There was a round I played in a while back where a human blob infection got culted before popping
He could still make and use cult spells as a blob, particularly the EMP spell, cult helped the blob and the blob won, surprising no one
Search found 458 matches
- Sun Feb 25, 2024 3:16 am
- Forum: Closed Policy Discussion
- Topic: Blob antag should override all other antag datums like brainwashing or Lunatic.
- Replies: 10
- Views: 1118
- Sat Feb 24, 2024 3:10 pm
- Forum: Closed Policy Discussion
- Topic: Security Metaprotections, Combative Crowds, And You
- Replies: 23
- Views: 1894
Re: Security Metaprotections, Combative Crowds, And You
If you announce you are arresting someone and multiple people start fighting you, pull out a laser and start killing, its in space law
- Sat Feb 24, 2024 1:42 am
- Forum: Player's Club
- Topic: Fear RP: the peanut
- Replies: 31
- Views: 1221
Re: Fear RP: the peanut
in terms of "fear RP" the rules closest thing to covering this is rule 4 precedent 1 "Regular crewmembers can assist antagonists with good IC reasoning, but assisting an antagonist doesn't mean you get a pass on acting like one. If in doubt, ask an admin if a particular action is okay...
- Sun Feb 18, 2024 10:03 am
- Forum: Player's Club
- Topic: Deathmatch appreaciation thread
- Replies: 2
- Views: 178
Deathmatch appreaciation thread
I have spent multiple shifts just playing death match. Its very based. The only things that are not based is picking engineer on the map where lots of different load outs (dont know the map names sorry) and rushing to the center to get the desword by just breaking the glass with your fireaxe and the...
- Mon Feb 12, 2024 6:16 pm
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 4235
Re: I FOUGHT THE LAW
The only thing I'm a little aprehensive about is repeat offenders getting extreme punishments for very minor crimes, ie. indecent exposure which someone has done 4 times in a row getting permad (or potentially executed if they escape perma and then do it again, all over just not wearing clothes). Ma...
- Thu Feb 08, 2024 3:06 am
- Forum: Player's Club
- Topic: HIGH RISK ITEMS: Carry or Vault?
- Replies: 39
- Views: 1539
Re: HIGH RISK ITEMS: Carry or Vault?
If its useful I keep it on me otherwise it stays in the locker. As HoS the compact shotgun usually stays in the locker but Ill give it to an officer if they ask.
- Fri Jan 19, 2024 5:36 am
- Forum: Closed Policy Discussion
- Topic: Is Regal Rat an antag?
- Replies: 18
- Views: 3456
Re: Is Regal Rat an antag?
If a regal rat is turning entire crews horitzontal that is a massive skill issue. One or two blasts from a basic flamethrower will kill their entire army which takes 7 years of clicking a disposals bin to create and the rat on its own is a complete push over.
- Fri Jan 19, 2024 1:02 am
- Forum: Player's Club
- Topic: Stealthtags and You: Stories and Thoughts
- Replies: 41
- Views: 2481
Re: Stealthtags and You: Stories and Thoughts
I mean nothing happening for an hour and 45 minutes sucks but it'd be a lot worse if those ascensions/final objectives weren't there to end it. Plus if you''ve had nothing better to do for that long sec should be juiced up with night vision + weld shield eyes or xray eyes, AEGs, hellfire lasers, las...
- Wed Jan 10, 2024 10:19 am
- Forum: Player's Club
- Topic: Better antagonist Callouts
- Replies: 40
- Views: 15821
Re: Better antagonist Callouts
Wiz went max rod based
- Thu Dec 21, 2023 9:31 pm
- Forum: Closed Policy Discussion
- Topic: Explosive selling
- Replies: 16
- Views: 7799
Re: Explosive selling
If you make a bomb and give it to someone else and are clear with how destructive it is I don't think the responsibility should fall on you for that bombs casualties within reason, you can face reprecussions IC, but OOC it's fine. It's not the same as leaving around signal designators that will blow...
- Fri Dec 01, 2023 6:12 pm
- Forum: Closed Policy Discussion
- Topic: does this count as type baiting or not.
- Replies: 14
- Views: 3829
Re: does this count as type baiting or not.
It was previously ruled that getting someone to use a machine is not running afoul of type baiting because the person is physically interacting with a machine, the same is probably going to be true here, the person is physically focusing their attention to a piece a paper and writing on it with a pe...
- Wed Nov 08, 2023 2:36 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 27298
Re: (Proposal) Rule 4 & 5 changes
SM isn't setup? CE has to be an antag kill him. ...I mean, I'm pretty sure everyone who isn't an incompetent first time CE player is fine with this. Like how do you even unlock CE without learning SM? Picking Station Engineer and then doing Bar RP for 20 hours? Also even if you ARE an antag CE, it'...
- Wed Nov 08, 2023 12:55 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 27298
Re: (Proposal) Rule 4 & 5 changes
I see one problem with "As a Head of Staff, you should be a reliable worker for your department, and are expected to perform the minimum duties of that role to the best of your ability." This rule removes a lot of plausible deniability for head of staff antags because of the expectations t...
- Thu Nov 02, 2023 6:12 am
- Forum: Closed Policy Discussion
- Topic: Knowledge of Someone's Tactics - Where Does It Become Meta?
- Replies: 42
- Views: 21163
Re: Knowledge of Someone's Tactics - Where Does It Become Meta?
In the example given with the hand tele even if it's technically metagaming it's nearly impossible to prove and therefore is defacto okay. An antag stealing the hand tele is totally normal behavior. Even if you're doing it just so your target (who you know likes to use the hand tele) can't use it ag...
- Tue Oct 31, 2023 9:19 am
- Forum: Closed Policy Discussion
- Topic: [Proposal] The Mergening
- Replies: 63
- Views: 23230
Re: [Proposal] The Mergening
I am pretty much 100% against adding any of the substantive roleplay rules to all the servers. The freedom to do whatever you want as an antag or to antags, and the freedom to do basically anything that doesn't cause grief for others as non antag is a core part of the tg experience IMO and is the re...
- Thu Oct 19, 2023 2:35 am
- Forum: Player's Club
- Topic: adblocker poll
- Replies: 18
- Views: 4702
Re: adblocker poll
I just blocked the element that tells you to turn off adblock (and the overlay that prevents you interacting with the page)
- Mon Oct 09, 2023 5:06 am
- Forum: Closed Policy Discussion
- Topic: Could we start Halloween earlier this year?
- Replies: 10
- Views: 3051
Re: Could we start Halloween earlier this year?
It should be turned on the Saturday before Halloween, but leave a server without it like campbell/bagil. If people don't want to play with it, they can play on those servers.
- Fri Sep 01, 2023 1:00 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Make pirates an unrestricted antag
- Replies: 22
- Views: 6029
Re: [MRP] Make pirates an unrestricted antag
I don't really play on MRP but logically it does make sense for pirates to be unrestricted, yes pirates goal is to get as much money as possible, but they want to get as much money as possible as easily as possible. This is why they try to get you to pay up on the comms console and show up if you do...
- Fri Jul 21, 2023 11:49 pm
- Forum: Closed Policy Discussion
- Topic: Hypnotic Flashing/Brainwashing Antagonist freedoms, clarifications, and miscommunication.
- Replies: 8
- Views: 1417
Re: Hypnotic Flashing/Brainwashing Antagonist freedoms, clarifications, and miscommunication.
people who hypnotize always give you some variation of "x is your master, follow their orders and always act in their best interests"
- Fri Jun 30, 2023 11:11 pm
- Forum: Closed Policy Discussion
- Topic: Friendly antags on MRP, come again?
- Replies: 31
- Views: 5634
Re: Friendly antags on MRP, come again?
Make the "escalating with people being too nice" rule go both ways. If people are being too nice the an antag, antag can escalate with them. If antag isn't doing anything other than bar RPing it gives non antags the pass to escalate with them for little reason. Want to steal all their stuf...
- Fri Jun 30, 2023 11:01 pm
- Forum: Closed Policy Discussion
- Topic: Straight up ban tiding the shuttle cockpit as a nonantag.
- Replies: 12
- Views: 1689
Re: Straight up ban tiding the shuttle cockpit as a nonantag.
If someone is breaking into the cockpit you should just laser them a couple times through the door. If they don't get the message and knock it off, kill them.
- Thu Jun 15, 2023 6:19 pm
- Forum: Player's Club
- Topic: local headmin loses his marbles?!
- Replies: 146
- Views: 22445
- Mon Jun 05, 2023 4:47 am
- Forum: Player's Club
- Topic: r/OutOfTheLoop: The New Cratening
- Replies: 204
- Views: 31400
- Thu Jun 01, 2023 9:02 pm
- Forum: Player's Club
- Topic: Embrace Change
- Replies: 26
- Views: 3719
Re: Embrace Change
Are the tall robots in the room with us right now
- Thu Jun 01, 2023 7:41 am
- Forum: Player's Club
- Topic: Cyborg joins the necropolis nut
- Replies: 32
- Views: 4240
Re: Cyborg joins the necropolis nut
Borg didn't valid hunt hard enough note he.
The borg had no control over it and didn't assist it. Bad note.
The borg is under no obligation to help the lizards and there is nothing dickish about talking to an antag.
The borg had no control over it and didn't assist it. Bad note.
The borg is under no obligation to help the lizards and there is nothing dickish about talking to an antag.
- Sat May 27, 2023 11:31 pm
- Forum: Closed Policy Discussion
- Topic: The Grand Silicon Policy Rewrite Megathread
- Replies: 128
- Views: 39684
Re: The Grand Silicon Policy Rewrite Megathread
People 'silicon panic' pretty easily, and this phrase in the policy seems to recognize that despite theoretical policy protections (again currently existing, no need for anything new... on paper), in practice people are quick to call rogue and attack. Stalling gives an out to that, in some situatio...
- Fri May 26, 2023 1:49 pm
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 25213
Re: Please give ideas for things in outfits
I'd like to see head of staff alternate uniforms in there so they dont have to spend as much time getting dressed I'm their favorite outfits roundstart
- Thu May 25, 2023 2:46 pm
- Forum: Closed Policy Discussion
- Topic: The Grand Silicon Policy Rewrite Megathread
- Replies: 128
- Views: 39684
Re: The Grand Silicon Policy Rewrite Megathread
digg spacing Those are a whole lot of words, but none of them tell me how the changes they propose game more fun for anyone. All this is going to do is make people hate silicons, and be justified in doing so. I don't want my favourite roles to be widely distrusted any more than they already are. Th...
- Wed May 24, 2023 9:55 pm
- Forum: Closed Policy Discussion
- Topic: The Grand Silicon Policy Rewrite Megathread
- Replies: 128
- Views: 39684
Re: The Grand Silicon Policy Rewrite Megathread
Silicon's delaying for countermand should be eliminated. If ordered to do something, they should do it reasonably promptly. Countermand should only come into play if someone asks you what you are doing or hears the order being given. If a silicon is ordered to do something by a human and announces w...
- Sun May 21, 2023 2:11 pm
- Forum: Player's Club
- Topic: Admin goes silent after the appealant makes a terrible blunder peanut
- Replies: 21
- Views: 2896
Re: Admin goes silent after the appealant makes a terrible blunder peanut
"It was an accident I didn't really know what I was doing because I'm new" "okay Ill unban you don't do it again" "thanks, oh by the way I was screensharing to my friend whos also playing" The peanut gallery: https://media.tenor.com/YctxttUmGMYAAAAC/forehead-slap-slappi...
- Thu May 18, 2023 9:17 am
- Forum: Closed Policy Discussion
- Topic: What are the limits of prisoner disposability?
- Replies: 6
- Views: 1268
Re: What are the limits of prisoner disposability?
Spurred on by: https://tgstation13.org/phpBB/viewtopic.php?f=23&t=34073 Does this only apply to roundstart prisoners, or can all prisoners be voluntold for experimentation? Is antag status relevant? If so, how much? Not going to comment on the other parts of the question, but anytime you're put...
- Thu May 18, 2023 12:21 am
- Forum: Closed Policy Discussion
- Topic: Increase default lobby time by like 30-60 seconds
- Replies: 16
- Views: 2558
Re: Increase default lobby time by like 30-60 seconds
I disagree I think it's long enough, setting up your prefs and stuff takes one round and then its done and you dont have to do it again. The time given is plenty enough to switch just any job or antag prefs for that round, increasing it further just delays the game from starting for the majority of ...
- Wed May 17, 2023 3:48 pm
- Forum: Player's Club
- Topic: Local shelter fails to verify adopter's religious beliefs, leading to gruesome cat sacrifice
- Replies: 53
- Views: 9741
Re: Local shelter fails to verify adopter's religious beliefs, leading to gruesome cat sacrifice
This is cringe and the secoff should be given a bollocking for this. It's not like it was an MD or the RD who asked, just some random hobo greyshirt walked in, demanded a prisoner and was handed him in cuffs. That's the same as just opening the brig doors and throwing the prisoners out roundstart a...
- Wed May 17, 2023 10:18 am
- Forum: Player's Club
- Topic: Local shelter fails to verify adopter's religious beliefs, leading to gruesome cat sacrifice
- Replies: 53
- Views: 9741
- Sun May 14, 2023 10:02 am
- Forum: Player's Club
- Topic: Three permabans in a row, imminent class K nutpocalypse
- Replies: 21
- Views: 1913
Re: Three permabans in a row, imminent class K nutpocalypse
Don't know anything about the 2 terry players but semicolon 3 was a shitter good riddance.
- Sat May 13, 2023 8:47 am
- Forum: Player's Club
- Topic: Lasers to be buffed in effort to attract new security hires, the nut
- Replies: 41
- Views: 7341
Re: Lasers to be buffed in effort to attract new security hires, the nut
I'd really also like sec to have some kind of melee option that isn't stun based just just round start survival knifes in our jackboots. Could we please also get jaws of life printable from the sec lathe What about an energy saw? I got half of the spiriting done (everything but the mob spriting), a...
- Tue May 09, 2023 8:11 pm
- Forum: Player's Club
- Topic: Detective gets noted for killing subverted borgs peanut
- Replies: 83
- Views: 13498
Re: Detective gets noted for killing subverted borgs peanut
Whether someone is technically an antagonist is completely irrelevant. The rules clearly state that someone acting like an antag gets treated like one. Borgs delamming the SM is acting like an antag, and it's not an unreasonable assumption that they are all subverted or malf and considering an engi ...
- Sat May 06, 2023 7:40 pm
- Forum: Closed Policy Discussion
- Topic: Bring back revival requirements from Old Escalation Policy
- Replies: 10
- Views: 1847
Re: Bring back revival requirements from Old Escalation Policy
Conflict isn't a one size fits all hypothetical, different issues will arise for different reasons. Are you saying that for every single instance that a conflict escalates to violence and ends in the other person's death that the individual should risk being round removed, even if the conflict isn'...
- Thu May 04, 2023 4:53 pm
- Forum: Closed Policy Discussion
- Topic: Lowpop antagonists shouldn't follow their objectives at all costs.
- Replies: 10
- Views: 1495
Re: Lowpop antagonists shouldn't follow their objectives at all costs.
The game fundamentally does not work on low pop. No amount of policy will fix that. Disagree with this entirely.
- Thu May 04, 2023 4:08 am
- Forum: Player's Club
- Topic: oranges hate thread
- Replies: 22
- Views: 2717
Re: oranges hate thread
we should replace oranges with apples. apples are so much better than oranges
- Tue May 02, 2023 8:45 pm
- Forum: Player's Club
- Topic: Could you take on a black bear?
- Replies: 29
- Views: 3597
Re: Could you take on a black bear?
I could take on at least 7 black bears
- Tue May 02, 2023 7:26 pm
- Forum: Player's Club
- Topic: They're coming for our batons!! [code peanut tag to not annoy armhulenn]
- Replies: 36
- Views: 4697
Re: They're coming for our batons!! [code peanut tag to not annoy armhulenn]
If you played Sybil after this testmerge, its terrible it lessens ALL things that stun you. Such as getting shoved twice, the time it takes is halfed. Also since mansus grasp does a little bit of damage, it doesnt stun them for a little it just puts them on the ground. I played a cult round yesterd...
- Tue May 02, 2023 4:41 pm
- Forum: Player's Club
- Topic: Captain coerces AI into having sex with the crew peanut
- Replies: 38
- Views: 3690
- Tue May 02, 2023 4:18 pm
- Forum: Player's Club
- Topic: Can you swim?
- Replies: 22
- Views: 2270
Re: Can you swim?
According to this article https://www.local3news.com/nearly-half-of-adults-cant-swim-well-enough-to-save-themselves/article_a5a95609-695c-5955-84e9-1b186d16b035.html "80 percent of Americans said they could swim, only 56 percent of them can perform all five basic skills needed to swim safely.&q...
- Mon May 01, 2023 7:13 pm
- Forum: Player's Club
- Topic: They're coming for our batons!! [code peanut tag to not annoy armhulenn]
- Replies: 36
- Views: 4697
Re: They're coming for our batons!! [code peanut tag to not annoy armhulenn]
It's gonna be so funny watching revs attack each other to get rid of the stun... The more I think about this PR, the worse it sounds, even if it is funny as fuck. You have to do about 20 damage to unstun someone from stam crit so it's not as effective as you'd think. if you start doing that you'll ...
- Mon May 01, 2023 3:47 pm
- Forum: Player's Club
- Topic: They're coming for our batons!! [code peanut tag to not annoy armhulenn]
- Replies: 36
- Views: 4697
Re: They're coming for our batons!! [code peanut tag to not annoy armhulenn]
If you played Sybil after this testmerge, its terrible it lessens ALL things that stun you. Such as getting shoved twice, the time it takes is halfed. Also since mansus grasp does a little bit of damage, it doesnt stun them for a little it just puts them on the ground. I played a cult round yesterd...
- Sat Apr 29, 2023 10:51 am
- Forum: Closed Policy Discussion
- Topic: Bring back revival requirements from Old Escalation Policy
- Replies: 10
- Views: 1847
Bring back revival requirements from Old Escalation Policy
When the escalation policy was reworked, it was changed so that conflict instigators still have to be taken to medbay and revived if the defender kills them. This should be changed back the old way, IMO. Requiring the instigator to be revived just empowers shitters looking for fights. If you would r...
- Sat Apr 29, 2023 10:21 am
- Forum: Closed Policy Discussion
- Topic: Abductors Dos and Don'ts
- Replies: 9
- Views: 1611
Re: Abductors Dos and Don'ts
Abductors are limited in the scope of what they are permitted to do as antags under rule 4, but I think the other part of rule 4, you can do whatever you want to antags, applies in full.
- Sat Apr 29, 2023 10:18 am
- Forum: Player's Club
- Topic: LOCKING THE THREAD BECAUSE BAWHOPPEN IS TOO POWERFUL
- Replies: 123
- Views: 10261
Re: What the hell do we name an incoming peanut thread?
So first off you don't need Sechuds to be a Head of personnel, you want them because the moment you see the red w you want to be able to chase them down. There is an entire game mode where having or not having a sec hud as a head is the difference between winding up a headless corpse in maint and n...
- Fri Apr 28, 2023 10:42 pm
- Forum: Player's Club
- Topic: Future Peanuts
- Replies: 10
- Views: 980
Re: Future Peanuts
How could TheLolSwat do this, they are probably going to be blacklisted