Search found 576 matches
- Tue Jun 13, 2023 3:49 pm
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 26502
Re: Please give ideas for things in outfits
Last time I tried to add this the PR was unceremoniously closed after barely a day and I'm still a bit salty about it but at least it does mean I had a lot of time to think about this There are a few design points I aimed to abide by that I think are worth bringing up. For the most part these exist ...
- Sat Apr 29, 2023 12:36 am
- Forum: Coding Feedback
- Topic: I like the text-to-speech, What do you think?
- Replies: 42
- Views: 17508
Re: I like the text-to-speech, What do you think?
I find TTS to be immersion breaking and the oblivion-tier voice acting to be distracting and annoying, and that's my entirely subjective opinion What I really don't like is that there are several design issues with its implementation that seem to always be brushed aside: Why can you hear it through ...
- Fri Jan 13, 2023 4:22 pm
- Forum: Closed Policy Discussion
- Topic: Naming policy draft public perusal thread
- Replies: 74
- Views: 13429
Re: Naming policy draft public perusal thread
This is fine you're always going to get people who'd rather skirt the rules and then complain about being asked to change instead of just working within the limitations of the rules in the first place Although beside the point I agree that the ethereal (and plasmaman) naming conventions are severely...
- Mon Jan 02, 2023 4:56 pm
- Forum: Coding Feedback
- Topic: Text To Speech feedback
- Replies: 22
- Views: 4171
Re: Text To Speech feedback
I am genuinely sad that so much effort has been spent on this but making everyone sound like robots is a huge immersion downgrade from using your imagination It's largely agreed upon that bad voice acting is worse than no voice acting and it applies here I've always been of the opinion that TTS is d...
- Sun Aug 28, 2022 8:41 pm
- Forum: Closed Policy Discussion
- Topic: Rule 0 Re-write- Forcing players to have fun edition.
- Replies: 18
- Views: 3451
Re: Rule 0 Re-write- Forcing players to have fun edition.
The secret rule is a plausible escape clause for anyone that wants to not follow the rules, that's why it should never be officially in writing
- Tue Aug 23, 2022 2:44 pm
- Forum: Off Topic
- Topic: What scares you IRL
- Replies: 59
- Views: 25653
Re: What scares you IRL
Turtles
they bite hard
they bite hard
- Thu Aug 11, 2022 10:50 pm
- Forum: Coding
- Topic: On death and deadliness
- Replies: 51
- Views: 18996
Re: On death and deadliness
Our current random events are almost always major and station-wide, having localized but more frequent small events like a breaker tripping, a machine exploding or a hull piece breaking would go a long way in adding a layer of unpredictability and opportunities for mayhem We have something like this...
- Tue Aug 02, 2022 8:20 pm
- Forum: Coding
- Topic: On death and deadliness
- Replies: 51
- Views: 18996
Re: On death and deadliness
I dont necessarily disagree with the sentiment but consider this: there's a reason why most movies do not end with the main character getting run over by a bus on their way to fight the big bad boss Imagine you're having a great time, maybe you even survived an encounter with an antagonist! The stat...
- Thu Jul 14, 2022 3:55 pm
- Forum: Roleplaying
- Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
- Replies: 99
- Views: 53516
Re: Everyone on manual is so nice and accepting it gives me a fucking headache.
I don't think you're wrong but too often people complain that nothing is happening and that's because there's nobody willing to make things happen, get out there and be a menace But don't confuse starting a conflict with cheap griefing, walking in the bar and smashing all the glasses without saying ...
- Fri Apr 29, 2022 1:44 am
- Forum: Closed Policy Discussion
- Topic: Re-enable all access maintenance access
- Replies: 43
- Views: 8522
Re: Re-enable all access maintenance access
I would rather assistants didn't have maint access in the first place if it was an option but I don't like this either way Maintenance access drastically opens up the map, it provides protection from being stranded, excellent freedom of movement and places to hide in. As most jobs have maintenance a...
- Fri Mar 11, 2022 9:23 pm
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 245
- Views: 97741
Re: Older players - what did you enjoy about playing on /tg/?
Back when I started playing /tg/ was a nice middle ground between goon's unbridled chaos and bay's text heavy roleplay, I can't comment if this is still accurate as I never felt the need to try other servers ever since
- Wed Feb 16, 2022 10:08 pm
- Forum: General Chat
- Topic: What's your, "God i wish /tg/ had this" moment
- Replies: 87
- Views: 21528
Re: What's your, "God i wish /tg/ had this" moment
Starting loadouts, not necessarily the same way is done on other servers
- Wed Jan 05, 2022 3:47 pm
- Forum: Closed Policy Discussion
- Topic: Families: Hold another vote
- Replies: 86
- Views: 13278
Re: Families: Hold another vote
From a brief search on manuel any substantive discussion on families only upticks after carsh makes his thread and very few people actually pinging goof to provide direct actionable feedback. If people aren't seeking out the coder of the gamemode to provide feedback that is useful (and by useful I ...
- Sun Dec 26, 2021 9:25 pm
- Forum: Closed Policy Discussion
- Topic: Families: Hold another vote
- Replies: 86
- Views: 13278
Re: Families: Hold another vote
Until families doesn't spit in the face of the beautiful work Inept and Co have done on the common core lore repo, the gamemode doesn't have a place on any server, let alone MRP. A)common core was not primarily written by inept b) it's only a guideline, and no developer is under the requirement to ...
- Sat Dec 18, 2021 10:34 pm
- Forum: Closed Policy Discussion
- Topic: Add the hard c word to the filter list
- Replies: 38
- Views: 6303
Re: Add the hard c word to the filter list
Bad bait unless oranges vows to immediately remove the numerous uses of the word cracker from the codebase
- Fri Dec 17, 2021 8:24 pm
- Forum: Closed Policy Discussion
- Topic: Utilizing soft filters for slurs (Slur Filter 2 Electric Boogaloo)
- Replies: 72
- Views: 16843
Re: Utilizing soft filters for slurs (Slur Filter 2 Electric Boogaloo)
I think the only practical difference is that we would be allowing people to get themselves banned (or otherwise play the admin lottery) by using slurs rather than stopping them from doing so in the first place which I'm not sure can be considered an improvement
- Sat Dec 11, 2021 11:53 pm
- Forum: Ideas
- Topic: Player-owned dorms
- Replies: 35
- Views: 5181
Re: Player-owned dorms
Put it on centcom, add a few room slots that can be loaded in, put in some facilities around it to use as tutorials or mess around so we can stop pretending that's what people use ghost roles for, let people respawn there when they die
- Tue Nov 30, 2021 6:14 pm
- Forum: Coding Feedback
- Topic: Allow operating computers to work with stasis beds again
- Replies: 87
- Views: 16965
- Sat Nov 13, 2021 8:43 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law: Rewritten
- Replies: 42
- Views: 14741
Re: Space Law: Rewritten
EoC is kind of a necessity to the flow of the round, security has no reason to expect an antagonist will just give up after being released and it's not the kind of meta-information you can ignore, even subconsciously However I think having clear guidelines that make a distinction between perma and e...
- Fri Nov 12, 2021 3:30 am
- Forum: Site, Forums, And Wiki
- Topic: Space Law: Rewritten
- Replies: 42
- Views: 14741
Re: Space Law: Rewritten
The short time limits on sentences has always felt pretty awkward to me because if security is doing their job correctly (searching, gathering evidence, retrieving stolen property, putting away their belonging etc.etc.) it's very likely the amount of time required to process a prisoner is going to t...
- Tue Nov 09, 2021 3:45 am
- Forum: Player's Club
- Topic: athath peanath
- Replies: 75
- Views: 11239
Re: athath peanath
Can you imagine admitting doing practice tryouts for your bug abusing like it's a normal thing and after so many repeated offences you're still only getting a 1 week ban and still trying to appeal it
- Sun Nov 07, 2021 12:48 pm
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 16589
Re: Construction overhaul
You can set the bonus based on the total submitted amount instead of current stock
- Sun Nov 07, 2021 12:47 am
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 16589
Re: Construction overhaul
In terms of resource acquisition it would probably help if the mining points payout was at least partially based on the amount of that specific material already in the silo so miners are encouraged to keep all materials equally stocked
- Sun Oct 24, 2021 1:10 am
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 6851
Re: Luxury shuttle in its current state is awful.
Why the fuck should we, in a game that is infamous for its interlocking systems and creativity have a shuttle that bottlenecks creativity so the only solution is "get money lmao"? This is a good way to put why I don't like any of the gimmick shuttles, you have a billion different ways to ...
- Mon Sep 20, 2021 12:07 pm
- Forum: Ideas
- Topic: Traitor item print gloves
- Replies: 5
- Views: 1701
Re: Traitor item print gloves
The detective scanner is already so unreliable and easy to counter it would suck big time if you had to second guess every print you find
- Sat Aug 28, 2021 8:33 pm
- Forum: Player's Club
- Topic: [OFFICIAL] headmin election 14 discussion megathread and peanut emporium (GONE WRONG)
- Replies: 427
- Views: 95407
Re: [OFFICIAL] headmin election 14 discussion megathread and peanut emporium (GONE WRONG)
There's a billion candidates but only a handful of them even care enough to post in debate threads in any meaningful manner, what a sad state of affairs
And that is why I am going to win
And that is why I am going to win
- Sat Aug 28, 2021 10:41 am
- Forum: Coding Feedback
- Topic: Okay seriously what's the point of the detective's revolver
- Replies: 77
- Views: 18541
Re: Okay seriously what's the point of the detective's revolver
Mostly for self defence since the detective is not supposed to be the one arresting people, which may just be frowned upon but if you start braining people to arrest them for petty crimes admins are definitely going to start noticing
- Fri Aug 27, 2021 9:33 pm
- Forum: Archived/Deleted
- Topic: How do you qualify a successful event?
- Replies: 5
- Views: 3325
How do you qualify a successful event?
Consider the situation: an admin makes an event with 10 participants. At the end, 5 people enjoyed the event while the other 5 hated it. Later, the admin repeats the event, complaints are made, but the admin keeps running the event, citing the people that enjoyed it Was this a good event? If not, wo...
- Mon Aug 16, 2021 9:52 pm
- Forum: Coding Feedback
- Topic: Crematorium needs a massive nerf
- Replies: 20
- Views: 4774
Re: Crematorium needs a massive nerf
The supermatter is a high security area, often closely monitored with a considerable danger for the user and possibly the reason why I've never heard of someone getting killed by being thrown into the SM unless they were trying to show off The crematorium is one maint door away and doors have never ...
- Sun Aug 15, 2021 9:20 pm
- Forum: Coding Feedback
- Topic: Crematorium needs a massive nerf
- Replies: 20
- Views: 4774
Re: Crematorium needs a massive nerf
The only time I've ever gotten mad about dying just due to the sheer lameness of it was when someone was camping near the chapel with a stun baton, grabbing people and throwing them into the crematorium before the stun could even wear off
- Sat Aug 14, 2021 11:55 pm
- Forum: Player's Club
- Topic: [OFFICIAL] headmin election 14 discussion megathread and peanut emporium (GONE WRONG)
- Replies: 427
- Views: 95407
Re: [OFFICIAL] headmin election 14 discussion megathread and peanut emporium (GONE WRONG)
I will win the election
- Mon Aug 09, 2021 1:01 am
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 66353
Re: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
All feedback is important, not all feedback requires a reaction Beyond that, you can't please everyone The fact that server is still very popular and whenever someone tries to make a "tg station but only with the GOOD CHANGES" server it generally fails miserably seems like an objective ind...
- Thu Jul 22, 2021 11:53 pm
- Forum: Closed Policy Discussion
- Topic: Monastery shuttle. Is it a grief shuttle?
- Replies: 22
- Views: 4248
Re: Monastery shuttle. Is it a grief shuttle?
The jukebox is just a cursed lag machine
- Thu Jul 22, 2021 5:31 pm
- Forum: General Chat
- Topic: Why Powergaming Exists
- Replies: 41
- Views: 6517
Re: Why Powergaming Exists
I'm just here to own the noobs
- Mon Jul 19, 2021 5:32 pm
- Forum: Ideas
- Topic: Delete common radio
- Replies: 45
- Views: 10545
Re: Delete common radio
more like someone handsome and sexy enough to convince us I know a few maintainers that were interested in it when it was discussed, obviously any big change is going to be controversial so the only way to settle it is to PR it and watch all the maintainers fight over it! Not much can be said that ...
- Mon Jul 19, 2021 4:44 pm
- Forum: Ideas
- Topic: Delete common radio
- Replies: 45
- Views: 10545
Re: Delete common radio
It's been discussed before we just need someone who's handsome and sexy enough to do it
I tried it, my opinion hasn't changedcocothegogo wrote:this gets suggested every few years. remove your headset in game for a week then come back and see if your opinion changes
- Fri Jul 09, 2021 6:30 pm
- Forum: Off Topic
- Topic: best signatures
- Replies: 71
- Views: 13440
Re: best signatures
signature quotes are cool they show people that everyone loves you
- Tue Jun 29, 2021 6:49 pm
- Forum: General Chat
- Topic: this fact will shock you! [UNEXPECTED] [TW: NUMBERS]
- Replies: 21
- Views: 3238
Re: this fact will shock you! [UNEXPECTED] [TW: NUMBERS]
I am reasonably shocked by this fact
- Tue Jun 29, 2021 5:27 pm
- Forum: Player's Club
- Topic: Banned for reading open source code?
- Replies: 332
- Views: 55576
Re: Banned for reading open source code?
Can you please tell us how he was trying to ruin an event i think many in this thread have trouble seeing this, me included. The event was clearly designed to be a surprise Even though code diving already goes against the spirit of it nobody would have cared had he not started spoiling it for every...
- Tue Jun 29, 2021 12:13 pm
- Forum: Player's Club
- Topic: Banned for reading open source code?
- Replies: 332
- Views: 55576
Re: Banned for reading open source code?
People giving far too much credit to ATH as he's far more selective with his bug reports than you might think as can be observed by how often he's arguing on github whenever there's a PR to fix a bug he likes to abuse, and he will routinely keep exploting bugs even after reporting them I can't say i...
- Fri Jun 18, 2021 12:57 pm
- Forum: Closed Policy Discussion
- Topic: Kosher to loot the cryo room?
- Replies: 15
- Views: 3043
Re: Kosher to loot the cryo room?
It's a good example of why cryo pods dropping everything on the ground made them a pointless waste of space and I'll never use them for this reason but if you don't allow looting then you run into the metagaming problem of automatically assuming anyone who's looting is either an antag or breaking th...
- Sun Jun 13, 2021 2:11 pm
- Forum: Off Topic
- Topic: i got my covid shot
- Replies: 20
- Views: 3946
Re: i got my covid shot
I got the shot about two weeks ago unfortunately my wifi reception is still pretty bad so that's disappointing
- Wed Jun 09, 2021 10:18 pm
- Forum: Resolved Appeals
- Topic: [Owegno] Mickyan - Note appeal
- Replies: 2
- Views: 1296
Re: [Owegno] Mickyan - Note appeal
Understood, thank you!
- Wed Jun 09, 2021 12:05 pm
- Forum: Resolved Appeals
- Topic: [Owegno] Mickyan - Note appeal
- Replies: 2
- Views: 1296
[Owegno] Mickyan - Note appeal
BYOND account: Mickyan Character name: Swanni Ban type: Note Ban reason: Built a uranium block in departures. Didn't realize it irradiated the area. Should know better for the future. Time ban was placed: 2020/10/2 Server you were playing on when banned: Manuel Round ID in which ban was placed: 147...
- Mon Jun 07, 2021 8:53 pm
- Forum: Closed Policy Discussion
- Topic: Banish all nsfw writing and art from the library officially?
- Replies: 136
- Views: 25499
Re: Banish all nsfw writing and art from the library officially?
not worth our time to moderate or even code a solution to because it is not an issue change my mind by convincing me that it is an issue, as you have failed to do in your OP There's an argument to be made that giving players a free outlet for rule breaking material is a very bad idea for a variety ...
- Tue Jun 01, 2021 3:49 pm
- Forum: General Chat
- Topic: /tg/station 13 is dying.
- Replies: 92
- Views: 22202
Re: /tg/station 13 is dying.
I don't get it but imsxz is a knave and still owes me a video tutorial on how to kill people with kindness
- Tue May 18, 2021 12:35 pm
- Forum: Coding Feedback
- Topic: Shuttles are too easily vented
- Replies: 11
- Views: 3303
Re: Shuttles are too easily vented
Perhaps make the shuttle doors bolt upon entering hyperspace. Honestly, This should be done for every single space craft. I don't think we should go this far. I really like the idea of people getting shoved out of shuttles and such, and would hate to lose it There's only a few ways to round remove ...
- Sun May 16, 2021 9:00 pm
- Forum: Coding
- Topic: Code bounty: Printable Portraits
- Replies: 11
- Views: 4135
Re: Code bounty: Printable Portraits
For what it's worth there's already issues with portraits getting duped, as you can see on statbus. I know it can be done by moving a persistent painting to a different category but occasionally it seems like some paintings also get saved in the same category more than once, I do not know why. It wo...
- Sun May 16, 2021 7:58 pm
- Forum: Off Topic
- Topic: I didn't retire :(
- Replies: 35
- Views: 8143
Re: I didn't retire :(
#Freearmhulen2021
- Wed Apr 21, 2021 12:12 pm
- Forum: Closed Policy Discussion
- Topic: Assistant slots population scaling
- Replies: 54
- Views: 12577
Re: Assistant slots population scaling
My 2 cents is the root of this problem is assistant is far too desirable and versatile for what's meant to be a beginner role and the proper way to fix this problem would be to lower that desirability until experienced people move on and naturally spread to more specialized roles. You have freedom, ...