Search found 17 matches

by Cham
Thu Nov 06, 2014 5:44 pm
Forum: Spriting and Mapping
Topic: Readme: Asset Licensing
Replies: 11
Views: 9420

Re: Asset Licensing

Pretty much anything I post is entirely usable without my permission. I love a good shout out or credit, but that's just me being fickle.
by Cham
Thu Nov 06, 2014 5:30 pm
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51217

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Really can't wait to sink my teeth into this map. Probably one of the most original layouts we've been offered up.
by Cham
Thu Nov 06, 2014 10:36 am
Forum: Spriting and Mapping
Topic: Cham's Generally Underwhelming Sprites
Replies: 7
Views: 3362

Re: Cham's Generally Underwhelming Sprites

That's an intriguing idea, but I feel like they'd need to replace other stuff. The actual sprites however replace the body parts they occupy, so they should be fully compatible with clothing and stuff just like the normal aug sprites.
by Cham
Wed Nov 05, 2014 6:19 am
Forum: Ideas
Topic: Golems( not adamantine)
Replies: 23
Views: 5228

Re: Golems( not adamantine)

Golems are a good idea, but only if they're done properly. This seems a bit odd. Maybe make golems from a metallic slime core by bringing them to the chaplain/librarian and having him attach the parchment to the core then splash it with holy water? It seems like it would be too tedious to make relig...
by Cham
Wed Nov 05, 2014 3:56 am
Forum: Spriting and Mapping
Topic: Cham's Generally Underwhelming Sprites
Replies: 7
Views: 3362

Re: Cham's Generally Underwhelming Sprites

Yeah, I just went ahead and made a puush. Working on some other shit hopefully I'll get up before long.
by Cham
Mon Nov 03, 2014 12:06 pm
Forum: Closed Policy Discussion
Topic: Higher Standards for Head of Personnel
Replies: 202
Views: 43380

Re: Higher Standards for Head of Personnel

Pretty much every head job runs an innate risk of ruining a round if they're not experienced enough for whatever situation gets thrown at them. Inversely, if the head domineers and tries to be captain junior (HoP mostly), then it sucks all the fun out of the game. I definitely think that standards a...
by Cham
Sun Nov 02, 2014 10:29 pm
Forum: Coding Feedback
Topic: Drones: Feedback edition
Replies: 124
Views: 26603

Re: Drones: Feedback edition

non-drone lifeforms? I don't know, I feel like an ass now.
by Cham
Sun Nov 02, 2014 8:58 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938671

Re: Minor Suggestions

matter cartridges are like the air in an air horn, it has to be pressurized with specialized machinery or stuff like that. you can't suck air in again with air horns You're entirely right, but that reminds me of this cool ass shit. http://www.blasterstool.com/ProductImages/ecoblastwpump.jpg You jus...
by Cham
Sun Nov 02, 2014 8:53 pm
Forum: Coding Feedback
Topic: Drones: Feedback edition
Replies: 124
Views: 26603

Re: Drones: Feedback edition

Going to bring up a few ideas from when they were still called MOMMIs or Keepers or w/e. First: spawning. I agree that having drones available at round-start is a bad idea SOMEWHAT. Having an option to become a drone if your selected job is full the same way assistants can would be nice. And as for ...
by Cham
Sun Nov 02, 2014 4:33 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938671

Re: Minor Suggestions

An option in character setup to be obese.

Don't ask why, it's a minor suggestion goddamnit.
by Cham
Sun Nov 02, 2014 4:16 pm
Forum: Spriting and Mapping
Topic: Cham's Generally Underwhelming Sprites
Replies: 7
Views: 3362

Re: Cham's Generally Underwhelming Sprites

Ah, thanks, then. I'll use that from now on.
by Cham
Sun Nov 02, 2014 4:19 am
Forum: Spriting and Mapping
Topic: Cham's Generally Underwhelming Sprites
Replies: 7
Views: 3362

Cham's Generally Underwhelming Sprites

I feel like I've signed up for 20 different /tg/station forums. Anyway, I figured that I'd get a thread here for me to dump different sprites in that I work on from time to time. I'm pretty inexperienced, so most stuff comes down to recolors, but w/e. I also was wondering if we're still using the ss...
by Cham
Sun Nov 02, 2014 3:36 am
Forum: Spriting and Mapping
Topic: ► Sprite Showcase of WalterJe ◄
Replies: 53
Views: 19343

Re: ► Sprite Showcase of WalterJe ◄

Great work. Really good job on things. If there's anything i'd like to see redone, it's base construction materials like metal or rods and the various shit they can be turned into.
by Cham
Sun Nov 02, 2014 2:17 am
Forum: Ideas
Topic: Buff Viruses
Replies: 25
Views: 5658

Re: Buff Viruses

Yeah, virology needs some serious love. I'd be all for buffs and renovations to the current system.
by Cham
Sun Nov 02, 2014 12:58 am
Forum: Ideas
Topic: [POLL] Should paramedics be added to /tg/station?
Replies: 47
Views: 13612

Re: [POLL] Should paramedics be added to /tg/station?

The problem with paramedic is that it exposes the shitshow many of the jobs on-station are due to the nature of non-extended gamemodes. So few medical protocols are followed that the entire department becomes a clusterfuck. Dead bodies being left in the waiting room, nobody using body bags, MDs just...
by Cham
Sun Nov 02, 2014 12:53 am
Forum: Ideas
Topic: Merge Changeling with Revolution into a new Gamemode.
Replies: 11
Views: 2902

Re: Merge Changeling with Revolution into a new Gamemode.

That's a pretty good point. I kind of just imagine an ideal Changeling gamemode as something evocative of The Thing, but in BYOND that's asking for a lot. As far as Revolution goes, the idea is really solid but the execution is so primitive that it's basically just a ticking timebomb that gives secu...
by Cham
Sat Nov 01, 2014 12:26 am
Forum: Ideas
Topic: Merge Changeling with Revolution into a new Gamemode.
Replies: 11
Views: 2902

Re: Merge Changeling with Revolution into a new Gamemode.

I really like this idea. I don't know if I'm willing to say I'd replace the 2 modes with it, but I'd like to see something come of this. I'll try and think up some more details when I can.