Search found 188 matches
- Mon Apr 27, 2020 3:03 am
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17562
Re: Remove Random Searching in Alert Levels
Was this based on a specific case? Like Cobby did you get redcode randomed while running around with traitor gear? And are you absolutely sure it was random and not that you did something mildly suspicious? No but nice try. This was based on a discord conversation but as people have described here ...
- Sun Apr 26, 2020 6:03 pm
- Forum: Closed Policy Discussion
- Topic: Enable widescreen
- Replies: 52
- Views: 12588
Re: Enable widescreen
Hot take: Make the view window widescreen, but use the extra space for UI elements instead of view distance
- Sun Apr 26, 2020 5:59 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17562
Re: Remove Random Searching in Alert Levels
I'm of two minds One, this is such a dumb change because all it does is it makes something that was essentially never used illegal Two, this change is so inconsequential you might as well implement it because the thing it makes illegal was essentially never used Was this based on a specific case? Li...
- Sat Apr 25, 2020 6:19 pm
- Forum: Closed Policy Discussion
- Topic: Early shuttle calls, "AI call it" on Manuel
- Replies: 21
- Views: 5386
Re: Early shuttle calls, "AI call it" on Manuel
I don't think this is a policy problem, I think this is a Vekter problem.
Also, Donut is a terrible map that shouldn't even be on the rotation.
Also, Donut is a terrible map that shouldn't even be on the rotation.
Re: Yoshi!
The loss of the hut affected some more than others
- Sat Apr 25, 2020 6:12 pm
- Forum: Ideas
- Topic: Ideas that encourage roleplay AND empower players
- Replies: 23
- Views: 4729
Re: Ideas that encourage roleplay AND empower players
Is there any changes to the Library that could encourage roleplaying. Besides the meme book stocking mech. Here's my hot take: The library should be a mainly empty space, and the curator's job should be to turn the library into some kind of community activity center. Rage Cage? In the library. Conv...
- Sat Apr 25, 2020 6:02 pm
- Forum: Ideas
- Topic: More control over antag job selection
- Replies: 10
- Views: 2471
More control over antag job selection
So I have a problem, and I'm open to suggestions. I like rolling for antag. I'm not obsessive, but I enjoy the experience when my number comes up. Lately I've been playing a lot of security. This presents an interesting opportunity - Queue up for Security, and maybe you'll roll antag and get a job o...
- Thu Apr 23, 2020 6:52 pm
- Forum: Coding Feedback
- Topic: Runechat Feedback Thread
- Replies: 51
- Views: 16007
Re: Runechat Feedback Thread
Filled out the survey. First experiences were good, spam isn't much of an issue, and when it is, it's no more of an issue than it already was.
- Thu Apr 23, 2020 3:15 pm
- Forum: Coding Feedback
- Topic: Runechat Feedback Thread
- Replies: 51
- Views: 16007
Re: Runechat Feedback Thread
I have concerns about visual clutter but honestly we need this and have needed this for years.
- Thu Apr 23, 2020 2:56 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32453
Re: Emag change PR
The justification for the PR is baffling. If you feel the Emag is too overpowered and you want to nerf it, okay, but the justifications seem arbitrary as hell. What the fuck does 6 TC Tax mean? That only makes sense if you consider its functionality vital, and if you consider its functionality vital...
- Mon Apr 20, 2020 1:32 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17562
Re: Remove Random Searching in Alert Levels
It doesn't need to be removed because after playing security semi-regularly I can assure you that random searches simply do not happen; Not even on Manuel where the standards for behavior are higher. You may think this but I just dealt with an officer last night who was random searching on code blu...
- Sat Apr 18, 2020 4:59 am
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17562
Re: Remove Random Searching in Alert Levels
It doesn't need to be removed because after playing security semi-regularly I can assure you that random searches simply do not happen; Not even on Manuel where the standards for behavior are higher. If you're suspected of something questionable, you're getting nailed to the floor and dragged into t...
- Fri Apr 17, 2020 5:41 am
- Forum: General Chat
- Topic: Removing Cloner removes a failsafe for Medbay incompetence
- Replies: 38
- Views: 9548
Re: Removing Cloner removes a failsafe for Medbay incompetence
Don't worry, they're removing stasis beds and replacing them with a dozen machines that don't do anything. Soon you won't have to worry about being revived every five seconds, you'll just stay dead.
- Fri Apr 17, 2020 4:03 am
- Forum: Coding Feedback
- Topic: Turbotany Test Merge Feedback Thread
- Replies: 64
- Views: 16711
Re: Hydroponics Revamp Test Merge Feedback Thread
The potential asymmetry of the glass separators offends my autism, but that aside, looks like good features all around. Look forward to trying it out when it gets merged.
Do the lockers contain belts? Because if not, they probably should.
Do the lockers contain belts? Because if not, they probably should.
- Tue Apr 14, 2020 10:40 pm
- Forum: Coding
- Topic: /tg/ Github Suspended Megathread
- Replies: 82
- Views: 65457
Re: /tg/ Github Suspended Megathread
I don't like it, I think it's stupid, and I think any company trying to claim moral superiority is composed almost entirely of hypocrtical dog turds. I'm also begrudgingly a pragmatist, and I realize burning the whole thing down, even over a matter of principle, would primarily be an exercise in mas...
- Mon Apr 13, 2020 6:39 pm
- Forum: Coding Feedback
- Topic: Turbotany Test Merge Feedback Thread
- Replies: 64
- Views: 16711
Re: Hydroponics Revamp Test Merge Feedback Thread
I dunno, I think there's some truth to what SF is saying. I think it's part of that entire general theme of not all jobs in SS13 having a real place or purpose. Botany is essentially one half of the food supply, but that was always incredibly secondary in practice. In my own designs I've often wonde...
- Sat Apr 11, 2020 10:23 am
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 54565
Re: Ban the N word
Yes, it does. Harassment requires a target. If there is no target, it is not harassment. It may be provocative, it may be offensive, it may be hurtful, but it is not harassment.MisterPerson wrote:Just because your words are not directed at someone in particular does not mean you aren't harassing them.
- Sat Apr 11, 2020 9:36 am
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 54565
Re: Ban the N word
nobody is going to miss the auth right part of the compass sorry. Ahh yes, the authoritarian right, well known for their promotion of unrestricted speech and staunch refusal to clamp down on undesirable language. it's the auth right who want to say the N word, lib right just want to sell merch to a...
- Sat Apr 11, 2020 7:22 am
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 54565
Re: Ban the N word
Ahh yes, the authoritarian right, well known for their promotion of unrestricted speech and staunch refusal to clamp down on undesirable language.oranges wrote:nobody is going to miss the auth right part of the compass sorry.
- Sat Apr 11, 2020 1:06 am
- Forum: Resolved Appeals
- Topic: [FloranOtten] Canoha - Security and round removal
- Replies: 13
- Views: 4532
Re: [FloranOtten] Canoha - Security and round removal
There's a critical underlying issue here: This is not about Cremation, this is about Round Removal. Cremation is simply one method of Round Removal. Other methods include gibbing, destroying the brain, or even disposing of a corpse in such a manner that their recovery is not practically possible. Ro...
- Fri Apr 10, 2020 12:24 am
- Forum: Coding
- Topic: /tg/station Repo Github Banned
- Replies: 11
- Views: 6658
Re: /tg/station Repo Github Banned
Well that's encouraging at least. Any idea what they had to do?
- Thu Apr 09, 2020 11:58 pm
- Forum: Coding
- Topic: /tg/station Repo Github Banned
- Replies: 11
- Views: 6658
Re: /tg/station Repo Github Banned
Realistically this is probably a blanket hate-speech ban for which there will be no recourse. I fully expect a migration to take place.
- Thu Apr 09, 2020 1:42 am
- Forum: Ideas
- Topic: Psychologist Powercreep. (All RP jobs need it for /tg/)
- Replies: 19
- Views: 3335
Re: Psychologist Powercreep. (All RP jobs need it for /tg/)
These are good ideas
Could you make them more shitty to make them more palatable to the coders?
Could you make them more shitty to make them more palatable to the coders?
- Wed Apr 08, 2020 6:39 am
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 85071
Re: Pains, Traditions, and Rituals New Players Will Never Experience
Singuloose as the default shuttle call
- Mon Apr 06, 2020 4:16 am
- Forum: Ideas
- Topic: Why doesn't the warden get a cape?
- Replies: 21
- Views: 4392
Re: Why doesn't the warden get a cape?
Thank you all for the feedback. It has been carefully considered, and the most reasonable solution going forward is that the Quartermaster's cape will be removed as they are not a head of staff. Have a nice day. I would unironically prefer this to the current situation because at least it's consist...
- Mon Apr 06, 2020 4:15 am
- Forum: Coding Feedback
- Topic: Anomaly Research
- Replies: 39
- Views: 9561
Re: Anomaly Research
Hey, you're actually doing work. Good job. Perhaps the biggest question about core material production is how widespread do you want it to be? Do you want every department to be capable of producing them, or do you want it to explicitly be something that one department does? From a mechanics standpo...
- Sun Apr 05, 2020 11:08 pm
- Forum: Coding Feedback
- Topic: New Virology
- Replies: 21
- Views: 7076
Re: New Virology
I think the biggest thing would be to give virology something of a monopoly on cures and treatments. As it stands, virology doesn't cure viruses. Chemistry cures viruses. On rare occasion, virology helps distribute cures or identify the cure for a stealth virus. Virology should identify the cure bu...
- Sun Apr 05, 2020 9:51 pm
- Forum: Closed Policy Discussion
- Topic: An0n3 amendment has become weaponised by the admin team
- Replies: 61
- Views: 18666
Re: An0n3 amendment has become weaponised by the admin team
I think he's saying that the third rule of this forum instructs users that the FNR section is "the place to discuss bans requests, appeals, administrators or other players", where in fact the An0n3 amendment explicitly prohibits users from doing those things.peoplearestrange wrote:Don't be obtuse...
- Sun Apr 05, 2020 9:31 pm
- Forum: Closed Policy Discussion
- Topic: An0n3 amendment has become weaponised by the admin team
- Replies: 61
- Views: 18666
Re: An0n3 amendment has become weaponised by the admin team
Not everyone wants to spend their time reading 3-4 pages of irrelevant chimpanzee gibbering and shit flinging when dealing with a contentious ban appeal if just the banning admin, affected party, and any 3rd parties with useful info can just post and cut down a 50-100+ post shitstorm of a thread do...
- Sun Apr 05, 2020 4:43 pm
- Forum: Coding Feedback
- Topic: New Virology
- Replies: 21
- Views: 7076
Re: New Virology
I think the biggest thing would be to give virology something of a monopoly on cures and treatments. As it stands, virology doesn't cure viruses. Chemistry cures viruses. On rare occasion, virology helps distribute cures or identify the cure for a stealth virus.
- Sun Apr 05, 2020 4:57 am
- Forum: Coding Feedback
- Topic: Turbotany Test Merge Feedback Thread
- Replies: 64
- Views: 16711
Re: Hydroponics Revamp Test Merge Feedback Thread
Right, so after playing for a couple of rounds, here are the two biggest issues that caught me off guard because they're counter intuitive: One, the purity of a mix doesn't matter. All that matters is how much of a chemical is in the tray at the time of growth. Two, the effects of instability aren't...
- Sat Apr 04, 2020 6:23 pm
- Forum: Coding Feedback
- Topic: Anomaly Research
- Replies: 39
- Views: 9561
Re: A note on anomalies from BoH pr
Oranges, I realize you probably don't want to hear this, but this just sounds like another manifestation of "Economy". The cycle of Perform Action > Get Points > Spend Points as a means of restricting the flow of certain items seems to be something you want in various places, be it mining,...
- Sat Apr 04, 2020 5:35 pm
- Forum: Ideas
- Topic: Why doesn't the warden get a cape?
- Replies: 21
- Views: 4392
Why doesn't the warden get a cape?
The Quartermaster gets a cape. I want a cape. Where the fuck is my cape, coders?
- Sat Apr 04, 2020 2:00 pm
- Forum: Ideas
- Topic: Death to PDAs! (Kinda.)
- Replies: 43
- Views: 10758
Re: Death to PDAs! (Kinda.)
I'd be in favor of basically obliterating modular computers entirely and remaking PDAs in their image.
- Sat Apr 04, 2020 1:30 pm
- Forum: Thinking Cap
- Topic: Forum user Tier List 6.9
- Replies: 285
- Views: 56083
Re: Forum user Tier List 6.9
You might want to add some additional qualifiers to that assertion there palTimbrewolf wrote:Needs to be revised to reflect how much cooler people with original art/characters are vs. people using meme's and pictures of other people's intellectual properties
- Sat Apr 04, 2020 12:09 pm
- Forum: Closed Policy Discussion
- Topic: An0n3 amendment has become weaponised by the admin team
- Replies: 61
- Views: 18666
Re: An0n3 amendment has become weaponised by the admin team
I never even understood peanut policy. Like, I've spent enough time in the hut to appreciate that threads on bans often descend into chaotic shitposting, but I'm still not sure why such a rule exists in the first place. Imagine the hut. But now imagine the hut happening in every ban appeal thread. ...
- Fri Apr 03, 2020 12:53 pm
- Forum: Closed Policy Discussion
- Topic: An0n3 amendment has become weaponised by the admin team
- Replies: 61
- Views: 18666
Re: An0n3 amendment has become weaponised by the admin team
I never even understood peanut policy. Like, I've spent enough time in the hut to appreciate that threads on bans often descend into chaotic shitposting, but I'm still not sure why such a rule exists in the first place. Like, okay, yes, you may have to do some kind of moderation and arbitration, but...
- Fri Apr 03, 2020 12:35 pm
- Forum: Closed Policy Discussion
- Topic: Is taking someone's bad reputation from previous rounds metagrudging?
- Replies: 19
- Views: 4441
Re: Is taking someone's bad reputation from previous rounds metagrudging?
You are Smith Robertson. You are a space man on a space station. You do your job quietly and with moderate efficiency. You have never taken a command role in your life. At the bar, you order water. Your favourite food is uncooked donk pockets. You could get away with murder by sole virtue of nobody ...
- Wed Apr 01, 2020 12:00 am
- Forum: Closed Policy Discussion
- Topic: Disable Meteors
- Replies: 35
- Views: 9353
Re: Disable Meteors
Oranges this forum is for admins and playersoranges wrote:wesoda25 wrote:hoes mad
Of which you are neither
- Tue Mar 31, 2020 3:11 pm
- Forum: Closed Policy Discussion
- Topic: Disable Meteors
- Replies: 35
- Views: 9353
Re: Disable Meteors
Just reduce the amount of meteors and their devastation. This is probably a good idea - Honestly, a single large meteor that hits somewhere random and that's basically like an external bombing that you have 10 seconds warning for would actually be something almost interesting. Unfortunately, that w...
- Tue Mar 31, 2020 2:26 am
- Forum: Closed Policy Discussion
- Topic: Disable Meteors
- Replies: 35
- Views: 9353
Re: Disable Meteors
Of course I'm fucking mad Why the fuck would I not be mad when halfway through a generally decent shift the RNG rolls an unmitigatable Fuck The Station for the 90th time that day Further more what kind of drooling imbecile is actually going to come in and try and argue that this is somehow a good th...
- Tue Mar 31, 2020 12:08 am
- Forum: Closed Policy Discussion
- Topic: Disable Meteors
- Replies: 35
- Views: 9353
Disable Meteors
Meteor storms don't create any interesting gameplay. The only gameplay they do create is a tedious slog for engineers who rightfully don't want to spend the better part of an hour fixing half of the station's outer perimeter. About the only thing it serves to do is inspire a shuttle call because nob...
- Mon Mar 30, 2020 2:39 pm
- Forum: Closed Policy Discussion
- Topic: Valid Demotions are Protected similar to Valid Arrests
- Replies: 58
- Views: 15949
Re: Valid Demotions are Protected similar to Valid Arrests
In my experience the biggest and most noteworthy demotions that lead into escalation are security related, and frankly there's nothing funnier than watching a retard try to pick a fight against a group that can vibecheck them on a dime
- Fri Mar 27, 2020 11:00 am
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15796
Re: A map vote
The results so far are about what I'd expect, though I'm a little surprised Delta isn't higher.
- Fri Mar 27, 2020 10:42 am
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14590
Re: Psychologist feedback thread.
Played half a round of this on Manuel, it was late at night, so kinda lowpop, but whatever. The role of counselor or mediator or whatever is one I could reasonably see, but I also feel like that job is taken up by the Bartender as much as anything. As it stands, the job has very little substance, ev...
- Wed Mar 25, 2020 1:33 pm
- Forum: Ideas
- Topic: Possible change to uplinks (for traitors)
- Replies: 73
- Views: 19166
Re: Possible change to uplinks (for traitors)
Progression for traitors and locking more dangerous weapons behind "going loud" are both decent ideas, but the idea of limiting the store to 80 tc seems both oddly restrictive and not especially useful - it won't make it so you'll have better or more balanced items, just a smaller choice. ...
- Fri Mar 20, 2020 7:49 pm
- Forum: Closed Policy Discussion
- Topic: Is the captain's room a high-security area?
- Replies: 21
- Views: 4875
Re: Is the captain's room a high-security area?
I believe the stupid dumb incorrect argument regarding that is that it "creates tension" between security and the AI and that this is good because of reasons.Mickyan wrote:AIs being required to open doors for people without proper access is still ever so dumb because of situations like this
- Fri Mar 20, 2020 7:48 pm
- Forum: Closed Policy Discussion
- Topic: Make Manuel Dynamic As Well [POLL]
- Replies: 15
- Views: 3481
Re: Make Manuel Dynamic As Well
Dynamic is still working out the balance It's hard to work out the balance in a game mode when it's not being actively tested Manuel is a unique environment that will need unique testing It's going to be out of whack for a while, but that's a necessary phase in moving towards a more interesting gam...
- Sun Mar 15, 2020 4:02 am
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 54565
Re: Ban the N word
Okay, here's one - For those admins arguing slippery slope fallacy:
Why should we trust you?
What's your argument for why you won't just keep increasing restrictions?
Why should we trust you?
What's your argument for why you won't just keep increasing restrictions?
- Sat Mar 14, 2020 1:57 pm
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 54565
Re: Ban the N word
Oh for fucks sake not this shit again. We already have a policy on harassment. We already have a policy on spamming. No attempt to question the maturity of your opponents is going to distract from the fact that this is a virtue signal. If the admins (and the most heavy proponents are admins) thought...