Search found 5622 matches

by Steelpoint
Wed May 14, 2014 4:44 pm
Forum: Ideas
Topic: Make the Brig Less Secure
Replies: 15
Views: 3799

Re: Make the Brig Less Secure

Well I'm looking around the brig, and as I can recall only two (2) wall mounted flashers were added in the latest map changes. One at the main Brig entrance and one in the Insane Ward. I really don't know how to reduce this number of mounted flashers, all flashers in the Brig aside from the one at t...
by Steelpoint
Wed May 14, 2014 4:36 pm
Forum: General Chat
Topic: Security antag is back (on Sibyl/Basil)
Replies: 91
Views: 29412

Re: Security antag is back (on Sibyl/Basil)

I have noticed on Sybil that Security has been getting more solid and consistent population numbers. Usually I can expect there to be a Warden, Detective and at least a single Security Officer in the round a lot of the time. Though low-pop rounds still see few to no Security personnel.
by Steelpoint
Wed May 14, 2014 4:34 pm
Forum: Ideas
Topic: Make the Brig Less Secure
Replies: 15
Views: 3799

Re: Make the Brig Less Secure

I would like to see that it is harder to get the flash from a wall mounted flasher than simply using wire cutters.

Other than that I think the Brig is pretty good as it stands. To an extent anyway though since I still think the armoury is still too easy to break into.
by Steelpoint
Wed May 14, 2014 4:32 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 87312

Re: "It's silicon policy time!" "No CentCom no!"

Or we can just make them non-human so the Silicon's have a recourse in game if things go pear shaped. The policy on Silicon-Non Human interactions is already well covered (Don't be a dick and kill them unless they make themselves valid). I see no valid reason (The DNA argument is a back and forth on...
by Steelpoint
Wed May 14, 2014 2:40 pm
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15830

Re: Why Weak Policies are Bad

Their rules are more that stealthy antag items can only be identified by either the Captain or HoS and/or they have to be "examined" by a relevant specialist. For example only Engineers would know what a Emag actually does when used, to everyone else its just a ID Card with stuff stuck to ...
by Steelpoint
Wed May 14, 2014 2:37 pm
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15830

Re: Why Weak Policies are Bad

On Baystation the only people on board that are allowed intricate knowledge of the Syndicate and their items/whatever are the Captain and Head of Security. Though certain personnel can know certain "disguised" traitor items are not as what they seem upon inspection. I would argue at the ve...
by Steelpoint
Wed May 14, 2014 2:31 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 87312

Re: "It's silicon policy time!" "No CentCom no!"

Hulks gain the following advantages. - Insane Movement Speed - High damaging melee attacks. - Near instant stun hands - Complete stun immunity - Unslippable, even to space lube. - Did I mention the insane movement speed that can outrun anyone? - Can destroy walls with their bare hands In return the ...
by Steelpoint
Wed May 14, 2014 11:04 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 87312

Re: "It's silicon policy time!" "No CentCom no!"

Personally I think that with the amount of over powered abilities Hulks gain, such as Stun immunity, stunglove hands among other things, they should at least lose their humanity status.

That seems fair.
by Steelpoint
Wed May 14, 2014 5:44 am
Forum: Ideas
Topic: Make the Brig Less Secure
Replies: 15
Views: 3799

Re: Make the Brig Less Secure

Unless Jackboots were made no slip in the last hour then your wrong. Not long ago the gulag was easy to break out of, and guess what? No one used it because of that. Same with Perma if there was an easy way to break out then either Sec would fortify it or not use Perma. I think your overexaggerating...
by Steelpoint
Wed May 14, 2014 12:37 am
Forum: NTStation Ideas
Topic: Dominator [Unique Sec Gun]
Replies: 42
Views: 16057

Re: Dominator [Unique Sec Gun]

Maybe a better solution is a temp ID lock on just Tasers, that can be overridden in about 20 seconds if you stand still or use a multitool/emag on it. Would mean you can't instantly disarm and turn the weapon on the user but can still steal the gun or at least relieve it. Just Tasers to incentive us...
by Steelpoint
Wed May 14, 2014 12:34 am
Forum: Coding Feedback
Topic: The time has come, nerf magic missile
Replies: 84
Views: 21866

Re: The time has come, nerf magic missile

Its been able to stun borgs for a very long time.

I think MM is fine but I do agree its stun time needs to be brought in line with the other stun alterations as it stands out like a sore thumb. It seemingly stuns for longer than most other non-lethal weapons.
by Steelpoint
Tue May 13, 2014 8:00 am
Forum: Ideas
Topic: The Terbus Drink Dispenser
Replies: 25
Views: 6170

Re: The Terbus Drink Dispenser

I think it's a pretty good idea but I'm concerned we are descending into Terbs Station 13 with these PR's going up.

However I dislike the idea if adding a easy to get hyperzine drink.
by Steelpoint
Mon May 12, 2014 3:26 pm
Forum: NTStation Ideas
Topic: Engineers know APC and Door wires at Roundstart
Replies: 10
Views: 3343

Re: Engineers know APC and Door wires at Roundstart

I like it, you think that of anyone on station the Engineers would know how the Doors and APC's work.
by Steelpoint
Mon May 12, 2014 8:19 am
Forum: General Chat
Topic: Security antag is back (on Sibyl/Basil)
Replies: 91
Views: 29412

Re: Security antag is back (on Sibyl/Basil)

Fuck, just get a EMP Kit as well so you can stun them, EMP them to kill their headset, then have your way with them. Sec Antag is piss easy, you can easily kill off your fellow Sec Officers as well as practically anyone else on station, people don't question you carrying around Stun weapons and if y...
by Steelpoint
Mon May 12, 2014 7:30 am
Forum: Ideas
Topic: Assistant Overhaul
Replies: 81
Views: 22278

Re: Assistant Overhaul

It could be interesting to restrict assistants to only appear once all station jobs have been taken.

BUT I do like to play Assistant when I don't want to have any responsibility and just want to goof around and try and make a public autolath.
by Steelpoint
Mon May 12, 2014 4:59 am
Forum: General Chat
Topic: Security antag is back (on Sibyl/Basil)
Replies: 91
Views: 29412

Re: Security antag is back (on Sibyl/Basil)

Security Antag ruins Security interdepartmental cooperation as well as destroys Security-Crew relations. During Sec Antag people had no incentive to trust Security in arrests since half the time you would likely end up being tossed out an airlock or killed, I know this from personnel experience. We ...
by Steelpoint
Sun May 11, 2014 5:17 pm
Forum: NTStation Ideas
Topic: Dominator [Unique Sec Gun]
Replies: 42
Views: 16057

Re: Dominator [Unique Sec Gun]

I like it, I'm a bit iffy on the infinite ammo capacity however but I do like the ID Lock system so simply being disarmed won't mean insta death.

Why not? Its a RnD only item for now anyway.
by Steelpoint
Sun May 11, 2014 11:54 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 849824

Re: Stories of rage, tears and regret

Why would you NOT use confiscated traitor items as Security to help you?

Normally I award non-lethal traitor items to my Officers when they catch a Traitor with their gear.
by Steelpoint
Sun May 11, 2014 11:14 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 849824

Re: Stories of rage, tears and regret

I really would not care if the Clown was doing what you described, but in this scenario he was using a EMP light on a lot of people and while it is questionable ethically as to what a HoS could do in that situation, the HoS still did have full rights to issue a perma sentence. I likely would have ju...
by Steelpoint
Sun May 11, 2014 10:13 am
Forum: NTStation Ideas
Topic: Alternative Power Sources
Replies: 22
Views: 5664

Re: Alternative Power Sources

Biogenerators.

You stick a living creature, Human or whatever, inside it and it draws energy from the body to power a SMES cell.

Now braindead people have a use to the station!
by Steelpoint
Sun May 11, 2014 9:40 am
Forum: General Chat
Topic: Beepsky = Server Lag
Replies: 17
Views: 5572

Re: Beepsky = Server Lag

Would it be possible to remove their patrol code for the time being to prevent further server lagging events?

It's not preferable but I think people would accept good server performance with Sec dragging Beepsky around more consistently.
by Steelpoint
Sun May 11, 2014 7:06 am
Forum: NTStation Ideas
Topic: [POLL]Increase Head of Security's Access
Replies: 37
Views: 14214

Re: [POLL]Increase Head of Security's Access

Breach charges in the armoury would be neat, they should function effectively as an explosive emag that forces open a door.
by Steelpoint
Sun May 11, 2014 4:55 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 849824

Re: Stories of rage, tears and regret

You attack Security personnel with a traitor item, and expect them to not arrest you? There is a difference between shitcurity (HoS aresting the CE for having the blueprints) and competent Security (arresting a traitor using traitor items). Dare I say that if you don't want to be arrested then don't...
by Steelpoint
Sat May 10, 2014 5:23 pm
Forum: General Chat
Topic: Security antag is back (on Sibyl/Basil)
Replies: 91
Views: 29412

Re: Security antag is back (on Sibyl/Basil)

That's very weird, it also seems assistants lost maintenance access.

Can't say I'm happy with Sec Antag being brought back, more so without deliberation.
by Steelpoint
Sat May 10, 2014 1:47 pm
Forum: NTStation Ideas
Topic: Alternative Power Sources
Replies: 22
Views: 5664

Re: Alternative Power Sources

While that would be cool it would only work if the Grav Gen was constantly being powered on and off as that's the only time it gives off radiation.
by Steelpoint
Sat May 10, 2014 1:03 pm
Forum: Closed Policy Discussion
Topic: Appearance/Antag bans on ERP
Replies: 58
Views: 24124

Re: Appearance/Antag bans on ERP

If a player is taking a head role consistently to ERP, then I would argue they should be told to stop that. As an antag however they are under no obligation to do whatever we want them to do. Antags have a free license to do near anything they want, if they want to waste their antag opportunity to E...
by Steelpoint
Sat May 10, 2014 1:44 am
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 44941

Re: Money! Currency! KA-CHING

How much money would it take for CentCom to look the other way for 5 minutes?
by Steelpoint
Fri May 09, 2014 4:29 pm
Forum: NTStation Feedback
Topic: *Poll over* Randomized Lawsets at roundstart
Replies: 29
Views: 12666

Re: *VOTE AGAIN* Randomized Lawsets at roundstart

My interpretation assumes law priority is in effect.

Also the "Serve and Protect" should be reworded to "Protect then Serve" to prevent a conflict of interests.
by Steelpoint
Fri May 09, 2014 12:29 am
Forum: Ideas
Topic: Adding Traitors to all rounds.
Replies: 26
Views: 6740

Re: Adding Traitors to all rounds.

Ok I mean, maybe if it was coded to only take affect one or two hours into the game, and spawned in Ninjas or Wizards or Aliens or Traitors or whatever. Then it MIGHT be viable, otherwise it would be impossible to balance.
by Steelpoint
Thu May 08, 2014 4:54 pm
Forum: Video Games
Topic: Factorio
Replies: 32
Views: 7373

Re: Factorio

I read the developers plan, or at least want to, add a end game where you move to a RTS perspective and you control robotics units.

Its a pretty good game nonetheless, enjoyable with a good way to adjust the difficulty.
by Steelpoint
Thu May 08, 2014 4:10 pm
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87594

Re: The Eternal 'Port Baymed' Thread

Further argument from me is the equivalent of pissing against the wind. I've made my point and so have many, many, others in support of a expanded medical system. It's clear a majority of people, at least those on this forum, want a expanded medical system. The onus is now on someone coding and draf...
by Steelpoint
Thu May 08, 2014 11:43 am
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 44941

Re: Money! Currency! KA-CHING

From the looks of the proposal the crew (More likley the Captain, HoS or HoP) can hire a mercenary contractor to the station for a sum of money, with mercenary's with more equipment having higher hire costs. The mercenary would only be on station for a limited amount of time and would draw a dead pl...
by Steelpoint
Thu May 08, 2014 11:22 am
Forum: NTStation Ideas
Topic: One Man Army event - A spin off of ninja
Replies: 30
Views: 11545

Re: One Man Army event - A spin off of ninja

Generally the reason why solo antags do well, more so the Space Ninja and Wizard, are mobility. Yes they have powerful offensive abilities but the ability to rapidly move accross the station in a uninterrupted way, Wizard with his teleportation abilites and the Ninja with his jaunting abilities, mak...
by Steelpoint
Thu May 08, 2014 7:28 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87594

Re: The Eternal 'Port Baymed' Thread

The inverse of your argument is that people want to see a expanded medical system, more so than the one's saying they don't want one as far as we can see from the poll. You can't appease everyone but its clear from what I've seen that more people want a expanded medical system. People will hate it, ...
by Steelpoint
Thu May 08, 2014 5:45 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 87312

Re: "It's silicon policy time!" "No CentCom no!"

Or get rid of Security Borgs and use Safeguard.

Honestly the law set seems sound, and it would be more effective to have a lawset with minimal OOC rule sets than current Asimov.
by Steelpoint
Thu May 08, 2014 5:42 am
Forum: Ideas
Topic: Adding Traitors to all rounds.
Replies: 26
Views: 6740

Re: Adding Traitors to all rounds.

Lets not forget this could potentially throw balance out the window in team antag rounds, imagine Rev's or Cultists running around with Revolvers and Eswords, there was a reason as to why Head Rev's lost their traitor PDA. While the idea is sound in concept, in practice it would give antagonists too...
by Steelpoint
Wed May 07, 2014 6:11 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 87613

Re: Boxstation General Feedback

That makes too much sense. I don't know if I can get away with a map merge due to the feature freeze, maybe I can get away with it if the changes are minor. I'll report on that later then. The changes I'm planning to make thus far are. - Two pushed back 1x1 holding cells in the Escape Wing - Small b...
by Steelpoint
Wed May 07, 2014 1:58 pm
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15830

Re: Why Weak Policies are Bad

Maybe there needs to be a strong definitive definition of exactly what terms like metagaming, power gaming and similar are? To be frank, everyone's opinion on the two is wildly different, which goes same for the admins. One admins won't have a problem but another will flip a brick. Everyone metagame...
by Steelpoint
Wed May 07, 2014 12:27 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 87312

Re: "It's silicon policy time!" "No CentCom no!"

It's technically called the prisoner transfer room and the AI has no cameras in that room, Silicon's should not know the true function of the room at round start as that would constitute metagaming.
by Steelpoint
Wed May 07, 2014 7:36 am
Forum: Ideas
Topic: Idea: Food/Kitchen and Bar Expansion
Replies: 37
Views: 10087

Re: Idea: Food/Kitchen and Bar Expansion

Stickymayhem wrote:Man I wish we could have a boxstation maintbar. That sounds fucking awesome.
Who says we can't.
by Steelpoint
Tue May 06, 2014 5:36 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 87613

Re: Boxstation General Feedback

You don't even know what I intend on doing, really I just wanted to add two mini-holding pens (1x1) in the room that are pushed back one tile to give more room in the area. The recharger is a recharger and I fail to see how the addition of a single recharger in a Security checkpoint is turning this ...
by Steelpoint
Tue May 06, 2014 5:16 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 87613

Re: Boxstation General Feedback

By flesh out I meant make it easier to hold a prisoner in the area prior to the arrival of the Evac Shuttle, not in giving it more weapons and equipment.
by Steelpoint
Tue May 06, 2014 4:50 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 87613

Re: Boxstation General Feedback

Well it's technically a Security Checkpoint, I actually intended on fleshing it out a bit. If its a problem I can remove it though.
by Steelpoint
Tue May 06, 2014 4:47 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 272896

Re: Sprite Requests

PR on the Command RIG is up! https://github.com/tgstation/-tg-station/pull/3648

Thanks again.
by Steelpoint
Tue May 06, 2014 4:34 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 87613

Re: Boxstation General Feedback

To my interest someone removed the AI Sat's lower Maint Blast Doors, which is perplexing since I don't recall anyone mentioning they removed it. I intend to readd the blast doors, as well as a small table in the upper and middle areas of the satellite. As well as a few minor improvements people have...
by Steelpoint
Tue May 06, 2014 2:49 pm
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 36469

Re: Make Head of Personnel Antagproof

Giving a clearly defined law in Space Law that defines to what extent it is a criminal offense to hand out All Access, would better allow Security to crack down on HoP's doing this behaviour. It should be noted however that arresting a Head of Staff is something taken with great care in most circums...
by Steelpoint
Tue May 06, 2014 9:53 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87594

Re: The Eternal 'Port Baymed' Thread

Things going horribly wrong is oft considerd the staple of SS13, that's not a bad thing.
by Steelpoint
Tue May 06, 2014 7:22 am
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 36469

Re: Make Head of Personnel Antagproof

I would be content with adding a new major crime that handing out liberal all access is a defined crime. Right now you have to argue with the Captain.

In fact, make it a crime for HoP's to assign station personnel to high security roles without the relevant heads approval.
by Steelpoint
Tue May 06, 2014 7:16 am
Forum: General Chat
Topic: What sort of antags do you enjoy playing against?
Replies: 46
Views: 17449

Re: What sort of antags do you enjoy playing against?

Ling arm blade deals 25 brute damage on hit, so 4 hits to knock an unarmored person into critical.

The changeling however is fantasticly well equipped to fight the AI and Borgs. Digital camo hides it from the AI, EMP damages and stuns cyborgs and a arm blade will finish it off in short order.
by Steelpoint
Tue May 06, 2014 7:06 am
Forum: NTStation Ideas
Topic: Personal Universal Guardian Suit
Replies: 18
Views: 7064

Re: Personal Universal Guardian Suit

So it's pretty much the Fallout 3 medical power armor?

Why not, though something tells me NT would design their Rigs to conform to a human design or at least match the preset aesthetic.