Search found 576 matches
- Mon Oct 01, 2018 6:06 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 22751
Re: Assimilation Gamemode Feedback
My problem with the mode (I do like it by the way, and a more laid back mode that doesn't always leave the station in ruin is a nice change of pace) is that there isn't much the crew can do to fight back other than mass implanting, it's nearly impossible to discover a somewhat competent host and the...
- Fri Sep 28, 2018 5:27 pm
- Forum: Ideas
- Topic: Expensive Cosmetic Items/Items that provide a minor advantage
- Replies: 13
- Views: 3147
Re: Expensive Cosmetic Items/Items that provide a minor advantage
Being too lazy to fix bugs is one thing, suggesting ridiculous roundabout solutions to make """intended features""" actually work because you're incapable to admit your code isn't absolutely perfect is another but why do you have to do both Did I forget to mention to ge...
- Fri Sep 28, 2018 4:27 pm
- Forum: Ideas
- Topic: Expensive Cosmetic Items/Items that provide a minor advantage
- Replies: 13
- Views: 3147
Re: Expensive Cosmetic Items/Items that provide a minor advantage
If it's a cosmetic item for the department, put it in that department's vendor and make the custom_price something expensive. If it's an item that gives an advantage, put it in that department's vendor if applicable. Security, engineering, and medical all have their own vendors, other departments m...
- Thu Sep 27, 2018 2:07 pm
- Forum: General Chat
- Topic: There is no security. There is no game.
- Replies: 105
- Views: 26736
Re: There is no security. There is no game.
The issue I see with security is it's by nature a job for antag hunting, yet any other job can do it just as easily, if not better, without the same amount of stress and scrutiny. People who would be drawn into the role just end up picking something else instead and greytide their way into valid hun...
- Mon Sep 24, 2018 8:51 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68936
Re: Economy System Feedback Thread
I think this is a good opportunity to get rid of the waste of space we call art storage and turn it into a small vacant shop for people to set up. Especially on meta/delta they're in high traffic areas and there aren't many other usable spots you can easily build in. The art supplies can be moved to...
- Mon Sep 24, 2018 6:13 pm
- Forum: Coding Feedback
- Topic: Kitchen needs rebalacing.
- Replies: 39
- Views: 7798
Re: Kitchen needs rebalacing.
Too many holes in the entire system, rebalancing the nutrition of recipes feels futile when there's no real incentive to eat the chef's food over grabbing hot coco from a vending machine or having the bartender dispense more sugar than you'll ever need with the push of a button
- Mon Sep 24, 2018 5:27 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68936
Re: Economy System Feedback Thread
If only there was a way to disable incoming messages and not have your PDA blown up
If only there was one, it would completely foil your master plan of not letting assistants get their morning coffee!
If only there was one, it would completely foil your master plan of not letting assistants get their morning coffee!
- Mon Sep 24, 2018 2:20 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68936
Re: Economy System Feedback Thread
I'd like to remind everyone that goof tried to argue ID cards screaming about paychecks every 5 minutes and giving away your position was intended design among other things so maybe dont waste your time arguing with him, he's going to come up with an excuse for any bug and oversight you find I'm loo...
- Sun Sep 23, 2018 10:59 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68936
Re: Economy System Feedback Thread
What if cards were DNA locked by default, you can pulse them with a multitool to eject a % of the funds in the account but it will only work once per card
You can still steal but it'll prevent instantly emptying accounts and constantly siphoning funds from stolen ids/braindeads
You can still steal but it'll prevent instantly emptying accounts and constantly siphoning funds from stolen ids/braindeads
- Sun Sep 23, 2018 5:02 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68936
Re: Economy System Feedback Thread
goof could claim causing server crashes is intended by design if it didn't stop him from getting paid, it's his favorite excuse As a career assistant I welcome the change and you should either embrace the space hobo life or pick a proper job Hacking vendors should give discounts, the fun part about ...
- Sat Sep 22, 2018 7:58 pm
- Forum: Town Hall
- Topic: Trialmin Review: imsxz
- Replies: 37
- Views: 9345
Re: Trialmin Review: imsxz
This review is as rigged as his antag rolls Jokes aside good admin, and although he likes his killing sprees sometimes (which I don't really fault him for and tbh I believe they stand out from other players just by virtue of being more successful at it rather than due to frequency) still tries to ma...
- Wed Sep 19, 2018 3:08 am
- Forum: Coding Feedback
- Topic: More graffiti
- Replies: 4
- Views: 1507
Re: More graffiti
Both of these already accounted for, though I had to leave out some punctuation like parentheses cause they make the editor go apeshitFarquaar wrote: We could use some punctuation (! , . / " etc.)
Also, some dots/lines/squares/brushes would be nice for making larger art projects.
- Wed Sep 19, 2018 1:08 am
- Forum: Coding Feedback
- Topic: More graffiti
- Replies: 4
- Views: 1507
More graffiti
I'm looking to add a whole bunch of new graffiti and I could use some ideas Specifically I'm looking for ideas for: 1. Generic symbols (ex. peace sign, danger signs) 2. Existing sprites to make into drawings (ex.Ian, nuke disk) 3. Pro/Anti Cat/Moth (if you want to come up with a rough design I can m...
- Mon Sep 17, 2018 11:23 am
- Forum: Coding Feedback
- Topic: Playing as janitor isn't fun
- Replies: 45
- Views: 13040
Re: Playing as janitor isn't fun
Funfact, you can use a flamethrower filled with water vapor to clean really fast but good luck with getting everything you need to make that work without getting your canister stolen an opened in the middle of a hallway cause that's the only actual practical use for it
- Tue Sep 11, 2018 11:52 am
- Forum: Coding Feedback
- Topic: Playing as janitor isn't fun
- Replies: 45
- Views: 13040
Re: Playing as janitor isn't fun
Nerfing footprints made things a bit less hopeless but it doesn't fix the fact playing janitor is boring and uninteresting, hard work doesn't pay off and anyone can easily ruin your shift. As a result it's mostly picked for its griefing potential since everyone else who wants to play seriously isn't...
- Sun Sep 09, 2018 5:32 pm
- Forum: Coding Feedback
- Topic: [PAID CODE] Families Gamemode Feedback Thread
- Replies: 84
- Views: 16818
Re: [PAID CODE] Families Gamemode Feedback Thread
there is no incentive to kill coded in this gamemode The thing you don't seem to get is you don't need to give people an excuse to start killing, you just need to give them permission We need rules that are an essay long because it's a well documented fact that strangers on the internet will fuck t...
- Sun Sep 09, 2018 5:01 pm
- Forum: Coding Feedback
- Topic: [PAID CODE] Families Gamemode Feedback Thread
- Replies: 84
- Views: 16818
Re: [PAID CODE] Families Gamemode Feedback Thread
So it's an opt-in deathmatch where non partecipants have to use escalation policy against antags
And you somehow think people that aren't interested in participating aren't just going to suicide at roundstart knowing the round will be over in 30 minutes
And you somehow think people that aren't interested in participating aren't just going to suicide at roundstart knowing the round will be over in 30 minutes
- Sun Sep 09, 2018 1:14 pm
- Forum: Coding Feedback
- Topic: [PAID CODE] Families Gamemode Feedback Thread
- Replies: 84
- Views: 16818
Re: [PAID CODE] Families Gamemode Feedback Thread
So gangster vs gangster is always valid even for unrestricted teamkilling but gangster vs civvie is not despite the fact neither can tell which is which Yes this will end well We're going to need an entire page of rules and policy for this mode alone and that might just be a sign that this isn't suc...
- Sat Sep 08, 2018 6:40 pm
- Forum: Closed Policy Discussion
- Topic: Config Change: Antag Rep Edition
- Replies: 20
- Views: 4363
Re: Config Change: Antag Rep Edition
I fail to understand why we shouldn't reward our players who play more with one of the only benefits in the game we can offer. I don't really think that's the case any more than playing more rounds naturally gives you more chances to roll antag What this system does is skew the RNG in favor of the ...
- Thu Sep 06, 2018 12:49 pm
- Forum: Closed Policy Discussion
- Topic: Disguising OOC terms icly
- Replies: 70
- Views: 13258
Re: Disguising OOC terms icly
This seems like an odd thing to get riled over when you still see "g absorbing AI" and "VIVA" constantly getting shouted over the radio and nobody bats an eye
- Thu Sep 06, 2018 12:40 pm
- Forum: Coding Feedback
- Topic: His Grace-Ascended
- Replies: 12
- Views: 2995
Re: His Grace-Ascended
This item adds nothing to the game, it's not even salt, outside of cheesing it with monkeys (which shouldn't be a thing) typically it just let someone have their 5 minutes of easy roundstart murderbone before they get killed themselves. Then you just wait and hope someone who doesn't know how the th...
- Mon Sep 03, 2018 3:12 am
- Forum: Coding Feedback
- Topic: 1,280 issues
- Replies: 10
- Views: 2122
Re: 1,280 issues
A quick skim through old issues will show many of them are either no longer an issue or one-off unexplained issues that will never be officially fixed because nobody knows how or why it happened or if it was a byond bug and it'll never happen again. But it's only going to get worse until issues star...
- Sat Sep 01, 2018 9:29 pm
- Forum: Coding Feedback
- Topic: War Ops was a mistake.
- Replies: 34
- Views: 6691
Re: War Ops was a mistake.
I think declaring war should come with some requirements so that there's more to it than just choosing how you want the gamemode to play out Example: nuke ops start as usual, the team has until the twenty minute mark to finish a secondary mission (this could be for example breaking into the vault an...
- Fri Aug 31, 2018 1:44 pm
- Forum: Video Games
- Topic: nu-Theme Hospital
- Replies: 67
- Views: 16916
Re: nu-Theme Hospital
It's apparently DRM that does a lot of read/write to the disk. Which besides having a negative effect on SSD lifespan, apparently slows down performance, though that'll depend entirely on how nuTheme is coded/scripted. This is a lie/conjecture that unsurprisingly generated from a piracy website and...
- Fri Aug 24, 2018 5:23 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1072406
Re: ITT: We make shitty suggestions and come up with poor ideas.
the Slippery Soap, a bar of soap that transforms anyone who slips on it into a random mutant race
- Tue Aug 21, 2018 9:20 pm
- Forum: Coding Feedback
- Topic: night lighting: el atrocidad
- Replies: 33
- Views: 7942
Re: night lighting: el atrocidad
It's more about productivity than safety
Really though I think it would just feel better to draw a line between work and living areas
Really though I think it would just feel better to draw a line between work and living areas
- Mon Aug 20, 2018 11:42 am
- Forum: Coding Feedback
- Topic: System telling you where you can place items
- Replies: 32
- Views: 4865
Re: System telling you where you can place items
Yeah it's got some issues 1. It's delayed, not really a big deal and I doubt anything can be done about it, but sorta defeats the purpose 2. Makes it harder to notice whether or not your clicks registered when equipping something Just check how long it takes for you to figure out which one of these ...
- Sun Aug 19, 2018 10:00 am
- Forum: Closed Policy Discussion
- Topic: Setting New Free Golem Policies
- Replies: 73
- Views: 32819
Re: Setting New Free Golem Policies
I have some issues with that because golems are typically still protected by rule 1 (though in a much more lax manner) and you could make the same argument for mutant races. However I get the idea which is why I'm not contesting the admin ruling, but that kind of policy is very much responsible for ...
- Sat Aug 18, 2018 4:48 pm
- Forum: Closed Policy Discussion
- Topic: Setting New Free Golem Policies
- Replies: 73
- Views: 32819
Re: Setting New Free Golem Policies
We had another accident yesterday where one greytider with all access made an announcement that the station was going to war with the golems and the golems took that as permission to indiscriminately kill everyone, despite the fact most people were clearly not fighting back. Admins ruled that the fa...
- Sat Aug 18, 2018 1:13 pm
- Forum: Site, Forums, And Wiki
- Topic: Statbus II: Statnarok
- Replies: 146
- Views: 72534
Re: Statbus II: Statnarok
Logs appear to be broken, the last available logs are from the 12th of August
- Fri Aug 10, 2018 2:17 pm
- Forum: Coding Feedback
- Topic: night lighting: el atrocidad
- Replies: 33
- Views: 7942
Re: night lighting: el atrocidad
Would be best having it disabled for work areas and keep it for hallways, living quarters etc, doesn't make much sense that NT expects you to work in a poorly lit room
- Wed Aug 08, 2018 3:20 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1072406
Re: ITT: We make shitty suggestions and come up with poor ideas.
catpeople should be able to fit into pet carriers
- Mon Jul 30, 2018 1:23 am
- Forum: Ideas
- Topic: Switch the shutter controls between botany and kitchen to botany's side
- Replies: 23
- Views: 4333
Re: Switch the shutter controls between botany and kitchen to botany's side
not what I saidShadowDimentio wrote:Why the fuck should the chef have to ask botany for permission to close his own shutters, that's fucking retarded
- Sun Jul 29, 2018 7:09 pm
- Forum: Ideas
- Topic: Switch the shutter controls between botany and kitchen to botany's side
- Replies: 23
- Views: 4333
Re: Switch the shutter controls between botany and kitchen to botany's side
The ideal solution would be to make it so shutters can receive two or more signals and only open if both are set to open
It could be useful in other places too. Imagine one of those high security doors that require two people pressing a button simultaneously to open
It could be useful in other places too. Imagine one of those high security doors that require two people pressing a button simultaneously to open
- Sat Jul 28, 2018 10:12 pm
- Forum: Coding Feedback
- Topic: The item pick-up animation
- Replies: 73
- Views: 18507
Re: The item pick-up animation
It's hard to take this kind of feedback seriously when it's mixed in with hyperbolic nonsense such as Now there is a massive animation basically shouting- LOOK AT ME I STOLE SOMETHING PLEASE KILL ME-. Being able to steal stuff in plain sight because the item is buried under a pile of stuff that obsc...
- Tue Jul 24, 2018 7:23 pm
- Forum: Closed Policy Discussion
- Topic: Derelict drones, and drones in general.
- Replies: 84
- Views: 19650
Re: Derelict drones, and drones in general.
Drone removal was done via the codebase, not by admins/headmins, so you'd want to check the PR that removed them for the reasoning. I will note however that from conversations I've had, maintainers are generally unhappy with people who insist that a feature could be "improved in some way"...
- Mon Jul 23, 2018 2:22 am
- Forum: Coding Feedback
- Topic: The item pick-up animation
- Replies: 73
- Views: 18507
Re: The item pick-up animation
Even though I personally like the shake, it's bad for gameplay. As showcased in this thread, it gives players the impression that picking up items is delayed as the animation takes almost a full second to complete
That's not my opinion, it's plain bad visual feedback
That's not my opinion, it's plain bad visual feedback
- Sun Jul 22, 2018 10:43 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 964479
Re: Minor Suggestions
Add a public setting to holopads that allow calls to automatically connect without requiring an answer if the receiving pad is set to public (these would be mapped in accordingly)
Bonus points if you can make it so holopads in command areas ignore the setting and always connect automatically
Bonus points if you can make it so holopads in command areas ignore the setting and always connect automatically
- Thu Jul 19, 2018 1:26 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 684387
Re: Little things you learned that are game changing
As the janitor, a full water tank backpack only needs 20u of space cleaner to work at full capacity. 10u will work if you only spray 2 tiles at once. You can take chemicals out of (some) containers that can't be manually accessed (i.e. spray bottles, water misters) by using the ChemMaster in the hol...
- Tue Jul 17, 2018 6:50 pm
- Forum: Ideas
- Topic: Organ Research
- Replies: 2
- Views: 880
Re: Organ Research
To be honest what MD actually needs is to be more involved and interesting, not being sidetracked into being another flavor of RnD/Genetics/Virology
- Sun Jul 15, 2018 3:04 pm
- Forum: Coding Feedback
- Topic: Resting delay
- Replies: 10
- Views: 2162
Re: Resting delay
In retrospect I would have preferred if getting up did a bit of stamina damage so it's not spammable for wavedashing but normal use is mostly unaffected
- Thu Jul 05, 2018 2:49 am
- Forum: Coding Feedback
- Topic: Explosive Holoparasites
- Replies: 34
- Views: 7512
Re: Explosive Holoparasites
Too stealthy for my liking, the explosion doesn't leave any trace and it breaks jumpsuits, so you never have to worry about suit sensors
Using lockers to bump into people is bullshit and should be removed, disable the trap if the item moves
Using lockers to bump into people is bullshit and should be removed, disable the trap if the item moves
- Tue Jul 03, 2018 10:43 pm
- Forum: Coding Feedback
- Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
- Replies: 61
- Views: 14937
Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
Bar and kitchen should get points for every unique type of drink/food they make, give em a reason to get creative instead of making the same thing all day All I can think for Medical Doctors is scanning people (once per person) with the health scanner, not perfect but tracking heals would probably b...
- Mon Jul 02, 2018 1:38 pm
- Forum: Ideas
- Topic: Better medical system
- Replies: 15
- Views: 3701
Re: Better medical system
Low hanging fruit should be removing the current "just shove them in a sleeper" approach but in a way that doesn't make MD entirely reliant on chemistry Manually administering meds doesn't make things much more complicated but it's more involved than just dragging someone into a sleeper an...
- Fri Jun 29, 2018 3:33 pm
- Forum: Closed Policy Discussion
- Topic: You: Declares war, Me: Suicides, Admins: BWOINK
- Replies: 88
- Views: 20014
Re: You: Declares war, Me: Suicides, Admins: BWOINK
It doesn't make sense that suicides allows you to roll for midround antag but ghosting (or observing) doesn't, despite both being considered OOC actions when you don't want to play the current round That's the main problem imo, you can't possibly force people to play rounds but if they decide to opt...
- Tue Jun 26, 2018 3:36 pm
- Forum: Coding Feedback
- Topic: Traits
- Replies: 9
- Views: 2200
Re: Traits
I'm working on a bunch of quirks themed around art & jobs right now, figured I'd start getting some feedback and ideas as I have to take a break for a bit Generally if a quirk is centered around a particular object, you spawn with it. Some quirks may give you "fluff" items(clothes) tha...
- Mon Jun 25, 2018 3:39 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 964479
Re: Minor Suggestions
You know what's nice about pubbystation, these little nooks around corridors that you can use if for whatever reason you need to stop for a moment to do something without constantly getting interrupted and shoved around by people walking past. They also make corridors feel a lot less dull and empty....
- Thu Jun 21, 2018 11:44 am
- Forum: Coding Feedback
- Topic: Traits
- Replies: 9
- Views: 2200
Re: Traits
You can always use the ancient spessman technique of blending everything and feeding the crew only nutrient pills
- Tue Jun 19, 2018 12:01 pm
- Forum: Coding Feedback
- Topic: The new shuttle chairs look like ass
- Replies: 46
- Views: 10952
Re: The new shuttle chairs look like ass
Really don't like them either, the sprite is too noisy, don't fit the cheap/retro look and they make people almost impossible to target or even see when buckled and facing up
- Mon Jun 11, 2018 4:37 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 546535
Re: Simple Questions Thread
Could have sworn I've heard people talk from far away but I could be wrong
Though it's not really accurate because I know if the person speaking is not in a vacuum and you are, you will hear them speaking but they won't hear you
Though it's not really accurate because I know if the person speaking is not in a vacuum and you are, you will hear them speaking but they won't hear you