Search found 41 matches

by Kenteko
Thu Jun 20, 2019 6:51 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

I got no clue what the fuck you're talking about still. How does unintended things being discovered related to anything in this thread. This argument doesn't make any sense, why am I even engaging with it. You're talking with a shitload of authority on a subject that you clearly don't have a lot of...
by Kenteko
Thu Jun 20, 2019 5:54 am
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38175

Re: Let wardens secure the armory how they want to

Putting on your equipment is normal, not even sure what you are trying to say here or what's the point of inventing these ridiculous scenarios. I know sarcasm doesn't transfer to text, but the entire point is that taking rules verbatim as written is a folly at best and stupidity at worst. If we too...
by Kenteko
Thu Jun 20, 2019 5:50 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

It's not possible for our contributors to "outsmart" the community because they ARE the community. That's the secret to how this shitshow works. Any rando contributor does what they individually want, but collectively they do what the community at large wants to do. I'm not saying the sys...
by Kenteko
Thu Jun 20, 2019 4:30 am
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38175

Re: Let wardens secure the armory how they want to

It's debatable if this would apply to that rule or not. It's also not good to entirely dismiss something because it conflicts with a rule. The rules page isn't the bible, they aren't perfect or always right and what's good for the game. Hence why this subforum exists. I was responding to OP who see...
by Kenteko
Thu Jun 20, 2019 4:22 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

the game won't die because you and three other people go to a server that still has sleepers or whatever hugbox feature you're crying so much over players come and go, new ones pour in all the time and old ones return ocasionally I mean no disrespect, but stop projecting. Yes, people leave, but the...
by Kenteko
Thu Jun 20, 2019 4:06 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

Funny how PR determines how you talk to customers and you don't have the option of telling people to fuck off. Also funny how natural/dynamic design has created new concepts entirely from mistakes or bad design that the community policed and iterated on absent of the developer (which the designer t...
by Kenteko
Wed Jun 19, 2019 11:27 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

This is a historic problem among game dev that the generally agreed upon solution is to tell players to fuck off because they don't know what the hell they're talking about. That large companies want to have good PR is a completely different matter. Funny how PR determines how you talk to customers...
by Kenteko
Wed Jun 19, 2019 11:08 pm
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38175

Re: Let wardens secure the armory how they want to

Non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause. RAW that means valid hunting is illegal. It obviously isn't. RAW it also means that, taken literally, everyone cannot in any way protect themselves from an...
by Kenteko
Wed Jun 19, 2019 10:59 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

re: Headmins in charge of codebase (I'm paraphrasing but this is what I've mainly taken away from this discusssion) - Headmins already have enough workload and headaches being just in charge of the administration. Adding every code controversy, small or large, to their plate would just enhance burn...
by Kenteko
Wed Jun 19, 2019 10:49 pm
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38175

Re: Let wardens secure the armory how they want to

Krav Maga loses to gun + space yes that's why you also have your shotgun and eguns. There are 2 doors into the armory and windows you can shoot out if both are blocked C4 is literally designed to do this one specific thing of course it's good at breaching It honestly sounds like you won't be happy ...
by Kenteko
Wed Jun 19, 2019 9:42 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

Circuit code was a lot worse than exosuit code and the idea that the poor quality was an "excuse" because an anonymous maintainer had a grudge against the feature is laughable. Circuit code was not removed for being "messy". It was removed for being full of exploits and balance ...
by Kenteko
Wed Jun 19, 2019 9:00 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

In any kind of software development environment someone at the end of the day has to be in charge of accepting code changes. It's nice to imagine everyone having a say but it's not going to work out well. IRL I talk about my code and implementation with my co workers, get their ideas, and work with...
by Kenteko
Wed Jun 19, 2019 7:26 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

A feature players like (nullcrates/circuits) is not the same as a feature players dislike (Sec borgs/donut). Players will never be ok with "fun" features being removed. This is not a valid analogy. Have you ever considered that maybe removal was not the solution? Compromises could be make...
by Kenteko
Wed Jun 19, 2019 6:39 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

This situation is something that the community likely should be included in because letting it go through acknowledges to those above that they would rather remove rule breaking potential while stopping the merge means that they are fine with the implications therein and may instead prefer harsher ...
by Kenteko
Wed Jun 19, 2019 5:43 pm
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38175

Re: Let wardens secure the armory how they want to

I feel like a lot of you are forgetting that the armory is already fortified with r-walls, motion-sensing cameras and his Lord and Highness, Armsky of the Stunalots. ...and that you have a semiauto shotgun and egun in your locker. ...and you know fucking krav maga. ...and you need...more? ...at rou...
by Kenteko
Wed Jun 19, 2019 5:40 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

Anyone arguing for PR's to be managed by popular vote should read this. Just because people dislike a change doesn't mean it's bad. https://en.wikipedia.org/wiki/Argument_from_authority Just because Oranges/a maintainer says something is good, doesn't make it good. The point of adding the community...
by Kenteko
Wed Jun 19, 2019 4:14 pm
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38175

Re: Let wardens secure the armory how they want to

There is a fine line between extreme metagaming (mass implanting to check for revo rounds) versus careful paranoia (fortifying the brig) and I think the difference is in the ultimate goal. If you mass implant and force holy water before a call, you run the chance of destroying a stealth version of t...
by Kenteko
Wed Jun 19, 2019 4:04 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

a) Likes/dislikes on a PR are not really moderated or restricted in any way. There is obviously the potential for people with no relation to the codebase/server to brigade, and I'm not even considering downstreams in that. b) "A certain level of dislikes determined by headmins" is so vagu...
by Kenteko
Wed Jun 19, 2019 4:57 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

Quick attempt at stating a potential policy: If a certain level of dislikes is reached, as determined by the headmins, the pull request is blocked A poll must then be established wherein a certain percentage must be met in order for the PR to be merged. Thank you. As I am not a man of words myself,...
by Kenteko
Wed Jun 19, 2019 3:35 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

Quick attempt at stating a potential policy: If a certain level of dislikes is reached, as determined by the headmins, the pull request is blocked A poll must then be established wherein a certain percentage must be met in order for the PR to be merged. The reason I say a certain % is so we do not h...
by Kenteko
Tue Jun 18, 2019 4:37 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

Writing design documents is more work than most people think, hence why we have pretty much none. They're also a lot of fun to write, at least for me. I'll tell everyone, if you write a good design document, you're going to change minds and fire people up to do things your way. There's a stickied t...
by Kenteko
Tue Jun 18, 2019 12:29 am
Forum: Closed Policy Discussion
Topic: Friendly zombies
Replies: 28
Views: 5948

Re: Friendly zombies

I want to point out because this does happen in meme rounds, but monkey fever victims need a judgment call too. Monkey fever flat out tells you in flavor text to go bite someone, ANYONE, and many people will just whine about being turned into a monkey and continue on as normal. I think any call made...
by Kenteko
Tue Jun 18, 2019 12:18 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40895

Re: Github Merging

I think the ultimate problem here is one about accountability and quality control. As a game designer myself, I absolutely understand and agree with having next to no democracy for many design decisions because game design, however complex or simple people think it is, ultimately has wiggle room. Th...
by Kenteko
Thu May 30, 2019 7:47 pm
Forum: Ideas
Topic: Normalize currency and credits/costs/values
Replies: 25
Views: 5659

Re: Normalize currency and credits/costs/values

You can't start a post saying your idea is simple and then spend several paragraphs describing something that is definitely not simple Unless by simple you mean code wise and not the enormous amount of design work to come up with the correct values for everything cause if you just slap some numbers...
by Kenteko
Thu May 30, 2019 1:51 pm
Forum: Ideas
Topic: Normalize currency and credits/costs/values
Replies: 25
Views: 5659

Re: Normalize currency and credits/costs/values

This is much easier to do than it seems, all of it stemming from simple number play and some quick design decisions. When dealing with monetary values, you need to build off a base number and then tweak and adjust the levers as necessary until you get something that people/the designer are happy wit...
by Kenteko
Fri May 24, 2019 4:06 am
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22164

Re: Antag Rolling

"if you don't let us/them suicide/ghost/space ourselves/themselves roundstart repeatedly we'll/they'll tide really hard instead" why are these people even being paid attention lmao just make it so x ammount of consecutive first 10 min self-caused deaths get you flagged Honestly, that's a ...
by Kenteko
Fri May 24, 2019 2:26 am
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22164

Re: Antag Rolling

"The thing is, if they're not playing, that's great: Better they not play than negatively contribute to the round." I agree wholeheartedly, which is why I will ban antag rollers who do nothing but negatively contribute to the round unless they're antag, in which case most times they still...
by Kenteko
Fri May 24, 2019 12:31 am
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22164

Re: Antag Rolling

That you feel antag only exists for people to ruin rounds is either showing your own personal issues or the issues of culture present in TG. Antags are absolutely not made for people to ruin rounds, they're there to accomplish goals and by extension, create tension and different circumstances with ...
by Kenteko
Thu May 23, 2019 11:29 pm
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22164

Re: Antag Rolling

Get off the game if you find the game boring or code features to make it fun. I'm not going to accommodate people who only enjoy the game by ruining it for others. As for "but it will just create more escalation problems" I can assess people when having to make escalation calls and start ...
by Kenteko
Thu May 23, 2019 10:01 pm
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22164

Re: Antag Rolling

I think antag rolling should be allowed. This is coming from someone that has no problem with the PVE side and actively encourages people to space explore/do their autism projects/etc. However, I'm not blind to the fact that most of the non antag side is in a terrible place right now on TG. Most of ...
by Kenteko
Fri May 17, 2019 5:31 pm
Forum: Closed Complaints
Topic: [Shaps] Kenteko - Administrative Attitude
Replies: 27
Views: 8310

Re: [Shaps] Kenteko - Administrative Attitude

Wait, back up. Why is the source of my complaint missing? The log is missing something. Speaking from a straight up grammatical point, why would I talk about giant walls of text when I have no walls of text to respond to? That doesn't make sense from a grammatical or even conversational tone. [2019-...
by Kenteko
Thu May 16, 2019 11:12 pm
Forum: Closed Complaints
Topic: [Shaps] Kenteko - Administrative Attitude
Replies: 27
Views: 8310

Re: [Shaps] Kenteko - Administrative Attitude

So I feel this is important judging from what I've seen and generally altogether what this thread may be trending to. I have no ill will or complaints about how Kiteme handled it. He was a stalwart professional that went above and beyond what he was doing. I agree wholeheartedly with his actions and...
by Kenteko
Thu May 16, 2019 7:43 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 87483

Re: Kilo Station

I love Kilo Station and I think the hostile maint is a good thing, but I'd make a little bit of a suggestion: Instead of using normal means of defense, like say R walls, it wouldn't be bad to see some more active defenses that looked like they were put together by the lowest bidder. As an example, s...
by Kenteko
Thu May 16, 2019 7:32 pm
Forum: Ideas
Topic: Command Staff Training - Lieutenants
Replies: 5
Views: 1622

Re: Command Staff Training - Lieutenants

The goals, long term, are more for setting up a little less autonomy and having more responsibility with the heads and lieutenants, with maybe even a soft "rework" towards the way staff and crews operate. This is more a step one. Over a long period, should lieutenants be successful, you co...
by Kenteko
Thu May 16, 2019 7:02 pm
Forum: Ideas
Topic: Command Staff Training - Lieutenants
Replies: 5
Views: 1622

Re: Command Staff Training - Lieutenants

This won't fix the problem. The problem is with player quality as a whole, not with a lack of training. A shitter will be a shitter regardless of how much you try to train them not to be. These will end up being 'x+' positions- security officer+, cargo tech+ already exist and we really don't need e...
by Kenteko
Thu May 16, 2019 5:35 pm
Forum: Ideas
Topic: Command Staff Training - Lieutenants
Replies: 5
Views: 1622

Command Staff Training - Lieutenants

So a large problem that many people have come across is a feeling that either command staff is bad, overwhelmed, or simply shitters that use their position to manipulate/cause damage to people. While a good amount of this is policy based on playtime and inexperience, another bit is simply a lack of ...
by Kenteko
Thu May 16, 2019 5:21 pm
Forum: Closed Complaints
Topic: [Shaps] Kenteko - Administrative Attitude
Replies: 27
Views: 8310

Re: [Shaps] Kenteko - Administrative Attitude

So I'll be a little real now: The thought that people work for free is a fallacy in and of itself and markedly untrue. Let's look over what you get for being an admin: 1) Respect (forced or otherwise) 2) The power to change rounds 3) The power to control the game or day of a player. 4) Responsibilit...
by Kenteko
Thu May 16, 2019 2:49 pm
Forum: Closed Complaints
Topic: [Shaps] Kenteko - Administrative Attitude
Replies: 27
Views: 8310

Re: [Shaps] Kenteko - Administrative Attitude

I want to be clear that there is extensive focus on the time, but I need to reiterate that most of that time was spent due to difficulties that come from both the crash and accessing logs of the event. However, this situation is not about that time spent. The issue is in how Shaps responded. I am co...
by Kenteko
Thu May 16, 2019 6:37 am
Forum: Closed Complaints
Topic: [Shaps] Kenteko - Administrative Attitude
Replies: 27
Views: 8310

Re: [Shaps] Kenteko - Administrative Attitude

Is there a particular reason you posted handmade "logs" instead of requesting official logs for this complaint? Frankly, I didn't see the protocol for it in the thread. I have no problems with someone getting official logs. I asked Hulkamania for help in formatting and the like because I ...
by Kenteko
Thu May 16, 2019 5:13 am
Forum: Closed Complaints
Topic: [Shaps] Kenteko - Administrative Attitude
Replies: 27
Views: 8310

Re: [Shaps] Kenteko - Administrative Attitude

The issue in question was two rounds previous. The reason it was taking so long was because the server crashed and retrieving logs was important. It was ahelped preemptively and it took extensive time due to extenuating circumstances.
by Kenteko
Thu May 16, 2019 4:41 am
Forum: Closed Complaints
Topic: [Shaps] Kenteko - Administrative Attitude
Replies: 27
Views: 8310

[Shaps] Kenteko - Administrative Attitude

Post Content: When and where this incident occurred (Game Server, forums, Discord): Sybil Byond account and character name OR Discord name: Kenteko, Mina Nisumari, LunarMaestro Admin: Shaps ROUND ID HERE IF APPLICABLE: 108505 and 108508 and a war ops round in 4/26/19 Detailed summary: So long story ...