Search found 25 matches

by Saltycut
Tue Feb 02, 2016 1:59 pm
Forum: General Chat
Topic: Explosion changes
Replies: 67
Views: 18806

Explosion changes

Hello, I haven't been playing ss13 for about 3-4 months. I tried recently to make some plasma bombs but my old recipes don't work anymore. I have been told a lot of changes redgarding explosions have been made, but unfortuantely changelog gives only very short and vague notes about the updates. Sadl...
by Saltycut
Fri Jun 19, 2015 10:48 pm
Forum: Coding Feedback
Topic: Operatives and teleport boards.
Replies: 34
Views: 7562

Re: Operatives and teleport boards.

In the current situation you can as well delete teleporter board from the uplink because acquiring board takes literally 3 minutes, so why would you spend 25 TC's to buy it? I remember some people stealing it stlealthy from the station before executing the main assualt, and this seemed like a much m...
by Saltycut
Mon Jun 15, 2015 10:19 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 51149

Re: AI Feedback: Constructive Edition

How are you supposed to bludgeon the cameras? I can only interact with them with screwdriver and wirecutters. Clicking them with other objects does nothing.
by Saltycut
Mon Jun 15, 2015 7:08 pm
Forum: Ideas
Topic: Timelock/Whitelist Nuke Ops Leader
Replies: 23
Views: 5754

Re: Timelock/Whitelist Nuke Ops Leader

Big NO to any form of whitelist. Most teams fluke because they don't stick together not because of leader, also I saw many times people giving out their leader card to someone else because they are not confident enough to play as one. Additional button in preferences for OP leader would be the best ...
by Saltycut
Tue Jun 09, 2015 11:10 pm
Forum: Coding Feedback
Topic: Security Mask Preference
Replies: 29
Views: 7319

Re: Security Mask Preference

Bring them back to lockers to give everyone a choice.
by Saltycut
Mon Jun 08, 2015 10:46 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 76004

Re: Gang War feedback

Not sure if this was mentioned somewhere in the thread, but currently spraying graffiti tag on the wall always proceeds with pushing the wall. That leaves fingerprints and means that that person with forensic scanner can easily obtain a list off most of the gangmembers without even catching them red...
by Saltycut
Mon Jun 08, 2015 1:45 pm
Forum: Coding Feedback
Topic: How lethal should SS13 be?
Replies: 151
Views: 33930

Re: How lethal should SS13 be?

More lethality => less place for mistakes => more powergaming. Because contrary to what some say, losing is not always fun.
by Saltycut
Tue May 05, 2015 11:28 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 67905

Re: Shadowlings (Gamemode suggestion/replacement)

Yeah. I have played only one game of shadowling so far, but my biggest problem was distinguishing where light was and where it wasn't. What if Ling had different vision, showing light in more distinguishable colour hue? And the scroll-menu targeting for stun has to go, it's unwieldy as fuck. It was...
by Saltycut
Mon May 04, 2015 10:50 pm
Forum: Coding Feedback
Topic: Remove reagant blob until you can fucking balance properly.
Replies: 56
Views: 12479

Re: Remove reagant blob until you can fucking balance proper

Agree with Oldman. Just spent whole round in morphine-induced coma after a single fight with blob spore...
by Saltycut
Tue Mar 17, 2015 11:25 am
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 32149

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

Chemistry needs to be easy accesible to people who will often ask for some chemicals like botanists, janitors etc., therfore I vote option 2. I don't like how its shaped though, that little empty area between sec checkpoint and chemistry desk looks kind of odd.
by Saltycut
Wed Feb 11, 2015 11:31 pm
Forum: Coding Feedback
Topic: Chem Blobs
Replies: 20
Views: 4311

Re: Chem Blobs

I feel like blobs being able to travel through each other tiles and grow out of each others after split is extremaly powerful. They can easily 'focus fire' and cherry pick-kill crew mebers one by one very efficently.
by Saltycut
Tue Dec 30, 2014 2:16 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 908914

Re: Screenshots General

Image
by Saltycut
Mon Dec 29, 2014 1:39 am
Forum: Closed Policy Discussion
Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
Replies: 68
Views: 16635

Re: [Poll] (Chem and Track) Implanting Hired Sec Officers

Implanting new officers is neither power not metagaming.
by Saltycut
Fri Dec 19, 2014 9:07 pm
Forum: Spriting and Mapping
Topic: [Poll] Super Security Sprite Shootout
Replies: 14
Views: 4547

Re: [Poll] Super Security Sprite Shootout

New secuirty belts are really small and its hard to click them, I liked the old ones better.
by Saltycut
Thu Dec 18, 2014 11:48 pm
Forum: Coding Feedback
Topic: Telescience removal: feedback edition
Replies: 52
Views: 12423

Re: Telescience removal: feedback edition

I don't even feel like writing anything here because I know it won't change anything and I've already stated my opinion in phil235's pull. Removing a feature without proposing anything interesting for a change is a sing of a bad developing. I wonder if MrPerson actaully ever killed AI or blob with t...
by Saltycut
Sun Dec 14, 2014 1:33 am
Forum: Coding Feedback
Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
Replies: 41
Views: 11312

Re: Flashlights, stunbatons, lanterns (and PDAs) power chang

I am not sure what is this PR supposed to achieve. It is just plain annoying change that won't bring any more fun to the gameplay.
by Saltycut
Fri Dec 12, 2014 7:11 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 534291

Re: Simple Questions Thread

What is the e-sword and double e-sword insta-knockdown and insta-crit chance?
by Saltycut
Sun Dec 07, 2014 4:27 pm
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 29251

Re: So now explosions destroy all the things

Today during Nuclear Ops round our reckless leader managed to plant C4 on the briefing table. Explosion deleted my night vision googles, military belt along with my stechkin and spare ammo, my ID and headset. For the rest of the round I wasn't able communicate with the rest of the operatives and ope...
by Saltycut
Sun Dec 07, 2014 1:59 am
Forum: Resolved Requests
Topic: Rob Ust Jr: Sybil
Replies: 16
Views: 5689

Re: Rob Ust Jr: Sybil

In response to Saltycut: If you played that round, you know full well that the entire reason the cult lost was because of the xeno swarm that descended on them at Escape. Actually, the xenos were spawned after I died (and when vines were covering basicaily the whole station) beacuse I was revived a...
by Saltycut
Sun Dec 07, 2014 1:47 am
Forum: Resolved Requests
Topic: Rob Ust Jr: Sybil
Replies: 16
Views: 5689

Re: Rob Ust Jr: Sybil

Over the past week, I've made Kudzu... I think 3-4 times. Once was when I was a cultist previously, yesterday or the day before I believe, at a low intensity where it would hardly do a thing. It was entirely useless outside of being a mild annoyance to people, and the cult would have, and nearly di...
by Saltycut
Wed Dec 03, 2014 11:22 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 842876

Re: Stories of rage, tears and regret

Long story of misery: >Start as a Sec officer, gear up, commence patrol >After half a minute explosion on the hallway, I happen to be the closest to the epicenter >Explosion destroys almost all of my gear, I am put to crit and die from cold, after some time someone drags me to genetics >There is no ...
by Saltycut
Wed Dec 03, 2014 1:50 pm
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 29251

Re: So now explosions destroy all the things

This is more silly then new poly melting all your shit, since it's rng and has massive range. Permanent item destruction like this can be really frustrating for players, as they can lose important items (like traitor objectives) or shit that is simply difficult to replace. Even if you have nothing ...
by Saltycut
Fri Nov 28, 2014 7:26 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56094

Re: Dont make space slow please

Personally for me the most annoying thing about the space walk speed change is the fact that currently if you step on a space tile adjacent to a open station room you will never be able to get back and will just die from cold because current speed is not enough to overcome the air pressure pushing y...
by Saltycut
Wed Nov 26, 2014 2:42 pm
Forum: Coding Feedback
Topic: Poly Acid thread not detected
Replies: 65
Views: 15672

Re: Poly Acid thread not detected

I've played two rounds today. Both times have been killed with acid. Also, using sprayer currently doesn't show users name in the chat, just huge text wall of melted gear. It would be nice if it would log the action with something like "PersonX has sprayed PersonY with some substance".
by Saltycut
Thu Nov 13, 2014 4:45 pm
Forum: Coding Feedback
Topic: Oddyseus mounted sleeper
Replies: 15
Views: 4665

Oddyseus mounted sleeper

Please make it possible to eject yourself from the Oddyseus mounted sleeper.