Search found 533 matches
- Sun May 29, 2022 2:16 am
- Forum: Closed Policy Discussion
- Topic: Invalidate all Headmin Rulings! (that aren't on the wiki)
- Replies: 25
- Views: 4415
Re: Invalidate all Headmin Rulings! (that aren't on the wiki)
I don't think invalidating any of the rulings will solve anything, to be completely honest. I do however think that headmin rulings should be accessible from a list.
- Wed May 25, 2022 11:56 pm
- Forum: Resolved Appeals
- Topic: [Thedragmeme] Daliistaken - New appeal with a months playtime on fulp
- Replies: 5
- Views: 1049
Re: [Thedragmeme] Daliistaken - New appeal with a months playtime on fulp
Right, I've done some poking around and I think I've come to a decision. From what I've heard from TGs admin team Flup is generally unresponsive to our queries and generally prefers not to be used as a reference (?). (A flup admin can come to fight me in a back alley if this is incorrect). However, ...
- Wed May 25, 2022 7:45 pm
- Forum: Resolved Appeals
- Topic: [Thedragmeme] Daliistaken - New appeal with a months playtime on fulp
- Replies: 5
- Views: 1049
Re: [Thedragmeme] Daliistaken - New appeal with a months playtime on fulp
Hey there! Thanks for the appeal. For reference this was your last appeal: https://tgstation13.org/phpBB/viewtopic.php?f=7&t=31195&p=632775#p632775 Before I get into the meat of my investigation I have a few questions. Mind you these questions will have no bearing on the outcome of your appe...
- Wed May 25, 2022 2:57 am
- Forum: Player's Club
- Topic: Admin static marriage
- Replies: 48
- Views: 4989
Re: Admin static marriage
I'm not sure? I'm gonna try for three ish hours before when I'm posting this. It'll depend on life
- Wed May 25, 2022 1:43 am
- Forum: Player's Club
- Topic: Admin static marriage
- Replies: 48
- Views: 4989
Re: Admin static marriage
MOTHBLOCKS, NO.
- Tue May 24, 2022 5:46 pm
- Forum: Player's Club
- Topic: Admin static marriage
- Replies: 48
- Views: 4989
Re: Admin static marriage
I had a long-winded thing I wanted to say but I'll just say this: Cope, they're gay and getting married.
For the LRP players that are interested in participating or would like to observe the wedding, it's on the 27th!
For the LRP players that are interested in participating or would like to observe the wedding, it's on the 27th!
- Sat May 21, 2022 2:50 am
- Forum: Town Hall
- Topic: Trialmin Review 2.0: Thedragmeme
- Replies: 13
- Views: 3671
Re: Trialmin Review 2.0: Thedragmeme
Damn those must be good ass snacks
- Wed May 11, 2022 5:44 am
- Forum: Town Hall
- Topic: Trialmin Review 2.0: Thedragmeme
- Replies: 13
- Views: 3671
Re: Trialmin Review 2.0: Thedragmeme
LISTEN, THE BEEPSKIES WERNT SUPPOSED TO BE LETHAL.Vladoricious wrote: ↑Wed May 11, 2022 3:37 am 7/10
3 points deducted because i want the world to remember:
"I dont think a single instance of me pressing buttons would dampen my entire admin history"
- Thu May 05, 2022 5:23 am
- Forum: Closed Policy Discussion
- Topic: Change default lawset from Asimov to Asimov++
- Replies: 63
- Views: 10877
Re: Change default lawset from Asimov to Asimov++
I like all of this, yes, please.
- Wed May 04, 2022 3:29 pm
- Forum: Closed Complaints
- Topic: [Thedragmeme] LMoore - Rule 8 violation not handled properly
- Replies: 5
- Views: 2111
Re: [Thedragmeme] LMoore - Rule 8 violation not handled properly
Of course, you are welcome to try and get the headmins to agree with you. However until then my stance has not changed, at this point I have nothing else to say as I have said my piece and stand by it.
- Wed May 04, 2022 3:15 pm
- Forum: Closed Complaints
- Topic: [Thedragmeme] LMoore - Rule 8 violation not handled properly
- Replies: 5
- Views: 2111
Re: [Thedragmeme] LMoore - Rule 8 violation not handled properly
The context of the matter is you were being demoted, demoted to a clown to be exact. You are being demoted and by extension you are allowed to be cuffed and stripped, that is not sexual in any capacity. The outfit you were given was purple, what the fuck do you mean by feminine? I didn't remove them...
- Wed May 04, 2022 12:59 pm
- Forum: Closed Complaints
- Topic: [Thedragmeme] LMoore - Rule 8 violation not handled properly
- Replies: 5
- Views: 2111
Re: [Thedragmeme] LMoore - Rule 8 violation not handled properly
Firstly, I am not will nor ever be at any liberty to tell players what EXACT action was taken against another player. Your privacy as a player is valued and we don't go around sharing this with other non admins because frankly it's none of your damn business. However at the same time I told you it w...
- Sun May 01, 2022 4:03 pm
- Forum: General Chat
- Topic: What is MRP?
- Replies: 33
- Views: 8295
Re: What is MRP?
MRP to me is playing a believable character and interacting with other characters like a normal functioning sentient being would while still maintaining important gameplay functions that make space station 13 what it is. You don't have to write paragraph long emotes to play a believable character. T...
- Sat Apr 23, 2022 10:23 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Thedragmeme
- Replies: 36
- Views: 10838
Re: Thedragmeme
snip! The ticket I was referring to, for reference: From Ticket #11 during round 182044 on Manuel Ticket opened at 2022-04-23 21:13:04 by boogagoo Log: 21:13:04: Ticket Opened by-boogagoo: wow really? fucking spinning got me killed fuck TG and all its fucking shitty, broken emotes. 21:14:21: Reply ...
- Sat Apr 23, 2022 9:53 pm
- Forum: Former Admins
- Topic: [No Longer Admin] iwishforducks
- Replies: 4
- Views: 2486
Re: iwishforducks
Very creative and really fun to admin with! I love having their help and input when I do events!
- Wed Apr 20, 2022 10:14 pm
- Forum: Coding
- Topic: [Code Bounty] Merge Peacekeeper and Security borgs into one new moduel
- Replies: 8
- Views: 1815
- Wed Apr 20, 2022 10:12 pm
- Forum: Coding
- Topic: [Code Bounty] Make heterochromia a quirk
- Replies: 4
- Views: 1725
Re: [Code Bounty] Make heterochromia a quirk
Mildly cringe No u yeah as far as making a snowflake OC goes heterochromia is kind of played out. i met a woman once who was a receptionist or something dumb at an ophthalmologist's office and she had heterochromia and it was obvious she was trying too hard to be quirky Didn't ask, don't care. Spea...
- Sat Apr 16, 2022 12:01 am
- Forum: Town Hall
- Topic: Trialmin Review: BastardBlaster/xyc
- Replies: 11
- Views: 2593
Re: Trialmin Review: BastardBlaster/xyc
Calls me a catmin, -1. Cool to work with though so +2 I guess.
- Fri Apr 15, 2022 5:53 pm
- Forum: Closed Policy Discussion
- Topic: Rebuild of RP Restrictions 1.0: You Will (Not) Kill now ft. 2.0: You Will (Not) Sabotage
- Replies: 69
- Views: 17984
Re: Rebuild of RP Restrictions 1.0: You Will (Not) Kill
Snip! I agree with the above, being a friendly antag isn't even allowed on MRP. An antags job is to add conflict. If we suddenly put up a bunch of red tape and stipulations being that conflict is not fun. From my personal experience people take dying on MRP almost personally, make the murderbone ru...
- Thu Apr 14, 2022 10:04 pm
- Forum: Coding
- Topic: [Code Bounty] Merge Peacekeeper and Security borgs into one new moduel
- Replies: 8
- Views: 1815
Re: [Code Bounty] Merge Peacekeeper and Security borgs into one new moduel
This is literally just what happened the first time secborgs were removed. You might as well have this be a bounty to remove it from the code. I don't recall offering to pay for suggestions, smh. I do have a plan for policy suggestions I just can't code. My apologies GHFJFJFN that was a joke but I ...
- Thu Apr 14, 2022 7:29 pm
- Forum: Coding
- Topic: [Code Bounty] Merge Peacekeeper and Security borgs into one new moduel
- Replies: 8
- Views: 1815
Re: [Code Bounty] Merge Peacekeeper and Security borgs into one new moduel
I don't recall offering to pay for suggestions, smh. I do have a plan for policy suggestions I just can't code.Itseasytosee2me wrote: ↑Thu Apr 14, 2022 5:28 pm This is literally just what happened the first time secborgs were removed. You might as well have this be a bounty to remove it from the code.
- Thu Apr 14, 2022 7:27 pm
- Forum: Ideas
- Topic: [Mapping] CentCom Ghost Experimentation Roles
- Replies: 5
- Views: 1075
Re: [Mapping] CentCom Ghost Experimentation Roles
I would 100% be up to fucking with people on the Centcom level if Centcom looked a little better, but having spawners for the above reason is a no from me as well
- Thu Apr 14, 2022 4:28 pm
- Forum: Coding
- Topic: [Code Bounty] Merge Peacekeeper and Security borgs into one new moduel
- Replies: 8
- Views: 1815
[Code Bounty] Merge Peacekeeper and Security borgs into one new moduel
As the title says, as the current moduels stands one has been completely disabled for LRP shittery and the other is rarely selected if ever because let's be honest: It's kinda not fun to play. So here's my idea: Order Keeper Borgs. The bounty requirements are as follows: -Mege the two borg types to ...
- Thu Apr 14, 2022 3:54 pm
- Forum: Coding
- Topic: [Code Bounty] Make heterochromia a quirk
- Replies: 4
- Views: 1725
[Code Bounty] Make heterochromia a quirk
As the title says. PR #66164 was closed and it made me really sad because it was going to include a customization option I have wanted for quite a while on TG. However the PR was marked do not merge and closed because it refactored how eyes work, separating them into two organs. The requirement for ...
- Tue Apr 12, 2022 10:46 pm
- Forum: Closed Policy Discussion
- Topic: Saying "X is bad", "Cult in x" and other lazy callouts should be considered a rule 12, metacomm, and ock ick violation.
- Replies: 29
- Views: 4460
Re: Saying "X is bad", "Cult in x" and other lazy callouts should be considered a rule 12, metacomm, and ock ick violati
I only half agree with this, like it is kinda lame but at the same time sometimes you only have a few precious seconds to get something out over coms before getting completely fucked over.
- Sat Apr 09, 2022 7:03 pm
- Forum: Resolved Appeals
- Topic: [Thedragmeme] Pieguy223 - This just didn't happen
- Replies: 2
- Views: 801
Re: [Thedragmeme] Pieguy223 - This just didn't happen
Also as a side note:
It's against the rules which is why I was prompted to do an investigation in the first place. Don't try this.I couldn't believe I never thought about doing that
- Sat Apr 09, 2022 7:01 pm
- Forum: Resolved Appeals
- Topic: [Thedragmeme] Pieguy223 - This just didn't happen
- Replies: 2
- Views: 801
Re: [Thedragmeme] Pieguy223 - This just didn't happen
Logs are supporting this, from what I can guess while I was investigating this instance either your ckey was very similar to the actual offender, or your ckey popped up and ended up being a red herring. You were disconnected so I couldn't question you so I just did the standard day ban and a note. S...
- Fri Apr 01, 2022 12:54 am
- Forum: Town Hall
- Topic: Trialmin Review: Thedragmeme
- Replies: 18
- Views: 4108
Re: Trialmin Review: Thedragmeme
Not really when you consider the fact MrMelbert and I follow the rulesTapubulu wrote: ↑Thu Mar 31, 2022 11:29 amThis part is a little concerningLongestarmlonglaw wrote: ↑Wed Mar 23, 2022 1:05 am Terrible, Always metafriending with joey, I sincerely hope they cease being an admin, Or simply stop being a metafriend with melbert
- Thu Mar 31, 2022 3:01 pm
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 25007
Re: Lathe tax - digg free comment thread
Now that the test merge is up: From what I noticed the discount dosent even work sometimes and people are now already abusing the fact silicon can print things for free.
- Thu Mar 31, 2022 12:30 am
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 25007
Re: Lathe tax - digg free comment thread
I personally disagree with the tax, it just seems completely pointless and illogical. We already have to purchase things from the job vendor, why do we have to purchase things the station has to research and collect the materials for themselves?
- Wed Mar 30, 2022 3:40 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5282
Re: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
Is it possible to do this via code?Mothblocks wrote: ↑Mon Mar 28, 2022 10:19 pm might be fun to have like achievements or something you have to unlock some amount of, and it's just like "perform a heart surgery" or stuff like that
- Tue Mar 29, 2022 3:13 am
- Forum: Town Hall
- Topic: Trialmin Review: PotatoMasher
- Replies: 10
- Views: 2836
Re: Trialmin Review: PotatoMasher
+1 from me, very fun to admin with and generally a huge help when I need it
- Mon Mar 28, 2022 10:02 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5282
Re: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
Words! I see this being okay on paper, but in practice I see the time requirement being higher anyways if it was collective instead of by department. This of course ties back into the incompetent head of staff thing. I feel like a lot of compentent head of staff would crop up if wed remove command ...
- Mon Mar 28, 2022 9:37 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 13482
Re: (MRP) Prevent head roles from rolling antagonists attempt 2
Acting cap tot is the main issue because they have AA and, it makes no sense that the captain of your station would also be a traitor to the station. It’s also way too common for the captain to be an acting cap over a roundstart cap, which makes cap tot even more common. But I’m not sure how you fi...
- Mon Mar 28, 2022 8:25 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5282
Re: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
You completely missed my point. I’m saying that sometimes having incompetent heads is part of what makes SS13 fun, and that situations where the underpaid worker bee is leagues more competent than his overpaid boss is completely on-the-level thematically. That is a general consensus I'm noticing no...
- Mon Mar 28, 2022 5:53 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5282
Re: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
Additionally: If you're using a head of staff role to learn a department, cringe and unbased! Why are you playing a vital game progression role while trying to LEARN the role when you can do the same thing with less stress and expectations?
- Mon Mar 28, 2022 5:35 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5282
Re: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
Previous thread on the subject: https://tgstation13.org/phpBB/viewtopic.php?p=596668 I don’t have time to write a spiel but: no. The time requirements are fine as they are. Sometimes having incompetent heads makes for chaos and fun. I’d go so far as to say that incompetent leadership quintessential...
- Mon Mar 28, 2022 5:05 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5282
Re: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
A quick question: could you please elaborate whether this is a universal, or server segregated policy (anywhere vs Manuel or explained in another such way you see fit) Thoughts enclosed: Fast access to LRP roles I would stress is important of not being impounded with the higher roleplaying responsi...
- Mon Mar 28, 2022 4:38 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 13482
Re: (MRP) Prevent head roles from rolling antagonists attempt 2
If the headmins are interested in taking away antagonist rolling from heads of staff I agree with iwishforducks that only traitor should be removed, this game is built on paranoia and the lack of an ability to legitimately trust people beyond security and the captain. Removing this from heads of sta...
- Mon Mar 28, 2022 4:17 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5282
Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
It is my strong opinion that 15 hours is not enough time for a new player to learn an entire department well enough to warrant being in charge of said department. A longer wait time in my opinion also reduces the incentive for brand new players to specifically Speedrun a head of staff role exclusive...
- Mon Mar 28, 2022 4:48 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 13482
Re: (MRP) Prevent head roles from rolling antagonists attempt 2
Farquaar has basically parroted my thoughts on the issue. Play lame win game effects all roles, not just head of staff roles. Edit: I see a potential solution by raising the hours required to play head of staff in a department, I'm not at all favorable to giving up my ability to play antagonist due ...
- Sun Mar 27, 2022 3:18 am
- Forum: Player's Club
- Topic: Manuel Acceleration but for real this time
- Replies: 25
- Views: 2270
Re: Manuel Acceleration but for real this time
Drag I don't know who the FUCK you're talking to as the lad who was banned is not in this thread. Manuels server culture has shifted where mindless bombings are frowned upon but are still allowed under the rules. People tend to mistake the server culture as fact when it's not. If what they did was ...
- Sun Mar 27, 2022 3:11 am
- Forum: Player's Club
- Topic: Manuel Acceleration but for real this time
- Replies: 25
- Views: 2270
Re: Manuel Acceleration but for real this time
Drag I don't know who the FUCK you're talking to as the lad who was banned is not in this thread. Oh, whoops. my point still stands. Anyways, I personally don't care if people bomb shit on Manuel as long as the reasoning is above "just because I can." That's not interesting and I encourag...
- Sun Mar 27, 2022 2:08 am
- Forum: Player's Club
- Topic: Manuel Acceleration but for real this time
- Replies: 25
- Views: 2270
Re: Manuel Acceleration but for real this time
If you don't want to be banned don't be a dipshit when we ask you to explain yourself in a ticket. Maxcapping as a traitor on the MRP ruleset needs reasoning beyond "I'm an antagonist". Which, you did have a reason. However, this entire thing was an issue because you failed to take the adm...
- Thu Mar 17, 2022 11:35 pm
- Forum: Town Hall
- Topic: Trialmin Review: Thedragmeme
- Replies: 18
- Views: 4108
Re: Trialmin Review: Thedragmeme
Anyone who claims I'm a catmin is going on a hitlist
- Thu Mar 17, 2022 1:43 am
- Forum: Closed Policy Discussion
- Topic: Give everyone maintenance Access by default
- Replies: 49
- Views: 7426
Re: Give everyone maintenance Access by default
The biggest problem I'll have with the trial is during cult and revolutionary rounds. Ive dabbed on revs because a majority of them didn't have maint access when attempting to kill me. I see cults being exposed faster and more often
- Tue Mar 15, 2022 3:55 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Blackout Policy 2 Electric Bogaloo
- Replies: 9
- Views: 1811
Re: [MRP] Blackout Policy 2 Electric Bogaloo
Secondary question because I find this topic interesting to consider: What policy changes need to be added, or what alternative ideas are there that could be used to provide the end goal of what I wish to introduce. The end goal being |antagonists having an option of allowing collateral to be revive...
- Tue Mar 15, 2022 3:52 pm
- Forum: Closed Policy Discussion
- Topic: Give everyone maintenance Access by default
- Replies: 49
- Views: 7426
Re: Give everyone maintenance Access by default
Maintenance access is fine as is, I don't really see a need for anything to change. If you think you'll need maintenance access just ask for the access to be added in character
- Tue Mar 15, 2022 1:27 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Blackout Policy 2 Electric Bogaloo
- Replies: 9
- Views: 1811
[MRP] Blackout Policy 2 Electric Bogaloo
During the last headmin term there was a policy thread created proposing the implementation of a "blackout policy" for people who die. However I had a major issue with it last time, that problem being it was presented for LRP as well as MRP. I do not in any capacity believe this policy wou...
- Tue Mar 15, 2022 1:00 am
- Forum: Closed Policy Discussion
- Topic: Give everyone maintenance Access by default
- Replies: 49
- Views: 7426
Re: Give everyone maintenance Access by default
Congratulations, you have stolen 50% of what I do as a hop. Perish the thought!