Search found 127 matches
- Wed Jan 11, 2023 4:31 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Random implant checking
- Replies: 7
- Views: 1086
Re: (MRP) Random implant checking
Except metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antago...
- Wed Jan 11, 2023 2:46 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Random implant checking
- Replies: 7
- Views: 1086
(MRP) Random implant checking
So it was recently brought up to me that despite people saying that it was against the rules. Randomly checking traitors for implants with no evidence of their existence is apparently not covered at all in policy (Maybe RP Rule 8? Hence why the MRP tag here). Personally I'm under the impression that...
- Fri Jan 06, 2023 4:52 am
- Forum: Coding Feedback
- Topic: Sec Would Be Better If There Was Less PVP
- Replies: 12
- Views: 1973
Re: Sec Would Be Better If There Was Less PVP
I think one issue that sec suffers from, especially on MRP is people are allowed to harass them since there's been more of a push for 'light conflict between crew' Which usually boils down to one asshat making it his duty to fuck with sec because they either A) Stopped him from tiding or B) Did some...
- Thu Jan 05, 2023 1:00 am
- Forum: Coding Feedback
- Topic: Paradox Clone Feedback
- Replies: 35
- Views: 5288
Re: Paradox Clone Feedback
I've only played a single round of clone and to be frank...it feels underwhelming. So for one, you start as a roundstart version of whoever your impersonating which can already be a red flag for blending in. You're not exactly a real antagonist since you only fuck over one person and then continue t...
- Sun Nov 20, 2022 5:40 pm
- Forum: Closed Policy Discussion
- Topic: Blatant EORG Preparation
- Replies: 58
- Views: 7434
Re: Blatant EORG Preparation
I think it'd be more healthy to stop people blatantly prepping for EORG, the number of times i've seen non-antags carrying trit canisters and TTVs onto the shuttle, with their only response for why they have that as "Its for when we dock" is really annoying and usually leads to someone mur...
- Sun Nov 20, 2022 5:40 pm
- Forum: Closed Policy Discussion
- Topic: Blatant EORG Preparation
- Replies: 58
- Views: 7434
Re: Blatant EORG Preparation
I think it'd be more healthy to stop people blatantly prepping for EORG, the number of times i've seen non-antags carrying trit canisters and TTVs onto the shuttle, with their only response for why they have that as "Its for when we dock" is really annoying and usually leads to someone mur...
- Sat Nov 12, 2022 2:55 am
- Forum: Admin Feedback
- Topic: Pumpkin0
- Replies: 30
- Views: 11208
Re: Pumpkin0
Hosted a really fun roleplay centred syndicate event. Deserves much credit for that!
- Fri Nov 11, 2022 12:46 am
- Forum: Closed Policy Discussion
- Topic: Make naming Policy more strict/clear
- Replies: 54
- Views: 7625
Re: Make naming Policy more strict/clear
I've started to see this annoying trend lately too on MRP where certain players are getting bwoinked for trash tier names, but then the names they choose instead are just as bad but the admins go "Oh yeah that's fine because its less stupid." Like if someone is really trying that hard to g...
- Sun Nov 06, 2022 2:24 am
- Forum: Closed Policy Discussion
- Topic: Roundstart tech storage tiding, opening EVA/teleporter shutters, and similar forms of roundstart shittery.
- Replies: 46
- Views: 7336
Re: Roundstart tech storage tiding, opening EVA/teleporter shutters, and similar forms of roundstart shittery.
Who the fuck gets mad at EVA being open roundstart when people just wanna go explore space? Its not like all the departments that Need EVA gear have their own equipment anyways
- Mon Oct 31, 2022 5:52 pm
- Forum: Closed Policy Discussion
- Topic: Let mafia games finish
- Replies: 10
- Views: 1407
Re: Let mafia games finish
Honestly I think the real issue is that Mafia doesn't really tell people when its being signed up for, if there was like a little text box that said "X has signed up for mafia, click here to join in!" I imagine much more midround mafia round would happen. Though I remember someone said mid...
- Wed Oct 12, 2022 4:17 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Allow malf AI's that buy the borg factory the same freedom of a self destructing AI
- Replies: 12
- Views: 1720
Re: [MRP] Allow malf AI's that buy the borg factory the same freedom of a self destructing AI
It costs a ton of points but I don't think there's anything stopping an AI from buying both Borger and Delta? At least not from what I could see on the wiki (Its been far too long since I last got malf). If you're really wanting to have both well, just save up. Go delta, THEN do your funny flood. Or...
- Wed Oct 12, 2022 4:38 am
- Forum: Ideas
- Topic: Wow drones are BAD
- Replies: 11
- Views: 2198
Re: Wow drones are BAD
I really wonder if they really were that big of an administrative issue that people had to add in that stupid "Doing X might violate your laws" bullshit. Just drone ban the shitters and leave it at that. Other servers have managed that much with way better drone design
- Wed Oct 12, 2022 2:21 am
- Forum: Closed Policy Discussion
- Topic: Make naming Policy more strict/clear
- Replies: 54
- Views: 7625
Re: Make naming Policy more strict/clear
I've noticed that most of the names I mentioned have started to go away since I put this up so that's a good sign at the very least, but there really needs to be a solid foundation for this instead of a flimsy "Leave it to admin interpretation" or outright remove naming policy entirely. Le...
- Tue Oct 04, 2022 10:04 pm
- Forum: Closed Policy Discussion
- Topic: Make naming Policy more strict/clear
- Replies: 54
- Views: 7625
Make naming Policy more strict/clear
Naming policy is a complete joke at the moment, as things stand its entirely based upon the admin's opinion on whether or not said name is acceptable which leads to some names that seem passable being banned while outright meme names being allowed because they don't cross the line enough. Who could ...
- Mon Sep 26, 2022 8:53 pm
- Forum: Coding Feedback
- Topic: A Critique Of The Bileworm
- Replies: 17
- Views: 2884
Re: A Critique Of The Bileworm
I don't tend to have too much issue with them but they're responsible for way too many newbie miner deaths. The problem is that they're a more annoying version of the Demon watcher with their AI being able to chase you relentlessly. There isn't really an option to disengage with a bileworm unlike mo...
- Tue Sep 20, 2022 10:07 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69686
Re: Progression Traitor Feedback
Speaking from personal experience the only times on MRP I've ever been interested in final objectives was when it was Battlecruiser and Cascade. Romerol is nice and all, but its not nearly as effective as Nukies plus or the Special delam that instantly ends the round. Dragon is just boring and a was...
- Tue Sep 20, 2022 9:56 pm
- Forum: Coding Feedback
- Topic: Internally body tempurature being raised should not be the sole source of damage from being on fire.
- Replies: 6
- Views: 1262
Re: Internally body tempurature being raised should not be the sole source of damage from being on fire.
How about being on fire could have a random chance every tick to give you a 2nd/3rd/Catastrophic level burn depending on how many firestacks you have?
- Thu Jul 28, 2022 11:11 pm
- Forum: Closed Policy Discussion
- Topic: Lavaland / Icebox GhostSpawn items and whether crew should be taking them
- Replies: 8
- Views: 1557
Lavaland / Icebox GhostSpawn items and whether crew should be taking them
So in case people weren't aware, certain Ghostroles I.e. Ashwalkers and Podpeople start with items that crew would otherwise never have a reasonable chance of getting, or are RNG dependent (These being the combat board and Gatfruit seeds respectably). And there does seem to be a really annoying tren...
- Thu Jul 14, 2022 3:26 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law: Rewritten: Remastered: 2
- Replies: 40
- Views: 11271
Re: Space Law: Rewritten: Remastered: 2
While I'm an advocate for Space Law being more standardised, there really will need to be some sections making it clear that you can't just execute people for being an EOTC. I think either removing it entirely or just having it be its own little sub-section would be better than risking things going ...
- Thu Jul 07, 2022 3:26 pm
- Forum: Closed Policy Discussion
- Topic: remove murder bone permissions from revanent
- Replies: 14
- Views: 2901
Re: remove murder bone permissions from revanent
As someone who actually enjoys playing revenant. Yeah I think it could do with some code changes, but as it stands it NEEDS to have the ability to murderbone. Its entire goal revolves around it killing people for essence, changing that would just make it mild griff ghost that can't do anything subst...
- Wed Apr 20, 2022 4:46 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Allow destructive sabotage under the murderbone rules.
- Replies: 54
- Views: 11017
Re: (MRP) Allow destructive sabotage under the murderbone rules.
I wouldn't mind it being clear that sabotage or non-direct destruction doesn't count as murderbone honestly. One thing I find annoying about the way prog tots work right now is that Romerol is kind of dogshit if the people you infect don't actually die, and you can't really go around killing people ...
- Tue Apr 19, 2022 6:02 pm
- Forum: Coding Feedback
- Topic: Nuclear Operative Uplink: What works and what doesn't?
- Replies: 29
- Views: 3983
Re: Nuclear Operative Uplink: What works and what doesn't?
There are flamethrowers that you can buy and it's INSANE that you can't buy packed, pressurized fuel cans for it. I consider the inability to buy ammo for a weapon in the nukie uplink to be not working. The flamethrower/Pyro bundle actually got an insane rework that made it a module built in to the...
- Mon Mar 07, 2022 11:58 pm
- Forum: Closed Policy Discussion
- Topic: Malf AI's and crowbarring hacked APCs
- Replies: 37
- Views: 6260
Malf AI's and crowbarring hacked APCs
In a recent round a Malf AI (Not myself) was told not to use "Play to win" tactics to accomplish their objective. However the tactic in question was literally just opening the cover of the APC with a crowbar which is both easily repairable and nowhere near as exploitative as just dissembli...
- Mon Feb 21, 2022 1:53 am
- Forum: General Chat
- Topic: why is eva a restricted area, again?
- Replies: 11
- Views: 2347
Re: why is eva a restricted area, again?
Here are three guesses i can come up with. 1. Spacesuits are expensive limited resource 2. you might not want every crewmember access to going out into space round start. (example: one certain player who would rob the armory every time they got antag. You knew when they raided eva) 3. so they are t...
- Fri Jan 21, 2022 10:39 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69686
Re: Progression Traitor Feedback
Green/redtexting is gone. There is no thrill of accomplishing your goals, escaping alive out of brig on the shuttle, and getting a nice greentext as a traitor anymore. Escaping alive and not incarcerated on shuttle should still count for something. Yeah this for me has been a bit of a weird factor ...
- Sat Jan 15, 2022 12:00 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69686
Re: Progression Traitor Feedback
There's no problem with people regularly ending shifts with 30 TC IMO - that's the whole point of progression tot. If people had to spend all shift to get the 20 TC they normally start with anyway, it'd just be a hard traitor nerf. If anything I would say the more difficult objectives, like murder,...
- Tue Jan 11, 2022 10:54 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69686
Re: Progression Traitor Feedback
So overall I really enjoy how the framework of a prog traitor and its made it a lot more fun to be able to actually pick and choose what I want to do rather than "This is your lot, get to work soldier." but i've noticed a couple of issues in the few rounds i've had of it: - On MRP there's ...