Search found 13 matches

by Dawson1917
Tue Aug 15, 2023 11:50 pm
Forum: TGMC Resolved Appeals, Complaints and Reports
Topic: [BAN] [Barnet] Dawson1917
Replies: 3
Views: 3145

Re: [BAN] [Barnet] Dawson1917

Thank you for responding. It probably doesn't matter but I've been carrying an anesthetic hypospray as command/medic for roughly 20 command/medic rounds in the last few weeks and I think Checkers is the first marine I've actually used it on for going against orders. The only times I can recall using...
by Dawson1917
Tue Aug 15, 2023 10:34 pm
Forum: TGMC Resolved Appeals, Complaints and Reports
Topic: [BAN] [Barnet] Dawson1917
Replies: 3
Views: 3145

[BAN] [Barnet] Dawson1917

BYOND account: Dawson1917 Character name: Ismael 'Oats' Utanta Ban type: Command roles Ban length: 2 weeks Ban reason: Banned from Roles: Captain, Field Commander, Pilot Officer, Chief Ship Engineer, Requisitions Officer, Chief Medical Officer, Squad Leader, SOM Squad Leader for 2 weeks - Injected ...
by Dawson1917
Tue Jan 31, 2023 9:16 pm
Forum: TGMC Resolved Appeals, Complaints and Reports
Topic: [BAN] [Zachary09] LoveMirror
Replies: 2
Views: 977

Re: [BAN] [Zachary09] LoveMirror

I was the PO on the ground moving the cow around and encouraging CAS to shoot it. Nuke was behind cancer defenses (dug into rock, a line of about 5 barricades to it, 4 sentries, as well as 3 constructed walls) and xenos had an absolute zero chance of getting close to it. CAS started shooting at abou...
by Dawson1917
Tue Dec 20, 2022 6:49 pm
Forum: Coding Feedback
Topic: Not being able to fit even a single gun in a bag is horrible
Replies: 29
Views: 6011

Re: Not being able to fit even a single gun in a bag is horrible

From what I remember when I last looked at inventory code, every item has a weight_class assigned (tiny, small, normal, bulky, huge, gigantic, in that order) and each weight_class has a value assigned. Every bag has a total combined value of items it can hold, the default value for bags is 21 and I ...
by Dawson1917
Fri Dec 20, 2019 12:22 pm
Forum: Coding
Topic: $50 bounty: Unique sound when you spawn, depending on your job
Replies: 27
Views: 8860

Re: $50 bounty: Unique sound when you spawn, depending on your job

I don't really plan on coming back to ss13 until later next year. Meant to close this thread a while ago but there isn't a button to
by Dawson1917
Wed Oct 16, 2019 4:39 pm
Forum: Closed Policy Discussion
Topic: Re-Enable Drones
Replies: 43
Views: 10733

Re: Re-Enable Drones

Engineers don't manage to effectively repair the station. Having drones on the station would make rebuilding more attractive. Engineers don't effectively repair the station because they run off to do autism projects and ignore the rest of the server without fail. Despite engineers being the people ...
by Dawson1917
Wed Oct 16, 2019 12:01 pm
Forum: Closed Policy Discussion
Topic: Re-Enable Drones
Replies: 43
Views: 10733

Re: Re-Enable Drones

What are engineers? They're the job that's meant to fix holes in the station. If you want to ignore the existence of everyone on the server and build an autism fort, go host a local server for yourself. Drones are for dead players to respawn themselves and grief the round / whoever killed them. They...
by Dawson1917
Sat Sep 07, 2019 11:39 pm
Forum: Coding
Topic: $50 bounty: Unique sound when you spawn, depending on your job
Replies: 27
Views: 8860

Re: $50 bounty: Unique sound when you spawn, depending on your job

Current draft list of sound ideas. Any and all suggestions are welcome. Assistant - Captain - Head of Personnel - Paper being stamped Quartermaster - Cash register ding Cargo Technician - The sound played by wrapping paper? Shaft Miner - Pickaxe hitting rock? Brief snippet of ash storm sound? Barten...
by Dawson1917
Sat Sep 07, 2019 12:27 pm
Forum: Coding
Topic: $50 bounty: Unique sound when you spawn, depending on your job
Replies: 27
Views: 8860

Re: $50 bounty: Unique sound when you spawn, depending on your job

the sound of a jail cell slamming for Security Officers, this would be great for the Warden. Security officers should have something like a police radio snippet instead, like "10-4" or something. Maybe the HoS gets the sound of jackboots marching or a "Hooah!"? There's a lot of ...
by Dawson1917
Sat Sep 07, 2019 9:34 am
Forum: Coding
Topic: $50 bounty: Unique sound when you spawn, depending on your job
Replies: 27
Views: 8860

$50 bounty: Unique sound when you spawn, depending on your job

This bounty is for a unique sound played when you spawn, depending on your job. Things like a generic sound of machinery/grinding for Roboticists, or the Papers Please stamp sound for the HoP, boiling water / a pilot light for Chemists, an oven timer ding for Chefs, a shaker shake and pour for the B...
by Dawson1917
Sat Aug 31, 2019 6:08 pm
Forum: Ideas
Topic: Ghetto Organs
Replies: 3
Views: 1095

Re: Ghetto Organs

self-surgery isn't really a thing and regular surgery is still a bitch to do so i don't imagine these will see any use (when was the last time you saw someone with flashlight eyes?) unless you mean like shoving a pressure valve and signaler into your ribcage while walking through maintenance, which ...
by Dawson1917
Thu Aug 01, 2019 9:29 am
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27711

Re: Security buffs

I really think simply making riot armor, which is used to deal with rowdy crowds and protestors IRL, better by not having slowdown will greatly alleviate the issue. The most common and easiest way to tide sec is by shoving them and stealing their things off the floor, which isn't possible with riot ...
by Dawson1917
Thu Aug 01, 2019 6:27 am
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27711

Re: Security buffs

I don't think giving players magical immunities or resistances to various mechanics is a fair way to balance. Sec officers should most definitely not be immune to shoves and disarms as it's arguably the most skill-based fighting present in TG, and will make any possibility of masterfully overpowerin...