Search found 5622 matches

by Steelpoint
Thu May 29, 2014 6:10 am
Forum: NTStation Feedback
Topic: Words you wish VOX had
Replies: 43
Views: 20589

Re: Words you wish VOX had

It needs more useful and common words, and less obscure words that are only used to annoy the crew. Most of the time when I am writing up a Vox message, half the words that I use won't exist, and these are just basic words. We have words like "abortion", yet we don't have words such as &qu...
by Steelpoint
Thu May 29, 2014 2:06 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 691465

Re: Little things you learned that are game changing

Might seem easy to know, but if you are pulling someone/something clicking on a adjacent tile will move that object there. Useful for moving people and things into a good position.
by Steelpoint
Thu May 29, 2014 1:45 am
Forum: General Chat
Topic: Apparently this is the worst freeform lawset ever...
Replies: 36
Views: 11143

Re: Apparently this is the worst freeform lawset ever...

Jeb did a fantastic job on teaching the HoS how to powergame and to not trust anyone.

On topic, dick was not defined so the AI was free to come up with its own interpretation.
by Steelpoint
Thu May 29, 2014 1:13 am
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69511

Re: Shadowlings (Gamemode suggestion/replacement)

I like that interpretation of the shadowling, Chronic's one that is.

I can see a blend between Pybro's and Chronic's sprites, maybe the underlings take Pybro's sprites to better emphasise the difference between the two?
by Steelpoint
Wed May 28, 2014 4:50 pm
Forum: Video Games
Topic: New battlefield game "Leak"
Replies: 9
Views: 4166

Re: New battlefield game "Leak"

From what I read the video was leaked. Guessing it was meant as a "surprise" for the upcoming E3.
by Steelpoint
Wed May 28, 2014 1:33 pm
Forum: Video Games
Topic: New battlefield game "Leak"
Replies: 9
Views: 4166

Re: New battlefield game "Leak"

I'm a sucker for Police vs Robber themed games, hence why I like the Payday series. Really though this is just going to be a battlefield game, however in a urban setting, and different skins minus tanks. I will say though that Visceral are good at making single player games, interested to see what t...
by Steelpoint
Wed May 28, 2014 10:59 am
Forum: Archived/Deleted
Topic: Temp AdminCandidate feedback
Replies: 127
Views: 34752

Re: Temp AdminCandidate feedback

I was on a list? I just assumed it was a one off thing and was given no indication this was a more long term thing.
by Steelpoint
Wed May 28, 2014 5:15 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3768
Views: 975871

Re: Minor Suggestions

The thing with the lore though is that most of the lore we do have is never referenced in game, the furtherest the lore goes is for individual corporations or very unique people, whereas we have a unused back story. Thus any changes to the back story would not affect the actual lore we have in game,...
by Steelpoint
Tue May 27, 2014 5:30 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3768
Views: 975871

Re: Minor Suggestions

I have a minor, or somewhat anyway, suggestion. What would people say to a relook at SS13's (Or at least our) lore? Not a overhaul in terms that would require a rewrite of all in game lore references. But more of a remaking of the back story that maintains consistency with what we have in game, but ...
by Steelpoint
Tue May 27, 2014 4:44 pm
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40639

Re: The semi-official wiki thread (to-do, bitching, etc)

AI Sat and Upload pages are nice and updated, AI Upload can do with some loving.

I do need to get up to date images though.
by Steelpoint
Tue May 27, 2014 3:59 pm
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40639

Re: The semi-official wiki thread (to-do, bitching, etc)

I can write up on the AI Satellite, least I can do since I designed it.
by Steelpoint
Tue May 27, 2014 3:35 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3768
Views: 975871

Re: Minor Suggestions

Its more of a fire extinguisher with a much larger holding capacity, pretty good for what it does but it's a shame that extinguishers tend to suck in stopping plasma fires. If anything, a extinguisher is more something you use to delay the inevitable, I once went through four extinguisher's trying t...
by Steelpoint
Tue May 27, 2014 1:50 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69511

Re: Shadowlings (Gamemode suggestion/replacement)

In my opinion a ranged physical attack would allow for more precise elimination of light sources permanently, though the light flickering idea does hold weight as a good alternative, if a bit iffy since you would still take damage from the flickering lights. Possibly have it as a free ability that c...
by Steelpoint
Tue May 27, 2014 1:09 pm
Forum: Off Topic
Topic: have you ever general
Replies: 36
Views: 8915

Re: have you ever general

I've stared directly at the sun for about two minutes.

Though there was a weird cloud coverage that day that mean you could see the sun directly but it gave off no glare, allowing you to look at it directly unobscured.
by Steelpoint
Tue May 27, 2014 7:18 am
Forum: Closed Policy Discussion
Topic: Atmos Modifications
Replies: 152
Views: 38720

Re: Atmos Modifications

The Armoury and Secure Tech Storage are assumed to already be well fortified (Which is false) thus that is why securing the contents without a good IC reason is banable. HOWEVER! I have never been warned for further fortifying the Armoury, the guns are still there but you have to go to greater effor...
by Steelpoint
Mon May 26, 2014 6:12 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 635199

Re: Pet Peeves Thread - Little things that REALLY annoy you

The HoP giving the Clown access to the Armoury does not mean the Clown has legal authorization to enter the Armoury. It comes down to the fact that just being given access to your ID does not mean you gain authorization to the area's with that access. Hell, its been well known the HoP's giving thems...
by Steelpoint
Mon May 26, 2014 3:46 pm
Forum: Off Topic
Topic: Japanese stuff
Replies: 52
Views: 17344

Re: Japanese stuff

See how Katana's versus Muskets fared out in the Boshin War.

Hint: The Katana failed miserably.
by Steelpoint
Mon May 26, 2014 2:14 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 635199

Re: Pet Peeves Thread - Little things that REALLY annoy you

You would think the AI would be smart enough to assume that there is a good reason why someone is incarcerated.

Well whatever, release prisoners from Security at your own peril. Just don't lodge a ban request when you get a Ion Rifle shoved up your digital ass.
by Steelpoint
Mon May 26, 2014 1:38 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 635199

Re: Pet Peeves Thread - Little things that REALLY annoy you

When security calls me rogue when I release non-violent prisoners. Well gosh even I would call you rogue if you were releasing prisoners. If an AI does this, I will personally take the Ion Gun, break into the AI Core and terminate the AI. Coincidently one of my pet peeves are Silicon's getting invo...
by Steelpoint
Mon May 26, 2014 7:12 am
Forum: NTStation Feedback
Topic: [POLL]Rapid Prototyping Port
Replies: 26
Views: 11561

Re: [POLL]Rapid Prototyping Port

If you want "true" experimentation it would need a degree of randomization, to the point where it forces Sci to take the weapons out to the testing range and actually test them every round. Instead of us getting one week into the update only for 50 guides to have been written up on how to ...
by Steelpoint
Sun May 25, 2014 5:37 pm
Forum: Off Topic
Topic: Japanese stuff
Replies: 52
Views: 17344

Re: SS13 Related Art / Hand Drawn Art

Eh, the Katana was more of a weapon they made with the limited resources they had. Its a fantastic weapon for slicing up the peasants, not so much against a armoured opponent let alone a Western Knight.
by Steelpoint
Sun May 25, 2014 4:29 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 88826

Re: "It's silicon policy time!" "No CentCom no!"

A command: AI, do not let the clown into the brig. A conflicting command: AI, disregard that order and open the brig door for me. HONK! A requirement: #4 You may only open doors and airlocks for crewmember with legitimate acess. A conflicting command to above requirement: AI, open the door to the a...
by Steelpoint
Sun May 25, 2014 3:54 pm
Forum: General Chat
Topic: Expectations of Security
Replies: 52
Views: 19477

Re: Expectations of Security

It really just come's down to intuition when it comes to brigging. Let's face it, brigging people really only just keeps them out of the round for a few minutes, and is usually a waste of time considering the time taken to bring them to the brig, search them, question them, then sentencing them. My ...
by Steelpoint
Sun May 25, 2014 12:04 pm
Forum: NTStation Feedback
Topic: [POLL]Rapid Prototyping Port
Replies: 26
Views: 11561

Re: [POLL]Rapid Prototyping Port

Its a very unique idea, but I have to ask.

If a Scientist set out to make as many weapons as he possibly can, how quickly can he get a weapon that is, on average, as good as a Taser. I don't want to see a situation where Science is rolling off custom made Energy Guns 5 minutes into the round.
by Steelpoint
Sun May 25, 2014 10:46 am
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69511

Re: Shadowlings (Gamemode suggestion/replacement)

I think a arm mutation/blade is more noticable and does not obstruct the mob itself. However what ever is cooler looking will go well.
by Steelpoint
Sat May 24, 2014 6:02 pm
Forum: General Chat
Topic: Expectations of Security
Replies: 52
Views: 19477

Re: Expectations of Security

If your running around with armour, that implies you may have gained access to other restricted items such as stun weaponry or worse. It's not unfair to harshly judge Security for detaining, searching and removing the offending items. I will say time and time again in cases where the suspect is susp...
by Steelpoint
Sat May 24, 2014 5:50 pm
Forum: General Chat
Topic: Expectations of Security
Replies: 52
Views: 19477

Re: Expectations of Security

I don't recall security players boasting about the amount of ahelp's sent their way. If anything most sec players want to avoid ahelp's whenever possible.
by Steelpoint
Sat May 24, 2014 5:19 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 741131

Re: SS13 Related Art / Hand Drawn Art

It's Sybil, it has always been Sybil.

This is a random image from the January of this year, note the upper left text.
On topic, deciding to jump on-board this anime bandwagon. (And if my character shaved).
Spoiler:
Image
by Steelpoint
Sat May 24, 2014 4:59 pm
Forum: Coding Feedback
Topic: The time has come, nerf magic missile
Replies: 84
Views: 22154

Re: The time has come, nerf magic missile

Or discover he is wearing the Gem Hardsuit, shutting down most of Chemistry's attack methods.
by Steelpoint
Sat May 24, 2014 4:33 pm
Forum: Ideas
Topic: Emergency Spacesuit
Replies: 18
Views: 5510

Re: Emergency Spacesuit

It should probley not be able to be placed in a backpack to cut down on people looting it immediently.
by Steelpoint
Sat May 24, 2014 4:05 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69511

Re: Shadowlings (Gamemode suggestion/replacement)

Overshadows and Undershadows need some kind of offensive ability for combat, and I really want to avoid any kind of ranged attacks aside from the suggested one that let's you break lights from a safe distance. I do think that a arm blade of sorts should remain, at least for the Overshadows, but drop...
by Steelpoint
Sat May 24, 2014 3:38 pm
Forum: Ideas
Topic: Emergency Spacesuit
Replies: 18
Views: 5510

Re: Emergency Spacesuit

Does anyone else think its stupid that a cup of coffee and wearing a firesuit allows you to survive exposure to deep space? I would not mind a Emergency Suit taking the place of the Coffee+Firesuit combo and nerfing the fuck out of Coffee and Firesuits for space protection. It should protect you for...
by Steelpoint
Sat May 24, 2014 3:35 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69511

Re: Shadowlings (Gamemode suggestion/replacement)

The concept of a "underling" has always lingered around for a while, the main problem with this however is the fact that it is a 1:1 antag conversion and in the past free antag conversions ended very badly. That's why a random player was selected to be a alien larva. One of the reasons, am...
by Steelpoint
Sat May 24, 2014 10:18 am
Forum: Ideas
Topic: Beepsky or those other sec robots
Replies: 18
Views: 4379

Re: Beepsky or those other sec robots

Add a tagging system where it adds the Officer's name to each entry.

While it may not solve the issues, it would very quickly distinguish between the competent Officers and incompetent Officers.
by Steelpoint
Sat May 24, 2014 10:07 am
Forum: Ideas
Topic: Beepsky or those other sec robots
Replies: 18
Views: 4379

Re: Beepsky or those other sec robots

I've been saying this for an eternity, let anyone wearing Sec Huds write up the reason why someone is set to arrest when setting their criminal status, and let people wearing SecHud's actually read the reasons.

This would instantly solve all issues regarding arrests and communication.
by Steelpoint
Sat May 24, 2014 4:29 am
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 89605

Re: Boxstation General Feedback

Ikaruss, why did you secretly remove the escape wing's Sec checkpoints recharger? I can't find a single mention of that and your the only one still doing map changes to Box. I understand you dislike rechargers but it seems a bit dickish to remove it without even mentioning it. I'm still waiting for ...
by Steelpoint
Fri May 23, 2014 3:40 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69511

Re: Shadowlings (Gamemode suggestion/replacement)

The second one seems pretty nifty as the sprite used for the Phase Shift ability.

My assumption is that Over and Undershadows lack the ability to alter their appearance like Changelings do, mainly to effect a differentiation.
by Steelpoint
Fri May 23, 2014 2:20 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69511

Re: Shadowlings (Gamemode suggestion/replacement)

On TG there is no other way, the entire objective of the game mode is to KILL either the heads of staff or the three Rev heads.
by Steelpoint
Fri May 23, 2014 1:39 pm
Forum: General Chat
Topic: Engineering competency at an all time low?
Replies: 89
Views: 26786

Re: Engineering competency at an all time low?

To be fair, 99% of all tcomms problems can be fixed by simply unlinking then relinking the four machines.
by Steelpoint
Fri May 23, 2014 8:38 am
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69511

Re: Shadowlings (Gamemode suggestion/replacement)

I guess putting it into the actual gamemode rotation would garner feedback more quickly. The game mode on a first pass seemed relativity balanced because while the Shadowlings were powerful in 1 v 1 confrontations, they could not easily defeat groups of people unless they were skilled (Not to boast ...
by Steelpoint
Fri May 23, 2014 6:01 am
Forum: NTStation Ideas
Topic: Out of workplace spawns
Replies: 25
Views: 10271

Re: Out of workplace spawns

I would not be against assistants spawning in random locations, but anyone else and all it would do is inconvenience them and get annoying.
by Steelpoint
Thu May 22, 2014 4:46 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69511

Re: Shadowlings (Gamemode suggestion/replacement)

Here's a run down of how, at bare minimum, what this antag would need to function. - Innate Nightvision - Be a Changeling - Be a Shadow Mutant - The ability to phase shift (Wraith's version) - Rework its absorption to, instead at the end of the process convert the victim into another shadowling, min...
by Steelpoint
Thu May 22, 2014 3:01 pm
Forum: Coding Feedback
Topic: IEDs nerfed beyond reasonablity
Replies: 25
Views: 6609

Re: IEDs nerfed beyond reasonablity

While I admit to have used Wielding tanks to gib confirmed changeling's in my earlier days in Security, it was unbalanced and now having to take the changeling to a incinerator/gibber is far more balanced.
by Steelpoint
Thu May 22, 2014 2:13 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69511

Re: Shadowlings (Gamemode suggestion/replacement)

The main difference here is that most of the systems needed are already in place!

The only thing that would, at minimum, need coding is the absorption to conversion system.
by Steelpoint
Thu May 22, 2014 2:12 pm
Forum: NTStation Ideas
Topic: [POLL]Increase Head of Security's Access
Replies: 37
Views: 14376

Re: [POLL]Increase Head of Security's Access

Way to necro. But to expand, a breach charge would do very little if no damage to a living target. Fluff it up to the explosive charge having a safety failure that redirects the explosive charge away from living tissue. There should only be one or two charges in the Armoury and a crate of replacemen...
by Steelpoint
Thu May 22, 2014 9:30 am
Forum: Coding Feedback
Topic: IEDs nerfed beyond reasonablity
Replies: 25
Views: 6609

Re: IEDs nerfed beyond reasonablity

The only change to IED's that was made, as far as I can recall anyway, was removing its ability to gib dead mobs. Same with wielder tanks.

The IED has always been something you primarily used to destroy windows and other structures.
by Steelpoint
Thu May 22, 2014 9:00 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 866591

Re: Stories of rage, tears and regret

I think it comes down to "Your free to bolt down Security and the Head's but don't be surprised when your Intelicard is throw into the incinerator".
by Steelpoint
Thu May 22, 2014 8:58 am
Forum: Coding Feedback
Topic: The time has come, nerf magic missile
Replies: 84
Views: 22154

Re: The time has come, nerf magic missile

And I still wonder why people complain about disintegrate (Ei Nath), if he's not going to kill you one way he'll kill you another. I guess the main difference is that your corpse gets gibbed.

All I can say is to make the MM stun time on equal footing to a normal stun.
by Steelpoint
Thu May 22, 2014 6:07 am
Forum: Coding Feedback
Topic: Wires shocking on contact
Replies: 17
Views: 4294

Re: Wires shocking on contact

The Ninja can only draw power from wires with "Special Interaction" on, and many other items can be drawn from that don't shock you on touch. I think the wires do need to NOT shock you if you touch them, if you try and remove it without insulated gloves then fine.
by Steelpoint
Thu May 22, 2014 4:09 am
Forum: NTStation Feedback
Topic: Summon mechs is dumb
Replies: 77
Views: 30268

Re: Summon mechs is dumb

Summoning Mechs seems really, what's the word, unrealistic (if such a term exists for SS13).

Summon Magic was fine, and you could argue Summon Guns was doable. But summoning dozens of mech. Eh.

It just seems a bit too much really.