Search found 9 matches

by Hierophant
Fri Jan 31, 2020 6:38 pm
Forum: Ideas
Topic: Genetics Rework
Replies: 14
Views: 3116

Re: Genetics Rework

I like it but it should be an addition not a replacement of the existing role. Genetics already is low in content, why remove the existing gameplay loop? Instead add this as a high-risk, high-reward alternative to it.
by Hierophant
Mon Aug 05, 2019 4:23 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27768

Re: Security buffs

Following up from Davidchan, citations used to fine Assistants are a good start but if they don't have money in their accounts then valuable items could be confiscated to pay off the difference as an example.
by Hierophant
Fri Aug 02, 2019 1:08 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27768

Re: Security buffs

If the driving purpose behind this change is to stop sec officers from being loot pinatas, then this should instead be taught through an item in the Warden's locker so new officers have to go to the Warden to receive training. This means if you don't start as sec and there's a shortage of officers, ...
by Hierophant
Wed Jul 24, 2019 9:58 am
Forum: Ideas
Topic: Chemistry, more like ChemFactory
Replies: 46
Views: 12785

Re: Chemistry, more like ChemFactory

Similarly to Toxins having an near-ready setup to be able to put out a lot of simple gases like hot plasma or tritium quickly (but isn't as flexible for producing exotic gases as Atmospherics access to the main gas supply is), this ChemFactory stuff should have a similar variety vs quantity tradeoff...
by Hierophant
Wed May 29, 2019 3:31 am
Forum: Former Admins
Topic: [No Longer Admin] Stickymayhem
Replies: 329
Views: 119750

Re: Stickymayhem

Had a great event on Event Hall. I was HOS expecting a normal shift when the AI mentions a Centcomm official is talking to the Captain in their office. The cap then says to us on command comms that Centcomm will providing one irregular supply drop to each of our departments. I forget what everyone o...
by Hierophant
Fri May 17, 2019 8:51 pm
Forum: Ideas
Topic: New melee traitor item: Spetsnaz Manual
Replies: 0
Views: 991

New melee traitor item: Spetsnaz Manual

This could be introduced into the game in a different way than a traitor item (e.g. HoS knows it on spawn, or surgery or an implant could teach you it), the main point is to introduce a new melee combat style into the game. For obvious reasons this would be incompatible with other melee stuff like t...
by Hierophant
Thu May 16, 2019 6:33 pm
Forum: Ideas
Topic: Self-surgery for amputation and augmentation
Replies: 10
Views: 3143

Re: Self-surgery for amputation and augmentation

^ I like that idea. I mostly realised this issue after a very lowpop round where there were no MDs and the only other science guy was the RD who was busy doing his own autistic projects. It was several hours into the round and I wanted to get full body augs but there was no-one to do it, whereas wit...
by Hierophant
Wed May 15, 2019 3:39 pm
Forum: Ideas
Topic: Self-surgery for amputation and augmentation
Replies: 10
Views: 3143

Re: Self-surgery for amputation and augmentation

I'm talking about full-body augmentation. Miners consistently ask for it, and so do others. After all the other augs, borging and bots people ask roboticists to do it would be great to have at least one of those items crossed off the list. It's by far the most stressful job in Science.
by Hierophant
Wed May 15, 2019 2:31 pm
Forum: Ideas
Topic: Self-surgery for amputation and augmentation
Replies: 10
Views: 3143

Self-surgery for amputation and augmentation

You should be able to replace your own limbs with prosthetics without requiring a doctor. Maybe not head or torso but definitely limbs. If you've lost an arm for example it should still require all the 'augmentation' steps rather than just pushing in a prosthetic though, because you can imply there'...