Search found 34 matches
- Tue Apr 18, 2017 5:20 am
- Forum: General Chat
- Topic: pistachios
- Replies: 10
- Views: 3232
Re: pistachios
pistachios are extremely hard to grow in space cerestation used to be a luxury resort-type place before it was converted into a mining/research facility or whatever pistachios are like caviar and the rich tourists loved it badda bing badda boom deepest lore hmmm yes that may be a valid lore, but i ...
- Tue Apr 18, 2017 3:11 am
- Forum: General Chat
- Topic: pistachios
- Replies: 10
- Views: 3232
pistachios
so we had a round on cerestation and something interesting caught my eye. there were a few pistachio wrappers littered around the map, but as far as i know it isn't actually possible to acquire pistachio snacks. how did the pistachio wrappers get there if there's no way to get pistachios? does anyon...
- Wed Aug 03, 2016 1:30 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2759
- Views: 967060
- Thu Jul 14, 2016 8:28 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2759
- Views: 967060
- Tue Jul 12, 2016 7:41 pm
- Forum: Coding Feedback
- Topic: Crafting food with TGUI
- Replies: 27
- Views: 7136
Crafting food with TGUI
It's been nearly two months since the crafting menu was made to use TGUI yet the long loading time for the foods list hasn't been fixed. Trying to play as a chef is suffering because I have to wait for the list to load every time I open the menu to do my job. It never took this long to load the list...
- Thu Jun 02, 2016 2:04 pm
- Forum: Coding Feedback
- Topic: manual crafting removal
- Replies: 108
- Views: 28639
Re: manual crafting removal
Opening the recipes for food or crafting foods causes my client to freeze for a minute. I can't play chef like this. pls fix or remove
- Fri Feb 05, 2016 4:29 pm
- Forum: Coding Feedback
- Topic: Paranoia on a deathtrap
- Replies: 222
- Views: 48159
Re: Paranoia on a deathtrap
If this was done, I really wouldn't want it to be done (or do it myself) that way. I'd have: * Areas behind the player are Visible, but black and white/greyscale. (client.color can't be applied to just 1 piece of the screen, plane masters might be able to with blending) * Areas behind the player do...
- Fri Feb 05, 2016 4:06 am
- Forum: Coding Feedback
- Topic: Paranoia on a deathtrap
- Replies: 222
- Views: 48159
Re: Paranoia on a deathtrap
We could massively increase the level of paranoia by having people not be able to see everything behind themselves. It could work by having a black screen behind the person which would rotate when the person faces another direction. We could even replace the x-ray mutation with a mutation that gives...
- Sat Jan 30, 2016 12:32 am
- Forum: Coding Feedback
- Topic: blobbernauts need a cap
- Replies: 33
- Views: 7505
- Wed Jan 27, 2016 12:13 am
- Forum: General Chat
- Topic: What removed features/items/glitches do you miss?
- Replies: 148
- Views: 34731
Re: What removed features/items/glitches do you miss?
I miss the mint room. It was fun getting mint access and becoming a merchant.
- Sat Jan 23, 2016 3:27 am
- Forum: Coding Feedback
- Topic: blobbernauts need a cap
- Replies: 33
- Views: 7505
- Fri Jan 22, 2016 12:15 am
- Forum: Coding Feedback
- Topic: Telekinesis and X-Ray Vision are bullshit together
- Replies: 28
- Views: 7076
Re: Telekinesis and X-Ray Vision are bullshit together
If you pick up an object that has been grabbed with TK the person can still use that object to beat you with it while it's in your hand.
Edit: Just tested putting the telegrabbed object in your backpack. The person with TK can still beat you with it even when it's in your backpack.
Edit: Just tested putting the telegrabbed object in your backpack. The person with TK can still beat you with it even when it's in your backpack.
- Sat Dec 26, 2015 8:16 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2759
- Views: 967060
Re: Screenshots General
I decided to host a Christmas dinner for the station. To do this, I redecorated the metastation chapel and cooked a lot of food. The appetizer was mushroom soup which was served alongside the main dish of steak and baked potatoes. For desert, we had pumpkin spice cake. Surprisingly, the dinner was r...
- Wed Dec 16, 2015 12:21 am
- Forum: General Chat
- Topic: Making Basil public? [Officially happening!]
- Replies: 50
- Views: 14342
Re: Making Basil public?
This will not work as expected. The normies will find out about tgstation from basil and just go to the higher populated server which is sybil.
- Fri Dec 04, 2015 12:53 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031455
Re: Minor Suggestions
Mouse wheel scrolling should cycle through intents for more mlg combat strats
- Tue Nov 24, 2015 2:44 pm
- Forum: Coding Feedback
- Topic: Re-enabling cat people
- Replies: 105
- Views: 24426
Re: Re-enabling cat people
I always knew things would go downhill after the addition of lizards. Cantina station was inevitable.
- Mon Nov 16, 2015 6:01 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2759
- Views: 967060
- Wed Oct 14, 2015 9:05 pm
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 52203
Re: Plasmamen at Roundstart (BIG update!)
I think plasmamen should be left as an event-only race. It would really ruin their novelty if you could just play as plasmamen every round. This doesn't add anything to the game other than RP potential which I argue would be greater if we left them as adminspawn only.
- Thu Sep 03, 2015 7:25 pm
- Forum: Closed Policy Discussion
- Topic: Admins messing with "ERPers".
- Replies: 94
- Views: 23188
- Tue Jul 21, 2015 8:12 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2759
- Views: 967060
Re: Screenshots General
It was a late night event round. We were tasked by Centcomm to gather a long list of items in an hour or they would set off our nuke. We almost managed to gather all the items until we found out that someone destroyed one of the items on the list: the QM stamp. Our impending doom made some people pa...
- Mon Jul 20, 2015 3:51 am
- Forum: Coding Feedback
- Topic: The death of Box station?
- Replies: 66
- Views: 15011
Re: The death of Box station?
I really do love the hypocrisy of these metashills. If you complain about their precious map, they tell you to "deal with it" or embrace change" while they refuse to take their own advice when directed to bagil. If all the people that voted for meta went to bagil then they would easil...
- Sun Apr 26, 2015 7:37 pm
- Forum: Coding Feedback
- Topic: Remove reagant blob until you can fucking balance properly.
- Replies: 56
- Views: 13392
Re: Remove reagant blob until you can fucking balance proper
To fix this, blob splitting should produce a blob of the same reagent instead of a new reagent. I've seen too many rounds where the blob splits and can't be countered because of an ungodly combination of two reagents such as a previous round where we had fire and radioactive blobs. If the blob is re...
- Fri Jan 02, 2015 1:44 am
- Forum: Resolved Appeals
- Topic: [cedarbridge] Deputi - Daybanned for defending department
- Replies: 12
- Views: 4798
- Thu Jan 01, 2015 10:28 pm
- Forum: Resolved Appeals
- Topic: [cedarbridge] Deputi - Daybanned for defending department
- Replies: 12
- Views: 4798
Re: [cedarbridge] Deputi - Daybanned for defending departmen
I did read the logs even before I PM'd you the first time. You were struck by a crowbar once. You responded by beating the shit out of the clown. Given that his intent was set to disarm gives me the impression that he disarmed that crowbar off you when you hit him with it the first time and it was ...
- Thu Jan 01, 2015 5:10 pm
- Forum: Resolved Appeals
- Topic: [cedarbridge] Deputi - Daybanned for defending department
- Replies: 12
- Views: 4798
Re: [cedarbridge] Deputi - Daybanned for defending departmen
First of all, if you actually read the logs or my appeal you'd know that the clown hit me in the head with a crowbar not his stamp. Second, the only security on the station was the HoS and if you read the logs you'd know that the AI announced on radio that the clown was fucking around at engineering...
- Wed Dec 31, 2014 3:52 pm
- Forum: Resolved Appeals
- Topic: [cedarbridge] Deputi - Daybanned for defending department
- Replies: 12
- Views: 4798
[cedarbridge] Deputi - Daybanned for defending department
Byond account and character name: Deputi - Bill DeFoe Banning admin: Cedarbridge Ban type: Dayban Ban reason and length: Non-antag murder. Killed the clown for attempting to break into Engineering. Doesn't seem to understand why this is wrong. This is a temporary ban, it will be removed in 1440 min...
- Tue Dec 16, 2014 6:57 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 40249
- Sun Nov 09, 2014 10:07 pm
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 28734
Re: Drones: Feedback edition
It'd be nice if drones could switch hands with the middle mouse click like humans can. I only switch hands with the middle mouse and it really trips me up when drones can't do it.
- Sat Oct 11, 2014 9:46 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 49805
Re: Assistant Maint Access Poll
YOU MEAN EXACTLY LIKE ASSISTANTS SHOULD DO? No, I do not think assistants should have to bother the HoP every round for access they should already have. I also advocate giving security officers roundstart maint access. Dude go back to your stun prod making you might get behind on your quota. Sick b...
- Sat Oct 11, 2014 8:41 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 49805
Re: Assistant Maint Access Poll
Sec officers don't get maint access you stupid shitter. Relax, I meant security officers that get maint access from the HoP because that's what most officers do. They can do this anyway It'd be pretty hard without maint access. They can do this anyway It'd be pretty hard without maint access. They ...
- Sat Oct 11, 2014 6:44 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 49805
Re: Assistant Maint Access Poll
From what I gather from this thread, people don't want assistants to have maint access for two reasons. 1. The people that play assistant are bad players that want to ruin everyone's fun and this change will somehow convince them not to be bad, be bad while not in maint or still be bad but as a diff...
- Sat Oct 11, 2014 4:42 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 49805
Re: Assistant Maint Access Poll
I just think the results of the poll might be different if we asked the server instead of the forum
- Sat Oct 11, 2014 4:28 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 49805
Re: Assistant Maint Access Poll
I do not think this poll accurately represents the player base
- Sat Oct 11, 2014 4:21 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 49805
Re: Assistant Maint Access Poll
why was this not an in-game poll