Search found 90 matches
- Tue Apr 11, 2023 8:28 pm
- Forum: Closed Policy Discussion
- Topic: Miranda Rights, or similiar policy for Security
- Replies: 60
- Views: 7394
Re: Miranda Rights, or similiar policy for Security
From the signs here, they point to the fact that there IS a policy about tiding against sec, but there isn't a policy for sec tiding back. Put some of that accountability back on shitsec. I don't think it's a big ask to type out "You put up a poster" while arresting someone in a hall. Or ...
- Sun Apr 09, 2023 2:03 pm
- Forum: Coding Feedback
- Topic: rounds are way too long
- Replies: 18
- Views: 3262
Re: rounds are way too long
The balance for roundlength: between avoiding having every round devolve into repeated 20 minute murderbones and avoiding 2 hour borefests is probably very complicated. Still, i think i agree that an hour and some change is a good place to be, with a little more depending on what the antags desire (...
- Sun Apr 09, 2023 9:22 am
- Forum: Closed Policy Discussion
- Topic: Escalating Against Shitsec
- Replies: 44
- Views: 7168
Re: Escalating Against Shitsec
Personally, I don't see how IC escalation will help. If you ahelp and the offending officer gets secbanned, you save the trouble for everyone, possibly permanently, instead of just removing the offending seccie for that round only and reinforcing the idea that might makes right in their head. person...
- Sun Apr 09, 2023 9:14 am
- Forum: Closed Policy Discussion
- Topic: Miranda Rights, or similiar policy for Security
- Replies: 60
- Views: 7394
Re: Miranda Rights, or similiar policy for Security
I disagree on making Sec even slower and more ineffectual. Int he time to type a single sentence, anyone around you has the chance to steal everything you own and probably cuff you: and I don't mean just antags. Sure, it'd be great if Sec would log in the arrest reasons on console, then state reason...
- Sun Apr 09, 2023 9:05 am
- Forum: Closed Policy Discussion
- Topic: Invalidate "purging AI is metagaming" ruling
- Replies: 33
- Views: 5251
Re: Invalidate "purging AI is metagaming" ruling
There's already enough validhunting as it is, and the AI is meant to be a human-protecting thorn on sec side. One should always assume that validhunters will stop at nothing to get their horizontal-spaceman fix, and sometimes it goes too far. Sorry, but in my opinion this is a "this is why we c...
- Wed Jun 02, 2021 8:46 pm
- Forum: Coding Feedback
- Topic: Cult - What can be fixed?
- Replies: 54
- Views: 14090
Re: Cult - What can be fixed?
Sorry for being a bit late, and for not contributing much, but I like cults as a way for us unrobust, generally peaceful people (i.e. people who play in medical and service and aren't tiders) to get into a position where we can help an antag do their job with a different set of goals, it adds some c...
- Sat Oct 24, 2020 3:28 pm
- Forum: General Chat
- Topic: Chemist hate thread
- Replies: 25
- Views: 6376
Re: Chemist hate thread
Yeah sounds complicated I think I'll just stick to not knowing chemistry until there's an easy way in Well, if you just want the entry level basics, I'll give you a line to follow. It's not stellar but it'll give you an easy eficent line. Here's some basic lines, broken down to base components for ...
- Sun Oct 18, 2020 9:44 am
- Forum: General Chat
- Topic: Chemist hate thread
- Replies: 25
- Views: 6376
Re: Chemist hate thread
Somewhat hostile (but true) information Ok, let me go by parts: - Omnizine is an external resource, it's found in hot donkpockets which arne't that hard to find, but still an external resource, and since chem dispensers now don't have silver either, now pentetic and formol (For preservation after a...
- Wed Oct 14, 2020 12:24 pm
- Forum: Coding Feedback
- Topic: Operating Rooms
- Replies: 23
- Views: 5872
Re: Operating Rooms
Useful bouts of info that I wish i had known before posting my reply So there's the answer. Either having a bottle of formol from chemistry/Viro handy next to the surgery room will solve all our surgery room organ problems. Since you can probably just go make it yourself and it's already a common t...
- Wed Oct 14, 2020 10:42 am
- Forum: Coding Feedback
- Topic: Operating Rooms
- Replies: 23
- Views: 5872
Re: Operating Rooms
2. Create some chemical or object that lessens or slows organ damage (maybe make anesthesia slow organ damage) so we have the time to do our operations without the stringent time limit. Isn't this what formaldehyde is for? No,formaldehyde not only causes dangerous toxin damage (Which brings us to a...
- Mon Oct 12, 2020 12:59 pm
- Forum: Coding Feedback
- Topic: Operating Rooms
- Replies: 23
- Views: 5872
Re: Operating Rooms
Operating rooms? I don't think they are a problem per se, but let's see... The operating rooms are far away from medbay entrance, and the operating tables hold no stasis capabilities. This is important because anyone NOT on a stasis bed that is dead or sevrely injured will take constant organ damage...
- Sat Jun 20, 2020 3:31 pm
- Forum: Coding Feedback
- Topic: Thoughts on surgery & anaesthesia
- Replies: 9
- Views: 2660
Re: Thoughts on surgery & anaesthesia
Please do not make surgery both more complicated, take longer, and ba far more inconvenient for no reason. If you want people to do anaesthesia, make it convienient for people to do so: Put anesthesia tanks INSIDE the surgery tables so that it acts automatically when a person is put in the table, an...
- Fri Apr 17, 2020 4:00 pm
- Forum: Coding Feedback
- Topic: New Virology
- Replies: 21
- Views: 7073
Re: New Virology
can curing the viruses just be moved to fucking chemistry or made a virology job? one of the two. If it's a virology thing I've had the idea of making a similar virus allowing you to make vaccines as a simple way to make virology virology. I think this might be a good idea. Chemistry is a job that ...
- Thu Apr 16, 2020 11:41 am
- Forum: General Chat
- Topic: Removing Cloner removes a failsafe for Medbay incompetence
- Replies: 38
- Views: 9539
Re: Removing Cloner removes a failsafe for Medbay incompetence
If anything, right now, the biggest problem is ye old poison. Purge stomach doesn't work forever (Once the person run out of nutrient he's done vomitting), and high amounts of poison are irrecoverable otherwise since ytou can't feed dead people pentetic/salbutamol. but really, the problem is that mo...
- Wed Apr 15, 2020 10:19 pm
- Forum: Coding Feedback
- Topic: Chemistry (more specifically Plumbing)
- Replies: 29
- Views: 8057
Re: Chemistry (more specifically Plumbing)
Alright, first of apologies for long post. i will summarize my thoughts on this, instead of making a thusand short posts. I will admit I find little prurpose for the factory already; apothecary allows me as a chemist to make all the chems a normal round wil ever need, and the only things I require a...
- Sun Apr 12, 2020 2:57 pm
- Forum: Coding Feedback
- Topic: Turbotany Test Merge Feedback Thread
- Replies: 64
- Views: 16695
Re: Hydroponics Revamp Test Merge Feedback Thread
Personally, as long as a way to easily get Perennial and some Potency and Yield for the sake of providing kitchen, everything else is secondary. omnizine is still important for the possibility of reviving (With help from chaplain and chemistry), which is inaccesible otherwise. Omni takes a long proc...
- Tue Apr 07, 2020 12:40 pm
- Forum: Coding Feedback
- Topic: New Virology
- Replies: 21
- Views: 7073
Re: New Virology
I agree that Virology probably needs changes, it's very quick to get most of the thigns you get and the only cork is the initial formol neutering on your base disease. I wouldn't like more unnecesary RNG, but the idea of timed symptoms is great because it forces viro to be active. The real big upgra...
- Tue Apr 07, 2020 12:16 pm
- Forum: Coding Feedback
- Topic: Turbotany Test Merge Feedback Thread
- Replies: 64
- Views: 16695
Re: Hydroponics Revamp Test Merge Feedback Thread
Alright, I've played with botany a number of times to get a feel of these new mechanics. I don't think i can say much more than what has already been said, but I will try. I see three main problems that until resolved, I can't aprove of these changes: 1. There are a lot of things that seem... broken...
- Thu Jan 09, 2020 6:47 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112680
Re: CLONING REMOVAL FEEDBACK
I don't know what to think of this. I would have preferred a more gradual change, where cloning would be moved to a tech tree ionstead of downright removed, but it was warned enough times, and it is technically what teh coders eventually wanted. Now, hopefully the coders will be botha ttentive and w...
- Tue Jan 07, 2020 12:47 pm
- Forum: Ideas
- Topic: the ability to self-ooc mute yourself
- Replies: 8
- Views: 2326
Re: the ability to self-ooc mute yourself
I have had this problem a couple times of talking and having my words appear on OOC by mistake.
Up to this point I haven't said anything remotely dangerous but I am somewhat afraid it may happen,
specially if it happens when one is in dead chat, where people do discuss things related to the round.
Up to this point I haven't said anything remotely dangerous but I am somewhat afraid it may happen,
specially if it happens when one is in dead chat, where people do discuss things related to the round.
- Tue Jan 07, 2020 12:40 pm
- Forum: Ideas
- Topic: so why is KA nota mining tool? GIBE SKILL.
- Replies: 10
- Views: 2969
Re: so why is KA nota mining tool? GIBE SKILL.
I used to use the resonator when doing mining because it was pretty hands off, and if you had the rhythm down you could go rock to rock without much trouble. I still agree resonator required some kind of buff, but I don't think resonator is worse than KA without upgrades in the case of horizontal mi...
- Tue Jan 07, 2020 12:38 pm
- Forum: Ideas
- Topic: A large pile of assorted chemistry autism.
- Replies: 4
- Views: 1566
Re: A large pile of assorted chemistry autism.
When talking about toxin related chemistry, bringing Calomel to the table is probably relevant. it is a very fast purger and is somewhat easier to make than Sniriver/multiver/pentetic, so if purging is the problem, making Calomel is probably the right choice. On anotehr note, the point of Sniriver c...
- Wed Dec 04, 2019 10:25 am
- Forum: Closed Policy Discussion
- Topic: Law Two: I order you to kill that non human. Against Server Rules?
- Replies: 28
- Views: 7151
Re: Law Two: I order you to kill that non human. Against Server Rules?
The whole reason human vs. non-human exists is for things like this.
Not playing a human should have consequences, if not, what's the point?
Not playing a human should have consequences, if not, what's the point?
- Thu Nov 28, 2019 12:48 pm
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14337
Re: MRP the push back
The solution to tiding is the gulag. You get a good chunk of tiders to suicide that way. First you'd have to catch them, which means you need to be in the area where the tiding is happening, and being robust enough to incapacitate him. Most people (myself included) are incredibly unrobust, while th...
- Wed Nov 27, 2019 8:34 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
Not saying that changes are unnecessary, but the sec desk in medbay is there to deter shitters and is rarely used. Just having someone sitting there does a lot to prevent people from being dickholes and makes life much easier for medbay personnel. If you're fed up with the tide, try asking sec to s...
- Sat Nov 23, 2019 2:53 pm
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14337
Re: MRP the push back
I honestly think it's a lost cause. There are three groups of poeple who won't roleplay. - Tiders and validhunters - People who just want to do their job - Antags when not trying to blend in/intentionally ignoring that they are an antag This may be a consequence of giving more stuff to do to people,...
- Sat Nov 23, 2019 11:27 am
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22109
Re: How do we extend average round time?
yeah that was the goal a year or two ago and we've basically hit it, sure there are occasionally half hour wizard or rev rounds but cmon we need those sometimes I'd tend to agree, variety si the spice of life. Even a murderboning round is interesting once in a while. The important thing is to strik...
- Sat Nov 23, 2019 11:22 am
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
Doctors now have roundstart access to oldchem as well as at least one syringe gun. If you don't want to make chloral hydrate to knock tiders on their ass, you deserve to get looted. There's also generally more doctors than there are medbay tiders at any single point. Departmental camaraderie is ver...
- Fri Nov 22, 2019 12:50 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
yes i'd like to move the C3s out but I'm not sure the best way to do it. Honestly, i mentioned those C3 things but they too have problems: Oxandro and Saly only work effectively in crit patients, so they're "stabilization" meds, not really all-purpose; and pentetic has the problem of bein...
- Fri Nov 22, 2019 12:45 pm
- Forum: General Chat
- Topic: Classic traitoring tactics that need to be used more
- Replies: 92
- Views: 22315
Re: Classic traitoring tactics that need to be used more
A very useful tactic, chemists rarely make Calomel because it's so situational and it requires Furnace work to get it,delaron wrote:Snip
so you get quite a bit of of leeway for your murderous ways.
- Wed Nov 20, 2019 11:07 am
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
how do i learn cob Personally, i'd get a piece of paper (I know, ancient tech here), and write down the recipe for at least these. - Ammonia, Oil. These are your base chemicals. - Formaldehyde and Cyanide (For pentetic), and Phenol. These are your second grade base chemicals. - With those bases, yo...
- Sat Nov 16, 2019 10:55 am
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
People want sutures and burn gel to heal their minor wounds, not potentially deadly unknown cobbychem pills. And there are some on the entrance to medical, at least at roundstart. And not all chemicals are cobbychems, heck, when i play as chemist I don't do cobbychems except sniriver, I usually mak...
- Fri Nov 15, 2019 9:44 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
no one wants to wait for a doctor when they arent dead or crit No need to. There's (normally) stuff on the fridge, and medkits on the entrance, at least in roundstart. Even when these two things are aviable to anyone getting in medbay, poeple STILL rush storage. I don't mind self-medication, if tha...
- Fri Nov 15, 2019 11:19 am
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
Can agree, toxin is a huge problem, specially since your only tool for removing it without nasty side effects is sniriver, and that requires you to use the IV drip, which would require: - A doctor who actually knows how to use it. - A person to be willing to be put on a bed to get IV'd and stay stil...
- Tue Nov 12, 2019 10:09 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81106
Re: Cobbychem: A Separate Thread
As it is, organ damage serves as a deterrent: If you want to use the easy heal chems, you risk your heart damage making your resucitation much mroe difficult. And if cloning is removed; it may make your resucitation impossible. it may also give people an incentive to save hearts and other organs for...
- Fri Nov 08, 2019 2:14 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22109
Re: How do we extend average round time?
I am honestly fine with shorter rounds. An average of an hour-long round is good enough for poeple to get things done job-wise and to play out most things, and it doesn't get boring for people who just want to do their job and that's it. Even with that, rounds are far longer on lesser pop servers, b...
- Fri Nov 08, 2019 10:34 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81106
Re: Cobbychem: A Separate Thread
Organ damge is a problem when resucitating, because a damaged heart can cause problems with defibrillation, and a lot of methods of healing are closed to you if the person is dead, forcing you to send them to cloning because you're out of hearts for replacements (plus replacing takes forever, imagin...
- Fri Oct 25, 2019 7:19 am
- Forum: Ideas
- Topic: Food and drink ideas. (idea guys welcome)
- Replies: 26
- Views: 5661
Re: Food and drink ideas. (idea guys welcome)
I'd suggest to look in other culture's dishes, after all we already have mexican and russian food, among others. For examples, Italian tortellini, or Spanish gazpacho, or French tarte tatin. Also, some rice-oriented stuff could be interesting, like Couscous, or paella, or curry rice. Looking into ot...
- Mon Oct 14, 2019 9:35 pm
- Forum: Ideas
- Topic: DobbyChem and You: Plan(t)s Moving Forward!
- Replies: 8
- Views: 3125
Re: DobbyChem and You: Plan(t)s Moving Forward!
I have already spoken about this on teh other threads, so i will keep it brief. I would honestly do away with tiers to start with (they encourage ignoring chems), and instead move towards having chems affect different thresholds (some for paper cuts (0-20), some for severe but not fatal wounds (30-7...
- Wed Oct 09, 2019 11:00 am
- Forum: Closed Policy Discussion
- Topic: Dragging Around Birdboat
- Replies: 46
- Views: 11831
Re: Dragging Around Birdboat
I would think killign animals to be in the same position as "sprading WGW over intercom", or "Viro fucked up and released a virus". Not a bannable offense, but an action that will lead to rightful IC lynches. Now, if Clown is the one doing it, would it be considered as a prank, o...
- Mon Oct 07, 2019 7:34 pm
- Forum: Ideas
- Topic: Public Mining Asteroid
- Replies: 6
- Views: 2110
Re: Public Mining Asteroid
I think this is a good idea. An asteroid gives people a reason to go out and do stuff, make people want to have EVA suits to explore teh asteroid and can give antag many oportunities for stealth. There should be a way tog et tehre as is though, because if nto the new antag cult/rev meta will be to r...
- Mon Oct 07, 2019 7:38 am
- Forum: Closed Policy Discussion
- Topic: Free Terry
- Replies: 19
- Views: 5222
Re: Free Terry
I mostly play on terry, but I do tend to play roles that don't get into much conflict (Service, Medical), so probably not the best to talk aout these things, but hey. For one, I'd say taht dynamic is interesting but I've noticed it tends to make Cults a lot, which is nice because cults allow people ...
- Sun Oct 06, 2019 10:18 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27580
Re: Assistants and Maint Access
I am starting to get confused. I thought people didn't like asisstant because of greytiding, a-k-a people breaking into stuff and generally being disruptive to other people doing their jobs. Why would you not want these people in maint tunnels, where they don't interact with any department? If the p...
- Sat Oct 05, 2019 12:08 pm
- Forum: Ideas
- Topic: Curator teaching skills
- Replies: 17
- Views: 3473
Re: Curator teaching skills
Honestly, if Curator was dcided to be removed I wouldn't be surprised. Him and lawyer only have useful actions during a very occasional event (Demons), while everyone else has some meaningful way to contribute. I feel that Curator could be useful if he were given the ability to deprogram Revs, like ...
- Sat Oct 05, 2019 7:53 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27580
Re: Assistants and Maint Access
Something I wanted to know but was afraid to ask was what do you actually mean by greytiding? I am somewhat of a newbie, but as far as I've seen ehre, greytiding represent agroup of people who play asisstant (and if they can, janitor/Engineer/CT because better stuff), and cause grief by getting int...
- Thu Oct 03, 2019 12:36 pm
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17442
Re: Fixing server culture with policy
I am getting the impression people aren't just angry about "illegal" actions, but angry about asistants/validhunters existing in the first place, and to me that smells like "stop liking what i don't like". Different people have different ways to play, and as a community we should...
- Thu Oct 03, 2019 7:41 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27580
Re: Assistants and Maint Access
I think that wouldn't be a bad idea; asissstants would bepressed to either have HoP recognize them as employees of nanotrasen or remain off the grid with all its consequences. This would indirectly buff revs/cult, because Ai cannot call human harm on an asisstant being converted/sacrificed; so stati...
- Wed Oct 02, 2019 7:06 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27580
Re: Assistants and Maint Access
Or maybe don't punish the whole by removing maint and instead deal with the bad actors with the current access levels intact I think people are trying to punish the (probably low amount) of innocent asisstants because of the tiders. Some people play asisstant because they know they have to leave in...
- Wed Oct 02, 2019 7:03 am
- Forum: Coding Feedback
- Topic: Cargo bounties
- Replies: 10
- Views: 2784
Re: Cargo bounties
I like the cargo bounties, it means as QM I have my ahnds full doing bounties and assigning tasks which feels exactly how the station bureaucrat should be feeling. I always make my rounds after moving the intiial boxes going to each area and telling them what i need. Couple things though: - Bit more...
- Sun Sep 29, 2019 1:53 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27580
Re: Assistants and Maint Access
Honestly, there have been a number of sec related threads here before. Sec has a horrid reputation and playing in there usually ends in three ways: - You are unrobust; you can't stop tiders OR antags properly: get called incompetent. - You are robust and try to be by-the-book: tiders will either ahe...