Search found 2548 matches
- Wed Nov 29, 2023 9:20 pm
- Forum: General Chat
- Topic: G*lag Users
- Replies: 34
- Views: 21393
Re: G*lag Users
The tide is weaker than it's ever been. It has never been an EASIER time to be a security officer. Its easier to be a security officer for you because you IGNORE TIDERS SINFUL COST OF CHASING TIDERS: TIME, EFFORT, POSSIBLE LOSS OF POSSESSIONS (IF YOU'RE A NOOB LIKE SEAL) GAIN OF CHASING TIDERS: ???...
- Wed Nov 29, 2023 8:30 pm
- Forum: General Chat
- Topic: G*lag Users
- Replies: 34
- Views: 21393
Re: G*lag Users
tiders have gotten more violent and entitled, and sec more feeble and self restrictive WAHHHHHH!! WAHHHHHH!! The tide is weaker than it's ever been. It has never been an EASIER time to be a security officer. And yet, one will find the seccie never sated, never content at his degree of oppression - ...
- Wed Nov 29, 2023 7:03 pm
- Forum: Closed Policy Discussion
- Topic: Revert ban appeal template
- Replies: 45
- Views: 18949
Re: Revert ban appeal template
I had 30 minutes free and was bored, here are 38 appeals since the format change, catagorized into Confused, Refused, and Used The total Numbers are: Confused (10) : -https://tgstation13.org/phpBB/viewtopic.php?f=7&t=35383 (Did not delete preset text) -https://tgstation13.org/phpBB/viewtopic.ph...
- Tue Nov 28, 2023 9:56 pm
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 25693
Re: (proposal) forgetting death policy
This would need to be accompanied by a code change giving a big fat flavortext to have any impact (unless the goal is to ban people until they get the idea). I would not want this on LRP personally at all. It doesn’t really make sense for my character to forgot who killed him, even from a roleplay p...
- Tue Nov 28, 2023 7:34 pm
- Forum: Closed Policy Discussion
- Topic: Revert ban appeal template
- Replies: 45
- Views: 18949
Re: Revert ban appeal template
If the goal is a sort of hybrid I think it can be easily accomplished by first of all adding back the “Your side of the story” section, just so people can get their thoughts and the situation on paper in a simple way. Then removing the odd sort of “If yes… If no…OMIT IF IRRELEVANT…” lingo and just a...
- Mon Nov 27, 2023 6:35 pm
- Forum: Closed Policy Discussion
- Topic: Revert ban appeal template
- Replies: 45
- Views: 18949
Re: Revert ban appeal template
The issue is that you're moving the burden from the admins (volunteers who were trained and steeped in the rules, taught how to handle ban appeals, know precedents, etc) to random players who may have played like 20 hours and are now being thrust into the forums with a 3-paragraph long ban appeal fo...
- Mon Nov 27, 2023 5:08 pm
- Forum: Closed Policy Discussion
- Topic: Revert ban appeal template
- Replies: 45
- Views: 18949
Re: Revert ban appeal template
What you probably missed were sections entitled "Do you think this will be the death of tgstation? If yes, please expand on your anti-admin platform here and how all rule breaks should be IC:" and "Do you play on Terry? If yes, bullshit us on how Terry culture means the rules are dif...
- Thu Nov 23, 2023 2:34 pm
- Forum: Closed Policy Discussion
- Topic: Revert ban appeal template
- Replies: 45
- Views: 18949
Re: Revert ban appeal template
+1 needs to be simple
- Wed Nov 22, 2023 8:18 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 38263
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
You want people to handle crime. One seccie at least tries by arresting a greyshirt with a saw who tried to resist arrest. They get bwoinked for being wrong despite it being IC issue by the same rules. This is why people who play a lot of sec are overwhelmingly against this sort of policy. You can’...
- Wed Nov 22, 2023 9:42 am
- Forum: Closed Policy Discussion
- Topic: most policy issue threads are personal problems, not policy
- Replies: 18
- Views: 9216
Re: most policy issue threads are personal problems, not policy
Agree with everything here. I hope headmins or admins in general take this post to heart because it encapsulates a big shift that has been happening for a couple years now in how the game is administrated, and it's worth stopping to talk about in reflection. Admins are, more and more, intervening in...
- Wed Nov 22, 2023 8:57 am
- Forum: Resolved Appeals
- Topic: [Iansdoor] Thonk - Only human...
- Replies: 12
- Views: 4973
Re: [Iansdoor] Thonk - Only human...
Kelly did up to -51.9 damage to the virologist: [2023-11-22 01:34:22.652] ATTACK: Thonk/(Kelly Harshman) attacked Caio029/(Winston Mercado) with welding tool (COMBAT MODE: 1) (DAMTYPE: BURN) (NEWHP: 85) (Virology (69,88,2)) [...] [2023-11-22 01:35:09.758] ATTACK: Thonk/(Kelly Harshman) attacked Caio...
- Tue Nov 21, 2023 12:38 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 27149
- Mon Nov 20, 2023 11:00 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 27149
Re: (Proposal) Rule 4 & 5 changes
As long as you're not running around saying four lines a round and killing people randomly, you'll be fine. Or not helping your team as a cultist, or not arresting tiders as a seccie, or breaking into departments to empower yourself as a crewmember, or not following any of the new rules. It is lite...
- Mon Nov 20, 2023 9:20 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 27149
Re: (Proposal) Rule 4 & 5 changes
The paternalistic mindset of “we know best,” and then following that up with forced rulesets to set in motion your selective view of the game, at the expense of literally everyone and anyone who disagrees with that view of the game, is a bad way to handle policy. If you prefer MRP, then that’s fine,...
- Sat Nov 18, 2023 11:02 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 38263
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
Antags don't give themselves away by doing minor crime. Antags give themselves away by doing minor crime quite often actually. Sec arrests someone for minor crime, then finds antag gear on them, and wham. The incentive for dealing with minor crime is 1. the chance they’re antag, and 2. people appre...
- Sat Nov 18, 2023 5:55 am
- Forum: Closed Policy Discussion
- Topic: "Faking revolutionaries" Headmin Ruling Clarification
- Replies: 24
- Views: 5643
Re: "Faking revolutionaries" Headmin Ruling Clarification
I see no reason to change the current policy. The new version is just a wordier version of the old one.
- Fri Nov 17, 2023 7:38 am
- Forum: Closed Policy Discussion
- Topic: Let’s expand rule 11
- Replies: 12
- Views: 5102
- Thu Nov 16, 2023 10:33 pm
- Forum: Closed Policy Discussion
- Topic: Rule 12 Clarifications
- Replies: 63
- Views: 24211
Re: Rule 12 Clarifications
When the rule is that antags and random capricious bullshit can and will kill you freely to the exclusion of any goal you might've had, you have much less of a chance of any goal you choose besides killing/stopping the antags and gaming hard being something you can pursue with any question of succe...
- Thu Nov 16, 2023 4:33 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 27149
Re: (Proposal) Rule 4 & 5 changes
The reason for the powergaming part of rule 4 Sorry what “powergaming part of rule 4”? There is no rule against powergaming on LRP, that’s the whole reason Timber has made a point of saying rule 12 isn’t against powergaming. Powergaming is RPR7. This is all rule 4 says about the matter: [Crewmember...
- Thu Nov 16, 2023 6:44 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 27149
Re: (Proposal) Rule 4 & 5 changes
A botanist should not be getting bwoinked for simply growing holymelons and should not have to have any reason whatsoever. They are a botanist growing plants, that is your reason. Up through (3) ought to be allowed, since they’re not yet being used to hinder any antags, and there is no powergaming ...
- Thu Nov 16, 2023 5:15 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 27149
Re: (Proposal) Rule 4 & 5 changes
A botanist should not be getting bwoinked for simply growing holymelons and should not have to have any reason whatsoever. They are a botanist growing plants, that is your reason. Up through (3) ought to be allowed, since they’re not yet being used to hinder any antags, and there is no powergaming r...
- Wed Nov 15, 2023 7:48 pm
- Forum: Closed Policy Discussion
- Topic: Headmin rulings cleanup
- Replies: 15
- Views: 4465
Re: Headmin rulings cleanup
Yeah, I think we can adjust it to something like this: If you perform an action which has zero benefit to you other than making others upset that has significant consequences to them, you run the risk of being banned if you adminhelp when that person kills you. An example would be stealing someone'...
- Wed Nov 15, 2023 4:42 pm
- Forum: Closed Policy Discussion
- Topic: Headmin rulings cleanup
- Replies: 15
- Views: 4465
Re: Headmin rulings cleanup
-snip- These are substantively different rulings because they’re on two separate issues. Validity when killing pets vs. Cutting down christmas trees/general asshole behavior for no reason Notice they do not [/i] encompass all actions that “make someone upset with zero benefit to you,” as this would...
- Wed Nov 15, 2023 3:27 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 38263
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
i don't think that this is proposing any more or less enforcement than we're already doing. If it wasn’t then what would the point of the policy be? Of course a policy forcing sec to handle crimes involves more enforcement than previously where sec was allowed to ignore their job in all but the mos...
- Wed Nov 15, 2023 2:58 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 38263
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
If the rule is written such that sec is expected to do their job unless there's a valid reason not to, then the rule may as well not exist because I'm sure anyone can find a valid excuse not to enforce the law. Except new players! People relatively new to security might be hesitant to interfere or ...
- Tue Nov 14, 2023 9:03 pm
- Forum: Coding
- Topic: [BOUNTY] Re-add contractor kit to midround+latejoin traitor
- Replies: 7
- Views: 4504
Re: [BOUNTY] Re-add contractor kit to midround+latejoin traitor
Excellent hit me up when it’s mergedjohnfulpwillard wrote: ↑Tue Nov 14, 2023 5:52 pm PR opened https://github.com/tgstation/tgstation/pull/79737
- Tue Nov 14, 2023 4:08 am
- Forum: Closed Policy Discussion
- Topic: Rule 12 Clarifications
- Replies: 63
- Views: 24211
Re: Rule 12 Clarifications
players who wish to play their roles and characters on the space station need to be shown support from the policies and guidelines, because they're often not shown it ingame when they have to deal with a constant wave of people who have no intent on seeing them as anything but an NPC. when you lose...
- Tue Nov 14, 2023 3:45 am
- Forum: Closed Policy Discussion
- Topic: Rule 12 Clarifications
- Replies: 63
- Views: 24211
Re: Rule 12 Clarifications
I've often been told how the servers have degraded since the pre-ssethtide era, and oldheads have said that old LRP more closely resembled modern MRP in mannerism, with the LRP ruleset being as lax as it is since play-to-win tiding behaviour was far less common. I've heard the creation of Manuel wa...
- Mon Nov 13, 2023 5:07 pm
- Forum: Closed Policy Discussion
- Topic: Rule 12 Clarifications
- Replies: 63
- Views: 24211
Re: Rule 12 Clarifications
it sucks not being able to treat those people that do tide as plausibly valid because we've got a culture and expectation of them just being able to blithely do it every round and that being fine. Admins consider B&E to be instigation in escalation. If a tider breaks into a department you can t...
- Mon Nov 13, 2023 6:25 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 38263
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
From experience, its rather difficult to deal with shitters while there's a lot of actual dangerous antags running around. To the point where I wish we had some sort of rule which explicitly stopped people from fucking with sec as a non-antag but hey gotta have our 'conflict' that lets antags have ...
- Mon Nov 13, 2023 3:46 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 38263
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
Yeah, not sure, boy do I hate having to deal with the latter regularly. If I'm expected to fill in for sec, gimme the gear. Or maybe we need to bwoink the hell outa people who trash all this stuff 5 minutes in rather than it just being a way of life. (Or, why the complete removal of the emped defib...
- Mon Nov 13, 2023 1:06 am
- Forum: Closed Policy Discussion
- Topic: Rule 12 Clarifications
- Replies: 63
- Views: 24211
Re: Rule 12 Clarifications
here's the draft This is a sandbox roleplaying game The purpose of the game is to have fun roleplaying, and your actions should be distinguishable as a character, as opposed to a gamer playing an avatar. Play-to-win actions that shut down any meaningful chance for counter-play or player engagement ...
- Sun Nov 12, 2023 10:36 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 27149
Re: (Proposal) Rule 4 & 5 changes
Team antagonists can do as they wish as per lone antagonists, but their actions should neither harm their teams efforts, nor willingly allow the goals of the team to be stopped through inaction. Not a fan of this, it reads like Asimov. I don’t like the idea of a team antag getting bwoinked for lack...
- Sun Nov 12, 2023 9:45 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 38263
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
Very, very strongly against this. Sec is already an understaffed job in most situations that players don’t enjoy playing generally, adding even more requirements to it will exacerbate the problem. Not a fan of all these sort of rules cropping up that set these standards but then chuck in a lazy cave...
- Sun Nov 12, 2023 6:55 am
- Forum: General Chat
- Topic: Does ss13 inherently need to be balanced?
- Replies: 18
- Views: 6449
Re: Does ss13 inherently need to be balanced?
Wahh wahh wahh the crew is begging him to stop because he figured out a cool combo.
There will always be broken features, coders can cope but it won't matter. Give up balance and embrace the jank.
There will always be broken features, coders can cope but it won't matter. Give up balance and embrace the jank.
- Sat Nov 11, 2023 5:49 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 27149
Re: (Proposal) Rule 4 & 5 changes
Team antagonists can do as they wish as per lone antagonists, but their actions should neither harm their teams efforts, nor willingly allow the goals of the team to be stopped through inaction. Not a fan of this, it reads like Asimov. I don’t like the idea of a team antag getting bwoinked for lack...
- Thu Nov 09, 2023 1:12 pm
- Forum: Town Hall
- Topic: Trialmin Review: Archie700
- Replies: 37
- Views: 11608
Re: Trialmin Review: Archie700
They are also assuming in tickets in my experience. For instance “why did you random search X,” assuming from the outset a rule was violated. Sorry that you are learning this here, but inquiring about particular actions is something admins do. And that approach is so common it is laughable that you...
- Thu Nov 09, 2023 6:01 am
- Forum: Town Hall
- Topic: Trialmin Review: Archie700
- Replies: 37
- Views: 11608
Re: Trialmin Review: Archie700
I am not a fan of admins that join the team just to ban people, but I can't pinpoint exactly if this is the case. I also get the impression this is the case as do some players I know. Archie doesn’t run events in my experience or interact with the playerbase, nor joins to play. They seem to mainly ...
- Wed Nov 08, 2023 5:05 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 27149
Re: (Proposal) Rule 4 & 5 changes
So, I’m not a fan of raising team antag requirements from “not actively harming” to “minimum contribution,” for reasons I’ve already mentioned in a prior policy thread about it — often times “doing nothing” is a fine action to take as a team antag, while the more active and combat inclined members g...
- Mon Nov 06, 2023 7:12 pm
- Forum: Admin Feedback
- Topic: LT3
- Replies: 4
- Views: 3132
Re: LT3
needs more hours literally under 30 hours actual playtime now while im not normally one to judge on that under 30 hours is usually the margin where we give people leniency in bus for not knowing the game or being new I agree, 32 rounds is incredibly low. I feel like admins should have experienced T...
- Mon Nov 06, 2023 12:36 pm
- Forum: Coding
- Topic: [BOUNTY] Re-add contractor kit to midround+latejoin traitor
- Replies: 7
- Views: 4504
Re: [BOUNTY] Re-add contractor kit to midround+latejoin traitor
https://i.imgur.com/u1SAAIT.png Hello! $30 to re-add the contractor kit to midround and latejoin traitors' uplinks. Nothing special, just putting back what once was. This of course includes the contractor tablet that came with the kit, which was removed from the code in this PR. Payment will be on ...
- Sun Nov 05, 2023 6:12 am
- Forum: Closed Policy Discussion
- Topic: Ban TC and Antag Trades (Sort of)
- Replies: 20
- Views: 7346
Re: Ban TC and Antag Trades (Sort of)
The only reason someone would request an item for TC trade and not have some kind of gimmick or interesting idea attached to it is if it would help them kill people better. That’s a very close-minded way of thinking about it. A few weeks ago, I TC traded for a contractor baton for like 8 TC (before...
- Sun Nov 05, 2023 4:51 am
- Forum: Closed Policy Discussion
- Topic: Ban TC and Antag Trades (Sort of)
- Replies: 20
- Views: 7346
Re: Ban TC and Antag Trades (Sort of)
So this would be admin-facing policy, i.e. admin conduct rules? If so I don’t see how in the world you enforce this. If an admin gives someone an item in trade for TC, they get batcaved? Admins should be able to trade an item here and there if they think it’s a fun idea or just too minor to be a co...
- Sun Nov 05, 2023 4:45 am
- Forum: Closed Policy Discussion
- Topic: Ban TC and Antag Trades (Sort of)
- Replies: 20
- Views: 7346
Re: Ban TC and Antag Trades (Sort of)
So this would be admin-facing policy, i.e. admin conduct rules? If so I don’t see how in the world you enforce this. If an admin gives someone an item in trade for TC, they get batcaved? Admins should be able to trade an item here and there if they think it’s a fun idea or just too minor to be a co...
- Sun Nov 05, 2023 4:36 am
- Forum: Closed Policy Discussion
- Topic: Ban TC and Antag Trades (Sort of)
- Replies: 20
- Views: 7346
Re: Ban TC and Antag Trades (Sort of)
So this would be admin-facing policy, i.e. admin conduct rules? If so I don’t see how in the world you enforce this. If an admin gives someone an item in trade for TC, they get batcaved? Admins should be able to trade an item here and there if they think it’s a fun idea or just too minor to be a con...
- Sat Nov 04, 2023 6:56 pm
- Forum: Closed Policy Discussion
- Topic: Random searching during Cult
- Replies: 18
- Views: 5946
Re: Random searching during Cult
Ehhh… If cult is confirmed, sec is allowed to search anyone for cult shit just because of how insanely fast cult can snowball. If you had to wait to find a cult base or get lucky and witness a stunhanding you’d be outpaced by any competent cult. As a secmain though (cringes), it would be interesting...
- Sat Nov 04, 2023 4:33 pm
- Forum: Closed Policy Discussion
- Topic: [Proposal] The Mergening
- Replies: 63
- Views: 23118
Re: [Proposal] The Mergening
some of the mrp rules should not be implemented if there ever was a merge, like rpr 7 & 9 but im all for it powergaming is typically only an issue if you are doing it too frequently as to be noticeable, or in a way that you are actively making yourself a problem for others in your pursuit (such...
- Fri Nov 03, 2023 4:15 pm
- Forum: Closed Policy Discussion
- Topic: [Proposal] The Mergening
- Replies: 63
- Views: 23118
Re: [Proposal] The Mergening
some of the mrp rules should not be implemented if there ever was a merge, like rpr 7 & 9 but im all for it powergaming is typically only an issue if you are doing it too frequently as to be noticeable, or in a way that you are actively making yourself a problem for others in your pursuit (such...
- Fri Nov 03, 2023 3:15 am
- Forum: Closed Policy Discussion
- Topic: Knowledge of Someone's Tactics - Where Does It Become Meta?
- Replies: 42
- Views: 21104
Re: Knowledge of Someone's Tactics - Where Does It Become Meta?
Yes, this motivation is explicitly metagaming. If you're an antagonist this will never be brought up in an admin PM, but if it does just pick a different reason for taking it. Not sure I agree with this, for antags at least. Suppose you have to go after an assistant who you know often uses bottle s...
- Thu Nov 02, 2023 10:47 pm
- Forum: Closed Policy Discussion
- Topic: Knowledge of Someone's Tactics - Where Does It Become Meta?
- Replies: 42
- Views: 21104
Re: Knowledge of Someone's Tactics - Where Does It Become Meta?
Sinful brought up the good concept that if there is no IC justification for it then it is metagaming. For example, they used someone reinforcing toxins every shift so the assistants wouldn't make TTVs and blow up the station, for one I see the IC justification as toxins being an extremely dangerous...