Search found 127 matches

by DaydreamIQ
Wed Jan 11, 2023 4:31 am
Forum: Closed Policy Discussion
Topic: (MRP) Random implant checking
Replies: 7
Views: 1086

Re: (MRP) Random implant checking

Except metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antago...
by DaydreamIQ
Wed Jan 11, 2023 2:46 am
Forum: Closed Policy Discussion
Topic: (MRP) Random implant checking
Replies: 7
Views: 1086

(MRP) Random implant checking

So it was recently brought up to me that despite people saying that it was against the rules. Randomly checking traitors for implants with no evidence of their existence is apparently not covered at all in policy (Maybe RP Rule 8? Hence why the MRP tag here). Personally I'm under the impression that...
by DaydreamIQ
Fri Jan 06, 2023 4:52 am
Forum: Coding Feedback
Topic: Sec Would Be Better If There Was Less PVP
Replies: 12
Views: 1973

Re: Sec Would Be Better If There Was Less PVP

I think one issue that sec suffers from, especially on MRP is people are allowed to harass them since there's been more of a push for 'light conflict between crew' Which usually boils down to one asshat making it his duty to fuck with sec because they either A) Stopped him from tiding or B) Did some...
by DaydreamIQ
Thu Jan 05, 2023 1:00 am
Forum: Coding Feedback
Topic: Paradox Clone Feedback
Replies: 35
Views: 5288

Re: Paradox Clone Feedback

I've only played a single round of clone and to be frank...it feels underwhelming. So for one, you start as a roundstart version of whoever your impersonating which can already be a red flag for blending in. You're not exactly a real antagonist since you only fuck over one person and then continue t...
by DaydreamIQ
Sun Nov 20, 2022 5:40 pm
Forum: Closed Policy Discussion
Topic: Blatant EORG Preparation
Replies: 58
Views: 7434

Re: Blatant EORG Preparation

I think it'd be more healthy to stop people blatantly prepping for EORG, the number of times i've seen non-antags carrying trit canisters and TTVs onto the shuttle, with their only response for why they have that as "Its for when we dock" is really annoying and usually leads to someone mur...
by DaydreamIQ
Sun Nov 20, 2022 5:40 pm
Forum: Closed Policy Discussion
Topic: Blatant EORG Preparation
Replies: 58
Views: 7434

Re: Blatant EORG Preparation

I think it'd be more healthy to stop people blatantly prepping for EORG, the number of times i've seen non-antags carrying trit canisters and TTVs onto the shuttle, with their only response for why they have that as "Its for when we dock" is really annoying and usually leads to someone mur...
by DaydreamIQ
Sat Nov 12, 2022 2:55 am
Forum: Admin Feedback
Topic: Pumpkin0
Replies: 30
Views: 11208

Re: Pumpkin0

Hosted a really fun roleplay centred syndicate event. Deserves much credit for that!
by DaydreamIQ
Fri Nov 11, 2022 12:46 am
Forum: Closed Policy Discussion
Topic: Make naming Policy more strict/clear
Replies: 54
Views: 7625

Re: Make naming Policy more strict/clear

I've started to see this annoying trend lately too on MRP where certain players are getting bwoinked for trash tier names, but then the names they choose instead are just as bad but the admins go "Oh yeah that's fine because its less stupid." Like if someone is really trying that hard to g...
by DaydreamIQ
Sun Nov 06, 2022 2:24 am
Forum: Closed Policy Discussion
Topic: Roundstart tech storage tiding, opening EVA/teleporter shutters, and similar forms of roundstart shittery.
Replies: 46
Views: 7336

Re: Roundstart tech storage tiding, opening EVA/teleporter shutters, and similar forms of roundstart shittery.

Who the fuck gets mad at EVA being open roundstart when people just wanna go explore space? Its not like all the departments that Need EVA gear have their own equipment anyways
by DaydreamIQ
Mon Oct 31, 2022 5:52 pm
Forum: Closed Policy Discussion
Topic: Let mafia games finish
Replies: 10
Views: 1407

Re: Let mafia games finish

Honestly I think the real issue is that Mafia doesn't really tell people when its being signed up for, if there was like a little text box that said "X has signed up for mafia, click here to join in!" I imagine much more midround mafia round would happen. Though I remember someone said mid...
by DaydreamIQ
Wed Oct 12, 2022 4:17 pm
Forum: Closed Policy Discussion
Topic: [MRP] Allow malf AI's that buy the borg factory the same freedom of a self destructing AI
Replies: 12
Views: 1720

Re: [MRP] Allow malf AI's that buy the borg factory the same freedom of a self destructing AI

It costs a ton of points but I don't think there's anything stopping an AI from buying both Borger and Delta? At least not from what I could see on the wiki (Its been far too long since I last got malf). If you're really wanting to have both well, just save up. Go delta, THEN do your funny flood. Or...
by DaydreamIQ
Wed Oct 12, 2022 4:38 am
Forum: Ideas
Topic: Wow drones are BAD
Replies: 11
Views: 2198

Re: Wow drones are BAD

I really wonder if they really were that big of an administrative issue that people had to add in that stupid "Doing X might violate your laws" bullshit. Just drone ban the shitters and leave it at that. Other servers have managed that much with way better drone design
by DaydreamIQ
Wed Oct 12, 2022 2:21 am
Forum: Closed Policy Discussion
Topic: Make naming Policy more strict/clear
Replies: 54
Views: 7625

Re: Make naming Policy more strict/clear

I've noticed that most of the names I mentioned have started to go away since I put this up so that's a good sign at the very least, but there really needs to be a solid foundation for this instead of a flimsy "Leave it to admin interpretation" or outright remove naming policy entirely. Le...
by DaydreamIQ
Tue Oct 04, 2022 10:04 pm
Forum: Closed Policy Discussion
Topic: Make naming Policy more strict/clear
Replies: 54
Views: 7625

Make naming Policy more strict/clear

Naming policy is a complete joke at the moment, as things stand its entirely based upon the admin's opinion on whether or not said name is acceptable which leads to some names that seem passable being banned while outright meme names being allowed because they don't cross the line enough. Who could ...
by DaydreamIQ
Mon Sep 26, 2022 8:53 pm
Forum: Coding Feedback
Topic: A Critique Of The Bileworm
Replies: 17
Views: 2884

Re: A Critique Of The Bileworm

I don't tend to have too much issue with them but they're responsible for way too many newbie miner deaths. The problem is that they're a more annoying version of the Demon watcher with their AI being able to chase you relentlessly. There isn't really an option to disengage with a bileworm unlike mo...
by DaydreamIQ
Tue Sep 20, 2022 10:07 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 69686

Re: Progression Traitor Feedback

Speaking from personal experience the only times on MRP I've ever been interested in final objectives was when it was Battlecruiser and Cascade. Romerol is nice and all, but its not nearly as effective as Nukies plus or the Special delam that instantly ends the round. Dragon is just boring and a was...
by DaydreamIQ
Tue Sep 20, 2022 9:56 pm
Forum: Coding Feedback
Topic: Internally body tempurature being raised should not be the sole source of damage from being on fire.
Replies: 6
Views: 1262

Re: Internally body tempurature being raised should not be the sole source of damage from being on fire.

How about being on fire could have a random chance every tick to give you a 2nd/3rd/Catastrophic level burn depending on how many firestacks you have?
by DaydreamIQ
Thu Jul 28, 2022 11:11 pm
Forum: Closed Policy Discussion
Topic: Lavaland / Icebox GhostSpawn items and whether crew should be taking them
Replies: 8
Views: 1557

Lavaland / Icebox GhostSpawn items and whether crew should be taking them

So in case people weren't aware, certain Ghostroles I.e. Ashwalkers and Podpeople start with items that crew would otherwise never have a reasonable chance of getting, or are RNG dependent (These being the combat board and Gatfruit seeds respectably). And there does seem to be a really annoying tren...
by DaydreamIQ
Thu Jul 14, 2022 3:26 pm
Forum: Site, Forums, And Wiki
Topic: Space Law: Rewritten: Remastered: 2
Replies: 40
Views: 11271

Re: Space Law: Rewritten: Remastered: 2

While I'm an advocate for Space Law being more standardised, there really will need to be some sections making it clear that you can't just execute people for being an EOTC. I think either removing it entirely or just having it be its own little sub-section would be better than risking things going ...
by DaydreamIQ
Thu Jul 07, 2022 3:26 pm
Forum: Closed Policy Discussion
Topic: remove murder bone permissions from revanent
Replies: 14
Views: 2901

Re: remove murder bone permissions from revanent

As someone who actually enjoys playing revenant. Yeah I think it could do with some code changes, but as it stands it NEEDS to have the ability to murderbone. Its entire goal revolves around it killing people for essence, changing that would just make it mild griff ghost that can't do anything subst...
by DaydreamIQ
Wed Apr 20, 2022 4:46 am
Forum: Closed Policy Discussion
Topic: (MRP) Allow destructive sabotage under the murderbone rules.
Replies: 54
Views: 11017

Re: (MRP) Allow destructive sabotage under the murderbone rules.

I wouldn't mind it being clear that sabotage or non-direct destruction doesn't count as murderbone honestly. One thing I find annoying about the way prog tots work right now is that Romerol is kind of dogshit if the people you infect don't actually die, and you can't really go around killing people ...
by DaydreamIQ
Tue Apr 19, 2022 6:02 pm
Forum: Coding Feedback
Topic: Nuclear Operative Uplink: What works and what doesn't?
Replies: 29
Views: 3983

Re: Nuclear Operative Uplink: What works and what doesn't?

There are flamethrowers that you can buy and it's INSANE that you can't buy packed, pressurized fuel cans for it. I consider the inability to buy ammo for a weapon in the nukie uplink to be not working. The flamethrower/Pyro bundle actually got an insane rework that made it a module built in to the...
by DaydreamIQ
Mon Mar 07, 2022 11:58 pm
Forum: Closed Policy Discussion
Topic: Malf AI's and crowbarring hacked APCs
Replies: 37
Views: 6260

Malf AI's and crowbarring hacked APCs

In a recent round a Malf AI (Not myself) was told not to use "Play to win" tactics to accomplish their objective. However the tactic in question was literally just opening the cover of the APC with a crowbar which is both easily repairable and nowhere near as exploitative as just dissembli...
by DaydreamIQ
Mon Feb 21, 2022 1:53 am
Forum: General Chat
Topic: why is eva a restricted area, again?
Replies: 11
Views: 2347

Re: why is eva a restricted area, again?

Here are three guesses i can come up with. 1. Spacesuits are expensive limited resource 2. you might not want every crewmember access to going out into space round start. (example: one certain player who would rob the armory every time they got antag. You knew when they raided eva) 3. so they are t...
by DaydreamIQ
Fri Jan 21, 2022 10:39 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 69686

Re: Progression Traitor Feedback

Green/redtexting is gone. There is no thrill of accomplishing your goals, escaping alive out of brig on the shuttle, and getting a nice greentext as a traitor anymore. Escaping alive and not incarcerated on shuttle should still count for something. Yeah this for me has been a bit of a weird factor ...
by DaydreamIQ
Sat Jan 15, 2022 12:00 am
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 69686

Re: Progression Traitor Feedback

There's no problem with people regularly ending shifts with 30 TC IMO - that's the whole point of progression tot. If people had to spend all shift to get the 20 TC they normally start with anyway, it'd just be a hard traitor nerf. If anything I would say the more difficult objectives, like murder,...
by DaydreamIQ
Tue Jan 11, 2022 10:54 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 69686

Re: Progression Traitor Feedback

So overall I really enjoy how the framework of a prog traitor and its made it a lot more fun to be able to actually pick and choose what I want to do rather than "This is your lot, get to work soldier." but i've noticed a couple of issues in the few rounds i've had of it: - On MRP there's ...