Search found 1798 matches
- Mon Dec 07, 2015 10:01 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 930872
Re: Screenshots General
none dare stand against me
- Mon Dec 07, 2015 8:31 pm
- Forum: Off Topic
- Topic: Catch Phrases
- Replies: 17
- Views: 3636
Re: Catch Phrases
*sigh
- Mon Dec 07, 2015 2:02 pm
- Forum: Resolved Requests
- Topic: August Talon: Murderbones genetics as HoS
- Replies: 36
- Views: 12132
Re: August Talon: Murderbones genetics as HoS
How do you detain something that can break walls
- Mon Dec 07, 2015 7:28 am
- Forum: Resolved Appeals
- Topic: [neerti] booboolaboosh - completely valid ban
- Replies: 5
- Views: 1788
Re: [neerti] booboolaboosh - completely valid ban
A few days ago he was involved in a big lynch mob against a few "erp'ers" who were literally just sitting around talking to each other, and made it clear in OOC afterwards that they gladly would have eaten a ban for killing them if he had a chance to finish them off (again, all they were d...
- Sun Dec 06, 2015 9:51 pm
- Forum: Resolved Appeals
- Topic: [Shaps] Silicon Ban
- Replies: 1
- Views: 726
Re: [Shaps] Silicon Ban
Sure, I'll lift the ban. If you lie about anything else though, you're going in the trash
- Sun Dec 06, 2015 9:42 pm
- Forum: Resolved Appeals
- Topic: [sticky] Dawn of Man
- Replies: 15
- Views: 2868
Re: [sticky] Dawn of Man
Aren't you the guy who committed so much rape in lifeweb that basically the entire community there declared you KOS at all times? Given your history of doing creepy shit here already, that's probably relevant
- Sat Dec 05, 2015 8:01 pm
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 15907
Re: Remove the common channel from headsets
Boiling down 90% of the communication in game to "just memes" is dumb
- Fri Dec 04, 2015 3:33 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 668450
Re: Stories of Awesome (Or something close to it.)
Let me just clarify that the sound of 20 bike horns going off at once is a very aggressive sounding honk
- Fri Dec 04, 2015 3:32 am
- Forum: Ideas
- Topic: Delete Lizards.
- Replies: 34
- Views: 8358
Re: Delete Lizards.
nyaa
- Thu Dec 03, 2015 12:56 pm
- Forum: Off Topic
- Topic: "We can't have a mature discussion on these forums"
- Replies: 39
- Views: 7906
Re: "We can't have a mature discussion on these forums"
Ricotez your sig is getting kinda long there buddy
Re: Feminism
i guess they could just use tampons for that anyway *shrug*Cheridan wrote:Girls don't poop, but I'm pretty sure they still pee. I guess you can just shop-vac that up pretty easily though.Shaps wrote:what if someone peed on the carpet floor
is that not an issue for women?
Re: Feminism
what if someone peed on the carpet floor
is that not an issue for women?
is that not an issue for women?
- Wed Dec 02, 2015 10:39 pm
- Forum: Off Topic
- Topic: "We can't have a mature discussion on these forums"
- Replies: 39
- Views: 7906
Re: "We can't have a mature discussion on these forums"
This is a forum about 2D spessmen go somewhere else if you want to talk politics
- Wed Dec 02, 2015 8:02 pm
- Forum: Ideas
- Topic: How to fix Monkey
- Replies: 19
- Views: 4626
Re: How to fix Monkey
The monkey gamemode seizes up and falls limp, it's eyes dead and lifeless...
Keep the monkey dead
Keep the monkey dead
- Tue Dec 01, 2015 7:34 am
- Forum: Off Topic
- Topic: SS13 after life
- Replies: 12
- Views: 1799
Re: SS13 after life
Did you died irl
- Mon Nov 30, 2015 9:11 pm
- Forum: Ideas
- Topic: Remove stealth op equipment
- Replies: 50
- Views: 10240
Re: Remove stealth op equipment
Barricading just boils down to RCD spam 99% of the time, nuke is fine as is in that regard
- Mon Nov 30, 2015 12:38 pm
- Forum: Resolved Appeals
- Topic: [Shaps] Y0SH1_M4S73R - Permaban from all team antags
- Replies: 11
- Views: 3321
Re: [Shaps] Y0SH1_M4S73R - Permaban from all team antags
I'm not buying that your tumor of a character was the reason that you were acting like a dick, so the identity and team antag bans can stick. Try again in a few weeks when you've proven you can handle yourself
- Sun Nov 29, 2015 10:02 pm
- Forum: Ideas
- Topic: Remove stealth op equipment
- Replies: 50
- Views: 10240
Re: Remove stealth op equipment
Honestly the fact that it only involves one op out of the whole team should be enough a reason to can it
- Sun Nov 29, 2015 7:16 pm
- Forum: Ideas
- Topic: Remove stealth op equipment
- Replies: 50
- Views: 10240
Re: Remove stealth op equipment
W H Y W H Y A single nuke op walking up to the captain and double tapping him isnt fun for the captain, it isnt fun for crew who suddenly had the round end half an hour into their jobs, and it isnt even fun for the other ops who got to do nothing. And yes I've been in all those positions in this sc...
- Fri Nov 27, 2015 4:37 pm
- Forum: Ideas
- Topic: Give xenobio actual aliums
- Replies: 25
- Views: 6861
Re: Give xenobio actual aliums
You know how the singulo gets loose every second or third round
This would be like that but with alien facerape instead
This would be like that but with alien facerape instead
- Fri Nov 27, 2015 4:34 pm
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 15907
Re: Remove the common channel from headsets
Every round comms gets disabled, it is bloody horrible. Hm. I was thinking about how I wouldn't mind if this was tried, but then I read this and changed my mind. I think firecage's right, removing the common channel would not be the right way to do this. Making silent kills possible might be a good...
- Fri Nov 27, 2015 5:18 am
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 15907
Re: Remove the common channel from headsets
Like 90% of communication in this game is over common. Half the jobs would just be near silence all round long if you don't have common. comms going down in round is great, it actually lets antags get shit down without the validhunter tide swarming them. But not having it at all? This game seriousl...
- Fri Nov 27, 2015 5:16 am
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 15907
Re: Remove the common channel from headsets
are we actually trying to say that people speaking to each other is a dumb feature and adds nothing Shaps you're better than this. In a thread where people are boiling down removing the entire common channel to i'm not so sure you lose much. you lose two things really which is "HELP [antagonis...
- Fri Nov 27, 2015 4:49 am
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 15907
Re: Remove the common channel from headsets
are we actually trying to say that people speaking to each other is a dumb feature and adds nothing, cuz if you are then I sincerely think you're not only playing the wrong game, but you're playing the entirely wrong genre of games
- Thu Nov 26, 2015 7:56 pm
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 15907
Re: Remove the common channel from headsets
Intercoms get used all the time when comms go down
- Thu Nov 26, 2015 7:22 pm
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 15907
Re: Remove the common channel from headsets
But like... 50% of the interactions on station come from the common channel. Is that really worth throwing away just so it's easier to double tap someone with a revolver without them screaming for help (when you could just EMP them or dismantle telecoms instead)?
- Wed Nov 25, 2015 5:47 am
- Forum: Coding Feedback
- Topic: detective has telebaton why
- Replies: 46
- Views: 8158
Re: detective has telebaton why
Detective's revolver is great if you have supplies to back it up and cuffs and all that, but if you go around emptying entire cylinders into people to kill them, you're gonna run out of ammo very fast.
- Wed Nov 25, 2015 5:40 am
- Forum: Resolved Appeals
- Topic: [Shaps] matillo jobban note
- Replies: 7
- Views: 2512
Re: [Shaps] matillo jobban note
Yeah, everything I was going to say was already covered by the other admins, maybe try appealing after a few weeks or a month of good behavior
- Wed Nov 25, 2015 1:53 am
- Forum: Coding Feedback
- Topic: detective has telebaton why
- Replies: 46
- Views: 8158
- Wed Nov 25, 2015 1:34 am
- Forum: Coding Feedback
- Topic: detective has telebaton why
- Replies: 46
- Views: 8158
Re: detective has telebaton why
Telebatons can fit in pocketsZilenan91 wrote:In comparison to a stun baton, why would I ever take a telebaton.
- Tue Nov 24, 2015 11:33 pm
- Forum: Coding Feedback
- Topic: Round length forced extensions
- Replies: 35
- Views: 7794
Re: Round length forced extensions
From an admin perspective please remove this, no one wants to stay on the station a lot of the time but the shuttle autorecalls anyway, making the admins have to manually speed it up anyway
- Tue Nov 24, 2015 8:32 pm
- Forum: Coding Feedback
- Topic: Re-enabling cat people
- Replies: 105
- Views: 23377
Re: Re-enabling cat people
Holy shit these bantzSuper Aggro Crag wrote:cheimon you're projecting so much i should call you imaxCheimon wrote:But even that looks better than the reality, which is someone with hairband ears and a tail attached to a butt plug. I'm a kitty kat! Nyaa! No, you're a fetishist and I don't see what your mutation adds here.
- Tue Nov 24, 2015 3:43 am
- Forum: Coding Feedback
- Topic: Re-enabling cat people
- Replies: 105
- Views: 23377
Re: Re-enabling cat people
To be totally honest I haven't seen a single issue with catpeople in game. Like, not a single person going around being an asshole because they were a catperson or someone else was a catperson. It's like totally completely a nonissue. The only time this ever pops up is when one person complains in ...
- Mon Nov 23, 2015 11:55 pm
- Forum: Coding Feedback
- Topic: Re-enabling cat people
- Replies: 105
- Views: 23377
Re: Re-enabling cat people
To be totally honest I haven't seen a single issue with catpeople in game. Like, not a single person going around being an asshole because they were a catperson or someone else was a catperson. It's like totally completely a nonissue. The only time this ever pops up is when one person complains in O...
- Mon Nov 23, 2015 4:30 pm
- Forum: Coding Feedback
- Topic: Re-enabling cat people
- Replies: 105
- Views: 23377
Re: Re-enabling cat people
That implies that the first thing that cosmetic genetic research companies would market wouldn't be cat ears
- Mon Nov 23, 2015 1:48 pm
- Forum: Off Topic
- Topic: Post your Miku-sonas
- Replies: 20
- Views: 5672
Re: Post your Miku-sonas
Phoebe and Miku would make for a hell of a good cop/bad cop duooranges wrote:My miku-sona is a pheobe/miku cross.Spoiler:
Well then where's your Miku-sona nerdsrifenbyxp wrote:I was there what you talking about nigger and I'll have you know my asshole is quite tight.
- Sun Nov 22, 2015 9:17 pm
- Forum: Resolved Requests
- Topic: Heads and sec nuking ai and borgs
- Replies: 33
- Views: 11960
Re: Heads and sec nuking ai and borgs
Who were you playing as? Roadhog1 isn't returning anything
- Sun Nov 22, 2015 9:06 pm
- Forum: Resolved Requests
- Topic: Heads and sec nuking ai and borgs
- Replies: 33
- Views: 11960
Re: Heads and sec nuking ai and borgs
Does anyone know who blew the borgs to make it a bit easier for me to look up the logs? Nevermind got it [20:00:39]GAME: <span class='notice'>Banana Bag/(Amy Kimbrough) detonated Sligneris/(Avalon)!</span> [20:00:44]GAME: <span class='notice'>Banana Bag/(Amy Kimbrough) detonated Dragonflamesrest/(B...
- Sun Nov 22, 2015 7:34 pm
- Forum: Resolved Requests
- Topic: Heads and sec nuking ai and borgs
- Replies: 33
- Views: 11960
Re: Heads and sec nuking ai and borgs
Shaps tells in ooc, that everything was legit, security and heads did 900 % fine and this is muh admin ruling. ( he was the cmo) Whoa slow down there fam, what I was saying was that since the shuttle wasn't launching, that meant one of two things: either there was a revolution or the AI was malf. N...
- Sun Nov 22, 2015 1:50 am
- Forum: Coding Feedback
- Topic: Catpeople
- Replies: 60
- Views: 13520
Re: Catpeople
The entire concept of catpeople being "le valid xdd" is from hippie in the first place, which if you're the kind of person who has to run around trying to nitpick stupid reasons to kill people over to have any semblance of fun, is the perfect place for you to go. If admins want to mark som...
- Sat Nov 21, 2015 10:01 pm
- Forum: Coding Feedback
- Topic: Catpeople
- Replies: 60
- Views: 13520
Re: Catpeople
AgreedSaegrimr wrote:No
- Thu Nov 19, 2015 4:18 pm
- Forum: Closed Complaints
- Topic: Favouritsm amongst admins [KorPhaeron - Tsaricide]
- Replies: 30
- Views: 5752
Re: Favouritsm amongst admins [KorPhaeron - Tsaricide]
I gave tsar a demons heart a few days ago, and then I gave a few other people hearts too. It's just a matter of asking for a trade
just don't ask for any more demon hearts though, because they're obnoxious for the crew and probably a bit much for TC trades imo
just don't ask for any more demon hearts though, because they're obnoxious for the crew and probably a bit much for TC trades imo
- Mon Nov 16, 2015 3:29 pm
- Forum: Closed Policy Discussion
- Topic: 1 easy way to solve any "is X harm?" debate
- Replies: 22
- Views: 4256
Re: 1 easy way to solve any "is X harm?" debate
Pretty much anything that pushes someone closer to crit or strips their humanity away is harm, brain damage can probably be ignored since you can't exactly kill someone with it (barring goofmed getting merged) Of course brain damage is harm. You see the part where it says brain damage ? It's not li...
- Mon Nov 16, 2015 3:07 pm
- Forum: Closed Policy Discussion
- Topic: 1 easy way to solve any "is X harm?" debate
- Replies: 22
- Views: 4256
Re: 1 easy way to solve any "is X harm?" debate
Pretty much anything that pushes someone closer to crit or strips their humanity away is harm, brain damage can probably be ignored since you can't exactly kill someone with it (barring goofmed getting merged)
- Sun Nov 15, 2015 6:01 am
- Forum: Coding Feedback
- Topic: Chemical Rebalances and Additions
- Replies: 25
- Views: 5349
Re: Chemical Rebalances and Additions
patently falsePKPenguin321 wrote:1. nobody uses cloning anyways because muh defibs
- Sun Nov 15, 2015 4:18 am
- Forum: Coding Feedback
- Topic: Chemical Rebalances and Additions
- Replies: 25
- Views: 5349
Re: Chemical Rebalances and Additions
Right now epinephrine heals marginal amounts of brute burn and tox while the patient in between -10 and -65 healthZilenan91 wrote:What does this even meanEpinephrine's healing effects now function when the patient is in critical condition at all.
- Sun Nov 15, 2015 4:13 am
- Forum: Coding Feedback
- Topic: Chemical Rebalances and Additions
- Replies: 25
- Views: 5349
Re: Chemical Rebalances and Additions
Seems like a pretty good change for the most part. I especially like the atropine buffs, which would actually make it a viable upgrade to epinephrine. That being said, I feel like epinephrine shouldn't be able to pull you out of crit, since they're there to stabilize rather than get someone back on ...
- Fri Nov 13, 2015 5:08 am
- Forum: Ideas
- Topic: Re-add liggers
- Replies: 25
- Views: 4827
Re: Re-add liggers
W A R sweater kittens, the coder for plasmamen, is retarded and put them on the same config as lizards so they wouldn't get removed. Since plasmamen are super fucking broken and got merged by Cheridan, we have to turn off lizards for the time being. yay jumping to conclusions. I highly doubt they us...
- Fri Nov 13, 2015 5:02 am
- Forum: Ideas
- Topic: Re-add liggers
- Replies: 25
- Views: 4827
Re: Re-add liggers
yea but we got catgirls so this seems like a fair trade tbh
- Thu Nov 12, 2015 11:24 pm
- Forum: Ideas
- Topic: Renaming/refluffing loyalty implants
- Replies: 9
- Views: 1476
Re: Renaming/refluffing loyalty implants
Sounds fine to me. Like you said, implants by themselves only block brainwashing attempts in game, like gang, rev and shadowlings (sorta), they don't by themselves ensure that someone is totally loyal to Nanotrasen. The reason (that I came up with) that none of the people who start with loyalty impl...