes the virologist be the person who cures the virus instead of chemistry
- Fri Oct 22, 2021 1:57 pm
- Forum: Player's Club
- Topic: Beardbeard peanut
- Replies: 72
- Views: 15607
Re: Beardbeard peanut
We still talking about this guy
- Fri Oct 22, 2021 1:45 pm
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 6423
Re: Luxury shuttle in its current state is awful.
Being able to just drag money (that they cannot even get without donations or stealing from vault, both would be hard to do in mass in a malf round for example) is super unintuitive and I doubt anyone knows about this. And if a traitor (or god forbid a heretic) has to hijack a lux shuttle without ha...
- Thu Oct 21, 2021 3:26 pm
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 6423
Luxury shuttle in its current state is awful.
The current (indestructible) lux shuttle makes hijack near impossible unless you are a traitor who specifically planned to remove people’s money while still having money yourself. Also borgs and people without medbay cannot use this at all. One example is when i as a malf AI on fulp had to hijack sh...
- Mon Oct 18, 2021 5:39 pm
- Forum: Ideas
- Topic: Advanced Blindness
- Replies: 14
- Views: 3972
Re: Advanced Blindness
I have actually coded this on a downstream, by giving players dreams. People would be dropped in a dreamworld for the duration of their unconsciousness and could fuck around there while remaining completely oblivious to their surroundings Was all fun and games until people started getting beaten up...
- Wed Sep 22, 2021 8:00 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Having hulk/fireball for no reason should be considered powergame
- Replies: 25
- Views: 4942
Re: [MRP] Having hulk/fireball for no reason should be considered powergame
I did not make the zombies yulice, and unless you made the zombies you has zero reason to assume that there were zombies
- Wed Sep 22, 2021 4:22 am
- Forum: Coding Feedback
- Topic: PDA bombs blowing off 3/4 limbs
- Replies: 39
- Views: 9944
Re: PDA bombs blowing off 3/4 limbs
Having a flash can be countered by facing away from the person with the flash, and taking out a flash makes a distinct sound, while pda bombs are instant and uncounterable(without just turning pda messaging off)
- Wed Sep 22, 2021 4:19 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Having hulk/fireball for no reason should be considered powergame
- Replies: 25
- Views: 4942
Re: [MRP] Having hulk/fireball for no reason should be considered powergame
I explicitly said powergaming, which is when you arm up for no reason at all to fight a potential threat(think cargo ordering mind shields roundstart)
- Tue Sep 21, 2021 4:46 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 233102
Re: Minor Feedback
Buff adrenals and adrenaline sacks, changelings are such a weak antag right now.
- Tue Sep 21, 2021 1:28 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Having hulk/fireball for no reason should be considered powergame
- Replies: 25
- Views: 4942
Re: [MRP] Having hulk/fireball for no reason should be considered powergame
I feel like this post is missing the context of your "gimmick". You blue space launchpaded unsuspecting victims then murdered them. No real escalation was present other than that on your part. The geneticist didn't use the hulk mutator until AFTER you kidnapped them. That was not even my ...
- Mon Sep 20, 2021 6:20 pm
- Forum: TGMC Admin Feedback
- Topic: Administration General Feedback
- Replies: 3
- Views: 5395
Re: Administration General Feedback
Changing the game mode when people vote for it is based as fuck, its a game and if people wanna play it one way they get too
- Mon Sep 20, 2021 6:15 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Having hulk/fireball for no reason should be considered powergame
- Replies: 25
- Views: 4942
Re: [MRP] Having hulk/fireball for no reason should be considered powergame
But for real admins should give tokens to people who had their antag round ruined by someone who broke the rules
- Mon Sep 20, 2021 6:06 pm
- Forum: Closed Policy Discussion
- Topic: Disallow spiders/space dragons from having advanced knowledge of gasses and pipes and sm
- Replies: 26
- Views: 5297
Re: Disallow spiders/space dragons from having advanced knowledge of gasses and pipes and sm
The only problem with a code fix is that this is easily exploitable and does not account for sentient xenobio spiders. Spiders could now be countered by someone lugging around an empty canister and, as they are unable to attack it, that person would be very hard for the spiders to attack. This is ev...
- Mon Sep 20, 2021 5:10 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Having hulk/fireball for no reason should be considered powergame
- Replies: 25
- Views: 4942
Re: [MRP] Having hulk/fireball for no reason should be considered powergame
Admins rarely ever call out the geneticist in question before the antag is dead and the admins refuse to give said powergamed and round removed by non sec a token because ToKENs aRe OnLY iF aN aDmIN meSSes uP(which i think is bs because they did not bewoink the geneticist with hulk/fireball and drak...
- Mon Sep 20, 2021 4:00 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Having hulk/fireball for no reason should be considered powergame
- Replies: 25
- Views: 4942
[MRP] Having hulk/fireball for no reason should be considered powergame
Nothing makes being an antag harder then random assholes being both immune to melee and having fucking wizard abilities for no reason at all. I have seen geneticists have this on fucking greenshifts, and yes this is an ided post, as i just recently had a gimmick ruined by a hulk fireball genetics ma...
- Fri Sep 17, 2021 6:39 pm
- Forum: Resolved Appeals
- Topic: [themidnightrose]Noodlecat - headrev survival instincts ban
- Replies: 10
- Views: 2701
Re: [themidnightrose]Noodlecat - headrev survival instincts ban
Also conversion antag bans just round remove you if you get converted, and that is extremely unfun
- Fri Sep 17, 2021 6:12 pm
- Forum: Resolved Appeals
- Topic: [themidnightrose]Noodlecat - headrev survival instincts ban
- Replies: 10
- Views: 2701
Re: [themidnightrose]Noodlecat - headrev survival instincts ban
Oh, yep I made a mistake, I will avoid it in the future but a three week ban for this seems excessive
- Fri Sep 17, 2021 5:01 am
- Forum: Resolved Appeals
- Topic: [themidnightrose]Noodlecat - headrev survival instincts ban
- Replies: 10
- Views: 2701
Re: [themidnightrose]Noodlecat - headrev survival instincts ban
Not a lot of people read the obscure side page, and even less of those people memorize said side page.
- Fri Sep 17, 2021 1:25 am
- Forum: Resolved Appeals
- Topic: [themidnightrose]Noodlecat - headrev survival instincts ban
- Replies: 10
- Views: 2701
Re: [themidnightrose]Noodlecat - headrev survival instincts ban
i was not aware of those admin rulings as they are not on the rule page on the wiki, i will take note of that in the future
- Thu Sep 16, 2021 4:21 pm
- Forum: Resolved Appeals
- Topic: [themidnightrose]Noodlecat - headrev survival instincts ban
- Replies: 10
- Views: 2701
Re: [themidnightrose]Noodlecat - headrev survival instincts ban
This was also revs revealed by the 20 minute mark, there was next to zero chance that it would of gone well. Being gulauged and possibly escaping was my best betThis led to three headrevs being executed, including themself.
- Thu Sep 16, 2021 4:11 pm
- Forum: Resolved Appeals
- Topic: [themidnightrose]Noodlecat - headrev survival instincts ban
- Replies: 10
- Views: 2701
[themidnightrose]Noodlecat - headrev survival instincts ban
BYOND account: noodlecat Character name: Crux CF Ban type: security, Deathsquad, Abductor, Xenomorph, Blood Brother, Cultist, Operative, Revolutionary, Head Revolutionary, Spider, Swarmer Ban length: 30240 minutes Ban reason: As a Head Revolutionary, outed their fellow head revolutionaries to the e...
- Mon Sep 13, 2021 12:35 pm
- Forum: Player's Club
- Topic: [OFFICIAL] headmin election 14 discussion megathread and peanut emporium (GONE WRONG)
- Replies: 427
- Views: 88216
Re: [OFFICIAL] headmin election 14 discussion megathread and peanut emporium (GONE WRONG)
Watching people from terry whine about not being able to call people racial slurs anymore is more fun than it has any right to be.
- Mon Sep 13, 2021 5:09 am
- Forum: General Chat
- Topic: [OFFICAL] MAP TIER LIST 2021
- Replies: 26
- Views: 5439
Re: [OFFICAL] MAP TIER LIST 2021
Any station with public cyborg chargers is good(ethereal main), icebox would be good if it was not the stupidly over powered fauna that you meet if you fall down one level from an explosion. Bears are the combo of bullet sponge and stupid amounts of damage, wolves are constantly breaking and enterin...
- Mon Sep 13, 2021 4:44 am
- Forum: Coding Feedback
- Topic: Families 4.0 Feedback Thread
- Replies: 40
- Views: 9666
Re: Families 4.0 Feedback Thread
The current problem with this is why I don’t do gimmicks often as a traitor 1.people get brunt out on this stuff(especially considering how common families is in the testmerge does not make this any better) gimmicks are hard to come up with and take time and luck, which brings us to part 2: 2. Gimmi...