Search found 13 matches
- Tue Aug 15, 2023 11:50 pm
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [BAN] [Barnet] Dawson1917
- Replies: 3
- Views: 3145
Re: [BAN] [Barnet] Dawson1917
Thank you for responding. It probably doesn't matter but I've been carrying an anesthetic hypospray as command/medic for roughly 20 command/medic rounds in the last few weeks and I think Checkers is the first marine I've actually used it on for going against orders. The only times I can recall using...
- Tue Aug 15, 2023 10:34 pm
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [BAN] [Barnet] Dawson1917
- Replies: 3
- Views: 3145
[BAN] [Barnet] Dawson1917
BYOND account: Dawson1917 Character name: Ismael 'Oats' Utanta Ban type: Command roles Ban length: 2 weeks Ban reason: Banned from Roles: Captain, Field Commander, Pilot Officer, Chief Ship Engineer, Requisitions Officer, Chief Medical Officer, Squad Leader, SOM Squad Leader for 2 weeks - Injected ...
- Tue Jan 31, 2023 9:16 pm
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [BAN] [Zachary09] LoveMirror
- Replies: 2
- Views: 977
Re: [BAN] [Zachary09] LoveMirror
I was the PO on the ground moving the cow around and encouraging CAS to shoot it. Nuke was behind cancer defenses (dug into rock, a line of about 5 barricades to it, 4 sentries, as well as 3 constructed walls) and xenos had an absolute zero chance of getting close to it. CAS started shooting at abou...
- Tue Dec 20, 2022 6:49 pm
- Forum: Coding Feedback
- Topic: Not being able to fit even a single gun in a bag is horrible
- Replies: 29
- Views: 6011
Re: Not being able to fit even a single gun in a bag is horrible
From what I remember when I last looked at inventory code, every item has a weight_class assigned (tiny, small, normal, bulky, huge, gigantic, in that order) and each weight_class has a value assigned. Every bag has a total combined value of items it can hold, the default value for bags is 21 and I ...
- Fri Dec 20, 2019 12:22 pm
- Forum: Coding
- Topic: $50 bounty: Unique sound when you spawn, depending on your job
- Replies: 27
- Views: 8860
Re: $50 bounty: Unique sound when you spawn, depending on your job
I don't really plan on coming back to ss13 until later next year. Meant to close this thread a while ago but there isn't a button to
- Wed Oct 16, 2019 4:39 pm
- Forum: Closed Policy Discussion
- Topic: Re-Enable Drones
- Replies: 43
- Views: 10733
Re: Re-Enable Drones
Engineers don't manage to effectively repair the station. Having drones on the station would make rebuilding more attractive. Engineers don't effectively repair the station because they run off to do autism projects and ignore the rest of the server without fail. Despite engineers being the people ...
- Wed Oct 16, 2019 12:01 pm
- Forum: Closed Policy Discussion
- Topic: Re-Enable Drones
- Replies: 43
- Views: 10733
Re: Re-Enable Drones
What are engineers? They're the job that's meant to fix holes in the station. If you want to ignore the existence of everyone on the server and build an autism fort, go host a local server for yourself. Drones are for dead players to respawn themselves and grief the round / whoever killed them. They...
- Sat Sep 07, 2019 11:39 pm
- Forum: Coding
- Topic: $50 bounty: Unique sound when you spawn, depending on your job
- Replies: 27
- Views: 8860
Re: $50 bounty: Unique sound when you spawn, depending on your job
Current draft list of sound ideas. Any and all suggestions are welcome. Assistant - Captain - Head of Personnel - Paper being stamped Quartermaster - Cash register ding Cargo Technician - The sound played by wrapping paper? Shaft Miner - Pickaxe hitting rock? Brief snippet of ash storm sound? Barten...
- Sat Sep 07, 2019 12:27 pm
- Forum: Coding
- Topic: $50 bounty: Unique sound when you spawn, depending on your job
- Replies: 27
- Views: 8860
Re: $50 bounty: Unique sound when you spawn, depending on your job
the sound of a jail cell slamming for Security Officers, this would be great for the Warden. Security officers should have something like a police radio snippet instead, like "10-4" or something. Maybe the HoS gets the sound of jackboots marching or a "Hooah!"? There's a lot of ...
- Sat Sep 07, 2019 9:34 am
- Forum: Coding
- Topic: $50 bounty: Unique sound when you spawn, depending on your job
- Replies: 27
- Views: 8860
$50 bounty: Unique sound when you spawn, depending on your job
This bounty is for a unique sound played when you spawn, depending on your job. Things like a generic sound of machinery/grinding for Roboticists, or the Papers Please stamp sound for the HoP, boiling water / a pilot light for Chemists, an oven timer ding for Chefs, a shaker shake and pour for the B...
- Sat Aug 31, 2019 6:08 pm
- Forum: Ideas
- Topic: Ghetto Organs
- Replies: 3
- Views: 1095
Re: Ghetto Organs
self-surgery isn't really a thing and regular surgery is still a bitch to do so i don't imagine these will see any use (when was the last time you saw someone with flashlight eyes?) unless you mean like shoving a pressure valve and signaler into your ribcage while walking through maintenance, which ...
- Thu Aug 01, 2019 9:29 am
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 27711
Re: Security buffs
I really think simply making riot armor, which is used to deal with rowdy crowds and protestors IRL, better by not having slowdown will greatly alleviate the issue. The most common and easiest way to tide sec is by shoving them and stealing their things off the floor, which isn't possible with riot ...
- Thu Aug 01, 2019 6:27 am
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 27711
Re: Security buffs
I don't think giving players magical immunities or resistances to various mechanics is a fair way to balance. Sec officers should most definitely not be immune to shoves and disarms as it's arguably the most skill-based fighting present in TG, and will make any possibility of masterfully overpowerin...