Search found 576 matches

by Mickyan
Mon Oct 01, 2018 6:06 pm
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 22751

Re: Assimilation Gamemode Feedback

My problem with the mode (I do like it by the way, and a more laid back mode that doesn't always leave the station in ruin is a nice change of pace) is that there isn't much the crew can do to fight back other than mass implanting, it's nearly impossible to discover a somewhat competent host and the...
by Mickyan
Fri Sep 28, 2018 5:27 pm
Forum: Ideas
Topic: Expensive Cosmetic Items/Items that provide a minor advantage
Replies: 13
Views: 3147

Re: Expensive Cosmetic Items/Items that provide a minor advantage

Being too lazy to fix bugs is one thing, suggesting ridiculous roundabout solutions to make """intended features""" actually work because you're incapable to admit your code isn't absolutely perfect is another but why do you have to do both Did I forget to mention to ge...
by Mickyan
Fri Sep 28, 2018 4:27 pm
Forum: Ideas
Topic: Expensive Cosmetic Items/Items that provide a minor advantage
Replies: 13
Views: 3147

Re: Expensive Cosmetic Items/Items that provide a minor advantage

If it's a cosmetic item for the department, put it in that department's vendor and make the custom_price something expensive. If it's an item that gives an advantage, put it in that department's vendor if applicable. Security, engineering, and medical all have their own vendors, other departments m...
by Mickyan
Thu Sep 27, 2018 2:07 pm
Forum: General Chat
Topic: There is no security. There is no game.
Replies: 105
Views: 26736

Re: There is no security. There is no game.

The issue I see with security is it's by nature a job for antag hunting, yet any other job can do it just as easily, if not better, without the same amount of stress and scrutiny. People who would be drawn into the role just end up picking something else instead and greytide their way into valid hun...
by Mickyan
Mon Sep 24, 2018 8:51 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 68936

Re: Economy System Feedback Thread

I think this is a good opportunity to get rid of the waste of space we call art storage and turn it into a small vacant shop for people to set up. Especially on meta/delta they're in high traffic areas and there aren't many other usable spots you can easily build in. The art supplies can be moved to...
by Mickyan
Mon Sep 24, 2018 6:13 pm
Forum: Coding Feedback
Topic: Kitchen needs rebalacing.
Replies: 39
Views: 7798

Re: Kitchen needs rebalacing.

Too many holes in the entire system, rebalancing the nutrition of recipes feels futile when there's no real incentive to eat the chef's food over grabbing hot coco from a vending machine or having the bartender dispense more sugar than you'll ever need with the push of a button
by Mickyan
Mon Sep 24, 2018 5:27 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 68936

Re: Economy System Feedback Thread

If only there was a way to disable incoming messages and not have your PDA blown up

If only there was one, it would completely foil your master plan of not letting assistants get their morning coffee!
by Mickyan
Mon Sep 24, 2018 2:20 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 68936

Re: Economy System Feedback Thread

I'd like to remind everyone that goof tried to argue ID cards screaming about paychecks every 5 minutes and giving away your position was intended design among other things so maybe dont waste your time arguing with him, he's going to come up with an excuse for any bug and oversight you find I'm loo...
by Mickyan
Sun Sep 23, 2018 10:59 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 68936

Re: Economy System Feedback Thread

What if cards were DNA locked by default, you can pulse them with a multitool to eject a % of the funds in the account but it will only work once per card

You can still steal but it'll prevent instantly emptying accounts and constantly siphoning funds from stolen ids/braindeads
by Mickyan
Sun Sep 23, 2018 5:02 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 68936

Re: Economy System Feedback Thread

goof could claim causing server crashes is intended by design if it didn't stop him from getting paid, it's his favorite excuse As a career assistant I welcome the change and you should either embrace the space hobo life or pick a proper job Hacking vendors should give discounts, the fun part about ...
by Mickyan
Sat Sep 22, 2018 7:58 pm
Forum: Town Hall
Topic: Trialmin Review: imsxz
Replies: 37
Views: 9345

Re: Trialmin Review: imsxz

This review is as rigged as his antag rolls Jokes aside good admin, and although he likes his killing sprees sometimes (which I don't really fault him for and tbh I believe they stand out from other players just by virtue of being more successful at it rather than due to frequency) still tries to ma...
by Mickyan
Wed Sep 19, 2018 3:08 am
Forum: Coding Feedback
Topic: More graffiti
Replies: 4
Views: 1507

Re: More graffiti

Farquaar wrote: We could use some punctuation (! , . / " etc.)
Also, some dots/lines/squares/brushes would be nice for making larger art projects.
Both of these already accounted for, though I had to leave out some punctuation like parentheses cause they make the editor go apeshit
by Mickyan
Wed Sep 19, 2018 1:08 am
Forum: Coding Feedback
Topic: More graffiti
Replies: 4
Views: 1507

More graffiti

I'm looking to add a whole bunch of new graffiti and I could use some ideas Specifically I'm looking for ideas for: 1. Generic symbols (ex. peace sign, danger signs) 2. Existing sprites to make into drawings (ex.Ian, nuke disk) 3. Pro/Anti Cat/Moth (if you want to come up with a rough design I can m...
by Mickyan
Mon Sep 17, 2018 11:23 am
Forum: Coding Feedback
Topic: Playing as janitor isn't fun
Replies: 45
Views: 13040

Re: Playing as janitor isn't fun

Funfact, you can use a flamethrower filled with water vapor to clean really fast but good luck with getting everything you need to make that work without getting your canister stolen an opened in the middle of a hallway cause that's the only actual practical use for it
by Mickyan
Tue Sep 11, 2018 11:52 am
Forum: Coding Feedback
Topic: Playing as janitor isn't fun
Replies: 45
Views: 13040

Re: Playing as janitor isn't fun

Nerfing footprints made things a bit less hopeless but it doesn't fix the fact playing janitor is boring and uninteresting, hard work doesn't pay off and anyone can easily ruin your shift. As a result it's mostly picked for its griefing potential since everyone else who wants to play seriously isn't...
by Mickyan
Sun Sep 09, 2018 5:32 pm
Forum: Coding Feedback
Topic: [PAID CODE] Families Gamemode Feedback Thread
Replies: 84
Views: 16818

Re: [PAID CODE] Families Gamemode Feedback Thread

there is no incentive to kill coded in this gamemode The thing you don't seem to get is you don't need to give people an excuse to start killing, you just need to give them permission We need rules that are an essay long because it's a well documented fact that strangers on the internet will fuck t...
by Mickyan
Sun Sep 09, 2018 5:01 pm
Forum: Coding Feedback
Topic: [PAID CODE] Families Gamemode Feedback Thread
Replies: 84
Views: 16818

Re: [PAID CODE] Families Gamemode Feedback Thread

So it's an opt-in deathmatch where non partecipants have to use escalation policy against antags

And you somehow think people that aren't interested in participating aren't just going to suicide at roundstart knowing the round will be over in 30 minutes
by Mickyan
Sun Sep 09, 2018 1:14 pm
Forum: Coding Feedback
Topic: [PAID CODE] Families Gamemode Feedback Thread
Replies: 84
Views: 16818

Re: [PAID CODE] Families Gamemode Feedback Thread

So gangster vs gangster is always valid even for unrestricted teamkilling but gangster vs civvie is not despite the fact neither can tell which is which Yes this will end well We're going to need an entire page of rules and policy for this mode alone and that might just be a sign that this isn't suc...
by Mickyan
Sat Sep 08, 2018 6:40 pm
Forum: Closed Policy Discussion
Topic: Config Change: Antag Rep Edition
Replies: 20
Views: 4363

Re: Config Change: Antag Rep Edition

I fail to understand why we shouldn't reward our players who play more with one of the only benefits in the game we can offer. I don't really think that's the case any more than playing more rounds naturally gives you more chances to roll antag What this system does is skew the RNG in favor of the ...
by Mickyan
Thu Sep 06, 2018 12:49 pm
Forum: Closed Policy Discussion
Topic: Disguising OOC terms icly
Replies: 70
Views: 13258

Re: Disguising OOC terms icly

This seems like an odd thing to get riled over when you still see "g absorbing AI" and "VIVA" constantly getting shouted over the radio and nobody bats an eye
by Mickyan
Thu Sep 06, 2018 12:40 pm
Forum: Coding Feedback
Topic: His Grace-Ascended
Replies: 12
Views: 2995

Re: His Grace-Ascended

This item adds nothing to the game, it's not even salt, outside of cheesing it with monkeys (which shouldn't be a thing) typically it just let someone have their 5 minutes of easy roundstart murderbone before they get killed themselves. Then you just wait and hope someone who doesn't know how the th...
by Mickyan
Mon Sep 03, 2018 3:12 am
Forum: Coding Feedback
Topic: 1,280 issues
Replies: 10
Views: 2122

Re: 1,280 issues

A quick skim through old issues will show many of them are either no longer an issue or one-off unexplained issues that will never be officially fixed because nobody knows how or why it happened or if it was a byond bug and it'll never happen again. But it's only going to get worse until issues star...
by Mickyan
Sat Sep 01, 2018 9:29 pm
Forum: Coding Feedback
Topic: War Ops was a mistake.
Replies: 34
Views: 6691

Re: War Ops was a mistake.

I think declaring war should come with some requirements so that there's more to it than just choosing how you want the gamemode to play out Example: nuke ops start as usual, the team has until the twenty minute mark to finish a secondary mission (this could be for example breaking into the vault an...
by Mickyan
Fri Aug 31, 2018 1:44 pm
Forum: Video Games
Topic: nu-Theme Hospital
Replies: 67
Views: 16916

Re: nu-Theme Hospital

It's apparently DRM that does a lot of read/write to the disk. Which besides having a negative effect on SSD lifespan, apparently slows down performance, though that'll depend entirely on how nuTheme is coded/scripted. This is a lie/conjecture that unsurprisingly generated from a piracy website and...
by Mickyan
Fri Aug 24, 2018 5:23 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1072406

Re: ITT: We make shitty suggestions and come up with poor ideas.

the Slippery Soap, a bar of soap that transforms anyone who slips on it into a random mutant race
by Mickyan
Tue Aug 21, 2018 9:20 pm
Forum: Coding Feedback
Topic: night lighting: el atrocidad
Replies: 33
Views: 7942

Re: night lighting: el atrocidad

It's more about productivity than safety

Really though I think it would just feel better to draw a line between work and living areas
by Mickyan
Mon Aug 20, 2018 11:42 am
Forum: Coding Feedback
Topic: System telling you where you can place items
Replies: 32
Views: 4865

Re: System telling you where you can place items

Yeah it's got some issues 1. It's delayed, not really a big deal and I doubt anything can be done about it, but sorta defeats the purpose 2. Makes it harder to notice whether or not your clicks registered when equipping something Just check how long it takes for you to figure out which one of these ...
by Mickyan
Sun Aug 19, 2018 10:00 am
Forum: Closed Policy Discussion
Topic: Setting New Free Golem Policies
Replies: 73
Views: 32819

Re: Setting New Free Golem Policies

I have some issues with that because golems are typically still protected by rule 1 (though in a much more lax manner) and you could make the same argument for mutant races. However I get the idea which is why I'm not contesting the admin ruling, but that kind of policy is very much responsible for ...
by Mickyan
Sat Aug 18, 2018 4:48 pm
Forum: Closed Policy Discussion
Topic: Setting New Free Golem Policies
Replies: 73
Views: 32819

Re: Setting New Free Golem Policies

We had another accident yesterday where one greytider with all access made an announcement that the station was going to war with the golems and the golems took that as permission to indiscriminately kill everyone, despite the fact most people were clearly not fighting back. Admins ruled that the fa...
by Mickyan
Sat Aug 18, 2018 1:13 pm
Forum: Site, Forums, And Wiki
Topic: Statbus II: Statnarok
Replies: 146
Views: 72534

Re: Statbus II: Statnarok

Logs appear to be broken, the last available logs are from the 12th of August
by Mickyan
Fri Aug 10, 2018 2:17 pm
Forum: Coding Feedback
Topic: night lighting: el atrocidad
Replies: 33
Views: 7942

Re: night lighting: el atrocidad

Would be best having it disabled for work areas and keep it for hallways, living quarters etc, doesn't make much sense that NT expects you to work in a poorly lit room
by Mickyan
Wed Aug 08, 2018 3:20 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1072406

Re: ITT: We make shitty suggestions and come up with poor ideas.

catpeople should be able to fit into pet carriers
by Mickyan
Mon Jul 30, 2018 1:23 am
Forum: Ideas
Topic: Switch the shutter controls between botany and kitchen to botany's side
Replies: 23
Views: 4333

Re: Switch the shutter controls between botany and kitchen to botany's side

ShadowDimentio wrote:Why the fuck should the chef have to ask botany for permission to close his own shutters, that's fucking retarded
not what I said
by Mickyan
Sun Jul 29, 2018 7:09 pm
Forum: Ideas
Topic: Switch the shutter controls between botany and kitchen to botany's side
Replies: 23
Views: 4333

Re: Switch the shutter controls between botany and kitchen to botany's side

The ideal solution would be to make it so shutters can receive two or more signals and only open if both are set to open

It could be useful in other places too. Imagine one of those high security doors that require two people pressing a button simultaneously to open
by Mickyan
Sat Jul 28, 2018 10:12 pm
Forum: Coding Feedback
Topic: The item pick-up animation
Replies: 73
Views: 18507

Re: The item pick-up animation

It's hard to take this kind of feedback seriously when it's mixed in with hyperbolic nonsense such as Now there is a massive animation basically shouting- LOOK AT ME I STOLE SOMETHING PLEASE KILL ME-. Being able to steal stuff in plain sight because the item is buried under a pile of stuff that obsc...
by Mickyan
Tue Jul 24, 2018 7:23 pm
Forum: Closed Policy Discussion
Topic: Derelict drones, and drones in general.
Replies: 84
Views: 19650

Re: Derelict drones, and drones in general.

Drone removal was done via the codebase, not by admins/headmins, so you'd want to check the PR that removed them for the reasoning. I will note however that from conversations I've had, maintainers are generally unhappy with people who insist that a feature could be "improved in some way"...
by Mickyan
Mon Jul 23, 2018 2:22 am
Forum: Coding Feedback
Topic: The item pick-up animation
Replies: 73
Views: 18507

Re: The item pick-up animation

Even though I personally like the shake, it's bad for gameplay. As showcased in this thread, it gives players the impression that picking up items is delayed as the animation takes almost a full second to complete

That's not my opinion, it's plain bad visual feedback
by Mickyan
Sun Jul 22, 2018 10:43 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 964479

Re: Minor Suggestions

Add a public setting to holopads that allow calls to automatically connect without requiring an answer if the receiving pad is set to public (these would be mapped in accordingly)

Bonus points if you can make it so holopads in command areas ignore the setting and always connect automatically
by Mickyan
Thu Jul 19, 2018 1:26 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 684387

Re: Little things you learned that are game changing

As the janitor, a full water tank backpack only needs 20u of space cleaner to work at full capacity. 10u will work if you only spray 2 tiles at once. You can take chemicals out of (some) containers that can't be manually accessed (i.e. spray bottles, water misters) by using the ChemMaster in the hol...
by Mickyan
Tue Jul 17, 2018 6:50 pm
Forum: Ideas
Topic: Organ Research
Replies: 2
Views: 880

Re: Organ Research

To be honest what MD actually needs is to be more involved and interesting, not being sidetracked into being another flavor of RnD/Genetics/Virology
by Mickyan
Sun Jul 15, 2018 3:04 pm
Forum: Coding Feedback
Topic: Resting delay
Replies: 10
Views: 2162

Re: Resting delay

In retrospect I would have preferred if getting up did a bit of stamina damage so it's not spammable for wavedashing but normal use is mostly unaffected
by Mickyan
Thu Jul 05, 2018 2:49 am
Forum: Coding Feedback
Topic: Explosive Holoparasites
Replies: 34
Views: 7512

Re: Explosive Holoparasites

Too stealthy for my liking, the explosion doesn't leave any trace and it breaks jumpsuits, so you never have to worry about suit sensors

Using lockers to bump into people is bullshit and should be removed, disable the trap if the item moves
by Mickyan
Tue Jul 03, 2018 10:43 pm
Forum: Coding Feedback
Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
Replies: 61
Views: 14937

Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION

Bar and kitchen should get points for every unique type of drink/food they make, give em a reason to get creative instead of making the same thing all day All I can think for Medical Doctors is scanning people (once per person) with the health scanner, not perfect but tracking heals would probably b...
by Mickyan
Mon Jul 02, 2018 1:38 pm
Forum: Ideas
Topic: Better medical system
Replies: 15
Views: 3701

Re: Better medical system

Low hanging fruit should be removing the current "just shove them in a sleeper" approach but in a way that doesn't make MD entirely reliant on chemistry Manually administering meds doesn't make things much more complicated but it's more involved than just dragging someone into a sleeper an...
by Mickyan
Fri Jun 29, 2018 3:33 pm
Forum: Closed Policy Discussion
Topic: You: Declares war, Me: Suicides, Admins: BWOINK
Replies: 88
Views: 20014

Re: You: Declares war, Me: Suicides, Admins: BWOINK

It doesn't make sense that suicides allows you to roll for midround antag but ghosting (or observing) doesn't, despite both being considered OOC actions when you don't want to play the current round That's the main problem imo, you can't possibly force people to play rounds but if they decide to opt...
by Mickyan
Tue Jun 26, 2018 3:36 pm
Forum: Coding Feedback
Topic: Traits
Replies: 9
Views: 2200

Re: Traits

I'm working on a bunch of quirks themed around art & jobs right now, figured I'd start getting some feedback and ideas as I have to take a break for a bit Generally if a quirk is centered around a particular object, you spawn with it. Some quirks may give you "fluff" items(clothes) tha...
by Mickyan
Mon Jun 25, 2018 3:39 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 964479

Re: Minor Suggestions

You know what's nice about pubbystation, these little nooks around corridors that you can use if for whatever reason you need to stop for a moment to do something without constantly getting interrupted and shoved around by people walking past. They also make corridors feel a lot less dull and empty....
by Mickyan
Thu Jun 21, 2018 11:44 am
Forum: Coding Feedback
Topic: Traits
Replies: 9
Views: 2200

Re: Traits

You can always use the ancient spessman technique of blending everything and feeding the crew only nutrient pills
by Mickyan
Tue Jun 19, 2018 12:01 pm
Forum: Coding Feedback
Topic: The new shuttle chairs look like ass
Replies: 46
Views: 10952

Re: The new shuttle chairs look like ass

Really don't like them either, the sprite is too noisy, don't fit the cheap/retro look and they make people almost impossible to target or even see when buckled and facing up
by Mickyan
Mon Jun 11, 2018 4:37 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 546535

Re: Simple Questions Thread

Could have sworn I've heard people talk from far away but I could be wrong

Though it's not really accurate because I know if the person speaking is not in a vacuum and you are, you will hear them speaking but they won't hear you