Search found 36 matches

by Akrilla
Sat Apr 18, 2020 9:09 pm
Forum: Roleplaying
Topic: Delete on death characters (idk cant think of a name)
Replies: 29
Views: 16445

Re: Delete on death characters (idk cant think of a name)

I'd really love the idea of this being supported in code, but not sure how you'd handle the "deletion" part, since it's just a name and appearance. It kinda needs the player to actually commit to not using the name again.
by Akrilla
Sat Apr 18, 2020 8:35 pm
Forum: General Chat
Topic: Removing Cloner removes a failsafe for Medbay incompetence
Replies: 38
Views: 9444

Re: Removing Cloner removes a failsafe for Medbay incompetence

Is tg wanting to become more rp orienated, it feels the code wants it that way but the administration/policy side is still the same. That's my opinion on things.
by Akrilla
Sun Apr 05, 2020 7:55 am
Forum: Closed Policy Discussion
Topic: TC trades are out of control
Replies: 21
Views: 6308

Re: TC trades are out of control

Was this based on the plasma fist round on Bagil..?
by Akrilla
Sun Apr 05, 2020 2:31 am
Forum: Ideas
Topic: Death to PDAs! (Kinda.)
Replies: 43
Views: 10561

Re: Death to PDAs! (Kinda.)

I'd love to move PDAs over to tgui and make it more like modular computers/combine them, but it's fuck tons of effort :(
by Akrilla
Wed Mar 25, 2020 3:40 pm
Forum: Ideas
Topic: Possible change to uplinks (for traitors)
Replies: 73
Views: 18882

Re: Possible change to uplinks (for traitors)

Consider the following - you choose one and only one kit from a selection of predesigned kits, and the kit you choose determines what objectives the syndicate sends you. Completing objectives gives you TC which then allows you to buy specific items. The kits could be modest, and certain items could...
by Akrilla
Tue Mar 24, 2020 5:03 pm
Forum: Ideas
Topic: Possible change to uplinks (for traitors)
Replies: 73
Views: 18882

Re: Possible change to uplinks (for traitors)

This was basically the fundamentals for the contractor, so having it become more the default traitor would be really nice. I really do think it adds a lot more. Also there was a poll a while back asking if people wanted traitor/contractors merged more, and that came out positive so.
by Akrilla
Tue Nov 26, 2019 11:25 am
Forum: Closed Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 11139

Re: Re-evaluate the relation between community and codebase

I don't like change, and that means maintainers and coders bad /thread

Anyone can contribute, and quality control is done by maintainers, which are chosen for being trusted to make decisions that are overall good for the codebase. If you don't like tg, go to one of its downstream servers.
by Akrilla
Fri Nov 22, 2019 12:59 pm
Forum: Coding Feedback
Topic: Indifferent Coders Griefing Codebase
Replies: 36
Views: 9404

Re: Indifferent Coders Griefing Codebase

It definitely is a bad change. Honestly I play Silicon a LOT, it basically accounts for half of my playtime, and the amount of people I was able to save was just innumerable thanks to this ability. The next time someone comes up with a pair of sunglasses and an egun and starts shooting up medical I...
by Akrilla
Wed Sep 04, 2019 7:29 am
Forum: Former Admins
Topic: [No Longer Admin] TheChosenEvilOne
Replies: 23
Views: 8363

Re: TheChosenEvilOne

We talked briefly on Discord too, to make sure things were cleared up, and things were fine. Honestly can't ask for much more than that so :thumbup:
by Akrilla
Sun Sep 01, 2019 8:00 pm
Forum: Coding Feedback
Topic: Baton Rework
Replies: 25
Views: 6261

Re: Baton Rework

Unironically give everyone some type of nerfed martial art to make combat more interesting
by Akrilla
Sun Sep 01, 2019 9:19 am
Forum: Former Admins
Topic: [No Longer Admin] TheChosenEvilOne
Replies: 23
Views: 8363

Re: TheChosenEvilOne

Gave me a note warning for doing a : ) in common chat by accident, while I thought that alone was a bit small for a warning (especially since I realised as soon as I did it, and played it off IC), they came across pretty rude. A minute or so after I get a message saying “Don’t do emoticons in IC cha...
by Akrilla
Sun Aug 25, 2019 3:10 pm
Forum: Former Admins
Topic: [No Longer Admin] Imsxz
Replies: 156
Views: 54406

Re: Imsxz

Knows the game, answers tickets, active, and is overall a good personality. Not really much more I could ask for in an admin.
by Akrilla
Thu Aug 22, 2019 3:46 pm
Forum: Coding Feedback
Topic: Baton Rework
Replies: 25
Views: 6261

Re: Baton Rework

I'll always defend that with the complete accessibility of pump-up (which is the entire point) it inherently makes the powergaming argument not really a thing. Otherwise, I think the delay is needed because if it's instant they just lay on the floor, regrabbing their weapon near instantly and laying...
by Akrilla
Sat Aug 10, 2019 10:35 am
Forum: Ideas
Topic: Tactical Infiltration Suit (sneaking suit) contractor item
Replies: 4
Views: 1532

Re: Tactical Infiltration Suit (sneaking suit) contractor item

depending on if I do full antag I can do stuff like this but I need to be careful to either not making contractor just another traitor, or make this too much like ninja etc. If I do something entirely separate it has different enough from anything that currently exists
by Akrilla
Sat Aug 10, 2019 10:32 am
Forum: Ideas
Topic: Tactical Infiltration Suit (sneaking suit) contractor item
Replies: 4
Views: 1532

Re: Tactical Infiltration Suit (sneaking suit) contractor item

oranges wrote:hahah waht if contractors was just a clone of traitor lol
imagine......
by Akrilla
Tue Aug 06, 2019 12:35 pm
Forum: Resolved Appeals
Topic: [MrhAlphonzo] Jarek, Server ban
Replies: 31
Views: 7749

Re: [MrhAlphonzo] Jarek, Server ban

When I brought up the phrase, I just quoted you, I didn't notice Jarek was the first to use it. Though, you did use it to say that "small form antags aren't permitted to do this". So it does become a point of contention where it's reasonable to ask, okay, but what is this defined as, how d...
by Akrilla
Sun Aug 04, 2019 9:59 pm
Forum: Resolved Appeals
Topic: [MrhAlphonzo] Jarek, Server ban
Replies: 31
Views: 7749

Re: [MrhAlphonzo] Jarek, Server ban

I feel I really need to say something here: Ghost possessed into mob - if a person, when this happened, as a carp lets say went and murdered 3 people, that'd be fine, it's a simple mob. They're an antag essentially. This is the standard view I've seen myself, and the general consensus I'd assume wou...
by Akrilla
Sat Jul 27, 2019 8:45 am
Forum: Ideas
Topic: Flash changes
Replies: 56
Views: 12811

Re: Flash changes

Biggest changes I see are the removal of a stun from the game, and borgs no longer having their easily accessible one. Tbh I don't know how big a deal this change will really make, I don't see that many people going to flashes for stuns, I think it'll hit borgs the hardest. I'd probably say people c...
by Akrilla
Thu Jul 25, 2019 6:28 pm
Forum: Closed Policy Discussion
Topic: Dynamic antag objective choices
Replies: 2
Views: 1058

Re: Dynamic antag objective choices

Needs to be coded into the game too, as well as known/accepted by admins so they can properly deal with it. It'd be shit if a traitor fucks up a cult round while he himself is cult etc. New flavor text to say that x supersedes y and z, or something like that.
by Akrilla
Wed Jul 24, 2019 1:46 pm
Forum: Closed Policy Discussion
Topic: Incentivizing perma over execution for non-harmful traitors
Replies: 62
Views: 15657

Re: Incentivizing perma over execution for non-harmful traitors

Well the contract kit was based on the notion of giving an incentive for a more enjoyable playstyle for the crew with lots of small, but direct interactions with crew, less murderbone, and an experience that was enjoyable for traitors. You could try going a similar way with antags by making an incen...
by Akrilla
Wed Jul 24, 2019 1:13 pm
Forum: Ideas
Topic: Permanent Rating System
Replies: 8
Views: 2268

Re: Permanent Rating System

Class SS Assistant bursts into your department oh god oh fuck
by Akrilla
Wed Jul 24, 2019 1:01 pm
Forum: Ideas
Topic: Hivemind Remastered: A Stealthier Side Antag
Replies: 7
Views: 2300

Re: Hivemind Remastered: A Stealthier Side Antag

Very much personal opinion but not sure how much I like the fundamental idea of these now in their own bubble, and not really doing anything apart from trying to fight each other with little to no crew interaction. Antag vs antag is such an interesting concept, and I've said before quite a lot, but ...
by Akrilla
Wed Jul 17, 2019 8:46 am
Forum: Coding Feedback
Topic: Dynamic gamemode
Replies: 41
Views: 12766

Re: Dynamic gamemode

It's so fucking chaotic lmao, I'm starting to love it
by Akrilla
Wed Jul 17, 2019 7:47 am
Forum: Coding Feedback
Topic: Codeword highlighting was a ridiculous mistake.
Replies: 36
Views: 8474

Re: Codeword highlighting was a ridiculous mistake.

If two traitors on a server of 70 people get a super crate, that's 3% of the server that gets to have fun murderboning with it. Making it this much easier to make friends with other traitors unbalances the game unfairly towards traitors. They should have to give up TCs for the encryption key or hop...
by Akrilla
Fri Jul 12, 2019 3:43 pm
Forum: Coding Feedback
Topic: Antag math is confusing as hell
Replies: 8
Views: 3018

Re: Antag math is confusing as hell

I agree it should be documented, which is now starting to be mandatory now, but this really isn't that hard to understand if you break it up. A simple coefficient to scale traitors to both low and high pop.
by Akrilla
Thu Jul 04, 2019 11:08 am
Forum: Ideas
Topic: Contractor Antag
Replies: 3
Views: 1006

Contractor Antag

So the contract kit/system I think is in a good place now with the tweak PRs, and when I get more time later this monthish I'll flesh it out more to be used for it's own antag type. It'll likely be traitor+contractor, in the same way that traitor+blood brother is a gamemode. Taking suggestions on wh...
by Akrilla
Wed Jul 03, 2019 11:27 am
Forum: Ideas
Topic: space ants idea sheet
Replies: 5
Views: 2279

Re: space ants idea sheet

based tlal with the good feature idea
by Akrilla
Tue Jun 25, 2019 7:04 am
Forum: Ideas
Topic: Nerfing Grabs
Replies: 15
Views: 3661

Re: Nerfing Grabs

Just don't get grabbed
by Akrilla
Fri Jun 21, 2019 7:21 am
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 21528

Re: Assimilation Gamemode Feedback

The gamemode is fundamentally flawed imo, and I don't think that any sort of tweaks to powers will really change that. I'm not really sure what the gamemode is trying to be... Lone antag, team antag? Antag against antag? I've always thought it was antag versus antag, but it's almost like it wanted t...
by Akrilla
Wed Jun 19, 2019 6:25 pm
Forum: Coding Feedback
Topic: Codeword highlighting was a ridiculous mistake.
Replies: 36
Views: 8474

Re: Codeword highlighting was a ridiculous mistake.

Honestly though I was hyped about this getting merged, but now that it IS merged its boring, uncreative, and kind of immersion breaking. Sure you don’t have someone always hit on your code words normally, but this is just hugbox for traitors. I’ve already gotten a super crate since the merge, which...
by Akrilla
Wed Jun 19, 2019 6:05 pm
Forum: Coding Feedback
Topic: Codeword highlighting was a ridiculous mistake.
Replies: 36
Views: 8474

Re: Codeword highlighting was a ridiculous mistake.

I've never come across murderboning happening from the fact two traitors find each other, but highlighting is a fairly small concept that helps amplify an already existing system. In my experience it only deepens what traitors can do, because hey, I can potentially find other traitors and have inter...
by Akrilla
Wed May 29, 2019 5:35 am
Forum: Ideas
Topic: Syndicate Contracts
Replies: 4
Views: 1648

Re: Syndicate Contracts

having it always be the dorm rooms will 100% lead to metagame, i'd think something like a randomized maint area would work better the gimmick will get stale quickly if there's ALWAYS going to be a contractor, maybe make it something like traitor+bb where it can happen as a side thing im pretty inte...
by Akrilla
Tue May 28, 2019 9:41 am
Forum: Ideas
Topic: alternative to null crate: bitcoin assassin
Replies: 5
Views: 1660

Re: alternative to null crate: bitcoin assassin

It should probably not ever select the same person twice, even if they're cloned. Would it choose from all crew members, or only alive ones? Does the syndicate contact have realtime knowledge of who is alive? (And if so, why do they keep giving you contracts if you clone the people after killing th...
by Akrilla
Tue May 28, 2019 9:40 am
Forum: Ideas
Topic: Syndicate Contracts
Replies: 4
Views: 1648

Syndicate Contracts

Your employers have reason to believe that certain individuals on-board the station hold valuable information. You're to bring these people to a designated spot on the station (I'm thinking that it'll always be a dorm room) for pickup and payment, dead or alive doesn't matter, cloning isn't an issue...
by Akrilla
Tue May 28, 2019 8:05 am
Forum: Ideas
Topic: alternative to null crate: bitcoin assassin
Replies: 5
Views: 1660

Re: alternative to null crate: bitcoin assassin

Do people think this actually might be a fun alternative? I'd be up for coding it up, it seems pretty fun. Balance I think would be the hardest thing, with also things like what happens in lowpop, how are difficulties graded etc. Maybe when selecting a contract it can be low, medium, hard, with it b...