Search found 5622 matches
- Thu May 29, 2014 6:10 am
- Forum: NTStation Feedback
- Topic: Words you wish VOX had
- Replies: 43
- Views: 20589
Re: Words you wish VOX had
It needs more useful and common words, and less obscure words that are only used to annoy the crew. Most of the time when I am writing up a Vox message, half the words that I use won't exist, and these are just basic words. We have words like "abortion", yet we don't have words such as &qu...
- Thu May 29, 2014 2:06 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 691465
Re: Little things you learned that are game changing
Might seem easy to know, but if you are pulling someone/something clicking on a adjacent tile will move that object there. Useful for moving people and things into a good position.
- Thu May 29, 2014 1:45 am
- Forum: General Chat
- Topic: Apparently this is the worst freeform lawset ever...
- Replies: 36
- Views: 11143
Re: Apparently this is the worst freeform lawset ever...
Jeb did a fantastic job on teaching the HoS how to powergame and to not trust anyone.
On topic, dick was not defined so the AI was free to come up with its own interpretation.
On topic, dick was not defined so the AI was free to come up with its own interpretation.
- Thu May 29, 2014 1:13 am
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69511
Re: Shadowlings (Gamemode suggestion/replacement)
I like that interpretation of the shadowling, Chronic's one that is.
I can see a blend between Pybro's and Chronic's sprites, maybe the underlings take Pybro's sprites to better emphasise the difference between the two?
I can see a blend between Pybro's and Chronic's sprites, maybe the underlings take Pybro's sprites to better emphasise the difference between the two?
- Wed May 28, 2014 4:50 pm
- Forum: Video Games
- Topic: New battlefield game "Leak"
- Replies: 9
- Views: 4166
Re: New battlefield game "Leak"
From what I read the video was leaked. Guessing it was meant as a "surprise" for the upcoming E3.
- Wed May 28, 2014 1:33 pm
- Forum: Video Games
- Topic: New battlefield game "Leak"
- Replies: 9
- Views: 4166
Re: New battlefield game "Leak"
I'm a sucker for Police vs Robber themed games, hence why I like the Payday series. Really though this is just going to be a battlefield game, however in a urban setting, and different skins minus tanks. I will say though that Visceral are good at making single player games, interested to see what t...
- Wed May 28, 2014 10:59 am
- Forum: Archived/Deleted
- Topic: Temp AdminCandidate feedback
- Replies: 127
- Views: 34752
Re: Temp AdminCandidate feedback
I was on a list? I just assumed it was a one off thing and was given no indication this was a more long term thing.
- Wed May 28, 2014 5:15 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 975871
Re: Minor Suggestions
The thing with the lore though is that most of the lore we do have is never referenced in game, the furtherest the lore goes is for individual corporations or very unique people, whereas we have a unused back story. Thus any changes to the back story would not affect the actual lore we have in game,...
- Tue May 27, 2014 5:30 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 975871
Re: Minor Suggestions
I have a minor, or somewhat anyway, suggestion. What would people say to a relook at SS13's (Or at least our) lore? Not a overhaul in terms that would require a rewrite of all in game lore references. But more of a remaking of the back story that maintains consistency with what we have in game, but ...
- Tue May 27, 2014 4:44 pm
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40639
Re: The semi-official wiki thread (to-do, bitching, etc)
AI Sat and Upload pages are nice and updated, AI Upload can do with some loving.
I do need to get up to date images though.
I do need to get up to date images though.
- Tue May 27, 2014 3:59 pm
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40639
Re: The semi-official wiki thread (to-do, bitching, etc)
I can write up on the AI Satellite, least I can do since I designed it.
- Tue May 27, 2014 3:35 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 975871
Re: Minor Suggestions
Its more of a fire extinguisher with a much larger holding capacity, pretty good for what it does but it's a shame that extinguishers tend to suck in stopping plasma fires. If anything, a extinguisher is more something you use to delay the inevitable, I once went through four extinguisher's trying t...
- Tue May 27, 2014 1:50 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69511
Re: Shadowlings (Gamemode suggestion/replacement)
In my opinion a ranged physical attack would allow for more precise elimination of light sources permanently, though the light flickering idea does hold weight as a good alternative, if a bit iffy since you would still take damage from the flickering lights. Possibly have it as a free ability that c...
- Tue May 27, 2014 1:09 pm
- Forum: Off Topic
- Topic: have you ever general
- Replies: 36
- Views: 8915
Re: have you ever general
I've stared directly at the sun for about two minutes.
Though there was a weird cloud coverage that day that mean you could see the sun directly but it gave off no glare, allowing you to look at it directly unobscured.
Though there was a weird cloud coverage that day that mean you could see the sun directly but it gave off no glare, allowing you to look at it directly unobscured.
- Tue May 27, 2014 7:18 am
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 38720
Re: Atmos Modifications
The Armoury and Secure Tech Storage are assumed to already be well fortified (Which is false) thus that is why securing the contents without a good IC reason is banable. HOWEVER! I have never been warned for further fortifying the Armoury, the guns are still there but you have to go to greater effor...
- Mon May 26, 2014 6:12 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 635199
Re: Pet Peeves Thread - Little things that REALLY annoy you
The HoP giving the Clown access to the Armoury does not mean the Clown has legal authorization to enter the Armoury. It comes down to the fact that just being given access to your ID does not mean you gain authorization to the area's with that access. Hell, its been well known the HoP's giving thems...
- Mon May 26, 2014 3:46 pm
- Forum: Off Topic
- Topic: Japanese stuff
- Replies: 52
- Views: 17344
Re: Japanese stuff
See how Katana's versus Muskets fared out in the Boshin War.
Hint: The Katana failed miserably.
Hint: The Katana failed miserably.
- Mon May 26, 2014 2:14 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 635199
Re: Pet Peeves Thread - Little things that REALLY annoy you
You would think the AI would be smart enough to assume that there is a good reason why someone is incarcerated.
Well whatever, release prisoners from Security at your own peril. Just don't lodge a ban request when you get a Ion Rifle shoved up your digital ass.
Well whatever, release prisoners from Security at your own peril. Just don't lodge a ban request when you get a Ion Rifle shoved up your digital ass.
- Mon May 26, 2014 1:38 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 635199
Re: Pet Peeves Thread - Little things that REALLY annoy you
When security calls me rogue when I release non-violent prisoners. Well gosh even I would call you rogue if you were releasing prisoners. If an AI does this, I will personally take the Ion Gun, break into the AI Core and terminate the AI. Coincidently one of my pet peeves are Silicon's getting invo...
- Mon May 26, 2014 7:12 am
- Forum: NTStation Feedback
- Topic: [POLL]Rapid Prototyping Port
- Replies: 26
- Views: 11561
Re: [POLL]Rapid Prototyping Port
If you want "true" experimentation it would need a degree of randomization, to the point where it forces Sci to take the weapons out to the testing range and actually test them every round. Instead of us getting one week into the update only for 50 guides to have been written up on how to ...
- Sun May 25, 2014 5:37 pm
- Forum: Off Topic
- Topic: Japanese stuff
- Replies: 52
- Views: 17344
Re: SS13 Related Art / Hand Drawn Art
Eh, the Katana was more of a weapon they made with the limited resources they had. Its a fantastic weapon for slicing up the peasants, not so much against a armoured opponent let alone a Western Knight.
- Sun May 25, 2014 4:29 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 88826
Re: "It's silicon policy time!" "No CentCom no!"
A command: AI, do not let the clown into the brig. A conflicting command: AI, disregard that order and open the brig door for me. HONK! A requirement: #4 You may only open doors and airlocks for crewmember with legitimate acess. A conflicting command to above requirement: AI, open the door to the a...
- Sun May 25, 2014 3:54 pm
- Forum: General Chat
- Topic: Expectations of Security
- Replies: 52
- Views: 19477
Re: Expectations of Security
It really just come's down to intuition when it comes to brigging. Let's face it, brigging people really only just keeps them out of the round for a few minutes, and is usually a waste of time considering the time taken to bring them to the brig, search them, question them, then sentencing them. My ...
- Sun May 25, 2014 12:04 pm
- Forum: NTStation Feedback
- Topic: [POLL]Rapid Prototyping Port
- Replies: 26
- Views: 11561
Re: [POLL]Rapid Prototyping Port
Its a very unique idea, but I have to ask.
If a Scientist set out to make as many weapons as he possibly can, how quickly can he get a weapon that is, on average, as good as a Taser. I don't want to see a situation where Science is rolling off custom made Energy Guns 5 minutes into the round.
If a Scientist set out to make as many weapons as he possibly can, how quickly can he get a weapon that is, on average, as good as a Taser. I don't want to see a situation where Science is rolling off custom made Energy Guns 5 minutes into the round.
- Sun May 25, 2014 10:46 am
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69511
Re: Shadowlings (Gamemode suggestion/replacement)
I think a arm mutation/blade is more noticable and does not obstruct the mob itself. However what ever is cooler looking will go well.
- Sat May 24, 2014 6:02 pm
- Forum: General Chat
- Topic: Expectations of Security
- Replies: 52
- Views: 19477
Re: Expectations of Security
If your running around with armour, that implies you may have gained access to other restricted items such as stun weaponry or worse. It's not unfair to harshly judge Security for detaining, searching and removing the offending items. I will say time and time again in cases where the suspect is susp...
- Sat May 24, 2014 5:50 pm
- Forum: General Chat
- Topic: Expectations of Security
- Replies: 52
- Views: 19477
Re: Expectations of Security
I don't recall security players boasting about the amount of ahelp's sent their way. If anything most sec players want to avoid ahelp's whenever possible.
- Sat May 24, 2014 5:19 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 741131
Re: SS13 Related Art / Hand Drawn Art
It's Sybil, it has always been Sybil.
This is a random image from the January of this year, note the upper left text.
On topic, deciding to jump on-board this anime bandwagon. (And if my character shaved).
This is a random image from the January of this year, note the upper left text.
Spoiler:
Spoiler:
- Sat May 24, 2014 4:59 pm
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 22154
Re: The time has come, nerf magic missile
Or discover he is wearing the Gem Hardsuit, shutting down most of Chemistry's attack methods.
- Sat May 24, 2014 4:33 pm
- Forum: Ideas
- Topic: Emergency Spacesuit
- Replies: 18
- Views: 5510
Re: Emergency Spacesuit
It should probley not be able to be placed in a backpack to cut down on people looting it immediently.
- Sat May 24, 2014 4:05 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69511
Re: Shadowlings (Gamemode suggestion/replacement)
Overshadows and Undershadows need some kind of offensive ability for combat, and I really want to avoid any kind of ranged attacks aside from the suggested one that let's you break lights from a safe distance. I do think that a arm blade of sorts should remain, at least for the Overshadows, but drop...
- Sat May 24, 2014 3:38 pm
- Forum: Ideas
- Topic: Emergency Spacesuit
- Replies: 18
- Views: 5510
Re: Emergency Spacesuit
Does anyone else think its stupid that a cup of coffee and wearing a firesuit allows you to survive exposure to deep space? I would not mind a Emergency Suit taking the place of the Coffee+Firesuit combo and nerfing the fuck out of Coffee and Firesuits for space protection. It should protect you for...
- Sat May 24, 2014 3:35 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69511
Re: Shadowlings (Gamemode suggestion/replacement)
The concept of a "underling" has always lingered around for a while, the main problem with this however is the fact that it is a 1:1 antag conversion and in the past free antag conversions ended very badly. That's why a random player was selected to be a alien larva. One of the reasons, am...
- Sat May 24, 2014 10:18 am
- Forum: Ideas
- Topic: Beepsky or those other sec robots
- Replies: 18
- Views: 4379
Re: Beepsky or those other sec robots
Add a tagging system where it adds the Officer's name to each entry.
While it may not solve the issues, it would very quickly distinguish between the competent Officers and incompetent Officers.
While it may not solve the issues, it would very quickly distinguish between the competent Officers and incompetent Officers.
- Sat May 24, 2014 10:07 am
- Forum: Ideas
- Topic: Beepsky or those other sec robots
- Replies: 18
- Views: 4379
Re: Beepsky or those other sec robots
I've been saying this for an eternity, let anyone wearing Sec Huds write up the reason why someone is set to arrest when setting their criminal status, and let people wearing SecHud's actually read the reasons.
This would instantly solve all issues regarding arrests and communication.
This would instantly solve all issues regarding arrests and communication.
- Sat May 24, 2014 4:29 am
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 89605
Re: Boxstation General Feedback
Ikaruss, why did you secretly remove the escape wing's Sec checkpoints recharger? I can't find a single mention of that and your the only one still doing map changes to Box. I understand you dislike rechargers but it seems a bit dickish to remove it without even mentioning it. I'm still waiting for ...
- Fri May 23, 2014 3:40 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69511
Re: Shadowlings (Gamemode suggestion/replacement)
The second one seems pretty nifty as the sprite used for the Phase Shift ability.
My assumption is that Over and Undershadows lack the ability to alter their appearance like Changelings do, mainly to effect a differentiation.
My assumption is that Over and Undershadows lack the ability to alter their appearance like Changelings do, mainly to effect a differentiation.
- Fri May 23, 2014 2:20 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69511
Re: Shadowlings (Gamemode suggestion/replacement)
On TG there is no other way, the entire objective of the game mode is to KILL either the heads of staff or the three Rev heads.
- Fri May 23, 2014 1:39 pm
- Forum: General Chat
- Topic: Engineering competency at an all time low?
- Replies: 89
- Views: 26786
Re: Engineering competency at an all time low?
To be fair, 99% of all tcomms problems can be fixed by simply unlinking then relinking the four machines.
- Fri May 23, 2014 8:38 am
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69511
Re: Shadowlings (Gamemode suggestion/replacement)
I guess putting it into the actual gamemode rotation would garner feedback more quickly. The game mode on a first pass seemed relativity balanced because while the Shadowlings were powerful in 1 v 1 confrontations, they could not easily defeat groups of people unless they were skilled (Not to boast ...
- Fri May 23, 2014 6:01 am
- Forum: NTStation Ideas
- Topic: Out of workplace spawns
- Replies: 25
- Views: 10271
Re: Out of workplace spawns
I would not be against assistants spawning in random locations, but anyone else and all it would do is inconvenience them and get annoying.
- Thu May 22, 2014 4:46 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69511
Re: Shadowlings (Gamemode suggestion/replacement)
Here's a run down of how, at bare minimum, what this antag would need to function. - Innate Nightvision - Be a Changeling - Be a Shadow Mutant - The ability to phase shift (Wraith's version) - Rework its absorption to, instead at the end of the process convert the victim into another shadowling, min...
- Thu May 22, 2014 3:01 pm
- Forum: Coding Feedback
- Topic: IEDs nerfed beyond reasonablity
- Replies: 25
- Views: 6609
Re: IEDs nerfed beyond reasonablity
While I admit to have used Wielding tanks to gib confirmed changeling's in my earlier days in Security, it was unbalanced and now having to take the changeling to a incinerator/gibber is far more balanced.
- Thu May 22, 2014 2:13 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69511
Re: Shadowlings (Gamemode suggestion/replacement)
The main difference here is that most of the systems needed are already in place!
The only thing that would, at minimum, need coding is the absorption to conversion system.
The only thing that would, at minimum, need coding is the absorption to conversion system.
- Thu May 22, 2014 2:12 pm
- Forum: NTStation Ideas
- Topic: [POLL]Increase Head of Security's Access
- Replies: 37
- Views: 14376
Re: [POLL]Increase Head of Security's Access
Way to necro. But to expand, a breach charge would do very little if no damage to a living target. Fluff it up to the explosive charge having a safety failure that redirects the explosive charge away from living tissue. There should only be one or two charges in the Armoury and a crate of replacemen...
- Thu May 22, 2014 9:30 am
- Forum: Coding Feedback
- Topic: IEDs nerfed beyond reasonablity
- Replies: 25
- Views: 6609
Re: IEDs nerfed beyond reasonablity
The only change to IED's that was made, as far as I can recall anyway, was removing its ability to gib dead mobs. Same with wielder tanks.
The IED has always been something you primarily used to destroy windows and other structures.
The IED has always been something you primarily used to destroy windows and other structures.
- Thu May 22, 2014 9:00 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 866591
Re: Stories of rage, tears and regret
I think it comes down to "Your free to bolt down Security and the Head's but don't be surprised when your Intelicard is throw into the incinerator".
- Thu May 22, 2014 8:58 am
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 22154
Re: The time has come, nerf magic missile
And I still wonder why people complain about disintegrate (Ei Nath), if he's not going to kill you one way he'll kill you another. I guess the main difference is that your corpse gets gibbed.
All I can say is to make the MM stun time on equal footing to a normal stun.
All I can say is to make the MM stun time on equal footing to a normal stun.
- Thu May 22, 2014 6:07 am
- Forum: Coding Feedback
- Topic: Wires shocking on contact
- Replies: 17
- Views: 4294
Re: Wires shocking on contact
The Ninja can only draw power from wires with "Special Interaction" on, and many other items can be drawn from that don't shock you on touch. I think the wires do need to NOT shock you if you touch them, if you try and remove it without insulated gloves then fine.
- Thu May 22, 2014 4:09 am
- Forum: NTStation Feedback
- Topic: Summon mechs is dumb
- Replies: 77
- Views: 30268
Re: Summon mechs is dumb
Summoning Mechs seems really, what's the word, unrealistic (if such a term exists for SS13).
Summon Magic was fine, and you could argue Summon Guns was doable. But summoning dozens of mech. Eh.
It just seems a bit too much really.
Summon Magic was fine, and you could argue Summon Guns was doable. But summoning dozens of mech. Eh.
It just seems a bit too much really.