Search found 1085 matches
- Tue Feb 09, 2016 2:59 am
- Forum: Video Games
- Topic: Tabletop Simulator
- Replies: 118
- Views: 30936
Re: Tabletop Simulator
Battlestar Galactica is amazingly fun. It is sorta like a more serious version of SS13 where your trying to make sure the traitor doesn't sink the ship while attempting to figure out who you can trust, with every player having different roles and abilities to help as well as limitations. Another goo...
- Mon Feb 08, 2016 7:49 am
- Forum: Video Games
- Topic: Netrunner: A Living Card Game
- Replies: 38
- Views: 8065
Re: Netrunner: A Living Card Game
My crim bigrigs generally actually outsourced most breakers. I tend to get some virus affinity in there for the AI breakers. Looking through there seems to be a more efficient path I am trying to crack, may throw something together in a few days.
- Sun Feb 07, 2016 8:24 pm
- Forum: Video Games
- Topic: Netrunner: A Living Card Game
- Replies: 38
- Views: 8065
Re: Netrunner: A Living Card Game
Sounds like not much has changed in regards to crim bigrig then.
- Sun Feb 07, 2016 4:40 pm
- Forum: Video Games
- Topic: Netrunner: A Living Card Game
- Replies: 38
- Views: 8065
Re: Netrunner: A Living Card Game
I was thinking of using classic Weyland with Subliminal Message and transaction cards, but despite the fact there are more transaction cards it looks like they overall have gotten way bigger making that sort of a losing proposition compared to Curtain Wall which seems to literally be made of money. ...
- Sun Feb 07, 2016 4:26 am
- Forum: Video Games
- Topic: Netrunner: A Living Card Game
- Replies: 38
- Views: 8065
Re: Netrunner: A Living Card Game
Are bigrig alt-run criminal decks still possible?
Likewise how viable is econ style Weyland?
Likewise how viable is econ style Weyland?
- Thu Feb 04, 2016 8:16 pm
- Forum: Video Games
- Topic: Rainbow 6: Spanish Party Time
- Replies: 153
- Views: 49134
Re: Rainbow 6: Swat 4 Edition
>complaining that a breaching shotgun doesn't make a good primary >not getting the advantage he has in quick switching between a breaching option and a killing-people option You blow open a hole with the under barrel and swap back to the rifle to surprise people on the other side of walls and shit....
- Thu Feb 04, 2016 2:37 am
- Forum: Video Games
- Topic: Rainbow 6: Spanish Party Time
- Replies: 153
- Views: 49134
Re: Rainbow 6: Swat 4 Edition
Buck is mid tier, he has good weapon choices, but that isn't special among the attackers, and for an operator who's gadget is their weapon he is absolutely terrible. His shotgun is also weirdly not well matched to his weapon choices, as he can't breach from as far away as most pump action shotgun us...
- Mon Dec 28, 2015 3:49 pm
- Forum: Video Games
- Topic: Dominions 4; Good luck, im behind 7000 supayas!
- Replies: 625
- Views: 174503
Re: Dominions 4; Good luck, im behind 7000 supayas!
Are you all still really bad at this game?
- Mon Mar 16, 2015 7:29 pm
- Forum: Video Games
- Topic: The Darkest Dungeon: 2.5D Dark Souls
- Replies: 62
- Views: 18739
Re: The Darkest Dungeon: 2.5D Dark Souls
Plague docs have a weak heal that has a small chance to remove blight and bleed.
- Mon Mar 16, 2015 5:52 am
- Forum: Video Games
- Topic: The Darkest Dungeon: 2.5D Dark Souls
- Replies: 62
- Views: 18739
Re: The Darkest Dungeon: 2.5D Dark Souls
Torches are very important for boss runs and runs for experience rather than loot. Plague doctors are underpowered in my experience. You have much better stun options and pulling a rear enemy or pushing a front enemy is almost always better than stuinning them. Their heals are not that great either....
- Thu Mar 12, 2015 11:22 pm
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 147445
Re: Payday 2
I will play.
- Wed Feb 11, 2015 7:47 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 17562
Re: [POLL] re-add trekchems with downsides
I recall it being mentioned during the roundtable by a high end coder, I believe MisterPerson. That was a while ago and they may have come back however. Doesn't really matter to me. It is proof that this is affecting coderbus and thus proof that all the complaints are working slowly, even if it is a...
- Wed Feb 11, 2015 7:45 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 17562
Re: [POLL] re-add trekchems with downsides
Coders have quit over these complaints. Stop pretending they have not had results, and are just pointless annoyances to you. There is something productive from our perspective in demanding it be reverted repeatedly.
- Wed Feb 11, 2015 7:25 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 17562
Re: [POLL] re-add trekchems with downsides
But iamgoodball's opening post didn't clearly state why he wanted to add downsides to the chems, which is why I think people voted no. We have evidence that players are totally fine with the game changng so that things get harder. Trying to scapegoat this on the players is dishonest. The fact you r...
- Wed Feb 11, 2015 6:35 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 17562
Re: [POLL] re-add trekchems with downsides
And adding ole chems (and even then, different) and pretending that it will fix anything is silly. I don't care about this poll, as it was never clearly stated what was actually gonna be added and changed. And I don't see a reason to re-add the chems anyway. You can make dozens more polls, but it's...
- Wed Feb 11, 2015 5:21 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 17562
Re: [POLL] re-add trekchems with downsides
This thread (and poll) was started very poorly explained. So this thread should probably just be locked. Or maybe don't lock threads because you are upset people are pointing out this is a false dichotomy. The feedback in the thread is valid, people don't like either option and are shoving in your ...
- Wed Feb 11, 2015 2:38 am
- Forum: Closed Policy Discussion
- Topic: Shitcurity and arresting superiors without reason
- Replies: 36
- Views: 8043
Re: Shitcurity and arresting superiors without reason
don't even think twice about brigging a head unless they're the hos/captain/acting captain Please please please think at least 15 times before brigging a head. They are antag immune for a reason, they have historically been brutalized by overbearing sec to the point that they were given their own s...
- Tue Feb 10, 2015 5:33 pm
- Forum: Closed Policy Discussion
- Topic: Level of knowledge
- Replies: 36
- Views: 8017
Re: Level of knowledge
A good policy to have is "Anything someone could observe from the game world is kosher" where as knowing things based around a mechanical limitation of the game, something no one could ever see in the universe, is not ok. That means knowing what spells do is fine, because a person could se...
- Mon Feb 09, 2015 4:53 am
- Forum: Coding Feedback
- Topic: [Poll] Ranged Stuns v2.5.1.56.9
- Replies: 28
- Views: 6711
Re: [Poll] Ranged Stuns v2.5.1.56.9
It also makes the asymetric nature of the game suck. Traitors just going face to face makes the game a deathmatch. Security with great stuns allows the spycraft of the game to exist, because it makes overt nefarious actions almost certainly futile without support. That is the key. Traitors shooting ...
- Sun Feb 08, 2015 6:38 pm
- Forum: Video Games
- Topic: SWAT 4: Shitcurity Simulator
- Replies: 79
- Views: 20547
Re: SWAT 4: Shitcurity Simulator
I am game pretty much every day after 4 PM EST.
- Sun Feb 08, 2015 5:19 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 87925
Re: Lack of player input on changes
I think he means comparatively better than coders function under each other, by an enormous margin. More that admins don't insist that they must have total and complete ability to do whatever they want with no one being able to shut them down. Admins somehow are able to derive enjoyment and value f...
- Sat Feb 07, 2015 11:54 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 87925
Re: Lack of player input on changes
Real artists compromise on their art when they work on collaborations, especially when they are part of a larger project. I think the real issue is that coders have almost total freedom to do what they want, which can be great in some ways, but there are no real systems in place to allow them to be ...
- Sat Feb 07, 2015 5:35 pm
- Forum: Coding Feedback
- Topic: [Poll] Ranged Stuns v2.5.1.56.9
- Replies: 28
- Views: 6711
Re: [Poll] Ranged Stuns v2.5.1.56.9
I don't mind making stuns less primary but security is designed to absolutely wreck face if allowed to go toe to toe with someone. I think that removing violent tools from the uplink or making some of the stronger ones more expensive is a good idea as long as some method of high damage assassination...
- Sat Feb 07, 2015 5:30 pm
- Forum: Coding Feedback
- Topic: Cooking Overhaul (PR #7572) feedback
- Replies: 53
- Views: 14008
Re: Cooking Overhaul (PR #7572) feedback
Can you see any disadvantages in your own system? You only list advantages, and while of course we should try to find the good in a change and see if it is better than what exists, feedback is also pretty good at trimming fat and figuring out ways to remove disadvantages. For example I can see table...
- Sat Feb 07, 2015 4:57 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 87925
Re: Lack of player input on changes
We really just need better maintainers The only reason goonchem got merged in the first place was because TKDRG pretty much merged anything without consequence. TKDRG is a fantastic coder and at least he was merging things that otherwise would never have been merged, but come on now That would be a...
- Sat Feb 07, 2015 4:52 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 87925
Re: Lack of player input on changes
Doublepost.
- Sat Feb 07, 2015 4:36 pm
- Forum: Coding Feedback
- Topic: A holistic review of goonchem's practical effects.
- Replies: 25
- Views: 7898
Re: A holistic review of goonchem's practical effects.
No worries Goofball. I know you are getting a lot of flack right now.
Strange is a decent idea. I don't like it because it makes MDs even less special, but from what I have seen it isn't out and out broken.
Strange is a decent idea. I don't like it because it makes MDs even less special, but from what I have seen it isn't out and out broken.
- Sat Feb 07, 2015 4:27 am
- Forum: Coding Feedback
- Topic: A holistic review of goonchem's practical effects.
- Replies: 25
- Views: 7898
Re: A holistic review of goonchem's practical effects.
It is not a good mechanic. The ghetto defib is genetics, defibs are one of the few unique effects that can reasonably remain in the hands of the doctor and they desperately need them, especially because of how badly goonchem nerfed them otherwise.
- Sat Feb 07, 2015 4:25 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 87925
Re: Lack of player input on changes
Sorry, given the bus's history for poorly thought out "balance" changes that get muscled in, I'm not inclined to give you the benefit of the doubt that those changes should be forced in over protest and left to accrue dependencies with every other part of the code (thus producing the &quo...
- Fri Feb 06, 2015 5:47 pm
- Forum: Video Games
- Topic: Dominions 4; Good luck, im behind 7000 supayas!
- Replies: 625
- Views: 174503
Re: Dominions 4; Good luck, im behind 7000 supayas!
I could play a heat pretender for some disciples. I know we got multiple people playing people who enjoy certain heat scales.
- Fri Feb 06, 2015 4:53 pm
- Forum: Off Topic
- Topic: Military power
- Replies: 105
- Views: 28397
Re: Military power
Also rebuilding North Korea wouldn't destroy the southern economy. That is a misuse of the broken window fallacy, we generally see in history unification between countries play out extremely well in an economic sense.
- Fri Feb 06, 2015 4:32 pm
- Forum: Video Games
- Topic: Dominions 4; Good luck, im behind 7000 supayas!
- Replies: 625
- Views: 174503
Re: Dominions 4; Good luck, im behind 7000 supayas!
We mostly stopped playing entirely I think. We should really play a game tonight or tomorrow.
- Fri Feb 06, 2015 5:53 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 87925
Re: Lack of player input on changes
When an issue is so primary in the player's mind for a month that it floods feedback because people feel like you don't want to listen to others, it is an extremely poor choice to make a banner at the top of the feedback forum telling people they don't want to hear it. We get it, it is painfully obv...
- Thu Feb 05, 2015 6:22 pm
- Forum: Coding Feedback
- Topic: A holistic review of goonchem's practical effects.
- Replies: 25
- Views: 7898
Re: A holistic review of goonchem's practical effects.
There's a lot of work to do and from what I understand is it'd be an equal amount of work to revert it and it might not even go though. You understand incorrectly. You need to manually look through to code and make sure everything goonchem touched gets turned back. Depending on how contained each c...
- Thu Feb 05, 2015 3:15 pm
- Forum: Ideas
- Topic: Only the Chaplain Can Pray
- Replies: 58
- Views: 18289
Re: Only the Chaplain Can Pray
Pet job slots were better.RG4 wrote:This easily is one of Pap's greatest ideas, his magnus opus.paprika wrote:Can it play a "HALLELUJAH" sound from Worms every time the chaplain sends/recieves a prayer to an admin
- Thu Feb 05, 2015 2:43 pm
- Forum: Video Games
- Topic: Dominions 4; Good luck, im behind 7000 supayas!
- Replies: 625
- Views: 174503
Re: Dominions 4; Good luck, im behind 7000 supayas!
That was ridiclous. When are we going to play again?
- Thu Feb 05, 2015 2:33 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 87925
Re: Lack of player input on changes
As other people have said "I do it for free" isn't an excuse and the logic that the playerbase services coderbus is outright hillarious. But I also want to point something else out. If it is actually too hard to remove goon chem individually, and I know for a fact it isn't hard so much as ...
- Wed Feb 04, 2015 3:00 pm
- Forum: Town Hall
- Topic: Poll: Adding a Population Cap
- Replies: 115
- Views: 27343
Re: Poll: Adding a Population Cap
I don't mind a cap too much but it only makes any sense if the servers are otherwise identical.
- Wed Feb 04, 2015 2:54 pm
- Forum: Coding Feedback
- Topic: PSA / FEEDBACK: Bleeding and stuff
- Replies: 66
- Views: 16467
Re: PSA / FEEDBACK: Bleeding and stuff
I herfed. I have associated goonchem and baymed so heavily that they have become intertwined in my brain.iamgoofball wrote:I never even added bleeding.dezzmont wrote:Spoiler:
To be fair to you, though I despise goonchem, it was never as bad as baymed.
- Wed Feb 04, 2015 3:25 am
- Forum: Coding Feedback
- Topic: PSA / FEEDBACK: Bleeding and stuff
- Replies: 66
- Views: 16467
Re: PSA / FEEDBACK: Bleeding and stuff
It seems i cannot bloody someone's nose by punching them in the face. Is this a bug or can you only bleed from cutting weapons? This is important for my toughguy detective routine. It looks like only limbs are supposed to cause bleeding. My question is if we can get a way to produce artificial bloo...
- Wed Feb 04, 2015 3:21 am
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 17562
Re: [POLL] re-add trekchems with downsides
Guess I fear what Paprka was trying to do, a mega revert PullRequest that breaks more than it fixes. I hope you realize how much this damages coder-player relations. "We can't revert this! It is too early to see what will happen!" really rings hollow when a month later we get "We can...
- Tue Feb 03, 2015 5:20 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 17562
Re: [POLL] re-add trekchems with downsides
But this is actually an issue where is canbe binary. Many, many people DO NOT WANT goonchem. It is not explicitly one part of it that they would like changed, it is the overall system, which was built for, and designed with goonstation in mind. Yeah, but no matter rather we keep the GoonChem change...
- Tue Feb 03, 2015 5:19 pm
- Forum: Coding Feedback
- Topic: [NEW POLL] What is bad about "GoonChem"?
- Replies: 42
- Views: 12787
Re: [NEW POLL] What is bad about "GoonChem"?
It is nice you are trying to collect detailed feedback by a poll but having a million options actually makes a poll worse, not better, and with the tech we have will either heavily dilute the value of someone's opinion, because if we don't group like options together then people with slightly differ...
- Thu Jan 29, 2015 11:54 pm
- Forum: Coding Feedback
- Topic: [POLL]Removing ling from rotation but keeping traitorchan
- Replies: 104
- Views: 21549
Re: [POLL]Removing ling from rotation but keeping traitorcha
Genomes are a pretty terrible objective on their face. The goal is literally to murder a bunch of people as an antag who is really poorly suited towards overt interesting conflict.
- Thu Jan 29, 2015 11:02 pm
- Forum: Coding Feedback
- Topic: [POLL]Removing ling from rotation but keeping traitorchan
- Replies: 104
- Views: 21549
Re: [POLL]Removing ling from rotation but keeping traitorcha
I actually like new ling for its ability to quickly steal DNA. Using your signature power as a ling shouldn't be more of a chore than a traitor doing the same. Remember, all a trator needs to transform is a voicechanger and ID.
- Thu Jan 29, 2015 6:57 pm
- Forum: Coding Feedback
- Topic: [POLL]Removing ling from rotation but keeping traitorchan
- Replies: 104
- Views: 21549
Re: [POLL]Removing ling from rotation but keeping traitorcha
What's with all these people who want to remove gamemodes...? Removing things that don't work or historically cause problems isn't bad. You just need to justify the removal. Also "we don't want to remove people from round" view on gamemodes will result in everything being just clone of re...
- Thu Jan 29, 2015 6:02 pm
- Forum: Video Games
- Topic: cataclysm dark days ahead- You just cant win
- Replies: 1220
- Views: 337822
Re: cataclysm dark days ahead- You just cant win
Yes. New England has a shitty climate.Wyzack wrote:Does new england really suck this much? It rains every fucking day
It rains all the time and if the winter isn't cold enough for a year or two in a row you get a swamp climate.
- Thu Jan 29, 2015 5:59 pm
- Forum: Ideas
- Topic: Bring back Karma
- Replies: 26
- Views: 6824
Re: Bring back Karma
Karma also is stupidly problematic when you remember that you are basically punishing and rewarding behavior among other players. Being an antag or sec tends to reduce your karma when you are doing what you should. When we had it karma was such a joke people took pride in trying to make sure it was ...
- Thu Jan 29, 2015 5:45 pm
- Forum: Coding Feedback
- Topic: [POLL]Removing ling from rotation but keeping traitorchan
- Replies: 104
- Views: 21549
Re: [POLL]Removing ling from rotation but keeping traitorcha
Protect objectives have a lot of problems in practice. It doesn't really end up creating a healthy dyanmic and it tends to be extremely obvious that someone wants to protect someone else if they are doing it well. If they try to be subtle they tend to fail. And the way we set up the game 1v2s are re...
- Thu Jan 29, 2015 2:51 pm
- Forum: Coding Feedback
- Topic: [POLL]Removing ling from rotation but keeping traitorchan
- Replies: 104
- Views: 21549
Re: [POLL]Removing ling from rotation but keeping traitorcha
The changeling as a pseudo-neutral with the potential for evil would actually be interesting. There are a lot of pseudo-team based paranoia games with a wild card. One of the most boring things about changeling is that it lacks any real paranoia. The idea that there is a changeling and that he has a...