Search found 28 matches
- Sun Nov 13, 2022 8:39 pm
- Forum: Ideas
- Topic: Semi-Aquatic Species Idea (Pisceans)
- Replies: 16
- Views: 2360
Re: Semi-Aquatic Species Idea (Pisceans)
Fluff/Lore: They could be an alien species or a genetically engineered variant of humans meant for underwater mining and construction. I personally favour the alien idea, with these guys hailing from a highly imperial, stratified society with old-fashioned ideas about etiquette and a monarchic view...
- Wed Nov 09, 2022 8:34 am
- Forum: Ideas
- Topic: Curator Extension or: Give Curator a job with books
- Replies: 6
- Views: 848
Re: Curator Extension or: Give Curator a job with books
I always saw curator as a more chill, creative job. Making it a place to collect minor buffs doesn’t really further the purpose of the role, which is, in my view, a person who showcases creative works by the community. I think it would still be somewhat quiet once the "new content hype" w...
- Tue Nov 08, 2022 8:52 pm
- Forum: Ideas
- Topic: Curator Extension or: Give Curator a job with books
- Replies: 6
- Views: 848
Curator Extension or: Give Curator a job with books
Hey there, curator is currently a rather boring role that only becomes fun when you do not actually tend to your curations. So I decided to think about how the curator role could get changed. First of: What are the current issues with the curator role? - No one reads books - You barely get visited -...
- Mon Nov 07, 2022 1:46 pm
- Forum: Ideas
- Topic: Petition to Remove Tram (and also other stuff)
- Replies: 73
- Views: 8486
Re: Petition to Remove Tram (and also other stuff)
Tram Station is fun. The only unfun thing about it is it tanking the server performance sometimes. BUt then again, that even happens with the regular maps.
- Fri Nov 04, 2022 8:22 am
- Forum: Ideas
- Topic: Factory Machine
- Replies: 1
- Views: 430
Factory Machine
Inspired by a certain other game with an abundance of conveyor belts, wouldn't it be nice if there were machines similar to current chem factory for solid items. This machine takes up to 2 items from 2 conveyor belts and merges them together, if they can be merged. This could go two ways: Either mak...
- Wed Nov 02, 2022 10:20 pm
- Forum: Ideas
- Topic: New traitor psychologist item
- Replies: 5
- Views: 1008
Re: New traitor psychologist item
How about cranking it up to 8 TC and in return when someone you roasted hits the lowest level of sanity in a set amount of time, they suffer a heart attack? Still almost always too niche, but at least it would be a funny gimmick.
- Tue Nov 01, 2022 4:43 pm
- Forum: Ideas
- Topic: Add Stickmen as a playable Halloween race
- Replies: 3
- Views: 584
Re: Add Stickmen as a playable Halloween race
+1000% burn damage -Stickmen can heal wounds by applying paper -Revive by removing the brain and then use a stack of paper and a pen to make a new body. - Naked Stickmen can slide through airlocks after a certain amount of time, but take brute damage. - Stickmen feel happy around painted art. - Stic...
- Mon Oct 31, 2022 1:17 pm
- Forum: Coding Feedback
- Topic: Sniper Rifles are barely responsive
- Replies: 4
- Views: 970
Re: Sniper Rifles are barely responsive
Wouldn't it be better then to go back to the old sniper rifle implementation? It wasn't fancy, but at least it worked as intended.
- Sat Oct 29, 2022 10:10 pm
- Forum: Coding Feedback
- Topic: Sniper Rifles are barely responsive
- Replies: 4
- Views: 970
Sniper Rifles are barely responsive
The crosshair change has a few big flaws in my opinion: - The crosshair is extremely laggy. You can often not move it in time for a shot. - The crosshair sometimes refuses to go on a tile next to it. It can take up to several seconds to go 1 tile to the left or right. - The further away the aim, the...
- Sat Oct 29, 2022 9:12 pm
- Forum: Ideas
- Topic: Blob should force all other antags to lose on win
- Replies: 13
- Views: 1602
Re: Blob should force all other antags to lose on win
Hmm, rather than a blanket loss, wouldn't it make more sense if antags that want their members to be alive or that need items from the station to lose instead? The traitor that steals the stations blueprints might have a bigger interest in the stations survival than the traitor that wants x people d...
- Sat Oct 29, 2022 4:51 pm
- Forum: Coding Feedback
- Topic: Reduce Midround Traitor
- Replies: 14
- Views: 1631
Re: Reduce Midround Traitor
+1 Suddenly becoming a traitor after you already started your crew gimmick can be fine, but it just happens too often.
- Sat Oct 29, 2022 8:38 am
- Forum: Ideas
- Topic: Antagonist on Antagonist special interactions.
- Replies: 7
- Views: 2255
Re: Antagonist on Antagonist special interactions.
Wouldn't the changeling- blob thing be a little bit broken though? Given how much the average station crew already struggles with a normal blob, now imagine it had 2 Free Blobbernauts that also can sabotage the backlines. I can't see this being remotely balanced without the blob getting debuffed in ...
- Sun Oct 23, 2022 9:42 pm
- Forum: Ideas
- Topic: Wow drones are BAD
- Replies: 11
- Views: 1924
Re: Wow drones are BAD
I assume this is the sentiment that still lingers after the Ssethtide came in. Ghost roles were used to grief A LOT. Nowadays it's a tad more quiet. I don't see a good argument why people abusing drone ghost roles to be shitters shouldn't be treated like any other ghost role abuser: by getting bwoin...
- Sun Oct 23, 2022 4:54 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 939093
Re: Minor Suggestions
A button for Ai to swap levels. Basically what Xenobio already has when they use their monitors. Having to use the IC menu is annoying.
- Fri Oct 21, 2022 9:30 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 939093
Re: Minor Suggestions
Sound effect when someone writes a specific phrase in the chat (that the player can choose). So Ai can for example get notified when someone calls for it without having to stare at chat 24/7.
- Mon Dec 16, 2019 9:56 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 939093
Re: Minor Suggestions
Make the hidden maint kitchen on metastation a cqc cook area, just like the official kitchen and fridge already is.
- Mon Dec 16, 2019 8:39 pm
- Forum: Resolved Appeals
- Topic: [doctorape] FloranOtten Note Appeal
- Replies: 5
- Views: 1953
Re: [doctorape] FloranOtten Note Appeal
That seems more reasonable. Thanks.
- Fri Dec 13, 2019 5:25 pm
- Forum: Ideas
- Topic: Maint Kitchen
- Replies: 5
- Views: 1797
Re: Maint Kitchen
Cooking in the service corridors is a health code violation. If you're hanging out in maint cutting vegetables on piles of rusty scrap metal, you get what's coming to you. The tables are in a perfectly fine condition! Also, nothing beats the special taste of food prepared in an unclean working area.
- Fri Dec 13, 2019 5:16 pm
- Forum: Ideas
- Topic: Maint Kitchen
- Replies: 5
- Views: 1797
Maint Kitchen
It would be interesting to see CQC activated for cooks in the hidden kitchen area in maint on Metastation. Some cooks like to expand their service area due to an overpopulation of cooks in the kitchen. Giving cooks cqc in the hidden kitchen area (4x5+2 tiles ) would make maint cooking more viable an...
- Wed Dec 11, 2019 11:21 pm
- Forum: Resolved Appeals
- Topic: [doctorape] FloranOtten Note Appeal
- Replies: 5
- Views: 1953
- Wed Dec 11, 2019 8:07 pm
- Forum: Resolved Appeals
- Topic: [doctorape] FloranOtten Note Appeal
- Replies: 5
- Views: 1953
[doctorape] FloranOtten Note Appeal
BYOND account: DoctorApe Character name: PeterPutricide Note Severity: Medium Note reason: Banned from Roles: Brainwashed Victim, Deathsquad, Drone, Lavaland, Mind Transfer Potion, Posibrain, Sentience Potion Spawn for 1440 minutes - As a xenobiologist, spawned a bunch of hostile mobs. When this was...
- Mon Nov 25, 2019 1:06 pm
- Forum: Resolved Appeals
- Topic: [Naloac] Doctor Ape Temp ban for killing staff as completely free Magikarp
- Replies: 8
- Views: 2421
Re: [Naloac] Doctor Ape Temp ban for killing staff as completely free Magikarp
I'm pretty sure the guy in the top left of arrivals was catatonic when I fireball'd him. But thats besides the point. I'm not saying that I didn't kill people in arrivals. Just that I didn't kill people that I saw leaving the shuttle freshly. I plead my case. Yes I may have made the wrong judgement ...
- Mon Nov 25, 2019 12:22 pm
- Forum: Resolved Appeals
- Topic: [Naloac] Doctor Ape Temp ban for killing staff as completely free Magikarp
- Replies: 8
- Views: 2421
Re: [Naloac] Doctor Ape Temp ban for killing staff as completely free Magikarp
"You where also camping arrivals and killing people who just walked off the shuttle. as you said *paraphrasing here* that the station is fair game. Which in fact it is not." This is neither what I said nor what I did. I killed people that ran into the arrivals part of the station, not peop...
- Mon Nov 25, 2019 11:55 am
- Forum: Resolved Appeals
- Topic: [Naloac] Doctor Ape Temp ban for killing staff as completely free Magikarp
- Replies: 8
- Views: 2421
[Naloac] Doctor Ape Temp ban for killing staff as completely free Magikarp
BYOND account: <DoctorApe> Character name: <Magikarp> Ban type: <Serverban> Ban length: <14 days> Ban reason: <Can't be copied, therefore image: https://imgur.com/a/2Khlmk5> Time ban was placed: <11:22:33 2019-11-25> Server you were playing on when banned: <Event Hall> Round ID in which ban was pla...
- Thu Jul 04, 2019 8:35 am
- Forum: Closed Complaints
- Topic: [Gigapuddi420] E.M.I.L.Y admin calling people names+ silicon discussion
- Replies: 13
- Views: 4078
Re: [Gigapuddi420] E.M.I.L.Y admin calling people names+ silicon discussion
I mentioned it because its part of the context for the bwoink. As I mentioned now 3 times already, 2 times in my original post, this draft is mostly about behavior.
- Wed Jul 03, 2019 10:07 pm
- Forum: Closed Complaints
- Topic: [Gigapuddi420] E.M.I.L.Y admin calling people names+ silicon discussion
- Replies: 13
- Views: 4078
Re: [Gigapuddi420] E.M.I.L.Y admin calling people names+ silicon discussion
I think every single one of you is missing the point: I dont care about the metagame remark, I do care about the admin being unprofessional in his approach. I mentioned that several times now already.
- Wed Jul 03, 2019 7:51 pm
- Forum: Closed Complaints
- Topic: [Gigapuddi420] E.M.I.L.Y admin calling people names+ silicon discussion
- Replies: 13
- Views: 4078
Re: [Gigapuddi420] E.M.I.L.Y admin calling people names+ silicon discussion
where exactly was i rude to him? i never called him names, i simply said that im not retarded. and i called one of his arguments stupid i think. i never attacked him. "additionally: the re-education chamber's name is displayed on the airlock's door and precedent has always been that the AI thin...
- Wed Jul 03, 2019 5:34 pm
- Forum: Closed Complaints
- Topic: [Gigapuddi420] E.M.I.L.Y admin calling people names+ silicon discussion
- Replies: 13
- Views: 4078
[Gigapuddi420] E.M.I.L.Y admin calling people names+ silicon discussion
Where: /TG/ Eventhall When: 07/03/19 Byond: Doctorape Admin: Gigapuddi420 Crew catches human traitor, publicly announces that they want to lynch him, I as asimov ai are on high alert because of a potential incoming execution. Security brings the human traitor into the room in perma I can't see as AI...