Still looking over character sheets.
An0n3 confirmed for edgelord.
Search found 1085 matches
- Sun Nov 16, 2014 10:31 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
- Sun Nov 16, 2014 7:28 pm
- Forum: Video Games
- Topic: LOL
- Replies: 19
- Views: 4363
Re: LOL
league is just so terrible when it comes to playing with people >segregating eu and na shiiiiiiiiiiiit. meanwhile the best server to play from NA from the east coast in league is the latin american server ive got an account, play it every once in a while with some friends, but i've never had a dece...
- Sun Nov 16, 2014 2:13 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
You get an action each turn for every 10 initiative points you generate, rounded up. The average human, for example, has an initiative of 6+1d6, meaning that on 1/3r of his turns he acts twice. They made it harder to consistently get initiative passes. Wired reflexes gives you 1 initiative from incr...
- Sun Nov 16, 2014 1:26 pm
- Forum: Video Games
- Topic: Five Nights at Freddy's
- Replies: 121
- Views: 49585
Re: Five Nights at Freddy's
It was very cleverly set up to lead you to believe that the game is a sequel, but if you pay attention there is no direct evidence that the old animatronics come from the first game's location. In fact, the newspaper article you see after Night 6 explains that, while the new animatronics were scrap...
- Sun Nov 16, 2014 1:23 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
1) Cyberware was nerfed, really efficient general boosting cyberware was made more expensive and niche cyberware that allowed you to pump non-defensive dicepools ridiculously high is borderline gone to give the adept some purpose in life. N 2) Skills to A makes skillgroups better than they used to b...
- Sun Nov 16, 2014 1:17 pm
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 144432
Re: Payday 2
The default pistol has really poor ammo conservation on harder difficulties because the armored enemies take more shots to kill, especially if you miss a headshot. Coupled with its very poor fire rate means that it takes an age an a half to kill someone and every missed shot dramatically increases t...
- Sun Nov 16, 2014 3:43 am
- Forum: Video Games
- Topic: Five Nights at Freddy's
- Replies: 121
- Views: 49585
Re: Five Nights at Freddy's
Good to know. It still is kinda impossible for it to be a sequel just because the timeline doesn't work simply because of some major events going on in 2. Specifically the children who you hear were murdered years ago in 1 are murdered during the course of the game in 2. It is also implied that one ...
- Sun Nov 16, 2014 1:35 am
- Forum: Video Games
- Topic: Five Nights at Freddy's
- Replies: 121
- Views: 49585
Re: Five Nights at Freddy's
Got a source on that? https://www.youtube.com/watch?v=SL_Kt56eH4s Skip to 7:09 http://img4.wikia.nocookie.net/__cb20140826200531/freddy-fazbears-pizza/images/f/fb/Mike_Schmidt_cheque.png The change in minimum wage matches up to the cash you earn. Phone guy is still alive, and the animatronics were ...
- Sat Nov 15, 2014 11:33 pm
- Forum: Video Games
- Topic: Five Nights at Freddy's
- Replies: 121
- Views: 49585
Re: Five Nights at Freddy's
It is confirmed that the second game takes place in 1987 and the ending scene teases the first game. Furthermore the dates on the checks show this is the days of the same month you are working. Only this one takes place in 1987 and the first one takes place in "XX." Meaning either the seco...
- Sat Nov 15, 2014 9:44 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
Looting everything is a really bad idea in SR actually because anything you don't move quickly is something the corps may actually be tracing. The difference between stealing a prototype to sell and stealing a prototype to give to Johnson is that the corp isn't going to come looking for you when the...
- Sat Nov 15, 2014 8:18 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
Radar was a hacker who could shoot if I recall correctly.
I am talking a street samurai with enough logic and charisma to do stuff like first aid, pass leadership tests, and use combat maneuvers from R&G. More of an Ironman or Captain America than an Ant Man.
I am talking a street samurai with enough logic and charisma to do stuff like first aid, pass leadership tests, and use combat maneuvers from R&G. More of an Ironman or Captain America than an Ant Man.
- Sat Nov 15, 2014 7:42 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
The team is going to be 7 people if no one drops. We got a gunship pilot and a demolitions and destruction expert who double as front line combatants, as well as a christian mage who is a fantastic summoner and healer. The team's infiltrator is also skilled with a knife and bow and is legendarily go...
- Sat Nov 15, 2014 5:16 pm
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 144432
Re: Payday 2
The uzi runs out of ammo too fast for me to care about it Besides, I'd have to give up a shotgun to carry it, so it has to be pretty amazing for me to even consider that Most SMGs give up ammo really fast in exchange for the ability to clear a wave really hard, which isn't what you really take a lo...
- Sat Nov 15, 2014 3:24 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
You know we are being really doom and gloom. I mean I have seen everyone's sheet and they all have the essentials. Not everyone has masks for example but everyone who is a primary front line combatant does, and its acceptable for the team to not have everything it needs to survive. I am going to try...
- Sat Nov 15, 2014 12:46 pm
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 144432
Re: Payday 2
Yeah. Especially in concealed builds. You are almost certainly going to be using a Clarion which can spray down pretty hard at close range, you are going to want to pair it with something like a crosskill.
- Sat Nov 15, 2014 12:45 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
Actually life is shitty enough that almost everyone is walking around with armored clothes, though its implied to just as much be for hazards as it is for bullets. Its the same reason why gun advertisements get regular TV airtime and entire lines are aimed at playing off the fear of non-corporate SI...
- Fri Nov 14, 2014 6:02 pm
- Forum: Off Topic
- Topic: Royalty and nobility
- Replies: 32
- Views: 7036
Re: Royalty and nobility
Everyone from Europe and descendant from Europeans isn't just a noble by blood, but a god damned royal.
- Fri Nov 14, 2014 3:51 pm
- Forum: Video Games
- Topic: MetaGaming Game Night?
- Replies: 58
- Views: 12640
Re: MetaGaming Game Night?
I haven't played this at all and yet I still probably will destroy you!
- Fri Nov 14, 2014 3:25 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
If you don't know what you are doing don't put ANY stat at one. It is terrible for different reasons for each stat. 1 Charisma nukes your social limit and prevents you from being able to do things that you take for granted as a human. Willpower 1 makes it stupidly easy to hack you, stupidly easy to ...
- Fri Nov 14, 2014 3:12 pm
- Forum: Video Games
- Topic: Bloodbowl
- Replies: 142
- Views: 32857
Re: Bloodbowl
Dezzmont. Mine has the happy human icon, aka the stickfigureish guy.
- Fri Nov 14, 2014 9:59 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
When an0n3 said "A social skill" he insert etiquette. Etiquette is the skill that allows you to be professional enough to ask a contact for a favor without majorly pissing him off. It is what lets you buy gear (A dicepool of 6 lets you have a 50/50 shot at buying anything rating 6 or bello...
- Fri Nov 14, 2014 2:44 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
Get hacking or cybercombat to 6, probably hacking if you only get one, but try to get both, don't forget EWAR, hardware, and software as skills to at least 4, make sure your logic is good, don't overspend on a deck but don't underspend either.
Hard to fuck up deckers.
Hard to fuck up deckers.
- Fri Nov 14, 2014 1:01 am
- Forum: Video Games
- Topic: Bloodbowl
- Replies: 142
- Views: 32857
Re: Bloodbowl
AND NOW: A PUBLIC SERVICE ANNOUNCEMENT:
FUCK YOU XSI.
AND FUCK THAT BLITZ
FUCK YOU XSI.
AND FUCK THAT BLITZ
- Fri Nov 14, 2014 12:59 am
- Forum: Off Topic
- Topic: Royalty and nobility
- Replies: 32
- Views: 7036
Re: Royalty and nobility
Social Darwinism is the most retarded thing.
Then again so is inbreeding the genepool of your leadership like a show dog.
Which... hey! Is exactly what they ended up being!
Then again so is inbreeding the genepool of your leadership like a show dog.
Which... hey! Is exactly what they ended up being!
- Thu Nov 13, 2014 10:34 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
Someone needs to code that.XSI wrote:Just imagine a pAI with a gun strapped to it and a multitool on the other side, and you control that remotelydezzmont wrote:Drone stuff
- Thu Nov 13, 2014 10:21 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
Simply being a good driver is not a role, just so you are aware. Having a van is super useful and being able to drive in an escape on your personal motorcycle to defend the team car is too, but most good drivers are infiltrators, samurai, or riggers in their 'day job.' If you want to grab a lot of t...
- Thu Nov 13, 2014 10:04 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
Faces are conmen. Everyone should be able to diplomacy their way out of a paper bag, but Faces tend to take skills other than etiquette that fulfill multiple roles, split between social infiltration and party support. Con, Impersonation, and Disguise allow the face to infiltrate and compromise a fac...
- Thu Nov 13, 2014 4:24 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
How does Tuesday sound? 6 PM EST? Earlier? Later?
- Thu Nov 13, 2014 1:56 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
Anyone who has locked down their overall concept should post it, even if their character isn't done.
- Thu Nov 13, 2014 1:32 pm
- Forum: Coding Feedback
- Topic: Can we have a visual indicator for Space Lube'd floors?
- Replies: 70
- Views: 13255
Re: Can we have a visual indicator for Space Lube'd floors?
My main problem with the chemist isn't power per se it is the "anything you can do I can do better" aspect. Engineer? Any wall you can break I can break faster~ (rwall deconstruction should probably be made a little faster) Service department? I can make piles of meat better than you~ The...
- Thu Nov 13, 2014 11:57 am
- Forum: Coding Feedback
- Topic: Can we have a visual indicator for Space Lube'd floors?
- Replies: 70
- Views: 13255
Re: Can we have a visual indicator for Space Lube'd floors?
The inability to clean it off is kind of a shitty mechanic because it means the knowledge the lube is there means nothing. The main problem as has been pointed out is that the chemist is a amazingly powerful role. I remember that we once were talking about making him less able to spam power chemical...
- Thu Nov 13, 2014 11:51 am
- Forum: Ideas
- Topic: The ability to toggle on or off for breathing.
- Replies: 38
- Views: 7112
Re: The ability to toggle on or off for breathing.
Making it so that you hold your breath when you have invalid internals automatically would make knock out gas not work and would remove some theoretical functionality of spiked gas mixes, which would rarely come up but is still a loss of functionality, especially as this could be made its own comman...
- Thu Nov 13, 2014 11:39 am
- Forum: Ideas
- Topic: [poll] Old armor vs new armor
- Replies: 41
- Views: 10602
Re: [poll] Old armor vs new armor
The main point of the gasmask mechanically is to conceal your face, not for security to look cool. Security breather masks work if you want to have a more aggressive black mask for security you could have it be a unique spawn for them, but every unique cosmetic makes blending in harder and harder. R...
- Thu Nov 13, 2014 11:21 am
- Forum: Video Games
- Topic: Five Nights at Freddy's
- Replies: 121
- Views: 49585
Re: Five Nights at Freddy's
2 actually changed things so that you are both able to use the cameras to slow things down more proactively with their flashlights and don't waste power using the cameras.
- Thu Nov 13, 2014 11:19 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
I was thinking Tuesday or Thursday nights.
- Thu Nov 13, 2014 10:21 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
I hate the black trenchcoat/mirrorshades/pink mohawk dynamic. In some ways it is a really useful shorthand, but people get so caught up in it sometimes. It isn't a distinct style so much as two very vague ideas about the philosophy of the game. It gets worse when people bring Tall Pauls into it, bec...
- Wed Nov 12, 2014 9:19 am
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 144432
Re: Payday 2
Fugitives benefit massively from wearing the undercover vest. It is actually 50 armor for them and their dodge can go up to 65% on a sprint and 50% on a crouch. Crouching gives you an effective armor points of 100, 10 over the combined tactical vest non-enforcers have to wear, and 70 under the impro...
- Wed Nov 12, 2014 5:18 am
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 144432
Re: Payday 2
It does. I was wrong. however it still isn't helpful at all because it reduces your armor to the point a few shots down you. I believe it puts you at the point where even a tactical vest is dealt health damage in one hit by a sniper, which is unacceptable with no dodge rate.
- Wed Nov 12, 2014 4:18 am
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 144432
Re: Payday 2
You realize that Wick's deck doesn't decrease regen delay correct?
It increases the regen rate by 40% but reduces armor by more than that amount. And regen rate is not even 1:1 in utility with armor.
It increases the regen rate by 40% but reduces armor by more than that amount. And regen rate is not even 1:1 in utility with armor.
- Wed Nov 12, 2014 3:43 am
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 144432
Re: Payday 2
They both share the Scoundrel tree. Hoxton's deck, the "Crook" deck, is fucking great. It's top-tier. The amount of evasion you can get with it and a ballistic vest is stupid, and on most builds is better than wearing anything else. If you see people running into DW games with only skimpy...
- Wed Nov 12, 2014 2:24 am
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 144432
Re: Payday 2
Hoxton has a very conservative playstyle that absolutely prevents you from running around spraying a room down. You play it like a 2005 third person shooter where you glue your shoulder to cover every so often. It also includes a few nods to Hoxton's old role as the team marksman, despite being terr...
- Tue Nov 11, 2014 11:43 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
Actually it costs the same to raise the lowered attributes if you raise the max. The reason it sucks so hard to get it lowered is that it isn't just the stat being lowered, it is the max getting lowered. If you are magic 5 naturally getting to 6 costs the same as getting to it as a burn out. The iss...
- Tue Nov 11, 2014 11:27 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
It'd be helpful if people could give a VERY BRIEF description of the archetype of the character they were building so I knew what to build around. Not WELL MY GUY IS AN AWAKENED POLAR BEAR OWL SHAMAN WITH ALCOHOLISM But "Shaman Spellcaster". "Street Samurai". "Hermetic Conj...
- Tue Nov 11, 2014 10:26 pm
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 144432
Re: Payday 2
She has been in two pictures. The first one seemed to be a bit of a joke too, she was literally just peeking her head in.
I suspect she may enter in during this DLC. She may or may not have her own tree. If she does it may be focused on her being a psychotic and use an LMG.
I suspect she may enter in during this DLC. She may or may not have her own tree. If she does it may be focused on her being a psychotic and use an LMG.
- Tue Nov 11, 2014 9:56 pm
- Forum: Coding Feedback
- Topic: Beepsky doesn't care about physics.
- Replies: 15
- Views: 3698
Re: Beepsky doesn't care about physics.
I wouldn't mind beepsky being jet powered, as it would give him some real value in crisis situations and make people build and use security bots in an interesting way, making eva combat really interesting. But the other problems you mentioned are pretty relevant.
- Tue Nov 11, 2014 9:55 pm
- Forum: Video Games
- Topic: The Joy Of Flight
- Replies: 176
- Views: 44266
Re: The Joy Of Flight
I am actually in a situation where I may be able to get a joystick to check this out.
Do I need a throttle too?
Do I need a throttle too?
- Tue Nov 11, 2014 6:15 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
Nope. It was 7. Technically the limit is 7 karma per contact in case you have an quality that changes the cost per point of loyalty or connections, which probably will be in run faster.ExplosiveCrate wrote:Wasn't the limit of combined loyalty+connection 8?
- Tue Nov 11, 2014 5:57 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
- Tue Nov 11, 2014 5:29 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
Actually 'ware was nerfed in 5e extremely hard because it was just invalidating adepts as a concept entirely, who were buffed. It was bad enough that in universe even if you awakened as a magic 6 adept there was no reason to actually value that and it would make sense in character to destroy what is...
- Tue Nov 11, 2014 3:35 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67958
Re: /tg/station P&P Night
Added everyone. SR has a pretty simple core system. Attribute+skill+quality bonuses from your PC (you will always know you have these) and bonuses from gear, 'ware, or powers. What gets complicated is understanding what happens when you complete an action, what rolls are used with what, and what rol...