Search found 69 matches
- Thu Jun 18, 2020 8:23 am
- Forum: Coding Feedback
- Topic: Heretics Feedback
- Replies: 19
- Views: 6729
Re: Heretics Feedback
I feel like the sacrifice system should offer a pool of individuals to choose from, whether it be something like a prompt that offers you to choose one of three, or a pool of size equal to the number of people you need to sacrifice to greentext, with some way to cycle through who you're tracking wit...
- Sun Jun 14, 2020 10:52 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 864806
Re: What are you fucks playing?
I feel as if horror games should be all or nothing, graphics wise. Most of them are in the middle, with decent graphics, which just take me out of the mood. My computer can’t handle the really good looking ones, so I have to content myself with the low quality stuff. It doesn’t scare me in the trad...
- Mon Feb 03, 2020 10:49 pm
- Forum: Coding Feedback
- Topic: Prisoner Feedback
- Replies: 20
- Views: 4791
Re: Prisoner Feedback
prisoners turn into valid hunt gang there is no prison its a elevated platform above the station its assistant police Hi there Bobbah, I am having a difficult time understand your last post on the Prisoner Feedback thread. As this team is built on crowdfunded efforts, it is my belief that everyone'...
- Wed Aug 21, 2019 12:23 am
- Forum: Closed Complaints
- Topic: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal
- Replies: 17
- Views: 5089
Re: [NecromancerAnne][Hulkamania] deedubya - Incredibly poor handling of a ban appeal
I don't like to typically post, and I haven't done much research into this so as to be able to pull quotes here, but afaik it's been considered abusive to punish an individual for their appeal. Doing so dissuades future appeals, which besmirches the process altogether, regardless of how warranted it...
- Tue Jul 09, 2019 9:28 pm
- Forum: Resolved Appeals
- Topic: NecromancerAnne - Jackrip - Antag banned for ghosting
- Replies: 12
- Views: 5021
- Tue Apr 23, 2019 6:21 pm
- Forum: Resolved Appeals
- Topic: [Gigapuddi420] Yana Mistral - Poor ban reasons.
- Replies: 34
- Views: 8270
Re: [Gigapuddi420] Yana Mistral - Poor ban reasons.
Okay, so since it seems that you've already decided I'll be banned for two days following your logic, then you may as well go ahead and ban the guy who downed me after I downed two other guys since he broke the very same rules that I did. The round ID 106749. Go back, see who was the lawyer who cri...
- Tue Apr 23, 2019 6:07 pm
- Forum: Resolved Appeals
- Topic: [Gigapuddi420] Yana Mistral - Poor ban reasons.
- Replies: 34
- Views: 8270
Re: [Gigapuddi420] Yana Mistral - Poor ban reasons.
Following the same logic, is the lawyer who critted me with his briefcase going to get a 1 day ban for the same reasons or is he exempt from these rules? If you applied the rules to their full extent, he would be. Because I didn't attack him at all and he came at me. But I doubt you will and say it...
- Tue Apr 23, 2019 5:56 pm
- Forum: Resolved Appeals
- Topic: [Gigapuddi420] Yana Mistral - Poor ban reasons.
- Replies: 34
- Views: 8270
Re: [Gigapuddi420] Yana Mistral - Poor ban reasons.
You crit/effectively killed two people, why would you get a day ban vs 2 days? Because as already mentioned the sentence for this situation is one day but since I wasn't willing to listen (which is false) it's now two days? So what, are you going to make it a week long because I posted an appeal an...
- Mon Apr 08, 2019 7:07 am
- Forum: Off Topic
- Topic: anime is for cool kids
- Replies: 11
- Views: 9749
- Mon Apr 08, 2019 3:19 am
- Forum: Off Topic
- Topic: anime is for cool kids
- Replies: 11
- Views: 9749
Re: anime is for cool kids
Anime was a mistake
- Thu Jan 31, 2019 10:51 pm
- Forum: Ideas
- Topic: Cult Idea Dump
- Replies: 9
- Views: 2123
Re: Cult Idea Dump
As much as I dislike the current state of cult, I don't think the mode needs only nerfs. The entire game mode has become, flavor-wise, a team of conversion-based magical blood wizards who try to summon a giant rock to eat all the light bulbs in the galaxy. Nerfing them so it's a team of conversion-b...
- Sun Jan 27, 2019 3:43 am
- Forum: Closed Policy Discussion
- Topic: Creeps, "roleplay antags", and murderboning
- Replies: 60
- Views: 15699
Re: Creeps, "roleplay antags", and murderboning
Could've fooled me It's a thread about Creep as an antagonist and how it relates to the /tg/ antag culture (murderboning). I'm not trying to change that culture as a whole, I'm explaining how it makes no sense for Creep. I disagree on the notion that it allows the player the interpretation of the c...
- Sun Jan 27, 2019 1:35 am
- Forum: Closed Policy Discussion
- Topic: Creeps, "roleplay antags", and murderboning
- Replies: 60
- Views: 15699
- Thu Jan 17, 2019 6:44 am
- Forum: General Chat
- Topic: Heroes of Space Station Thirteen
- Replies: 60
- Views: 19078
Re: Heroes of Space Station Thirteen
Just like the one this thread's named after.ThanatosRa wrote:Going off the topic but now I'm thinking about what a SS13 moba would be like.
Spoiler:
- Sat Jan 12, 2019 6:33 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 22254
Re: Assimilation Gamemode Feedback
I've come to enjoy the game mode's concept, though I believe any "mind-control" mechanic where you literally control other players is poor design with our current game structure. It'd be neat if they had a set of things they could do instead, like force pacifism/clumsy onto someone for a m...
- Mon Dec 31, 2018 8:59 am
- Forum: Coding Feedback
- Topic: Minor Medical feedback and changes.
- Replies: 8
- Views: 2701
Re: Minor Medical feedback and changes.
Gonna agree with PKP here. Revival surgery felt like the doctor's equivalent of strange reagent. However, whereas strange reagent took a small amount of effort from a chemist to acquire some holy water (they typically just grind down hot donk pockets for omni), and yielded an enormous supply of S.R....
- Sat Dec 22, 2018 11:24 pm
- Forum: Coding Feedback
- Topic: Make AI vox toggleable
- Replies: 24
- Views: 5561
Re: Make AI vox toggleable
I had AI vox muted for a while unknowingly. Pretty sure hear/silence announcements is what toggles it.
- Thu Dec 20, 2018 7:04 pm
- Forum: Video Games
- Topic: comfy games 2: the electric boogaloo
- Replies: 26
- Views: 7085
Re: liking certain games
The thing I can’t wrap my head around with Aurora is the combat, especially missiles and AMM’s. I just tried to send a small strike fleet to deal with a collection of Precursor ships composed of a few laser skiffs and missile cruisers and got owned despite having the superior weapons and EP. It's b...
- Thu Dec 20, 2018 4:34 am
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 86082
Re: Character Bio Thread
is-a-lizard bio (warning: long) Is-A-Lizard ran into a shuriken at age 19 and its brain has never recovered (from the shuriken damage but mostly not recovered from the trauma of having managed to run into a shuriken in the first place) please do a tl;dr next time I had a hard time reading this whil...
- Wed Dec 19, 2018 7:23 pm
- Forum: Video Games
- Topic: comfy games 2: the electric boogaloo
- Replies: 26
- Views: 7085
Re: liking certain games
Since Aurora was brought up- how far have you all actually gotten in the game? I usually hit a point roughly 4-6 hours after playing where the game becomes excruciatingly slow, and by that point I've hardly established new colonies in my adjacent sectors/dealt with whatever might be there. Afaik thi...
- Sat Dec 01, 2018 11:08 pm
- Forum: Closed Policy Discussion
- Topic: Arnold pizza and silicon law 1.
- Replies: 28
- Views: 6575
Re: Arnold pizza and silicon law 1.
Better than hot chocolate costing them an arm and a leg amiriteFarquaar wrote:Doesn't it count as poisoning someone unless you tell everybody who comes by that eating it will cost them an arm?
- Fri Nov 30, 2018 5:57 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 536792
Re: Simple Questions Thread
If a new setup of tcomms is so simple to build, as seen in this picture https://tgstation13.org/wiki//images/7/73/Simple_telecomms.png , then why is the default setup so extremely complicated? The default setup filters out separate channels so that servers (not in the linked picture) can record dow...
- Mon Nov 12, 2018 8:49 pm
- Forum: Town Hall
- Topic: Trialmin Review: Coconutwarrior97
- Replies: 30
- Views: 7706
Re: Trialmin Review: Coconutwarrior97
Coconutwarrior97's greatest strength is that he does indeed care for what people have to say about him. The notion that he could be doing so to an unhealthy degree is not something I can dispute, though I can say that should it get to him, he does a good job of vocalizing his concerns to others for ...
- Tue Nov 06, 2018 9:21 pm
- Forum: Ideas
- Topic: Puzzle Station 13
- Replies: 14
- Views: 2153
Re: Puzzle Station 13
Doctor: "Hey so this guy had a ball of uranium in his bag and now he has tumors everywhere, think you can do your thing, geneticist?"
Geneticist: "Ah, this tumor reminds me of a puzzle"
Patient: "DICKS" *twitches* *coughs*
Geneticist: "Ah, this tumor reminds me of a puzzle"
Patient: "DICKS" *twitches* *coughs*
- Mon Oct 29, 2018 9:09 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 68836
Re: Donutstation (WIP)
Things I noticed during our test with Donutstation: 1. The cargo shuttle clips into the corner of one of the windows at arrivals. This doesn't really inflict any danger upon the crew, but it's rather unsightly. 2. You used the old window structure (grille, 4 directional windows). I remember briefly ...
- Sat Oct 13, 2018 10:15 am
- Forum: Closed Policy Discussion
- Topic: General discussion about mode percentages
- Replies: 23
- Views: 5433
Re: General discussion about mode percentages
I'm the 0%PKPenguin321 wrote:you should be 0%Malkraz wrote:Wizard should be 0%
- Fri Sep 14, 2018 8:42 am
- Forum: General Chat
- Topic: NAMING POLICY - Solid, or built on a foundation of lies?
- Replies: 50
- Views: 14878
Re: NAMING POLICY - Solid, or built on a foundation of lies?
What is a man?
- Thu Sep 06, 2018 5:00 am
- Forum: Ideas
- Topic: Flesh CULT Children Gamemode
- Replies: 3
- Views: 1213
Re: Flesh Children Gamemode
Isn't this just the Collective and THEY Talked to you on Discord about this but really the only influences that I pulled from was a game called Fleshchild, The Many from SS2, and from playtesting Xhuis' remade shadowlings. This Reminds me alot of Necromorphs from dead space and i'm totally fine wit...
- Wed Sep 05, 2018 12:32 pm
- Forum: Ideas
- Topic: Flesh CULT Children Gamemode
- Replies: 3
- Views: 1213
Flesh CULT Children Gamemode
Travel far enough so that no sun can be seen at such a distance, and find the shells of stars consumed. Flesh Children form the basis for the growing, tumorous, parasitic Star Eaters, which close in on humanity as reality is eaten in their wake. They are tasked by one such Star Eater, dying, no long...
- Mon Jul 02, 2018 7:56 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 650436
Re: Stories of Awesome (Or something close to it.)
Bman gimmick stories bring light to the world but mostly this forum
- Mon Jun 25, 2018 7:27 am
- Forum: Resolved Appeals
- Topic: [Randolfthemeh] SpaghettiForghetti
- Replies: 4
- Views: 1194
Re: [Randolfthemeh] SpaghettiForghetti
Right, I placed this prior to finding out you had actually rejoined as a pod person. Thought I removed it immediately after finding out, but I suppose that failed? Not quite sure how the ban didn't kick in immediately once I put it down, which would have been just as embarrassing. After talking with...
- Sat Jun 23, 2018 9:40 pm
- Forum: Closed Complaints
- Topic: [RandolftheMeh] OmegaShoots - Nuggetting over minor crime deemed IC issue
- Replies: 16
- Views: 4537
Re: [RandolftheMeh] OmegaShoots - Nuggetting over minor crime deemed IC issue
Right because this near permanent crippling prevented you from spacing this doctor fifteen minutes later.
- Sat Jun 23, 2018 9:03 pm
- Forum: Closed Complaints
- Topic: [RandolftheMeh] OmegaShoots - Nuggetting over minor crime deemed IC issue
- Replies: 16
- Views: 4537
Re: [RandolftheMeh] OmegaShoots - Nuggetting over minor crime deemed IC issue
Right, so you broke into the detective's office, and a doctor drags you away to nugget you after the detective handcuffs you. You adminhelp after getting set up for the surgery, and so I talk to the doctor, who says he intends to take off your legs for what you were doing to the detective, as oppose...
- Tue Jun 05, 2018 1:27 am
- Forum: General Chat
- Topic: /tg/station Summer ball 2018
- Replies: 111
- Views: 31639
Re: /tg/station Summer ball 2018
you gay lmaooranges wrote:boi you whatSpaceInaba wrote:you're*
- Mon Jun 04, 2018 3:34 am
- Forum: Resolved Appeals
- Topic: [Randolfthemeh] JJ93 - Being ignorant and not noticing msg
- Replies: 6
- Views: 2086
Re: [Randolfthemeh] JJ93 - Being ignorant and not noticing msg
Right so here's the logs of you doing shit and our brief exchange [2018-06-01 04:33:56.917] EMOTE: JJ93/(Guillermo Petrov) : <b>Guillermo Petrov</b> puts his hand into his pant (74,103,2) [2018-06-01 04:34:07.042] EMOTE: JJ93/(Guillermo Petrov) : <b>Guillermo Petrov</b> starts to rubs hi genitals (7...
- Mon May 28, 2018 9:19 am
- Forum: Resolved Appeals
- Topic: [randolfthemeh] Cactos - Misunderstood Tesloose
- Replies: 3
- Views: 1355
Re: [randolfthemeh] Cactos - Misunderstood Tesloose
[2018-05-27 07:25:34.250] SAY: TOUCHING CLOWN VIOLATES NAP/[removed] : make it blow (120,86,2) [2018-05-27 07:25:36.689] SAY: TOUCHING CLOWN VIOLATES NAP/[removed] : GOOD prank (120,86,2) [2018-05-27 07:25:37.869] EMOTE: Cactos/(Zoop) : <b>Zoop</b> gives a thumbs up. (121,87,2) Notice how you were r...
- Sun May 27, 2018 10:04 am
- Forum: Resolved Appeals
- Topic: [randolphthemeh] OmegaShoots - False ban, blatant admin incompetance
- Replies: 16
- Views: 4156
Re: [randolphthemeh] OmegaShoots - False ban, blatant admin incompetance
"He knocked me down by putting me into crit with his disarms" As for me upping this to a ban, I was still looking through logs to check if batons and the like were logged when you made the ahelp, which was initially not handled by me. I took over the ticket once I determined, from more log...
- Sun May 27, 2018 9:33 am
- Forum: Resolved Appeals
- Topic: [randolphthemeh] OmegaShoots - False ban, blatant admin incompetance
- Replies: 16
- Views: 4156
Re: [randolphthemeh] OmegaShoots - False ban, blatant admin incompetance
We're 24 paragraphs in and you haven't addressed how you were knocked down, as your original ahelp claims. If you reread my posts, you'll see why I later assumed you meant he batonned you- though that assumption doesn't matter, because he never did end up knocking you down.
- Sun May 27, 2018 9:24 am
- Forum: Resolved Appeals
- Topic: [randolphthemeh] OmegaShoots - False ban, blatant admin incompetance
- Replies: 16
- Views: 4156
Re: [randolphthemeh] OmegaShoots - False ban, blatant admin incompetance
Violating precedent would be me upping the ban from this ordeal, not modifying it after post-round investigation. This incident occurred near round end, and as such I spent the next round reexamining the logs and testing the assumption I made. Having tested this, I learned there was no way you were ...
- Sun May 27, 2018 8:59 am
- Forum: Resolved Appeals
- Topic: [randolphthemeh] OmegaShoots - False ban, blatant admin incompetance
- Replies: 16
- Views: 4156
Re: [randolphthemeh] OmegaShoots - False ban, blatant admin incompetance
I will edit this post later, when I have the convenience of a computer to make it easier. In short, you were never stunned by him, and considering the fact you made this ahelp immediately after death, made this mistake knowingly in the hopes we'd believe you.
- Sun May 27, 2018 8:23 am
- Forum: Resolved Appeals
- Topic: [randolphthemeh] OmegaShoots - False ban, blatant admin incompetance
- Replies: 16
- Views: 4156
Re: [randolphthemeh] OmegaShoots - False ban, blatant admin incompetance
As the admin in question, 1) It's Randolf, not Randolph, but with that out of the way, attempted disarms are not logged in the attack logs. 2) You said he stunned you, but by your own logs he only disarmed you successfully once. He did not push you. I left a note as, from what I can tell, your ahelp...
- Wed Apr 25, 2018 8:41 pm
- Forum: Ideas
- Topic: Increasing the Saved Character Slots
- Replies: 9
- Views: 2372
Increasing the Saved Character Slots
Yeah, so, I understand this isn't that big a deal for most people who play the game with 1, maybe 2 statics, but Certain Autists like to occasionally play gimmick characters here and there, which means that if you have 2 statics, you can only keep one gimmick character. Should you have worse, with 3...
- Fri Feb 09, 2018 10:57 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108087
Re: Clockwork Cult 2.0
Hate to type the following, since I understand the amount of effort that went into Clock Cult as a whole up until this point, but I personally feel the game mode currently isn't worth it. 1. The static summon time simply drags out rounds that are ultimately decided well-before it. Rarely does the cu...
- Sat Feb 03, 2018 8:13 pm
- Forum: Closed Policy Discussion
- Topic: Taking extreme anti-antagonist actions as the first action
- Replies: 28
- Views: 7373
Re: Taking extreme anti-antagonist actions as the first acti
Security can't randomly take possible uplink spawns in random searches, that is straight up metagaming and bannable and ruins the whole round. But to what extent? I had been arrested for breaking into the lawyer's office to grab his suit, and this shit happened to me when I got arrested, but when I...
- Mon Jan 22, 2018 8:38 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 911421
- Fri Dec 15, 2017 12:32 am
- Forum: Ideas
- Topic: Integrated electronics
- Replies: 23
- Views: 5811
Re: Integrated electronics
Also I need Ideas about this moments: 1.How to avoid thrower and gun stacking to ridicolous levels? Many whining about it.Im a not gonna put limits of number of any component. but maybe I should put capacitor to restrict max energy use/s. Do you have other suggestions? Not sure what you said for 2....
- Wed Nov 22, 2017 5:44 am
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26354
Re: Enable IC_PRINTING in game_options.txt
Conversely, we add more features like ICs that take a while to go to full effect so people are encouraged to prolong rounds. People would be much more inclined to mutiny over stub my toe shuttle calling if they had investment in the round, and I think ICs are a good step in that direction. your las...
- Wed Nov 22, 2017 12:58 am
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26354
Re: Enable IC_PRINTING in game_options.txt
ss13.txt The whole concept is that everything starts from zero at roundstart. Permanence isn't meant to be a thing outside of player interactions. I've said this before, but it's either keep the copy feature or just straight remove it. There's literally no purpose in keeping it in without it, and I...
- Sat Nov 18, 2017 9:51 am
- Forum: Coding
- Topic: Best code comments
- Replies: 78
- Views: 36163
Re: Best code comments
Code: Select all
var/list/all_circuits = SScircuit.all_circuits // It's free. Performance. We're giving you cpu time. It's free. We're giving you time. It's performance, free. It's free cpu time for you jim!
- Fri Nov 17, 2017 3:09 pm
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23221
Re: Circuits
To be perfectly clear, the "import blueprint" feature is simply unacceptable to me I cannot disagree more. Your example of stimulum? A week and a half of effort put in, and we can make it in 20 minutes now. We follow an effective blueprint that simplifies the process down to its basest fo...