Search found 90 matches
- Sat Sep 28, 2019 8:09 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27664
Re: Assistants and Maint Access
I do not think this is a good idea. Two of the things I want an asisstant for is when I play Chemistry and I need an extra toxin bottle from ruined clinic to make more sniriver/Thializid, or as Cook/Botanist so they can go get me the rare stuff that sometimes happens on secret garden on Maint. If an...
- Thu Sep 26, 2019 11:23 am
- Forum: Ideas
- Topic: Security: The Buddy System
- Replies: 16
- Views: 3028
Re: Security: The Buddy System
Yeah, this seems to involved and code-costly. Just have Sec officers' Huds allow to pinpoint a fellow Sec officer like Cults do with their targets.wesoda25 wrote:uhh you should just allow them to track one another via their PDAs bro not this shit
- Thu Sep 26, 2019 7:11 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81303
Re: Cobbychem: A Separate Thread
Snip In one of the rounds I played recently as doctor, our captain got shot to hell. He was brought to medical and I decided to do the healing/defib because cloner was kind of busy. Captain had 200 Brute damage; i declothed, put on stasis bed, started bruise surgery. I took easily 10 minutes gettin...
- Tue Sep 24, 2019 7:40 pm
- Forum: Ideas
- Topic: Various Crew Content Ideas
- Replies: 19
- Views: 4608
Re: Various Crew Content Ideas
assistants should be able to headbutt people by passive grabbing then harm intenting if they're wearing a helmet it knocks you out unless you also have a helmet Alternatively headbutting with the birthday hat that cause the person to take burn and eye damage. Let us embrace the cake hat meme to its...
- Mon Sep 23, 2019 11:42 am
- Forum: Coding Feedback
- Topic: Radiation is a terrible mechanic
- Replies: 43
- Views: 9533
Re: Radiation is a terrible mechanic
Maybe the solution shouldn't even be in medbay; maybe hav some "decon" showers that remove radiation faster. This way showers become a useful asset to be remembered, and you alos make the bathrooms a relevant set of rooms, instead of easy antag-murder-central, and it also spares medbay for...
- Sun Sep 22, 2019 1:20 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81303
Re: Cobbychem: A Separate Thread
Snip Nah, I think those are legitimate concerns. People logically want ot spend as little time as possible in medbay, and surgery is SLOW. I am more surprised the medbay emta hasn't moved to asking cargo for medkits, becaus eit's rpobably faster until they remove ointment/bruise packs (Oh yeah, do ...
- Sun Sep 22, 2019 1:12 pm
- Forum: Ideas
- Topic: Various Crew Content Ideas
- Replies: 19
- Views: 4608
Re: Various Crew Content Ideas
i don't understand this "badges" idea, aren't there already medlas that the Heads (And QM) can give? The laser upgrades are interesting, but seems difficult to code. You could also screw with damage types too (Lasers that deal mutations and radiation, for example), that would probably be e...
- Sun Sep 22, 2019 1:06 pm
- Forum: General Chat
- Topic: Non-existent RP
- Replies: 62
- Views: 31971
Re: Non-existent RP
This aspect of "lack of respect" is honestly one of the defintiory aspects of tg station: Noone respects anyone or anything. Medical's area is a war zone, and doctors are ignored completely. Chemists have to watch their door like a hawk because people might get in and start making shit. Or...
- Sun Sep 22, 2019 10:56 am
- Forum: General Chat
- Topic: Non-existent RP
- Replies: 62
- Views: 31971
Re: Non-existent RP
Well, for one, tehre's the fact that sometimes people are incompetent. if a person is not doing their job, someone will have to do it for them. And it's always medbay, ain't it? medical doctors tend to be the ones complaining about people breaking in, most probably because if someone tresspasses any...
- Fri Sep 20, 2019 8:16 am
- Forum: Ideas
- Topic: Department level station goals.
- Replies: 10
- Views: 2861
Re: Department level station goals.
Hoenstly? Those department goals already exist. They are called Bounties. i understand those are probably not what you refer to, but if I wanted to deepen the obejctives for a department, that's a good place to start from. Adding mroe boutnies,a nd boutnies that can be made from every station is a g...
- Thu Sep 19, 2019 10:23 am
- Forum: Ideas
- Topic: Medical addition
- Replies: 4
- Views: 1128
Re: Medical addition
That is not true, i coded thializid as an anti-toxin replacement, it only purges toxins and i encourage people to mix it with other drugs. Ok, I may have been misled by the wiki text for it. I'm gonna do some testing when I get the chance, then get back to you. In any case, if you want to help its ...
- Wed Sep 18, 2019 6:31 am
- Forum: Ideas
- Topic: Medical addition
- Replies: 4
- Views: 1128
Re: Medical addition
I followed and did read all of the cobby Chem topic and saw that almost all people complained about the chems non healing toxin damage fast enough We have the faster toxin healers in the game now than ever. Thializid(syriniver) can heal up to 5 tox per tick and is almost as reagent efficient as cha...
- Mon Sep 16, 2019 11:27 am
- Forum: Ideas
- Topic: Remove Assistants
- Replies: 19
- Views: 4864
Re: Remove Assistants
Doesn't even matter, if you take out maint access at start, you'll instead have them prowling the autolathes for multitools. I mean, adding an engi-lite role (Maint technician or something) that has the maint access could be a possibility. That way maint access is restricted to certain people and ca...
- Sun Sep 15, 2019 10:18 am
- Forum: Ideas
- Topic: Healing rework
- Replies: 6
- Views: 1808
Re: Healing rework
2. We still need an easy way to heal toxin damage. There's no tend wounds equivalent for it, and the chems to heal it just fuck you up more. We have easy ways of treating toxins, pentectic and thializid (syriniver). In fact we have never had a more powerful toolkit for treating toxins. No, actually...
- Sat Sep 14, 2019 11:53 am
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 44045
Re: Serial tiders
I personally played asisstant for some time because I wanted to learn the layout of the staiton (I was sick of never knowing where stuff was) and it actually is very useful when you want to play Sec/engi, because you know where the usual places with problems are. Asisstant is basically saying "...
- Fri Sep 13, 2019 11:23 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81303
Re: Cobbychem: A Separate Thread
I'm going to take the middle ground position, as dangeorus as it is to do so. I do agree on teh elimination of Styptic/Silver and Bic/Anti/kelo. They took no effort to make, Chemistry has clear alternatives to it that can be done en masse with almost as much ease. Oxandro and sali are powerful stabi...
- Fri Sep 13, 2019 7:30 am
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 44045
Re: Serial tiders
As a person who doesn't have much experience and is pretty new, I do realize the appeal in Asisstant. On the other hand, even though I know most of medical like the palm of my hand, I don't want to try CMO for two reasons: - An expectation to be robust, which I ain't. - An expectation of dealing wit...
- Thu Sep 12, 2019 9:01 pm
- Forum: Closed Policy Discussion
- Topic: "What Is and Isn't Shitcurity, A discussion"
- Replies: 36
- Views: 6995
Re: "What Is and Isn't Shitcurity, A discussion"
Honestly, I feel like Sec is of one of three spots. "Holy fuck What's going on" but goes by the books where they can when not panicked, "He's ok, He just broke into the ai upload and tried to start an ethnic cleansing progrom" lenient type people, who only give said fuckwads lik...
- Thu Sep 12, 2019 7:23 am
- Forum: Closed Policy Discussion
- Topic: "What Is and Isn't Shitcurity, A discussion"
- Replies: 36
- Views: 6995
Re: "What Is and Isn't Shitcurity, A discussion"
Honestly, I'd also take into account the possibility of someone being an antag. As an antag you would benefit from people distrusting Security and rioting, because the more chaos there is, the better for you. Apart from that, Sec is the role with both the most deserved hate, and undeserved hate. Peo...
- Wed Sep 11, 2019 4:10 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81303
Re: Cobbychem: A Separate Thread
Just remove the RNG success when you're doing surgery on a roller bed and give every MD a scalpel, hemostat and cautery, it'd make triage a lot less of a pain in the ass Actually, this can be achieved by Medical having an accesible lathe to build stuff from like Botany does. And also, i decided to ...
- Tue Sep 10, 2019 12:29 pm
- Forum: Ideas
- Topic: "Happy endings" strike counter
- Replies: 18
- Views: 4186
Re: "Happy endings" strike counter
Goonwallet encourages powergaming. Having an ingame stats tracker that mirrors statbus is just a nice slice of trivia. Then comes people raging on the OOC chat about "I LOST MY SURVIVE STREAK REEEE" and also, it would amke people go on escape pods and weld doors shut to prevent shenanigan...
- Tue Sep 10, 2019 7:53 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81303
Re: Cobbychem: A Separate Thread
If you are ever constrained by time, surgery probably won't do anything. The actual cobbychems themselves are fairly useless for dealing with most ailments that are caused by anything other than pure oxygen deprivation, as far as I can tell. Radiation is the second worst nightmare of Medbay. If you...
- Mon Sep 09, 2019 8:02 pm
- Forum: Closed Policy Discussion
- Topic: Escalation against security falsely arresting you
- Replies: 59
- Views: 14039
Re: Escalation against security falsely arresting you
By their own nature, tiders and powergamers will not saya word, whether they are sec or against sec. The problem is more that the key is the "faith" of the agressor/victim, which is almost imposible to determine at first glance. (Is that sec officer batoning someone becaue he has proofs, b...
- Mon Sep 09, 2019 9:56 am
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14905
Re: Poll to revert the medical changes.
It just sucks that surgery is useless at curing a lot of really bad problems, like DNA damage, toxin damage, oxyloss, and non-organ-related organ damages such as hardcoded deafness from explosions. Well, technically Salbutamol and Pentetic dot aht job, although i admit depedning on pentetic as teh ...
- Mon Sep 09, 2019 9:39 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81303
Re: Cobbychem: A Separate Thread
to buff surgery to match chems would have made it so absurdly overpowered that it would have made medical even more of a joke than it was. The nerf was necessary, because of how simplified the trekchems had made tg med. Honestly, i agree with this. With olD chems you could ahve everything to heal t...
- Mon Sep 09, 2019 9:04 am
- Forum: Ideas
- Topic: Implants should be their own surgery
- Replies: 7
- Views: 1618
Re: Implants should be their own surgery
Consistent termoinology would be greatly appreciated.
It shouldn't be expected for anyone who wants to playy med to have to make a list of every implant and the surgery asociated with it.
It shouldn't be expected for anyone who wants to playy med to have to make a list of every implant and the surgery asociated with it.
- Mon Sep 09, 2019 9:01 am
- Forum: Coding Feedback
- Topic: Radiation is a terrible mechanic
- Replies: 43
- Views: 9533
Re: Radiation is a terrible mechanic
One way to deal with this is to make the Health HUDs show radiation.
I mean, they can identify diseases, why not radiation poisoning?
I mean, they can identify diseases, why not radiation poisoning?
- Wed Sep 04, 2019 5:11 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81303
Re: Cobbychem: A Separate Thread
I wonder when the last of the useful medicines are going to be removed. The current non-cobby medicines probably need tiny nerfs TBH. Trop could have its passive healing removed and have its only method of healing being the peptides. This would put it more in line with a virology healing virus in t...
- Wed Sep 04, 2019 12:39 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81303
Re: Cobbychem: A Separate Thread
Honestly as a Chmistry player I would completely ignore all the new stuff. Too dangeorus, and completely irrelevant. I can still use Salbutamol, Oxandrolone/Rhigo, Pentetic and Trop/Salycillic to heal the common damage types, and the only thing I need is a beaker of Phenol and a bit more time than u...
- Sun Jul 28, 2019 9:21 am
- Forum: General Chat
- Topic: Certain jobs that draw you away on /tg/
- Replies: 4
- Views: 1067
Re: Certain jobs that draw you away on /tg/
i'd say virology and genetics suffer from the same problems: Same-y process, there are only a handful of stuff that can be useful, the limit on symptoms means you're eitehr gonna have good stats on it and two good effects, or have a weak disease that will get cured unintentionally, and the fact that...
- Sat Jul 27, 2019 11:46 am
- Forum: Closed Policy Discussion
- Topic: I'm bored time to call shuttle
- Replies: 27
- Views: 5855
Re: I'm bored time to call shuttle
I imagine tehre's also the possibility of just suing the Captain for "wasting NT resources" and try to get a trial going. it gives lawyers something to do, it gives captain something to do, and it stops the shuttle for the duration of the trial. it is also a nice opportunity for shenanigan...
- Sat Jul 27, 2019 11:42 am
- Forum: General Chat
- Topic: What draws people to certain jobs on /tg/?
- Replies: 34
- Views: 8419
Re: What draws people to certain jobs on /tg/?
I like playing a sec officer and letting prisoners go when their security records weren't updated with their crimes I gotta ask, how do people deal with the crossfire between the powerhungry command/HoS/Warden/other Sec officers, and the general crew alternating between calling shitsec or calling s...
- Sat Jul 27, 2019 11:38 am
- Forum: Ideas
- Topic: A simple balanced autodoc for surgeries.
- Replies: 12
- Views: 2449
Re: A simple balanced autodoc for surgeries.
I'd ask you to define "difficult", if you don't mind, because theexistence of the wiki means just adding more steps to it would not really make it difficult, just tedious, and making a complex minigame for it is intensive on coding, and probably too involved. I could see self-surgeries bei...
- Fri Jul 26, 2019 5:38 pm
- Forum: Closed Policy Discussion
- Topic: I'm bored time to call shuttle
- Replies: 27
- Views: 5855
Re: I'm bored time to call shuttle
I think the game would benefit form more station goals, so taht people can have something interesting to do together.
Maybe something that involves Sec, Library, Lawyer, Chaplain, and/or medbay, since those are the roles that can run out of stuff to do the earliest.
Maybe something that involves Sec, Library, Lawyer, Chaplain, and/or medbay, since those are the roles that can run out of stuff to do the earliest.
- Fri Jul 26, 2019 5:37 pm
- Forum: General Chat
- Topic: What draws people to certain jobs on /tg/?
- Replies: 34
- Views: 8419
Re: What draws people to certain jobs on /tg/?
Let me break it down for you Assistant/Clown/Mime/Janitor - People who are bored with the game/veterans Security/Command - People that got bullied at school or in their social circles so they need something where they can pretend to have power Engineering - Autists Medbay - Noobs and ERPers Cook - ...
- Fri Jul 26, 2019 2:17 pm
- Forum: Ideas
- Topic: A simple balanced autodoc for surgeries.
- Replies: 12
- Views: 2449
Re: A simple balanced autodoc for surgeries.
Wouldn't it be easier to just make more surgery tables aviable and raising the speed of tool use during surgery? That would solve a lot of problems. Also, if you're all worried about cloner, just make resurrection/reconstruction surgery round start and move cloner use somewhere farther up the tech t...
- Fri Jul 26, 2019 1:31 pm
- Forum: General Chat
- Topic: What draws people to certain jobs on /tg/?
- Replies: 34
- Views: 8419
Re: What draws people to certain jobs on /tg/?
I have no idea what draws people to cook, other than that it's annoying as shit to move slow because nobody is making food. Maybe people just like the idea of preventing other people having that problem. I like playing Cook because 1: Kitchen and hydroponics tends to be ignored by everyone, so it's...
- Fri Jul 26, 2019 1:17 pm
- Forum: Closed Policy Discussion
- Topic: Remove Sextended from Normal Rotation
- Replies: 28
- Views: 6919
Re: Remove Sextended from Normal Rotation
I feel like this shows that there are two clear and different groups here: The group that desires to have a clear objective and ending for a shift, and therefore consider extended a "nothing happens for 2 hours" shift, and those who either like to do RP, thsoe who like to have gimmicks and...
- Fri Jul 26, 2019 12:58 pm
- Forum: Closed Policy Discussion
- Topic: I'm bored time to call shuttle
- Replies: 27
- Views: 5855
Re: I'm bored time to call shuttle
Would a station goal completion be considered when we consider a "Too early shuttle"?
Is it acceptable to call the shuttle because the goals given to the station have been completed?
Is it acceptable to call the shuttle because the goals given to the station have been completed?
- Fri Jul 12, 2019 10:36 am
- Forum: General Chat
- Topic: HoP having AA
- Replies: 37
- Views: 9964
Re: HoP having AA
I mean, isn't HoP in charge of overseeing Cargo and all of Service? An HoP should ahve all teh acess to correctly oversee allthsoe areas (Hydroponics and such), to ensure Botany isn't making explosive melon bombs, or the cook sacrificing half the station's living members to the gibber lord, or anyth...