Wait... They last long enough for cuffing? I always thought that the batons are only good for dragging people out of your departmentLumbermancer wrote:Then rebalance the batons instead of getting rid of them. Make the stun don't last enough to cuff and don't overlap cooldown.
Search found 37 matches
- Sat Dec 17, 2016 2:23 pm
- Forum: Ideas
- Topic: REMOVE TELEBATON
- Replies: 138
- Views: 32875
Re: REMOVE TELEBATON
- Tue Nov 29, 2016 5:39 pm
- Forum: Closed Policy Discussion
- Topic: There needs to be a policy about murder boning on low-pop
- Replies: 61
- Views: 18449
Re: There needs to be a policy about murder boning on low-po
My favorite grudge is still the one player who killed the almost whole station, then suicided and wrote in dead chat "fuck you". He also probably logged off after that. But that is a more a sybil problem since sometimes there aren't even admins online
- Thu Nov 24, 2016 8:17 pm
- Forum: Ideas
- Topic: The merging of medbay jobs
- Replies: 10
- Views: 2232
Re: The merging of medbay jobs
At least on basil the doctors are quite busy. High pop rounds can even be stressful with medbay full of hurt and dead people. Healing, cloning, stuffing people in cryo and sleepers. Use defi where possible. There is just no time to do chemistry as well
- Fri Nov 18, 2016 6:14 am
- Forum: Coding Feedback
- Topic: Purchasable Shuttles
- Replies: 79
- Views: 17893
Re: Purchasable Shuttles
That is funny though. A rock is probably not very maneuverable. I'd like to keep the rock shuttle that wayDeitus wrote:should be noted that asteroid shuttle on box clips well over half of chapel and such, kills anyone near there. probably a bug but still
- Sun Nov 13, 2016 9:36 pm
- Forum: Ideas
- Topic: Sec + Heads of staff can't use traitor gear.
- Replies: 29
- Views: 7290
Re: Sec + Heads of staff can't use traitor gear.
I have a suggestion: Sec+heads are unable to use traitor gear and in turn, scientiests are unable to use any gear that comes out of the protolathe or the exosuit fabricator. The heads+sec are motivated to donate stuff to science and science is motivated to actually share their toys with the rest of ...
- Sun Nov 13, 2016 3:01 pm
- Forum: Ideas
- Topic: Changeling progression
- Replies: 31
- Views: 6234
Re: Changeling progression
Lings used to have that mechanic, but it was troublesome for a couple reasons. The worst thing about it was that it gave lings a HUGE incentive to kill more than a handful of people. Getting killed sucks enough in concept, but losing an entire department without anyone noticing - or any salvageable...
- Fri Nov 11, 2016 12:32 pm
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 52952
Re: PubbyStation
Good place for cult baseNot-Dorsidarf wrote:North maint by the dorms is entirely superfluous, it really doesnt connect anything to anything and just exists for the sake of existing. Maybe get a maint bar and a firecloset in there?
- Thu Nov 10, 2016 7:43 pm
- Forum: General Chat
- Topic: Remove extended from rotation
- Replies: 105
- Views: 27915
Re: Remove extended from rotation
Go to Sybil, it's the new lowpop. You can build projects there (only interrupted by the occasional lowpop murderboner due to no sec)
- Thu Nov 10, 2016 6:22 am
- Forum: General Chat
- Topic: Remove extended from rotation
- Replies: 105
- Views: 27915
Re: Remove extended from rotation
A 2 hour round is no reason to remove it, there have also been 2 hour traitor/ling rounds. Since when is tg a deathmatch server where there is no gameplay without valids? I always thought this was a light rp server.
- Wed Nov 09, 2016 7:11 am
- Forum: General Chat
- Topic: Remove extended from rotation
- Replies: 105
- Views: 27915
Re: Remove extended from rotation
Extended is good because it reveals the shitters, oh and it allows admins to push buttons
- Tue Nov 08, 2016 10:30 am
- Forum: Closed Policy Discussion
- Topic: Security and antagonizing crew members
- Replies: 98
- Views: 23691
Re: Security and antagonizing crew members
Security regulars unable to handle that nobody likes their role and they have antag privileges as non-antag crew? Yeah sounds about right. Don't be a shitter and you won't have a problem with sec. I can't count how many times I've been mistakingly arrested and released again. Even had a sec officer...
- Fri Nov 04, 2016 10:20 am
- Forum: Ideas
- Topic: Make Xenobiology Cool
- Replies: 18
- Views: 4278
Re: Make Xenobiology Cool
The idea of hunting instead of breeding slimes sounds interesting, on lavaland or space monsters?
- Fri Nov 04, 2016 10:18 am
- Forum: General Chat
- Topic: More math based elements
- Replies: 9
- Views: 2732
Re: More math based elements
Math elements in game would be totally fine, as long as you don't need external tools (byond spreadsheet simulator anyone?)
- Fri Nov 04, 2016 7:05 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 615991
Re: Pet Peeves Thread - Little things that REALLY annoy you
All space hotel sleepers are empty but still nobody there
- Thu Nov 03, 2016 10:29 am
- Forum: Closed Policy Discussion
- Topic: Security and antagonizing crew members
- Replies: 98
- Views: 23691
Re: Security and antagonizing crew members
Remove stunbatons 2016oranges wrote:Once I get headcoder the security lobby better watch out.
It will be over for them
- Wed Nov 02, 2016 6:48 am
- Forum: Closed Policy Discussion
- Topic: Security and antagonizing crew members
- Replies: 98
- Views: 23691
Re: Security and antagonizing crew members
Easy solution: don't get arrested or just don't break the law
- Mon Oct 31, 2016 5:04 pm
- Forum: Closed Policy Discussion
- Topic: AI suiciding to prevent subversion.
- Replies: 60
- Views: 20620
Re: AI suiciding to prevent subversion.
Also the "dont fuck over tator tots by killing urself" specifically refers to how there was an epidemic of AIs who would suicide when carded by a traitor, but wait until the shuttle/pods had launched so the traitor was Shit Outta Luck Violation of law 3: Once you're carded, you have zero ...
- Mon Oct 31, 2016 1:59 pm
- Forum: General Chat
- Topic: More math based elements
- Replies: 9
- Views: 2732
Re: More math based elements
More excel sheets and external tools?
- Sun Oct 30, 2016 8:37 pm
- Forum: Video Games
- Topic: monsou pansou XXX
- Replies: 10
- Views: 2774
Re: monsou pansou XXX
Make an Android version and I'll buy
- Sun Oct 30, 2016 8:24 pm
- Forum: Off Topic
- Topic: i was in a car accident
- Replies: 20
- Views: 4348
Re: i was in a car accident
Oh wow, that is pretty dumb. It's pretty hard to fuck them up in a way to less them all at onceSuper Aggro Crag wrote:Some dimbulb who replaced a tire for my mom didn't tighten the lugnits properly so the wheel went flying off while we were driving and went across the road.
- Sun Oct 30, 2016 8:22 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 942209
Re: Minor Suggestions
Give possessed blades the ability to make burn unworthy people and make the unworthy drop the sword (maybe restrict so their summoner is immune to that). Would add some nice little flavor to them since you can only talk.
- Sun Oct 30, 2016 8:19 pm
- Forum: Closed Policy Discussion
- Topic: AI suiciding to prevent subversion.
- Replies: 60
- Views: 20620
Re: AI suiciding to prevent subversion.
Nobody should be forced to cooperate with antags. They fuck everyone else over, the opposite should be allowed too.
- Sun Oct 30, 2016 10:34 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 669940
Re: Little things you learned that are game changing
You don't need an engineer or the AI to unlock the the genetics's APC for speed cloning if you are the geneticist: swipe ID on cloning pod, right click and select 'eject occupant'. Only works above 40% though
- Sat Oct 29, 2016 7:55 am
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 52952
Re: PubbyStation
The engineers yesterday complained that the Tesla is impossible to start because of bad wiring (emitters not starting). Don't know how it really is, but you might wanna look into that
- Fri Oct 28, 2016 4:00 pm
- Forum: Coding Feedback
- Topic: Syndicate codeword highlighting
- Replies: 12
- Views: 2823
Re: Syndicate codeword highlighting
It's actually really easy to use codewords, you just have to listen. I don't remember how many times I've woven ALL OF THE CODEWORDS into a GIBBERISH SENTENCE on COMMON CHANNEL, and no one really gave a shit. Not security. Not other traitors. Remember when we had space IRC in PDA's? I literally scr...
- Thu Oct 27, 2016 6:59 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78448
Re: So, secborgs re-enabled anytime soon?
Do we really miss sec Borgs? If they really follow law two, they can't arrest anyone or do any of sec's tasks. They only excel in murderboner when they are rogue.
- Tue Oct 25, 2016 6:48 pm
- Forum: Ideas
- Topic: Some implants stay with you on the following round
- Replies: 34
- Views: 7770
Re: Some implants stay with you on the following round
Bad idea, would lead to powrgaming every round to get implants
- Wed Oct 19, 2016 8:48 am
- Forum: Coding
- Topic: Testing gamemodes and role assignment
- Replies: 5
- Views: 2291
Re: Testing gamemodes and role assignment
I vaguely remember that it was possible to connect with more than one client (using guest account). Is this still possible on a local server? It's been some time since I last tried that...
- Wed Oct 19, 2016 8:43 am
- Forum: Coding Feedback
- Topic: So, how do you feel about clockcult?
- Replies: 71
- Views: 15256
Re: So, how do you feel about clockcult?
Doesn't happen enough, but the idea and concept are pretty unique (build instead of robust).
- Wed Oct 19, 2016 5:42 am
- Forum: Ideas
- Topic: Removing traitors and changelings from gamemode rotation
- Replies: 6
- Views: 1875
Re: Removing traitors and changelings from gamemode rotation
I agree, that would turn the game into a giant deathmatch (basically sec vs antags)iamgoofball wrote:Just remove all game modes and call it Team Deathmatch
- Mon Oct 17, 2016 4:01 pm
- Forum: General Chat
- Topic: What does it mean for the drones to "clean" the station?
- Replies: 8
- Views: 2607
Re: What does it mean for the drones to "clean" the station?
Yeah just don't touch bodies and you should be fine for the most part since I'm sure they fall under the purview as "beings". Maybe not living beings but beings all the same. Plus Drone laws are just an IC way of saying "Don't act dumb". Does that mean I can't just put on the be...
- Fri Oct 14, 2016 5:35 pm
- Forum: Closed Policy Discussion
- Topic: Nuke Shuttle Discovery Clarification
- Replies: 37
- Views: 10157
Re: Nuke Shuttle Discovery Clarification
Why is it so important for you to be allowed to raid the shuttle?
- Wed Oct 12, 2016 7:50 pm
- Forum: Closed Policy Discussion
- Topic: Gulagging
- Replies: 4
- Views: 1255
Re: Gulagging
Because it might relevant, ban appeal for using the gulag too much: https://tgstation13.org/phpBB/viewtopic.php?f=7&t=8172
- Sun Oct 09, 2016 11:28 am
- Forum: General Chat
- Topic: what does tg need right now in terms of upkeep/maint?
- Replies: 28
- Views: 6892
Re: what does tg need right now in terms of upkeep/maint?
Just checked patreon, it really doesTehPear wrote:oranges wrote:oranges wrote:it needs money
- Sun Oct 09, 2016 11:24 am
- Forum: Closed Policy Discussion
- Topic: First Law of Asimov
- Replies: 62
- Views: 17547
Re: First Law of Asimov
Your examples are all basically dick moves by the AI, I see your point. Let's say the inaction clause was removed: What do you see should the AIs job be, if it is no longer there to prevent harm? (Insert generic door knob meme here) Obviously this is only relevant during those times when no human ha...
- Sun Oct 09, 2016 10:11 am
- Forum: Closed Policy Discussion
- Topic: First Law of Asimov
- Replies: 62
- Views: 17547
Re: First Law of Asimov
no shit but you autists cling to asimov more than a literal autist I know clings to pokemon and because you autists refuse to see the problems with asimov, laws, and the fucking AI job in general, you created silicon policy to justify your autistic ramblings remove AI remove laws remove borgs remov...
- Fri Oct 10, 2014 4:53 pm
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 29618
Re: Pet Likes Thread - Little things that make you smile
>get killed in maint
>get found by an Assistant and dragged to Medbay for cloning
>get cloned and still have all my stuff
>get found by an Assistant and dragged to Medbay for cloning
>get cloned and still have all my stuff