Search found 25 matches
- Tue Feb 02, 2016 1:59 pm
- Forum: General Chat
- Topic: Explosion changes
- Replies: 67
- Views: 18866
Explosion changes
Hello, I haven't been playing ss13 for about 3-4 months. I tried recently to make some plasma bombs but my old recipes don't work anymore. I have been told a lot of changes redgarding explosions have been made, but unfortuantely changelog gives only very short and vague notes about the updates. Sadl...
- Fri Jun 19, 2015 10:48 pm
- Forum: Coding Feedback
- Topic: Operatives and teleport boards.
- Replies: 34
- Views: 7601
Re: Operatives and teleport boards.
In the current situation you can as well delete teleporter board from the uplink because acquiring board takes literally 3 minutes, so why would you spend 25 TC's to buy it? I remember some people stealing it stlealthy from the station before executing the main assualt, and this seemed like a much m...
- Mon Jun 15, 2015 10:19 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51437
Re: AI Feedback: Constructive Edition
How are you supposed to bludgeon the cameras? I can only interact with them with screwdriver and wirecutters. Clicking them with other objects does nothing.
- Mon Jun 15, 2015 7:08 pm
- Forum: Ideas
- Topic: Timelock/Whitelist Nuke Ops Leader
- Replies: 23
- Views: 5773
Re: Timelock/Whitelist Nuke Ops Leader
Big NO to any form of whitelist. Most teams fluke because they don't stick together not because of leader, also I saw many times people giving out their leader card to someone else because they are not confident enough to play as one. Additional button in preferences for OP leader would be the best ...
- Tue Jun 09, 2015 11:10 pm
- Forum: Coding Feedback
- Topic: Security Mask Preference
- Replies: 29
- Views: 7350
Re: Security Mask Preference
Bring them back to lockers to give everyone a choice.
- Mon Jun 08, 2015 10:46 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76297
Re: Gang War feedback
Not sure if this was mentioned somewhere in the thread, but currently spraying graffiti tag on the wall always proceeds with pushing the wall. That leaves fingerprints and means that that person with forensic scanner can easily obtain a list off most of the gangmembers without even catching them red...
- Mon Jun 08, 2015 1:45 pm
- Forum: Coding Feedback
- Topic: How lethal should SS13 be?
- Replies: 151
- Views: 34109
Re: How lethal should SS13 be?
More lethality => less place for mistakes => more powergaming. Because contrary to what some say, losing is not always fun.
- Tue May 05, 2015 11:28 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 68168
Re: Shadowlings (Gamemode suggestion/replacement)
Yeah. I have played only one game of shadowling so far, but my biggest problem was distinguishing where light was and where it wasn't. What if Ling had different vision, showing light in more distinguishable colour hue? And the scroll-menu targeting for stun has to go, it's unwieldy as fuck. It was...
- Mon May 04, 2015 10:50 pm
- Forum: Coding Feedback
- Topic: Remove reagant blob until you can fucking balance properly.
- Replies: 56
- Views: 12528
Re: Remove reagant blob until you can fucking balance proper
Agree with Oldman. Just spent whole round in morphine-induced coma after a single fight with blob spore...
- Tue Mar 17, 2015 11:25 am
- Forum: Coding
- Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
- Replies: 124
- Views: 32254
Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Chemistry needs to be easy accesible to people who will often ask for some chemicals like botanists, janitors etc., therfore I vote option 2. I don't like how its shaped though, that little empty area between sec checkpoint and chemistry desk looks kind of odd.
- Wed Feb 11, 2015 11:31 pm
- Forum: Coding Feedback
- Topic: Chem Blobs
- Replies: 20
- Views: 4313
Re: Chem Blobs
I feel like blobs being able to travel through each other tiles and grow out of each others after split is extremaly powerful. They can easily 'focus fire' and cherry pick-kill crew mebers one by one very efficently.
- Tue Dec 30, 2014 2:16 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 911445
- Mon Dec 29, 2014 1:39 am
- Forum: Closed Policy Discussion
- Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
- Replies: 68
- Views: 16700
Re: [Poll] (Chem and Track) Implanting Hired Sec Officers
Implanting new officers is neither power not metagaming.
- Fri Dec 19, 2014 9:07 pm
- Forum: Spriting and Mapping
- Topic: [Poll] Super Security Sprite Shootout
- Replies: 14
- Views: 4563
Re: [Poll] Super Security Sprite Shootout
New secuirty belts are really small and its hard to click them, I liked the old ones better.
- Thu Dec 18, 2014 11:48 pm
- Forum: Coding Feedback
- Topic: Telescience removal: feedback edition
- Replies: 52
- Views: 12486
Re: Telescience removal: feedback edition
I don't even feel like writing anything here because I know it won't change anything and I've already stated my opinion in phil235's pull. Removing a feature without proposing anything interesting for a change is a sing of a bad developing. I wonder if MrPerson actaully ever killed AI or blob with t...
- Sun Dec 14, 2014 1:33 am
- Forum: Coding Feedback
- Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
- Replies: 41
- Views: 11375
Re: Flashlights, stunbatons, lanterns (and PDAs) power chang
I am not sure what is this PR supposed to achieve. It is just plain annoying change that won't bring any more fun to the gameplay.
- Fri Dec 12, 2014 7:11 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 536808
Re: Simple Questions Thread
What is the e-sword and double e-sword insta-knockdown and insta-crit chance?
- Sun Dec 07, 2014 4:27 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29404
Re: So now explosions destroy all the things
Today during Nuclear Ops round our reckless leader managed to plant C4 on the briefing table. Explosion deleted my night vision googles, military belt along with my stechkin and spare ammo, my ID and headset. For the rest of the round I wasn't able communicate with the rest of the operatives and ope...
- Sun Dec 07, 2014 1:59 am
- Forum: Resolved Requests
- Topic: Rob Ust Jr: Sybil
- Replies: 16
- Views: 5705
Re: Rob Ust Jr: Sybil
In response to Saltycut: If you played that round, you know full well that the entire reason the cult lost was because of the xeno swarm that descended on them at Escape. Actually, the xenos were spawned after I died (and when vines were covering basicaily the whole station) beacuse I was revived a...
- Sun Dec 07, 2014 1:47 am
- Forum: Resolved Requests
- Topic: Rob Ust Jr: Sybil
- Replies: 16
- Views: 5705
Re: Rob Ust Jr: Sybil
Over the past week, I've made Kudzu... I think 3-4 times. Once was when I was a cultist previously, yesterday or the day before I believe, at a low intensity where it would hardly do a thing. It was entirely useless outside of being a mild annoyance to people, and the cult would have, and nearly di...
- Wed Dec 03, 2014 11:22 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 845716
Re: Stories of rage, tears and regret
Long story of misery: >Start as a Sec officer, gear up, commence patrol >After half a minute explosion on the hallway, I happen to be the closest to the epicenter >Explosion destroys almost all of my gear, I am put to crit and die from cold, after some time someone drags me to genetics >There is no ...
- Wed Dec 03, 2014 1:50 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29404
Re: So now explosions destroy all the things
This is more silly then new poly melting all your shit, since it's rng and has massive range. Permanent item destruction like this can be really frustrating for players, as they can lose important items (like traitor objectives) or shit that is simply difficult to replace. Even if you have nothing ...
- Fri Nov 28, 2014 7:26 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56288
Re: Dont make space slow please
Personally for me the most annoying thing about the space walk speed change is the fact that currently if you step on a space tile adjacent to a open station room you will never be able to get back and will just die from cold because current speed is not enough to overcome the air pressure pushing y...
- Wed Nov 26, 2014 2:42 pm
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15722
Re: Poly Acid thread not detected
I've played two rounds today. Both times have been killed with acid. Also, using sprayer currently doesn't show users name in the chat, just huge text wall of melted gear. It would be nice if it would log the action with something like "PersonX has sprayed PersonY with some substance".
- Thu Nov 13, 2014 4:45 pm
- Forum: Coding Feedback
- Topic: Oddyseus mounted sleeper
- Replies: 15
- Views: 4666
Oddyseus mounted sleeper
Please make it possible to eject yourself from the Oddyseus mounted sleeper.