Search found 433 matches
- Thu Sep 14, 2023 12:18 pm
- Forum: General Chat
- Topic: on animal races
- Replies: 39
- Views: 21921
Re: on animal races
Foxgirls pls. As long as its an kitsune and not a kumiho. One is a cute japan office prankster and the other is a liver eating antagonist Know the difference! It can save your life Yah, but Kitsune are also basically the Japanese version of Succubi, so it might not work great on /tg/ since it ain't...
- Thu Aug 17, 2023 10:47 am
- Forum: General Chat
- Topic: on animal races
- Replies: 39
- Views: 21921
Re: on animal races
Well, hey, I personally like animal races. Even insect races.
- Sat Aug 12, 2023 12:00 pm
- Forum: Town Hall
- Topic: Trialmin Review: TheBibleMelts
- Replies: 15
- Views: 5485
Re: Trialmin Review: TheBibleMelts
Pretty good admin, and gave me a good hit over the head. That's my four cents.
- Fri Jul 17, 2020 4:30 am
- Forum: Closed Policy Discussion
- Topic: Comms Agent & AI: Can You REALLY Law 2 Murder The Crew?
- Replies: 22
- Views: 6660
Re: Comms Agent & AI: Can You REALLY Law 2 Murder The Crew?
Perhaps it would finally be time to drop Asimov as the main lawset, and move towards another one which covers the non-human crew as well? That'd remove context from non-human races and make them more boring. As someone who played on a /tg/branch were Crewsimov was the default, it just made the game...
- Wed Jul 15, 2020 6:13 pm
- Forum: Closed Policy Discussion
- Topic: Comms Agent & AI: Can You REALLY Law 2 Murder The Crew?
- Replies: 22
- Views: 6660
Re: Comms Agent & AI: Can You REALLY Law 2 Murder The Crew?
Perhaps it would finally be time to drop Asimov as the main lawset, and move towards another one which covers the non-human crew as well?
- Fri Jul 10, 2020 10:53 am
- Forum: Closed Policy Discussion
- Topic: racist mechanics
- Replies: 46
- Views: 10417
Re: racist mechanics
Personally, I don't see the reason for disallowing non-humans from being command roles.
- Thu Jul 09, 2020 4:45 am
- Forum: Closed Policy Discussion
- Topic: Disable assistant maintenance access
- Replies: 124
- Views: 27416
Re: Disable assistant maintenance access
I mean, from an ingame and realistic point of view. Unless it is high security airlocks(armory, vault, captain's office...but even then). Well...randomized wires in airlocks would make absolutely no sense. Doesn't matter whether each departments doors has different wires to hack in the best case, or...
- Wed Jul 08, 2020 4:54 pm
- Forum: Closed Policy Discussion
- Topic: Disable assistant maintenance access
- Replies: 124
- Views: 27416
Re: Disable assistant maintenance access
Wasn't this exact thing not only proposed, but actually implemented, a few years back(or more than a few)? I can't really recall it affecting much before it was reverted. On the other hand, the playerbase has changed since that time with most of those who played back then no longer playing, and I gu...
- Wed Jul 08, 2020 8:58 am
- Forum: Coding Feedback
- Topic: Medibots are the new Medbay crutch
- Replies: 52
- Views: 14298
Re: Medibots are the new Medbay crutch
Well, I guess we can update this to Cryo being the new crutch now? Since, well, you know. Cryo fixing wounds. So docs just toss in and forget.
- Wed Jul 08, 2020 8:54 am
- Forum: General Chat
- Topic: people that always play the same character
- Replies: 65
- Views: 16135
- Tue Jul 07, 2020 4:59 pm
- Forum: Off Topic
- Topic: How did you get your username?
- Replies: 43
- Views: 11669
Re: How did you get your username?
Originally on various online games, I used various variations of my real name as a username, for example 'Dutwa'. Now, one such game I played was called 'Daimonin'. Needless to say, tried logging into an administrative account, got banned, had to think of a new username. Thought of two random words....
- Sun Nov 10, 2019 12:46 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 23739
Re: How do we extend average round time?
Honestly. The only way would probably involve adjustments to policies/rules involving random shuttle calls and the freedom antags are given.
- Tue Oct 08, 2019 11:53 am
- Forum: Closed Policy Discussion
- Topic: Free Terry
- Replies: 19
- Views: 5560
Re: Free Terry
And of course, there would be the issue of someone logging onto another server to vote, and then logging off again.
- Sat Sep 14, 2019 10:30 am
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 45602
- Wed Mar 13, 2019 12:59 am
- Forum: General Chat
- Topic: Your first ever SS13 round.
- Replies: 28
- Views: 9199
Your first ever SS13 round.
So, guys. What was your first ever SS13 round like? Mine was basically, join up as generic assistant for the first time ever without knowing what to do.(As a note, there wasn't really a wiki since no one would speak of the one which teeeechnically existed, and if someone shared secrets in OOC they w...
- Wed Mar 13, 2019 12:52 am
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 51358
Re: Whats a thing that you did once on ss13 that you fear ever doing again?
Stealing peoples shoes and then licking their hot, sweaty feet.
BGObandit unfortunately bwoinked me
BGObandit unfortunately bwoinked me
- Tue Mar 05, 2019 11:54 am
- Forum: Closed Policy Discussion
- Topic: roundstart snails
- Replies: 60
- Views: 17496
Re: roundstart snails
then whats the point of the config if youre gonna dictate the way it's set? I have no problem with configs I have a problem where the headadmins are taking content we have assigned for one purpose and reassigning it because we made the species configs as general as possible. Fly people have already...
- Thu Dec 27, 2018 11:59 pm
- Forum: General Chat
- Topic: I am just...done
- Replies: 44
- Views: 14810
I am just...done
Like no, seriously, I am fucking done with /tg/ especially. You just can't have any fun on it anymore. Whether is a traitor/ling/bloodbrother murderboning the entire station, or a traitor simply randomly killing people for the lols. Or heck, if its the SM rapidly delamming 5 minutes into the round a...
- Thu Dec 27, 2018 11:43 pm
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 16645
Re: Murderboning Policy Thread #859
Eh, I am just done after today with /tg/. See yah guys around.
- Thu Dec 27, 2018 2:31 pm
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 16645
Re: Murderboning Policy Thread #859
Well, sorry Lmwevil, but "Lol, entire station dead due to muh murderbone!" for the 20'000th round isn't fun for anyone and doesn't add anything meaningful to the rounds. And of course, when 10 people are on and only the murderboner is left alive that isn't much fun either. Honestly now, wh...
- Wed Dec 26, 2018 8:40 pm
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 16645
Murderboning Policy Thread #859
So, can we perhaps disallow murderboning yet? Whether stealth murderboning everyone or running around the hallways with an ebow and esword, it really isn't fun for anyone except the person doing it.(And even then it is questionable.) It does not add anything meaningful to the rounds, and just leaves...
- Tue Dec 25, 2018 11:17 am
- Forum: General Chat
- Topic: Dog Girls are now canon on /tg/.
- Replies: 27
- Views: 8605
Re: Dog Girls are now canon on /tg/.
Next Project: Mothgirl with a lizardtail and cat ears laying xeno eggs.
- Sat Dec 22, 2018 8:21 am
- Forum: General Chat
- Topic: Dog Girls are now canon on /tg/.
- Replies: 27
- Views: 8605
Re: Dog Girls are now canon on /tg/.
To be fair, the corgi fursuits are made with real corgi hides.
- Fri Dec 21, 2018 12:22 pm
- Forum: General Chat
- Topic: Dog Girls are now canon on /tg/.
- Replies: 27
- Views: 8605
Re: Dog Girls are now canon on /tg/.
I choose wolf girls, clearly.
- Wed Dec 19, 2018 7:03 pm
- Forum: General Chat
- Topic: Dog Girls are now canon on /tg/.
- Replies: 27
- Views: 8605
- Tue Dec 18, 2018 2:34 pm
- Forum: Closed Policy Discussion
- Topic: are stuff like "owo" , "uwu" and similars ooc in ic
- Replies: 34
- Views: 10440
Re: are stuff like "owo" , "uwu" and similars ooc in ic
Well, OwO can be pronounced as Oh Wow. Which I use it for >.>
- Tue Dec 18, 2018 12:01 pm
- Forum: Closed Policy Discussion
- Topic: are stuff like "owo" , "uwu" and similars ooc in ic
- Replies: 34
- Views: 10440
Re: are stuff like "owo" , "uwu" and similars ooc in ic
I mean, there are so, so, so many things people say in real life which is worse than that. Heck, it doesn't even come up on the scale of being bad unless someone wishes to be salty. Now, of course, if you wish to regulate speech for silly and harmless things like this which people do say in real lif...
- Tue Dec 18, 2018 11:47 am
- Forum: Closed Policy Discussion
- Topic: are stuff like "owo" , "uwu" and similars ooc in ic
- Replies: 34
- Views: 10440
Re: are stuff like "owo" , "uwu" and similars ooc in ic
Honestly, punishing people for stuff like this due to 'OOC in IC' really is quite silly and seems like 'I have to much time on my hands, time to nitpick'. Considering there are a LOT of people(especially in the age group which grew up with technology), which would verbally say stuff like LOL, Owo, U...
- Mon Dec 17, 2018 7:32 pm
- Forum: General Chat
- Topic: Dog Girls are now canon on /tg/.
- Replies: 27
- Views: 8605
Re: Dog Girls are now canon on /tg/.
Come now, this isn't a shitpost, this happened 2/3 rounds ago.
- Mon Dec 17, 2018 5:14 pm
- Forum: General Chat
- Topic: Dog Girls are now canon on /tg/.
- Replies: 27
- Views: 8605
- Wed Dec 12, 2018 12:47 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 57645
Re: Movement Speed
So
Slow
Why?
Slow
Why?
- Sat Nov 24, 2018 1:53 pm
- Forum: General Chat
- Topic: Admins disappeared my thread
- Replies: 222
- Views: 56825
Re: Admins disappeared my thread
I mean, there is always a tiny, slimmer of a chance. Very unlikely, yes. To be fair though, out of all the things you have said to people and their PR's on github, that happening because you called ATM's retarded is, frankly, a bit retarded.
- Sat Nov 24, 2018 1:48 pm
- Forum: General Chat
- Topic: Admins disappeared my thread
- Replies: 222
- Views: 56825
Re: Admins disappeared my thread
Okay, let me just say this. Goof, while I normally think you are a disgusting and toxic asshole and one of the worst people I have ever met(which, honestly, prooobably applies to a T to me as well, honk.), having your entire portfolio of 6 years removed is still a bit much, especially if it effectiv...
- Fri Nov 16, 2018 2:01 pm
- Forum: Ideas
- Topic: The mime's PDA should only be able to use emojis
- Replies: 16
- Views: 4683
- Thu Oct 12, 2017 3:38 pm
- Forum: Closed Policy Discussion
- Topic: What do notes mean to you?
- Replies: 45
- Views: 12886
Re: What do notes mean to you?
Well, my own notes serves as a valuable lesson to admins that they should hate me forever.
- Thu Oct 12, 2017 3:35 pm
- Forum: Coding
- Topic: Introducing #coderbus goodboy points
- Replies: 82
- Views: 28962
Re: Introducing #coderbus goodboy points
Well, you might make less PR's. That's fixing one of the problems.iamgoofball wrote:That won't fix itKor wrote:Feature might need to cost a little more since right now you gain points by submitting bugged stuff and fixing it afterwards instead of testing, but it's been a surprisingly successful system in general
- Tue Oct 03, 2017 2:07 pm
- Forum: Closed Policy Discussion
- Topic: Removing ears & tails
- Replies: 211
- Views: 56963
Re: Removing ears & tails
This entire thread is honestly just...pathetic. Not just this thread, but how FantasticFwoosh is making a mountain outoff an ant hill out of something which isn't even an issue. Something which is pretty much a non-issue. Seriously, spam complaining about cat ears and cat tails everywhere? Do you ha...
- Mon Sep 25, 2017 9:50 pm
- Forum: Coding
- Topic: You can now link your github account
- Replies: 28
- Views: 8355
- Sat Sep 16, 2017 4:00 pm
- Forum: Coding
- Topic: Introducing #coderbus goodboy points
- Replies: 82
- Views: 28962
Re: Introducing #coderbus goodboy points
I propose an amendment to this. If someone either creates a meme PR, or they have more closed PR's than merged PR's, it can have a bad effect on their points. For example, let's say they have 61 PR's. 30 was merged, and 31 was closed, it would decrease their points by one. Not like someone is so hor...
- Sat Sep 09, 2017 10:47 am
- Forum: Ideas
- Topic: Punish the meme and cluwne for crimes against humanity
- Replies: 31
- Views: 8656
Re: Punish the meme and cluwne for crimes against humanity
I don't think making a thread for a horrible idea is neccesary: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=32
- Tue Aug 01, 2017 11:06 pm
- Forum: General Chat
- Topic: Piano/Instrument Song Requests
- Replies: 18
- Views: 6094
Re: Piano/Instrument Song Requests
Welp, it was broken when I did it. Also, currently trying to get it to sound....right with AmazingMIDI, after I converted the mp3 file to a wav file so I can convert it to a midi file now with this program...and trying to get it to sound right is a pain...
- Tue Aug 01, 2017 9:24 pm
- Forum: General Chat
- Topic: Piano/Instrument Song Requests
- Replies: 18
- Views: 6094
Re: Piano/Instrument Song Requests
In order to get something decent you'll need to start with a good MIDI file, I've had a brief look and only found one for the Baldur's Gate theme, which is an adaptation for guitar and recorder. It seems to me that it would be tricky to do justice to something that epic. The file was simple enough ...
- Mon Jul 31, 2017 4:00 pm
- Forum: General Chat
- Topic: Piano/Instrument Song Requests
- Replies: 18
- Views: 6094
Piano/Instrument Song Requests
Well, I'le start off.
I request someone make a song for the Baldur's Gate theme song: https://soundcloud.com/baldursgate/main ... ldurs-gate
https://tgstation13.org/wiki/Piano
I request someone make a song for the Baldur's Gate theme song: https://soundcloud.com/baldursgate/main ... ldurs-gate
https://tgstation13.org/wiki/Piano
- Thu Mar 16, 2017 5:33 pm
- Forum: Coding Feedback
- Topic: Tragedy of the commons, tg's lack of depth
- Replies: 199
- Views: 49553
Re: Tragedy of the commons, tg's lack of depth
Width of an ocean, depth of a puddle. That's TG. I agree with you, Oranges, but I don't think there's an answer anywhere to be found that will make people happy. Kor tried the whole "design lead" thing but nothing ever really came of it except him getting to dead stop PRs he didn't like. ...
- Fri Mar 03, 2017 5:42 am
- Forum: Closed Policy Discussion
- Topic: Can we get rid of the headmin player vote please
- Replies: 71
- Views: 17166
Re: Can we get rid of the headmin player vote please
So, why not just make it so someone has to be a full admin before they can run for headmin?
- Sun Feb 12, 2017 5:25 pm
- Forum: Coding Feedback
- Topic: Toolbox sprites
- Replies: 246
- Views: 55301
Re: Toolbox sprites
Oh god. I just noticed. Oxygen Tanks looks even worse than toolboxes do.
- Sun Feb 12, 2017 5:10 pm
- Forum: Coding Feedback
- Topic: Toolbox sprites
- Replies: 246
- Views: 55301
Re: Toolbox sprites
I seriously dislike the new sprites. It, honestly, looks ugly compared to our old ones, and I generally dislike most of the sprites on Goonstation. They have some cool ones, sure, but I have played it recently, and its art style is barely bearable.
- Thu Jan 26, 2017 2:03 pm
- Forum: Closed Policy Discussion
- Topic: Vote for rule 0 bans
- Replies: 33
- Views: 7078
Re: Vote for rule 0 bans
This would work well, except, you know, direct democracy never ends well.
- Wed Jan 25, 2017 10:00 pm
- Forum: Coding Feedback
- Topic: More Martial Arts in Uplinks
- Replies: 9
- Views: 3388
- Wed Jan 25, 2017 7:49 pm
- Forum: Coding Feedback
- Topic: More Martial Arts in Uplinks
- Replies: 9
- Views: 3388
Re: More Martial Arts in Uplinks
Armhulen. Well, it is a long, polished wooden pole.
Thus, it CAN block incoming attacks, it does stamina damage when hitting people, if the guy is down, you can knock him out using the staff.(and give him brain damage). Also has 10% chance to weaken someone.
Thus, it CAN block incoming attacks, it does stamina damage when hitting people, if the guy is down, you can knock him out using the staff.(and give him brain damage). Also has 10% chance to weaken someone.