Search found 17 matches
- Thu Nov 06, 2014 5:44 pm
- Forum: Spriting and Mapping
- Topic: Readme: Asset Licensing
- Replies: 11
- Views: 9436
Re: Asset Licensing
Pretty much anything I post is entirely usable without my permission. I love a good shout out or credit, but that's just me being fickle.
- Thu Nov 06, 2014 5:30 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51226
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Really can't wait to sink my teeth into this map. Probably one of the most original layouts we've been offered up.
- Thu Nov 06, 2014 10:36 am
- Forum: Spriting and Mapping
- Topic: Cham's Generally Underwhelming Sprites
- Replies: 7
- Views: 3362
Re: Cham's Generally Underwhelming Sprites
That's an intriguing idea, but I feel like they'd need to replace other stuff. The actual sprites however replace the body parts they occupy, so they should be fully compatible with clothing and stuff just like the normal aug sprites.
- Wed Nov 05, 2014 6:19 am
- Forum: Ideas
- Topic: Golems( not adamantine)
- Replies: 23
- Views: 5228
Re: Golems( not adamantine)
Golems are a good idea, but only if they're done properly. This seems a bit odd. Maybe make golems from a metallic slime core by bringing them to the chaplain/librarian and having him attach the parchment to the core then splash it with holy water? It seems like it would be too tedious to make relig...
- Wed Nov 05, 2014 3:56 am
- Forum: Spriting and Mapping
- Topic: Cham's Generally Underwhelming Sprites
- Replies: 7
- Views: 3362
Re: Cham's Generally Underwhelming Sprites
Yeah, I just went ahead and made a puush. Working on some other shit hopefully I'll get up before long.
- Mon Nov 03, 2014 12:06 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 43396
Re: Higher Standards for Head of Personnel
Pretty much every head job runs an innate risk of ruining a round if they're not experienced enough for whatever situation gets thrown at them. Inversely, if the head domineers and tries to be captain junior (HoP mostly), then it sucks all the fun out of the game. I definitely think that standards a...
- Sun Nov 02, 2014 10:29 pm
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 26603
Re: Drones: Feedback edition
non-drone lifeforms? I don't know, I feel like an ass now.
- Sun Nov 02, 2014 8:58 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938970
Re: Minor Suggestions
matter cartridges are like the air in an air horn, it has to be pressurized with specialized machinery or stuff like that. you can't suck air in again with air horns You're entirely right, but that reminds me of this cool ass shit. http://www.blasterstool.com/ProductImages/ecoblastwpump.jpg You jus...
- Sun Nov 02, 2014 8:53 pm
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 26603
Re: Drones: Feedback edition
Going to bring up a few ideas from when they were still called MOMMIs or Keepers or w/e. First: spawning. I agree that having drones available at round-start is a bad idea SOMEWHAT. Having an option to become a drone if your selected job is full the same way assistants can would be nice. And as for ...
- Sun Nov 02, 2014 4:33 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938970
Re: Minor Suggestions
An option in character setup to be obese.
Don't ask why, it's a minor suggestion goddamnit.
Don't ask why, it's a minor suggestion goddamnit.
- Sun Nov 02, 2014 4:16 pm
- Forum: Spriting and Mapping
- Topic: Cham's Generally Underwhelming Sprites
- Replies: 7
- Views: 3362
Re: Cham's Generally Underwhelming Sprites
Ah, thanks, then. I'll use that from now on.
- Sun Nov 02, 2014 4:19 am
- Forum: Spriting and Mapping
- Topic: Cham's Generally Underwhelming Sprites
- Replies: 7
- Views: 3362
Cham's Generally Underwhelming Sprites
I feel like I've signed up for 20 different /tg/station forums. Anyway, I figured that I'd get a thread here for me to dump different sprites in that I work on from time to time. I'm pretty inexperienced, so most stuff comes down to recolors, but w/e. I also was wondering if we're still using the ss...
- Sun Nov 02, 2014 3:36 am
- Forum: Spriting and Mapping
- Topic: ► Sprite Showcase of WalterJe ◄
- Replies: 53
- Views: 19348
Re: ► Sprite Showcase of WalterJe ◄
Great work. Really good job on things. If there's anything i'd like to see redone, it's base construction materials like metal or rods and the various shit they can be turned into.
- Sun Nov 02, 2014 2:17 am
- Forum: Ideas
- Topic: Buff Viruses
- Replies: 25
- Views: 5659
Re: Buff Viruses
Yeah, virology needs some serious love. I'd be all for buffs and renovations to the current system.
- Sun Nov 02, 2014 12:58 am
- Forum: Ideas
- Topic: [POLL] Should paramedics be added to /tg/station?
- Replies: 47
- Views: 13614
Re: [POLL] Should paramedics be added to /tg/station?
The problem with paramedic is that it exposes the shitshow many of the jobs on-station are due to the nature of non-extended gamemodes. So few medical protocols are followed that the entire department becomes a clusterfuck. Dead bodies being left in the waiting room, nobody using body bags, MDs just...
- Sun Nov 02, 2014 12:53 am
- Forum: Ideas
- Topic: Merge Changeling with Revolution into a new Gamemode.
- Replies: 11
- Views: 2902
Re: Merge Changeling with Revolution into a new Gamemode.
That's a pretty good point. I kind of just imagine an ideal Changeling gamemode as something evocative of The Thing, but in BYOND that's asking for a lot. As far as Revolution goes, the idea is really solid but the execution is so primitive that it's basically just a ticking timebomb that gives secu...
- Sat Nov 01, 2014 12:26 am
- Forum: Ideas
- Topic: Merge Changeling with Revolution into a new Gamemode.
- Replies: 11
- Views: 2902
Re: Merge Changeling with Revolution into a new Gamemode.
I really like this idea. I don't know if I'm willing to say I'd replace the 2 modes with it, but I'd like to see something come of this. I'll try and think up some more details when I can.