Search found 99 matches

by John_Gobbel
Fri Jan 03, 2020 3:31 am
Forum: Resolved Appeals
Topic: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
Replies: 27
Views: 7216

Re: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event

I don't believe this change in the note reflects what happened, and due to the circumstances surrounding this I'd like a headmin review.
by John_Gobbel
Wed Jan 01, 2020 8:05 am
Forum: Resolved Appeals
Topic: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
Replies: 27
Views: 7216

Re: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event

To Conclude, I'm looking for the following: 1. A removal of this note (Since we've hit note appeal territory) completely and barring that... 2. A change in the note to more accurately describe the events that took place. I want to make this as brief as possible and not throw too many logs out there ...
by John_Gobbel
Tue Dec 31, 2019 5:51 am
Forum: Resolved Appeals
Topic: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
Replies: 27
Views: 7216

Re: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event

I'll take the time to write a proper response to this with logs tomorrow. Thank you for taking the time insofar to walk through this with me and Happy New Years Eve.
by John_Gobbel
Tue Dec 31, 2019 5:17 am
Forum: Resolved Appeals
Topic: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
Replies: 27
Views: 7216

Re: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event

I don't think that the snippets that you've chosen to take out reflect the situation on the station and the round as a whole, and I'd ask you to reflect on the logs and context of the round as a whole, what was going on, and the climate of the station rather than some of my attack logs and a few che...
by John_Gobbel
Tue Dec 31, 2019 4:02 am
Forum: Resolved Appeals
Topic: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
Replies: 27
Views: 7216

Re: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event

Some people talking to me were confused about what server this happened on. The round in question was on Sybil two days ago, and the ban was placed today while I was playing on Terry, just to clarify.
by John_Gobbel
Tue Dec 31, 2019 3:30 am
Forum: Resolved Appeals
Topic: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
Replies: 27
Views: 7216

Re: [Domitius] CAPTTLasky - Killed felinids on an Anti-NyaComm admin event

You violated rule 1 through poor escalation when you chose to start firing lethal shots at security with little to no good reasons. I mean, the borgs were screaming about felinids harming crew during an event specifically anti-felinid, and when I went there they were literally mass-murderer covered...
by John_Gobbel
Tue Dec 31, 2019 3:15 am
Forum: Resolved Appeals
Topic: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
Replies: 27
Views: 7216

Re: [Domitius] CAPTTLasky - Killed felinids on an Anti-NyaComm admin event

Using any sort of event as reasoning to arm yourself and blindly walk into security killing the first people you find wordlessly is not acceptable. Sorry for the double post but I forgot this part. I didn't just blindly run into security, I walked around and was looking for people and I believe tha...
by John_Gobbel
Tue Dec 31, 2019 3:12 am
Forum: Resolved Appeals
Topic: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
Replies: 27
Views: 7216

Re: [Domitius] CAPTTLasky - Killed felinids on an Anti-NyaComm admin event

You violated rule 1 through poor escalation when you chose to start firing lethal shots at security with little to no good reasons. I mean, the borgs were screaming about felinids harming crew during an event specifically anti-felinid, and when I went there they were literally mass-murderer covered...
by John_Gobbel
Tue Dec 31, 2019 2:16 am
Forum: Resolved Appeals
Topic: [Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event
Replies: 27
Views: 7216

[Domitius] CAPTTLasky - Killed felinid traitor on an Anti-NyaComm admin event

BYOND account: <CAPTTLasky> Character name:<John Gobbel> Ban type: <Server> Ban length: <2 Days> Ban reason: <Killing the warden twice as a non-antag without any proper reasoning. Please do not engage and shoot down security because "the crew called the catsecs out as rogue" and because se...
by John_Gobbel
Sun Dec 22, 2019 5:23 am
Forum: Spriting and Mapping
Topic: What makes a good map? What parts of existing maps do people like?
Replies: 10
Views: 4907

Re: What makes a good map? What parts of existing maps do people like?

Don't rush it.

Use the design principles you want the map based around to direct your approach

Only work on it when you're inspired to do so.

Plan ahead so if you want to change stuff you can do it easily

Fuck atmos.
by John_Gobbel
Sat Dec 21, 2019 2:21 am
Forum: Roleplaying
Topic: Delete on death characters (idk cant think of a name)
Replies: 29
Views: 16491

Re: Delete on death characters (idk cant think of a name)

I will start doing this

But not with John.
by John_Gobbel
Tue Dec 17, 2019 1:38 am
Forum: Spriting and Mapping
Topic: Scavenger shutle project need help
Replies: 6
Views: 3796

Re: Scavenger shutle project need help

It probably has to do with the area that you're using, since I'm fairly certain the console checks the area to teleport. It could also be improper room designation but I'm fairly certain it's the same thing. I suggest you look at the white ship map in the code and systematically see how the vars in ...
by John_Gobbel
Tue Sep 10, 2019 2:38 am
Forum: General Chat
Topic: Why don't admins ever respond to Centcomm messages
Replies: 23
Views: 5278

Re: Why don't admins ever respond to Centcomm messages

I did implant him with mindshield, tracker, and chems... Still gibbed me the first chance he got, lol. Didnt even fight the cult.
by John_Gobbel
Mon Sep 09, 2019 5:11 pm
Forum: General Chat
Topic: Why don't admins ever respond to Centcomm messages
Replies: 23
Views: 5278

Why don't admins ever respond to Centcomm messages

I only send centcomm messages when they're necessary and I format them realistically but I always get ignored. Why have the feature if nobody will ever respond to it? Example: Captured a wizard alive with just me and one other guy while there is a cult and traitors also, and I message centcomm askin...
by John_Gobbel
Wed Sep 04, 2019 12:13 am
Forum: General Chat
Topic: ITT: We post exploitable character weaknesses
Replies: 46
Views: 10744

Re: ITT: We post exploitable character weaknesses

If you're helpful and compliant I wont give you as severe a sentence If you don't act like a shitter I won't give you as severe a sentence If you act like you intend to help me I won't give you as severe a sentence If you help me against another antag I will actively help you if I don't know you're ...
by John_Gobbel
Sun Sep 01, 2019 7:49 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 79979

Re: Cobbychem: A Separate Thread

There is a need for a tier of chems WITHOUT side effects with bad heal rates, but still eventually get the job done. All we have now are shitty chems with absurd (and very different) side effects. Then, in our "safe category" we have a ton of pointless, overcomplicated chemicals that all ...
by John_Gobbel
Sun Sep 01, 2019 4:16 pm
Forum: General Chat
Topic: Going on a murderbone spree and ghosting the moment you are arrest is such bad sports
Replies: 15
Views: 3446

Re: Going on a murderbone spree and ghosting the moment you are arrest is such bad sports

Yeah honestly almost every time I've been arrested by security they just kill me without even listening to what I'm saying. It's like by the time they've caught me and they know I'm a traitor they just stop looking at the chat screen.
by John_Gobbel
Fri Aug 30, 2019 10:48 pm
Forum: Spriting and Mapping
Topic: Zeta Station - Official Thread
Replies: 11
Views: 5778

Re: Zeta Station - Official Thread

In General I know its the intentional design of the map, but I really do question the wisdom of an isolated medbay. Others have suggested small medical outposts in maintenance so that doctors can respond to calls. Perhaps this will allow for the introduction of mobile stasis beds! I intend for a lo...
by John_Gobbel
Fri Aug 30, 2019 7:47 pm
Forum: Spriting and Mapping
Topic: Zeta Station - Official Thread
Replies: 11
Views: 5778

Re: Zeta Station - Official Thread

Quick Update for everyone: I've worked on the overall item/object layout for two departments (barring some of the small stuff that I'll get to). "Renders" are updated on the main post. Medbay and Sec are officially ready for the next step! Let me know what you think about their design up a...
by John_Gobbel
Tue Aug 27, 2019 2:13 am
Forum: Ideas
Topic: Map Rotation
Replies: 11
Views: 2259

Re: Map Rotation

Fairly certain this is how it worked before.
by John_Gobbel
Mon Aug 26, 2019 2:34 am
Forum: Spriting and Mapping
Topic: Zeta Station - Official Thread
Replies: 11
Views: 5778

Re: Zeta Station - Official Thread

I'll answer this in the FAQ but basically if you are next to a wall you will have a button in the IC tab to move up/down. If there is no z level above/below you then you will not move up/down and it'll give you a message saying as much. If you have a jetpack you will be able to move between the two ...
by John_Gobbel
Sat Aug 24, 2019 6:54 am
Forum: Spriting and Mapping
Topic: Zeta Station - Official Thread
Replies: 11
Views: 5778

Re: Zeta Station - Official Thread

Anyone is allowed to post here. You can take the dmm files and run your own version of the server to check out the map size. Unfortunately not everything is done yet so you won't be able to see everything, but it'll give you a good idea. I've found it to be actually pretty cozy if you consider 60-70...
by John_Gobbel
Fri Aug 23, 2019 8:50 pm
Forum: Closed Policy Discussion
Topic: Addendum to Rule 4
Replies: 42
Views: 9988

Re: Addendum to Rule 4

I also think this feels more like an addendum that both makes it more complicated and introduces more room for rules lawyers. Act like an antag get treated like an antag is fine. There's a difference between cremating someone that is clearly fucking up things for the shift, breaking the law, etc. an...
by John_Gobbel
Fri Aug 23, 2019 2:20 am
Forum: Coding Feedback
Topic: Baton Rework
Replies: 25
Views: 6262

Re: Baton Rework

I like how the stun baton works now.

Only consideration I have with the pump up is it needs to be very scarce/hard to produce or not be as effective.
by John_Gobbel
Fri Aug 23, 2019 2:19 am
Forum: Video Games
Topic: I'm selling an Oculus Rift and Nintendo Switch
Replies: 3
Views: 1411

Re: I'm selling an Oculus Rift and Nintendo Switch

Only if you want it (In which case it's an extra $15), otherwise I'm wiping it squeaky clean before shipping.
by John_Gobbel
Fri Aug 23, 2019 1:54 am
Forum: Spriting and Mapping
Topic: Zeta Station - Official Thread
Replies: 11
Views: 5778

Re: Zeta Station - Official Thread

Reserving this spot as a change log.
by John_Gobbel
Fri Aug 23, 2019 1:53 am
Forum: Spriting and Mapping
Topic: Zeta Station - Official Thread
Replies: 11
Views: 5778

Re: Zeta Station - Official Thread

Map Files/Visuals Map Files Zeta Station Level 1: Updated 08/22/2019 ZetaStation.rar Zeta Station Level 2: Updated 08/22/2019 ZetaStationLvl2.rar Visuals Aseprite 1x1 Pixel Diagram Level 1: Updated 08/22/2019 ZetaStation Level 1 Version 1.3.JPG Aseprite 1x1 Pixel Diagram Level 2: Updated 08/22/2019...
by John_Gobbel
Fri Aug 23, 2019 1:53 am
Forum: Spriting and Mapping
Topic: Zeta Station - Official Thread
Replies: 11
Views: 5778

Zeta Station - Official Thread

*UPDATE* Zeta Station is officially ded given that it's so big and probably isn't practical to test multi-z, but I have other things in the works and may revamp the map in the future. Feel free to use any design implements you see here in other maps, I know some inspired additions have already been ...
by John_Gobbel
Fri Aug 23, 2019 1:24 am
Forum: Video Games
Topic: I'm selling an Oculus Rift and Nintendo Switch
Replies: 3
Views: 1411

I'm selling an Oculus Rift and Nintendo Switch

If you live in the U.S. and want cheap shit in new condition, message me on Discord. @Athernaut#9209 Switch: Everything from the bundle minus the controller housing for the joycons +Legend of Zelda +Mario (If you want to take my account from me, it's digital) -Pro Controller $250 + Shipping Rift: He...
by John_Gobbel
Thu Aug 22, 2019 8:02 pm
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 6395

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

I think the crazy thing about this entire situation is that ATHATH understands the rules and from discussions I've had with others, trying to twist the rules in his favor to do what he wants has been a consistent thing he has done. There are plenty of ways that ATHATH could have avoided being cremat...
by John_Gobbel
Wed Aug 21, 2019 7:33 am
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 6395

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

I genuinely do not believe I did anything wrong here. I don't believe this was overescalation. I don't believe I acted irresponsibly at all, and I do not think that the note is reasonable or reflective of the situation. Despite the fact that you say it's a minor severity note and that it expires, th...
by John_Gobbel
Wed Aug 21, 2019 5:23 am
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 6395

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

Alright. I want to try to break this up into parts and address some of them with you. I'm going to try to summarize what you're saying, but if you think that I've missed the essence of what you're saying feel free to correct me. 1. I should have looked at this situation from the perspective of the v...
by John_Gobbel
Wed Aug 21, 2019 1:38 am
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 6395

Re: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

I intend to let the logs and my story speak for itself here, I don't think responding to the comments made which are so ludicrously obtuse would do anybody good. I'll stick to the logs and let precedent/reason take their course. Only thing I want to clear up is that I was citing the laws he broke as...
by John_Gobbel
Tue Aug 20, 2019 11:26 am
Forum: Resolved Appeals
Topic: [Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation
Replies: 22
Views: 6395

[Basil] [OrdoM] CAPTTLasky - Note Appeal for Valid Escalation

*Edited to correct several small formatting issues* [Basil] [OrdoM] CAPTTLasky BYOND Account: CAPTTLasky Character Name: John Gobbel Note Type: Temporary Note Note Length: Expires 2019-10-20 08:13:49 Ban Reason: As a security officer in a stressful situation, executed and then cremated a virologist ...
by John_Gobbel
Fri Aug 16, 2019 6:18 pm
Forum: Closed Policy Discussion
Topic: Are Ghost Possession Mobs Antags?
Replies: 7
Views: 1948

Re: Are Ghost Possession Mobs Antags?

If ghost possession mobs are antags, there should be flavor text that tells you as much. (Also good luck trying to pinch someone to death. I, John Crabs, have tried many times).
by John_Gobbel
Fri Aug 16, 2019 6:16 pm
Forum: Closed Policy Discussion
Topic: Make Shoe-less Clowns Valid
Replies: 11
Views: 4226

Re: Make Shoe-less Clowns Valid

I regularly take the clown's shoes as punishment. Making the clown valid for that turns the punishment from an innocent punishment that keeps them from getting a honk mech and bringing them shame to potentially taking them out of the round. I don't want to do that to them and I certainly don't want ...
by John_Gobbel
Thu Aug 15, 2019 9:46 pm
Forum: General Chat
Topic: We should have a dedicated RP server
Replies: 23
Views: 6142

Re: We should have a dedicated RP server

Make the rules, UI, and extras for the HRP server and it is 90% more likely to at least be tried.

Sit in a forum thread and talk about whether or not it should happen and it never will.
by John_Gobbel
Mon Aug 12, 2019 9:28 pm
Forum: Admin Feedback
Topic: NecromancerAnne
Replies: 64
Views: 25810

Re: NecromancerAnne

Just had a round where sheness had a black market trader during the shift and it was done really well. 10/10 should trade again.
by John_Gobbel
Mon Aug 12, 2019 5:29 pm
Forum: Spriting and Mapping
Topic: Zeta Station - Brainstorm Thread
Replies: 25
Views: 8910

Re: Zeta Station - Brainstorm Thread

I just can't wait until we have real stairs because then it's going to get crazy
by John_Gobbel
Mon Aug 12, 2019 5:24 pm
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 17674

Re: Giving botany a mutagen dispenser

MisterPerson wrote:
MMMiracles wrote:yo what if we just port the botania mod from minecraft
yo what if some of us haven't played that mod and don't know what it do

You learn it 4head.
by John_Gobbel
Mon Aug 12, 2019 4:36 pm
Forum: General Chat
Topic: music that compliments ss13 or music you associate with ss13
Replies: 30
Views: 10026

Re: music that compliments ss13 or music you associate with ss13

https://soundcloud.com/lukearchermusic/enter-omega

[youtube]24ub7fTyTqU[/youtube]

[youtube]lAIGb1lfpBw[/youtube]

[youtube]JDqHoxVHW_s[/youtube]

[youtube]K9WOBsPVjFE[/youtube]

[youtube]XPKM5hxgT94[/youtube]

[youtube]fiIfVnPg4pA[/youtube]
by John_Gobbel
Mon Aug 12, 2019 4:25 pm
Forum: Spriting and Mapping
Topic: Zeta Station - Brainstorm Thread
Replies: 25
Views: 8910

Re: Zeta Station - Brainstorm Thread

I should mention that burying the commissary deep in maintenance defeats its entire purpose, I specifically made sure to map it in a high traffic area I don't intend for the large commissary to be where people trade. Instead, I have a kiosk set up right outside the dorms which I think will get a lo...
by John_Gobbel
Sun Aug 11, 2019 4:06 am
Forum: Ideas
Topic: New Lavaland role: Hivers
Replies: 7
Views: 2186

Re: New Lavaland role: Hivers

Sounds kind of neat for a different sort of xeno on the station
by John_Gobbel
Sun Aug 11, 2019 3:56 am
Forum: Spriting and Mapping
Topic: Zeta Station - Brainstorm Thread
Replies: 25
Views: 8910

Re: Zeta Station - Brainstorm Thread

The dorms is the public garden, botany is on the westish side of the station
by John_Gobbel
Sun Aug 11, 2019 3:36 am
Forum: Spriting and Mapping
Topic: Zeta Station - Brainstorm Thread
Replies: 25
Views: 8910

Re: Zeta Station - Brainstorm Thread

Blurbo wrote:stick botany to the kitchen
What if I have a disposal chute that connects to the kitchen so you can just YEET all those veggies in there?
by John_Gobbel
Sun Aug 11, 2019 1:49 am
Forum: General Chat
Topic: i fucking love ss13
Replies: 34
Views: 12380

Re: i fucking love ss13

cacogen wrote:which drug
by John_Gobbel
Sat Aug 10, 2019 9:34 pm
Forum: Closed Policy Discussion
Topic: Ban Appeal Format Update: Electric Boogaloo
Replies: 8
Views: 2386

Re: Ban Appeal Format Update: Electric Boogaloo

I think this is very helpful and will make formatting the posts to be legible a lot easier. I also like the reference of good conduct section you've added.
by John_Gobbel
Sat Aug 10, 2019 8:33 pm
Forum: Closed Policy Discussion
Topic: We should reformat the rules section of our wiki
Replies: 7
Views: 1799

Re: We should reformat the rules section of our wiki

I don't believe that this is the link you wanted to post under "this ban appeal" . And instead wanted to post this: https://tgstation13.org/phpBB/viewtopic ... 34&t=23210