Search found 1798 matches

by Shaps-cloud
Mon Dec 07, 2015 10:01 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 930872

Re: Screenshots General

none dare stand against me
by Shaps-cloud
Mon Dec 07, 2015 8:31 pm
Forum: Off Topic
Topic: Catch Phrases
Replies: 17
Views: 3636

Re: Catch Phrases

*sigh
by Shaps-cloud
Mon Dec 07, 2015 2:02 pm
Forum: Resolved Requests
Topic: August Talon: Murderbones genetics as HoS
Replies: 36
Views: 12132

Re: August Talon: Murderbones genetics as HoS

How do you detain something that can break walls
by Shaps-cloud
Mon Dec 07, 2015 7:28 am
Forum: Resolved Appeals
Topic: [neerti] booboolaboosh - completely valid ban
Replies: 5
Views: 1788

Re: [neerti] booboolaboosh - completely valid ban

A few days ago he was involved in a big lynch mob against a few "erp'ers" who were literally just sitting around talking to each other, and made it clear in OOC afterwards that they gladly would have eaten a ban for killing them if he had a chance to finish them off (again, all they were d...
by Shaps-cloud
Sun Dec 06, 2015 9:51 pm
Forum: Resolved Appeals
Topic: [Shaps] Silicon Ban
Replies: 1
Views: 726

Re: [Shaps] Silicon Ban

Sure, I'll lift the ban. If you lie about anything else though, you're going in the trash
by Shaps-cloud
Sun Dec 06, 2015 9:42 pm
Forum: Resolved Appeals
Topic: [sticky] Dawn of Man
Replies: 15
Views: 2868

Re: [sticky] Dawn of Man

Aren't you the guy who committed so much rape in lifeweb that basically the entire community there declared you KOS at all times? Given your history of doing creepy shit here already, that's probably relevant
by Shaps-cloud
Sat Dec 05, 2015 8:01 pm
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 15907

Re: Remove the common channel from headsets

Boiling down 90% of the communication in game to "just memes" is dumb
by Shaps-cloud
Fri Dec 04, 2015 3:33 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 668450

Re: Stories of Awesome (Or something close to it.)

Let me just clarify that the sound of 20 bike horns going off at once is a very aggressive sounding honk
by Shaps-cloud
Fri Dec 04, 2015 3:32 am
Forum: Ideas
Topic: Delete Lizards.
Replies: 34
Views: 8358

Re: Delete Lizards.

nyaa
by Shaps-cloud
Thu Dec 03, 2015 12:56 pm
Forum: Off Topic
Topic: "We can't have a mature discussion on these forums"
Replies: 39
Views: 7906

Re: "We can't have a mature discussion on these forums"

Ricotez your sig is getting kinda long there buddy
by Shaps-cloud
Thu Dec 03, 2015 2:37 am
Forum: Off Topic
Topic: Feminism
Replies: 169
Views: 35437

Re: Feminism

Cheridan wrote:
Shaps wrote:what if someone peed on the carpet floor

is that not an issue for women?
Girls don't poop, but I'm pretty sure they still pee. I guess you can just shop-vac that up pretty easily though.
i guess they could just use tampons for that anyway *shrug*
by Shaps-cloud
Thu Dec 03, 2015 2:32 am
Forum: Off Topic
Topic: Feminism
Replies: 169
Views: 35437

Re: Feminism

what if someone peed on the carpet floor

is that not an issue for women?
by Shaps-cloud
Wed Dec 02, 2015 10:39 pm
Forum: Off Topic
Topic: "We can't have a mature discussion on these forums"
Replies: 39
Views: 7906

Re: "We can't have a mature discussion on these forums"

This is a forum about 2D spessmen go somewhere else if you want to talk politics
by Shaps-cloud
Wed Dec 02, 2015 8:02 pm
Forum: Ideas
Topic: How to fix Monkey
Replies: 19
Views: 4626

Re: How to fix Monkey

The monkey gamemode seizes up and falls limp, it's eyes dead and lifeless...

Keep the monkey dead
by Shaps-cloud
Tue Dec 01, 2015 7:34 am
Forum: Off Topic
Topic: SS13 after life
Replies: 12
Views: 1799

Re: SS13 after life

Did you died irl
by Shaps-cloud
Mon Nov 30, 2015 9:11 pm
Forum: Ideas
Topic: Remove stealth op equipment
Replies: 50
Views: 10240

Re: Remove stealth op equipment

Barricading just boils down to RCD spam 99% of the time, nuke is fine as is in that regard
by Shaps-cloud
Mon Nov 30, 2015 12:38 pm
Forum: Resolved Appeals
Topic: [Shaps] Y0SH1_M4S73R - Permaban from all team antags
Replies: 11
Views: 3321

Re: [Shaps] Y0SH1_M4S73R - Permaban from all team antags

I'm not buying that your tumor of a character was the reason that you were acting like a dick, so the identity and team antag bans can stick. Try again in a few weeks when you've proven you can handle yourself
by Shaps-cloud
Sun Nov 29, 2015 10:02 pm
Forum: Ideas
Topic: Remove stealth op equipment
Replies: 50
Views: 10240

Re: Remove stealth op equipment

Honestly the fact that it only involves one op out of the whole team should be enough a reason to can it
by Shaps-cloud
Sun Nov 29, 2015 7:16 pm
Forum: Ideas
Topic: Remove stealth op equipment
Replies: 50
Views: 10240

Re: Remove stealth op equipment

W H Y W H Y A single nuke op walking up to the captain and double tapping him isnt fun for the captain, it isnt fun for crew who suddenly had the round end half an hour into their jobs, and it isnt even fun for the other ops who got to do nothing. And yes I've been in all those positions in this sc...
by Shaps-cloud
Fri Nov 27, 2015 4:37 pm
Forum: Ideas
Topic: Give xenobio actual aliums
Replies: 25
Views: 6861

Re: Give xenobio actual aliums

You know how the singulo gets loose every second or third round

This would be like that but with alien facerape instead
by Shaps-cloud
Fri Nov 27, 2015 4:34 pm
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 15907

Re: Remove the common channel from headsets

Every round comms gets disabled, it is bloody horrible. Hm. I was thinking about how I wouldn't mind if this was tried, but then I read this and changed my mind. I think firecage's right, removing the common channel would not be the right way to do this. Making silent kills possible might be a good...
by Shaps-cloud
Fri Nov 27, 2015 5:18 am
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 15907

Re: Remove the common channel from headsets

Like 90% of communication in this game is over common. Half the jobs would just be near silence all round long if you don't have common. comms going down in round is great, it actually lets antags get shit down without the validhunter tide swarming them. But not having it at all? This game seriousl...
by Shaps-cloud
Fri Nov 27, 2015 5:16 am
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 15907

Re: Remove the common channel from headsets

are we actually trying to say that people speaking to each other is a dumb feature and adds nothing Shaps you're better than this. In a thread where people are boiling down removing the entire common channel to i'm not so sure you lose much. you lose two things really which is "HELP [antagonis...
by Shaps-cloud
Fri Nov 27, 2015 4:49 am
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 15907

Re: Remove the common channel from headsets

are we actually trying to say that people speaking to each other is a dumb feature and adds nothing, cuz if you are then I sincerely think you're not only playing the wrong game, but you're playing the entirely wrong genre of games
by Shaps-cloud
Thu Nov 26, 2015 7:56 pm
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 15907

Re: Remove the common channel from headsets

Intercoms get used all the time when comms go down
by Shaps-cloud
Thu Nov 26, 2015 7:22 pm
Forum: Ideas
Topic: Remove the common channel from headsets
Replies: 61
Views: 15907

Re: Remove the common channel from headsets

But like... 50% of the interactions on station come from the common channel. Is that really worth throwing away just so it's easier to double tap someone with a revolver without them screaming for help (when you could just EMP them or dismantle telecoms instead)?
by Shaps-cloud
Wed Nov 25, 2015 5:47 am
Forum: Coding Feedback
Topic: detective has telebaton why
Replies: 46
Views: 8158

Re: detective has telebaton why

Detective's revolver is great if you have supplies to back it up and cuffs and all that, but if you go around emptying entire cylinders into people to kill them, you're gonna run out of ammo very fast.
by Shaps-cloud
Wed Nov 25, 2015 5:40 am
Forum: Resolved Appeals
Topic: [Shaps] matillo jobban note
Replies: 7
Views: 2512

Re: [Shaps] matillo jobban note

Yeah, everything I was going to say was already covered by the other admins, maybe try appealing after a few weeks or a month of good behavior
by Shaps-cloud
Wed Nov 25, 2015 1:53 am
Forum: Coding Feedback
Topic: detective has telebaton why
Replies: 46
Views: 8158

Re: detective has telebaton why

A gun
by Shaps-cloud
Wed Nov 25, 2015 1:34 am
Forum: Coding Feedback
Topic: detective has telebaton why
Replies: 46
Views: 8158

Re: detective has telebaton why

Zilenan91 wrote:In comparison to a stun baton, why would I ever take a telebaton.
Telebatons can fit in pockets
by Shaps-cloud
Tue Nov 24, 2015 11:33 pm
Forum: Coding Feedback
Topic: Round length forced extensions
Replies: 35
Views: 7794

Re: Round length forced extensions

From an admin perspective please remove this, no one wants to stay on the station a lot of the time but the shuttle autorecalls anyway, making the admins have to manually speed it up anyway
by Shaps-cloud
Tue Nov 24, 2015 8:32 pm
Forum: Coding Feedback
Topic: Re-enabling cat people
Replies: 105
Views: 23377

Re: Re-enabling cat people

Super Aggro Crag wrote:
Cheimon wrote:But even that looks better than the reality, which is someone with hairband ears and a tail attached to a butt plug. I'm a kitty kat! Nyaa! No, you're a fetishist and I don't see what your mutation adds here.
cheimon you're projecting so much i should call you imax
Holy shit these bantz
by Shaps-cloud
Tue Nov 24, 2015 3:43 am
Forum: Coding Feedback
Topic: Re-enabling cat people
Replies: 105
Views: 23377

Re: Re-enabling cat people

To be totally honest I haven't seen a single issue with catpeople in game. Like, not a single person going around being an asshole because they were a catperson or someone else was a catperson. It's like totally completely a nonissue. The only time this ever pops up is when one person complains in ...
by Shaps-cloud
Mon Nov 23, 2015 11:55 pm
Forum: Coding Feedback
Topic: Re-enabling cat people
Replies: 105
Views: 23377

Re: Re-enabling cat people

To be totally honest I haven't seen a single issue with catpeople in game. Like, not a single person going around being an asshole because they were a catperson or someone else was a catperson. It's like totally completely a nonissue. The only time this ever pops up is when one person complains in O...
by Shaps-cloud
Mon Nov 23, 2015 4:30 pm
Forum: Coding Feedback
Topic: Re-enabling cat people
Replies: 105
Views: 23377

Re: Re-enabling cat people

That implies that the first thing that cosmetic genetic research companies would market wouldn't be cat ears
by Shaps-cloud
Mon Nov 23, 2015 1:48 pm
Forum: Off Topic
Topic: Post your Miku-sonas
Replies: 20
Views: 5672

Re: Post your Miku-sonas

oranges wrote:
Spoiler:
Image
My miku-sona is a pheobe/miku cross.
Phoebe and Miku would make for a hell of a good cop/bad cop duo
srifenbyxp wrote:I was there what you talking about nigger and I'll have you know my asshole is quite tight.
Well then where's your Miku-sona nerd
by Shaps-cloud
Sun Nov 22, 2015 9:17 pm
Forum: Resolved Requests
Topic: Heads and sec nuking ai and borgs
Replies: 33
Views: 11960

Re: Heads and sec nuking ai and borgs

Who were you playing as? Roadhog1 isn't returning anything
by Shaps-cloud
Sun Nov 22, 2015 9:06 pm
Forum: Resolved Requests
Topic: Heads and sec nuking ai and borgs
Replies: 33
Views: 11960

Re: Heads and sec nuking ai and borgs

Does anyone know who blew the borgs to make it a bit easier for me to look up the logs? Nevermind got it [20:00:39]GAME: <span class='notice'>Banana Bag/(Amy Kimbrough) detonated Sligneris/(Avalon)!</span> [20:00:44]GAME: <span class='notice'>Banana Bag/(Amy Kimbrough) detonated Dragonflamesrest/(B...
by Shaps-cloud
Sun Nov 22, 2015 7:34 pm
Forum: Resolved Requests
Topic: Heads and sec nuking ai and borgs
Replies: 33
Views: 11960

Re: Heads and sec nuking ai and borgs

Shaps tells in ooc, that everything was legit, security and heads did 900 % fine and this is muh admin ruling. ( he was the cmo) Whoa slow down there fam, what I was saying was that since the shuttle wasn't launching, that meant one of two things: either there was a revolution or the AI was malf. N...
by Shaps-cloud
Sun Nov 22, 2015 1:50 am
Forum: Coding Feedback
Topic: Catpeople
Replies: 60
Views: 13520

Re: Catpeople

The entire concept of catpeople being "le valid xdd" is from hippie in the first place, which if you're the kind of person who has to run around trying to nitpick stupid reasons to kill people over to have any semblance of fun, is the perfect place for you to go. If admins want to mark som...
by Shaps-cloud
Sat Nov 21, 2015 10:01 pm
Forum: Coding Feedback
Topic: Catpeople
Replies: 60
Views: 13520

Re: Catpeople

Saegrimr wrote:No
Agreed
by Shaps-cloud
Thu Nov 19, 2015 4:18 pm
Forum: Closed Complaints
Topic: Favouritsm amongst admins [KorPhaeron - Tsaricide]
Replies: 30
Views: 5752

Re: Favouritsm amongst admins [KorPhaeron - Tsaricide]

I gave tsar a demons heart a few days ago, and then I gave a few other people hearts too. It's just a matter of asking for a trade

just don't ask for any more demon hearts though, because they're obnoxious for the crew and probably a bit much for TC trades imo
by Shaps-cloud
Mon Nov 16, 2015 3:29 pm
Forum: Closed Policy Discussion
Topic: 1 easy way to solve any "is X harm?" debate
Replies: 22
Views: 4256

Re: 1 easy way to solve any "is X harm?" debate

Pretty much anything that pushes someone closer to crit or strips their humanity away is harm, brain damage can probably be ignored since you can't exactly kill someone with it (barring goofmed getting merged) Of course brain damage is harm. You see the part where it says brain damage ? It's not li...
by Shaps-cloud
Mon Nov 16, 2015 3:07 pm
Forum: Closed Policy Discussion
Topic: 1 easy way to solve any "is X harm?" debate
Replies: 22
Views: 4256

Re: 1 easy way to solve any "is X harm?" debate

Pretty much anything that pushes someone closer to crit or strips their humanity away is harm, brain damage can probably be ignored since you can't exactly kill someone with it (barring goofmed getting merged)
by Shaps-cloud
Sun Nov 15, 2015 6:01 am
Forum: Coding Feedback
Topic: Chemical Rebalances and Additions
Replies: 25
Views: 5349

Re: Chemical Rebalances and Additions

PKPenguin321 wrote:1. nobody uses cloning anyways because muh defibs
patently false
by Shaps-cloud
Sun Nov 15, 2015 4:18 am
Forum: Coding Feedback
Topic: Chemical Rebalances and Additions
Replies: 25
Views: 5349

Re: Chemical Rebalances and Additions

Zilenan91 wrote:
Epinephrine's healing effects now function when the patient is in critical condition at all.
What does this even mean
Right now epinephrine heals marginal amounts of brute burn and tox while the patient in between -10 and -65 health
by Shaps-cloud
Sun Nov 15, 2015 4:13 am
Forum: Coding Feedback
Topic: Chemical Rebalances and Additions
Replies: 25
Views: 5349

Re: Chemical Rebalances and Additions

Seems like a pretty good change for the most part. I especially like the atropine buffs, which would actually make it a viable upgrade to epinephrine. That being said, I feel like epinephrine shouldn't be able to pull you out of crit, since they're there to stabilize rather than get someone back on ...
by Shaps-cloud
Fri Nov 13, 2015 5:08 am
Forum: Ideas
Topic: Re-add liggers
Replies: 25
Views: 4827

Re: Re-add liggers

W A R sweater kittens, the coder for plasmamen, is retarded and put them on the same config as lizards so they wouldn't get removed. Since plasmamen are super fucking broken and got merged by Cheridan, we have to turn off lizards for the time being. yay jumping to conclusions. I highly doubt they us...
by Shaps-cloud
Fri Nov 13, 2015 5:02 am
Forum: Ideas
Topic: Re-add liggers
Replies: 25
Views: 4827

Re: Re-add liggers

yea but we got catgirls so this seems like a fair trade tbh
by Shaps-cloud
Thu Nov 12, 2015 11:24 pm
Forum: Ideas
Topic: Renaming/refluffing loyalty implants
Replies: 9
Views: 1476

Re: Renaming/refluffing loyalty implants

Sounds fine to me. Like you said, implants by themselves only block brainwashing attempts in game, like gang, rev and shadowlings (sorta), they don't by themselves ensure that someone is totally loyal to Nanotrasen. The reason (that I came up with) that none of the people who start with loyalty impl...