Search found 24 matches
- Thu Mar 07, 2019 1:49 am
- Forum: Ideas
- Topic: Add a way to intentionally lessen the eye protection of welding gear
- Replies: 10
- Views: 2166
Re: Add a way to intentionally lessen the eye protection of welding gear
I’m sure coding a rare welding mask that works with shades which needs to be specifically acquired for the entire one job that wears no armored helmet and wears sunglasses, which usually doesn’t weld enough to worry about protection stronger than shades, will be a worthwhile addition to the game, a...
- Tue Mar 05, 2019 10:07 am
- Forum: Ideas
- Topic: New health system needs ideas for traumas and their interactions
- Replies: 42
- Views: 13874
Re: New health system needs ideas for traumas and their interactions
Quick question, do you guys have an idea of how this will interact with our armor systems? I think this may be a promising idea, but it will need a LOT of design work.
- Mon Mar 04, 2019 11:26 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
Hey, I jsut wanted to give anyone reading this forum and update. I am currently working on fixing some issues so that I can build up a nest egg of coder GBPs. I am still working on the design for this. I spend a lot of time discussing it on discord as well, but I need to get around to reupdating the...
- Tue Feb 26, 2019 11:14 am
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
I think just adding the drills first would be a good addition to mining. As a regular engineer player I would love to manage power nets and machines on lavaland I intend to. Good way to test if they are actually fun. If they have comparable yield to manually mining, then whether or not people use t...
- Tue Feb 26, 2019 2:36 am
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
Remove mega-fauna, it gives lavaland a wonky feeling and their effect (the attacks that just delete everything around) on the terrain is fuck-awful annoying. I don't really intend to delete much if any of the rougelike part of mining. I'll probably do some tweaking, but I am honestly scared to touc...
- Tue Feb 26, 2019 2:33 am
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
Who the fresh hell unironically believes mining, one of the most popular job on the station below science (which is like 4 jobs in 1), needs an overhaul? I mean, I explain myself pretty well in the linked Google doc. Do you want to address a specific part? In summary though, current mining is mecha...
- Mon Feb 25, 2019 9:17 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
I just wish lavaland was a random space z level like the asteroid was, it made more sense and let stuff happen like corpses crashing into the mining bay instead of lavaland feeling like an entirely different game. The problem there is that lavaland bosses were designed for full speed in regular clo...
- Mon Feb 25, 2019 3:31 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
Why does lavaland even have to be its own Z-level? The thing asteroid had over lavaland and that’s still a problem is that mining is so absurdly detached from the station. The only transport being 2 shuttles and a teleporter doesn’t help that. Honestly, I am not 100% sure. I don't know what the lim...
- Sun Feb 24, 2019 1:57 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
By the way, for new readers. First iteration of the drill's mechanics are complete and on the google doc. Lemme know if you have any feedback.
- Sun Feb 24, 2019 1:56 pm
- Forum: Ideas
- Topic: bluespace market
- Replies: 20
- Views: 5115
Re: bluespace market
currently using economy to trade is clunky and boring, as you have to set up a shop in a place and hope someone walks in and wants to buy whatever and even if you were able to sell it you are left with useless cash in your hand which you have to hope someone would accept to give you an item or a se...
- Tue Feb 19, 2019 7:06 pm
- Forum: Ideas
- Topic: Automated ERTs and Deathsquads
- Replies: 23
- Views: 5757
Re: Automated ERTs and Deathsquads
I like the idea, but I agree it would have to be for midpop and up rounds. I share the concerns with it becoming a murderbone race, although many of the murdered people would get a chance at being one of the responding roles. Trouble with the Inspector getting a guaranteed chance on the ERT team is ...
- Tue Feb 19, 2019 6:54 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
It might be more interesting if you take the ore-processing off the station and have all that shit done on lavaland. Add in some sort of basic refinery requirement for all raw ores and suddenly players have reason to set up little outposts around their drill for harvest/refining before shipping sta...
- Tue Feb 19, 2019 5:30 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
Hey Daxxed, lay off Caiggas a bit. First of all, the drill concept wasn't his to start with, it was mine, and if anyone on the server who knows me, I powergame a lot of mining. I started rethinking lavaland a whole year ago, and even talked to several former headmins and coders about it, and the dr...
- Tue Feb 19, 2019 5:23 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
This is a reply to Daxxed. I will try and go through and address each of your statements in turn. I will quote a bit, and address the quoted bit. I will try and cover the whole reply, but if I miss something you would like me to address, please feel free to call me out on it. Additionally, I will tr...
- Mon Feb 18, 2019 8:18 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
Daxxed, thank you for your response. I am currently revising the google doc to clean it up and update with new designs, and I may have to log later because real life and family; however, I do intend to respond to you asap. Please do not apologize about your criticism, by the way. Some of your points...
- Mon Feb 18, 2019 4:46 pm
- Forum: General Chat
- Topic: Why do you play lizards
- Replies: 25
- Views: 8928
Re: Why do you play lizards
Meme names and underdog mentality. That's it.
- Mon Feb 18, 2019 4:33 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
This reminds me of those people looking to start a business by writing a super detailed 50 page business plan but have yet to clock one hour of physical labor in the specific branch. I'm not sure if this was supposed to be a useful statement? Do you not plan large projects before working on them? T...
- Sun Feb 17, 2019 5:43 am
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
hat becomes of mining borgs/mechs? Is it to be of an era gone-by? If the station is without miners, currently, someone can take a mech down and get a good load. It's not the same as if dedicated miners were working all shift, but it's better than nothing. With this new system, if no one is availabl...
- Sun Feb 17, 2019 5:33 am
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
(Edited for formatting) Karp, thank you for your reply, and especially thank you for posting data. Hard numbers make discussion much more concrete. Regarding addressing equipment directly, ironically, that was my original intent. Near the bottom of my doc is a red highlighted area separated from the...
- Sun Feb 17, 2019 2:45 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723979
Re: SS13 Related Art / Hand Drawn Art
technically double posting but yes caiggas! i drew everything i posted here (i think? and if i didn't, i made it clear) Phenomenal work. Really. I'm always in awe of good visual artists. I lack the ability to visualize very well, so I can't see what I'm trying to draw in my head. May I ask, are you...
- Sun Feb 17, 2019 2:21 am
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
Full damage KPA on station would mean a dualwielder with damage mods could instacrit anyone not wearing a bomb suit, more explicitly. 140 damage in an instant, if short-range, burst. Hooo boy, imagine being a janitor just minding your business when the miner you slipped 3 times last shift comes aro...
- Sun Feb 17, 2019 1:02 am
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Re: Complete Mining Overhaul
So, I know I haven't really fleshed out the exact interface for operating a drill, but old genetics isn't even what I had in mind. Literally none of this will be random guesswork. I will go and finish fleshing it out if I have time, but reset assured I will strive to not make it a boring interface. ...
- Sat Feb 16, 2019 7:39 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 723979
Re: SS13 Related Art / Hand Drawn Art
she's fucking dead https://tgstation13.download/dip/discordimageproxy.php/attachments/499190983590805504/541764445702193162/jilldeadsouza.png Are you the artist, or did you commission this? Either way, that is a great piece of art and I would be extremely interested in getting in contact with the a...
- Sat Feb 16, 2019 5:33 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13670
Complete Mining Overhaul
Hi, this is a thread for discussion about a mining overhaul that I am working on. Currently it is in the design stage. I am using a google doc here ( https://docs.google.com/document/d/1xaNzlukySRDA49QSMiW3mWKSvScsjO8vCvpgUO9X3rE/edit?usp=sharing ) for tracking the overall design. Replies to this th...