Search found 87 matches

by Aleph
Fri Jan 23, 2015 2:00 am
Forum: Town Hall
Topic: Prevent lizards from signing up as Heads
Replies: 110
Views: 26747

Re: [Poll] Prevent lizards from signing up as Heads

Don't give any species at all any mechanical edge, don't make it like that bay bullshit where the catpeople can hit you with the force of a toolbox, just keep them as aesthetic changes with a minor different like communication. Why the hell are people sperging out so badly over lizards anyway? You c...
by Aleph
Wed Jan 21, 2015 11:54 am
Forum: Resolved Appeals
Topic: [stickymayhem] Silicon jobban
Replies: 6
Views: 2204

Re: [stickymayhem] Silicon jobban

Ok, I'll wait out my ban then
by Aleph
Wed Jan 21, 2015 4:27 am
Forum: Resolved Appeals
Topic: [stickymayhem] Silicon jobban
Replies: 6
Views: 2204

Re: [stickymayhem] Silicon jobban

cedarbridge wrote:-snip-
I'm not expecting any unbans since it's a first offense, I at least want to know from Sticky why he ion lawed me.
by Aleph
Wed Jan 21, 2015 3:59 am
Forum: Town Hall
Topic: Prevent lizards from signing up as Heads
Replies: 110
Views: 26747

Re: [Poll] Prevent lizards from signing up as Heads

>Can't greytide anymore and claim lizard racism to dodge bans
>Get angry at the admins
by Aleph
Wed Jan 21, 2015 2:32 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29117

Re: Goon chem poll

I'll say it again and again This was not something that should have been merged as hastily as it was you can't just rip this shit from goon, a RADICALLY DIFFERENT codebase than ours with RADICALLY DIFFERENT BALANCE and then tear out our OWN chems and expect it to go fine fuck you at this point if y...
by Aleph
Wed Jan 21, 2015 2:29 am
Forum: Resolved Appeals
Topic: [stickymayhem] Silicon jobban
Replies: 6
Views: 2204

Re: [stickymayhem] Silicon jobban

If you're asking if I tried break Rule 1 intentionally, no.
by Aleph
Wed Jan 21, 2015 1:44 am
Forum: Resolved Appeals
Topic: [stickymayhem] Silicon jobban
Replies: 6
Views: 2204

[stickymayhem] Silicon jobban

Byond account and character name: StuAlpha Banning admin: stickymayhem Ban type (What are you banned from?): Silicon jobban Ban reason and length: A week Time ban was placed (including time zone): A couple of minutes ago from this post Your side of the story: So the Captain runs a silly SJW gimmick ...
by Aleph
Tue Jan 20, 2015 9:14 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50359

Re: Goon Chem Feedback

Why not make the synthflesh chemical make real synthiflesh with blood to replace the removed cryoex. It makes logical sense with the names.
by Aleph
Tue Jan 20, 2015 5:38 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50359

Re: Goon Chem Feedback

The wiki should list the low and high amounts that the random chemicals can heal along with the average so there's no confusion over it
by Aleph
Tue Jan 20, 2015 4:56 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50359

Re: Goon Chem Feedback

Amelius wrote:Why were portable chem dispensers silently removed?
Once science built one they could lock themselves away for the rest of the shift, even moreso than cargonia
by Aleph
Tue Jan 20, 2015 4:44 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50359

Re: Goon Chem Feedback

I guess I'll say straight up to remove the RNG from several of the meds and or the poisons, like why would anyone use the powder which has a chance to heal nothing over something more reliable like synthflesh. Also I hear that patches need to stack in some form, like actual stacks or pill bottles th...
by Aleph
Tue Jan 20, 2015 1:10 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50359

Re: Goon Chem Feedback

Is the wiki being kept up to date with the changes? Right now the new chemicals aren't well sorted so it's a mess to find that one chemical that heals brain damage or toxin damage.

Also maybe try putting a link to the page on the server's MOTD
by Aleph
Mon Jan 19, 2015 8:28 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29117

Re: Goon chem poll

Wasn't there supposed to be one for four years but the guy went AWOL?
by Aleph
Mon Jan 19, 2015 7:14 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29117

Re: Goon chem poll

This was just like when one guy tried to port bay's dismemberment system years ago, it was a 1:1 copy with no checking if anything worked or was balanced and it caused a bunch of problems not limited to being able to move without limbs and beheading someone causing the server to crash Everyone on th...
by Aleph
Mon Jan 19, 2015 3:15 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29117

Re: Goon chem poll

Don't listen to these haters goofball, you're the best, keep on truckin' ;^) It's an inprovement over our ancient system but it's being rolled out too fast without making sure the parts worked (also there's a ton of chemical analogs that haven't been added yet, like lube, thermite, and EMP reactions)
by Aleph
Mon Jan 19, 2015 2:52 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29117

Re: Goon chem poll

Someone told me that synthflesh heals at a rate of 2:1 over time, and I assume it's a chemical application so it heals a flat 50 points to both classes. Though when I tested it it only heals the harmed part of the body. EDIT: Is it possible to have multicolored patches so the chemist can make it eas...
by Aleph
Mon Jan 19, 2015 2:40 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29117

Re: Goon chem poll

I actually really like some of their chems better than ours, for example Dexalin Plus instantly healing all oxygen deperivation at 1u is total bullshit. Peruflo heals oxyloss at a rate of like 25 per cycle, which is basically the same thing, with the added benifit of large doses allowing spacewalks...
by Aleph
Mon Jan 19, 2015 2:08 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29117

Re: Goon chem poll

This was like the last time dismemberment was added and removed. Good but was not ready for prime time. Right now the balance is completely shot, healing effects too weak and side effects too strong for /tg/med
by Aleph
Mon Jan 19, 2015 12:46 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50359

Re: Goon Chem Feedback

Also I did play on Goon recently so they are DEFINITELY not healing the amount they are supposed to. Goon and /tg/ are about as related to each other as you are to, if not the bacterium living on your skin, some other random non-simian mamal on a coding timescale. I suspect they actually are doing ...
by Aleph
Mon Jan 19, 2015 12:22 am
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50359

Re: Goon Chem Feedback

Right now it's way too easy to griff someone with the pen intentionally or unintentionally. It's also way to easy to accidentally kill someone with side effects while chem needs to make upward of 80 to 90 synthflesh patches to keep up with injuries. Synthflesh should be healing 4 or 5 per 1u so the ...
by Aleph
Sat Jan 17, 2015 12:12 pm
Forum: Resolved Requests
Topic: AI ban request : Blue-Hail.exe V-XXXIII
Replies: 7
Views: 2525

Re: AI ban request : Blue-Hail.exe V-XXXIII

Round isn't done yet FYI
by Aleph
Sat Jan 17, 2015 12:39 am
Forum: Coding Feedback
Topic: Firing Pins
Replies: 82
Views: 25773

Re: Firing Pins

The implant change should be reverted, since we didn't even test this change first.

Unless there's some hidden rule now that I have to arrpee with the ops under threat of bans
by Aleph
Mon Jan 05, 2015 4:16 am
Forum: Coding Feedback
Topic: Stun Overhaul Feedback
Replies: 134
Views: 28072

Re: Stun Overhaul Feedback

Can't you do somthing with all those jumpsuit inhands?
by Aleph
Mon Jan 05, 2015 2:39 am
Forum: Closed Policy Discussion
Topic: Killing staff of change/wand of polymorph creatures
Replies: 33
Views: 11445

Re: Killing staff of change/wand of polymorph creatures

Yet there's a loophole where current server policy allows players to kill monkeys and other player-controlled non-humanoids without provocation Not true. You can't go around killing things just because they're player-controlled. I'm talking about normally non-hostile mobs, like pets and monkeys. No...
by Aleph
Sat Jan 03, 2015 12:30 pm
Forum: Ideas
Topic: [POLL] Diagnostic HUDs!
Replies: 29
Views: 7024

Re: Diagnostic HUDs!

Cipher3 wrote:RnD should also have an advanced meson diagnostic HUD just as there are NV SecHUDs.
They should. Right now most of the fun late game toys are firearms, not much in any other field like medical or engineering
by Aleph
Fri Jan 02, 2015 1:01 am
Forum: Closed Policy Discussion
Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
Replies: 68
Views: 16525

Re: [Poll] (Chem and Track) Implanting Hired Sec Officers

I don't understand, does it mean I would get bwoinked if I dunked someone who transferred to the department I'm in and blatantly acted like an antag including trying to kill me? I already know that heads are the last word of their department and can refuse someone if they were not consulted by the H...
by Aleph
Wed Dec 31, 2014 3:21 am
Forum: General Chat
Topic: How to git gud at malf?
Replies: 21
Views: 6235

Re: How to git gud at malf?

Don't forget, turning off enviorment power to a room and bolting the airlocks forces the crew to waste RCD charges getting rid of the door or losing a minute deconstructing the wall or the door itself. Originally borgs could stack airlocks on top of each other, meaning you had to deconstruct each on...
by Aleph
Wed Dec 31, 2014 3:03 am
Forum: Coding Feedback
Topic: Stun Overhaul Feedback
Replies: 134
Views: 28072

Re: Stun Overhaul Feedback

lumipharon wrote:bulletproof vest makes you hilariously tank against ops. of course that relies on the shots hitting the vest but still.
At least it's an improvement to when the bulletproof vest was outright useless against ops since they would just chain stun you with C20Rs
by Aleph
Tue Dec 30, 2014 5:23 am
Forum: Resolved Appeals
Topic: vekter - CheSquatt - Chaplain/Assistant Ban.
Replies: 21
Views: 6044

Re: vekter - CheSquatt - Chaplain/Assistant Ban.

I was the AI that round. Pretty much a lot of people used the race war as an excuse to greytide against security because someone (I think it was the HoP) kept saying that they were supporting the lizards. People were also trying to kill the borgs for trying to stop the riots as well, which was annoy...
by Aleph
Tue Dec 30, 2014 5:00 am
Forum: General Chat
Topic: How to git gud at malf?
Replies: 21
Views: 6235

Re: How to git gud at malf?

Name of the game is to pretty much stall the crew as long as you can, machine override and overload the obvious threats (telescience, RnD, robotics control, chemestry, genetics), bolt airlocks and then disable enviormental power on the APCs to make the crew waste time trying to get through the wall ...
by Aleph
Tue Dec 30, 2014 3:44 am
Forum: Coding Feedback
Topic: [POLL] Coder tryng to add Tajarans to /tg/
Replies: 45
Views: 12577

Re: [POLL] Coder tryng to add Tajarans to /tg/

DemonFiren wrote:Space khajiit willing to trade fire weakness for night vision when?
Didn't SoS say no racial traits because they are a bitch to balance?
by Aleph
Tue Dec 30, 2014 3:36 am
Forum: Coding Feedback
Topic: [POLL] Coder tryng to add Tajarans to /tg/
Replies: 45
Views: 12577

Re: [POLL] Coder tryng to add Tajarans to /tg/

At least add them as mob critters when the telescience recode is done.
by Aleph
Tue Dec 30, 2014 3:05 am
Forum: Coding Feedback
Topic: Vote for stun overhauls
Replies: 47
Views: 11654

Re: Vote for stun overhauls

Ops never touched the 40 TC machine gun when they could get a CR-20 for 14 and get a package that was essentially 20 taser shots with damage on top. Of course now the SMG's objectively worse than the assault rifle they can buy for 3 crystals more and get much more lethality but that was the meta at ...
by Aleph
Mon Dec 29, 2014 12:42 pm
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 438575

Re: Memorable Quotes

[Common] Aden Mcclymonds says, "AI close all external airlocks and call the emergancy shuddle. after calling the shuddle detstroy anything that could re-call the shuddle and then self-desturct" To further stories of this fucking legend, he broke into Engineering a few days ago claiming th...
by Aleph
Sun Dec 28, 2014 7:47 am
Forum: Coding Feedback
Topic: Please Balance Syndicate Cyborgs
Replies: 57
Views: 12606

Re: Please Balance Syndicate Cyborgs

They're vulnerable to being flashed, especially by other borgs.
by Aleph
Sat Dec 27, 2014 7:30 am
Forum: Coding Feedback
Topic: [POLL] Should lizards be considered human for the AI&borgs?
Replies: 56
Views: 13034

Re: Should lizards be considered human for the AI and borgs?

In one round where I was a lizard Warden, there was a secborg in the Brig doing his damnedest to make us free a prisoner. I can't remember why - human harm, maybe it had special laws, whatever, but it was very insistent on the matter. Having played both sides of the conflict fairly frequently, I we...
by Aleph
Sat Dec 27, 2014 4:06 am
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 438575

Re: Memorable Quotes

[Common] Avil Creeggan says, "HELP CONF" [Common] Avil Creeggan says, "DEAD" [Common] Avil Creeggan says, "RIP" [Security] Gregory Lewis asks, "Do we have people in perma?" [Common] Jim Aspergers says, "Cmon, cap, call it sos we cans gos homeses" [S...
by Aleph
Thu Dec 25, 2014 3:17 am
Forum: Roleplaying
Topic: Syndi Motivation
Replies: 22
Views: 5800

Re: Syndi Motivation

E: On topic, I think the Gorlax should have either military helmets/gas masks or Viking helmets as pap suggested. When I think Gorlax Maruaders, I think Barret, the first boss from DE:HR. Big guy with military-grade augments but a distinctive piercing that adds a certain barbaric look http://i.imgu...
by Aleph
Wed Dec 24, 2014 2:12 pm
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17105

Re: Blobbernauts: What the fuck is this shit

Someone won their blob round by endlessly spamming blobbernauts whenever they can. Two of them managed to ignite 11 people and kill them all with just one or two hits.
by Aleph
Tue Dec 23, 2014 6:59 am
Forum: Ideas
Topic: Medbay Restructure
Replies: 49
Views: 10439

Re: Medbay Restructure

I was thinking of making the cloning room have more access to MD's, however I'm going to slightly extend the morgue southward to allow MD's to access it from inside instead of having to either go through Genetics or leave the Medbay. Also the whole point of Departmental Security is to be in a centr...
by Aleph
Wed Dec 17, 2014 1:03 am
Forum: Spriting and Mapping
Topic: [Poll] Super Security Sprite Shootout
Replies: 14
Views: 4538

Re: [Poll] Super Security Sprite Shootout

I actually really love the new one, it's a good middle ground between taticool and too plain
by Aleph
Wed Dec 17, 2014 12:58 am
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 70395

Re: New antagonist policy

It just seems that some admins want to go the route of 'lol u killed me, better revenge ban'. Admins shouldn't be handling situations they're personally involved in, for these very reasons, which is why we ahelp and make ban requests about things just like everybody else while playing. https://tgst...
by Aleph
Wed Dec 17, 2014 12:56 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 49441

Re: Security Cyborgs, Silicons, and ASIMOV

For the last goddamn time, "Denying law 2 requests based on previous harmful actions" IS NOT ALLOWED UNDER LAW 2. Read it. It's not that long. They changed that I believe because it allowed for shitty situations like griff HoSes and antags breaking out of permabrig all the time to kill mo...
by Aleph
Wed Dec 17, 2014 12:50 am
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 70395

Re: New antagonist policy

They are good points, and the best thing I can tell you is just play how you'd play normally. If you cross the line, you'll be told about it. If you're one of the people that repeatedly cross the line despite warnings THEN you'll be removed. This is why the rule exists. This isn't like the IC/OOC d...
by Aleph
Tue Dec 16, 2014 9:33 am
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 37352

Re: [POLL] Security Sprite Changes

I actually really like the uniforms. You could make the tan a really faded out red if it has to be like that, and the tie the original tan color. If the security armor will becomes it's own thing, then something like printing 'SECURITY' on the back would be nice for those who use the satchel backpac...
by Aleph
Mon Dec 15, 2014 10:17 pm
Forum: Closed Policy Discussion
Topic: Admin Involvement
Replies: 16
Views: 4152

Re: Admin Involvement

Why can't you respond with the BSA, I mean there's an IC reason, you just blew off to centcom that you're working for the Syndicate so they now know without a doubt that you're the enemy. And people have been BSAed for much less
by Aleph
Mon Dec 15, 2014 2:16 am
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 37352

Re: [POLL] Security Sprite Changes

Focusing bonuses into less items for balane reasons is also bollocks, all it does is buff non sec who have armor, in comparison to sec with armor, same with the other jumpsuits. Adding the jumpsuit's armor to the base stats of armor/the other vests further just highlight that issue. Also an actual ...
by Aleph
Mon Dec 15, 2014 2:14 am
Forum: Coding Feedback
Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
Replies: 41
Views: 11297

Re: Flashlights, stunbatons, lanterns (and PDAs) power chang

The battery's like that engineer glasses change, unnecessary and makes the game worse for no reason

But do please let EMPs shut off all lights like they shut off radios
by Aleph
Mon Dec 15, 2014 2:11 am
Forum: Closed Policy Discussion
Topic: [POLL] New Antagonist Policy
Replies: 62
Views: 17021

Re: [POLL] New Antagonist Policy

I think the problem is like what happened to the old security policy years ago, asshats kept trying to toe the line so they took the privilage away, IE admins used to be much harsher on security arrests until they found that a few people ahelped all the time because they got caught greytiding so the...
by Aleph
Sun Dec 14, 2014 7:10 am
Forum: Resolved Requests
Topic: Johannes Nillson and Innocent Dimeling, shuttle griff
Replies: 6
Views: 2811

Re: Johannes Nillson and Innocent Dimeling, shuttle griff

Wasn't announced any any point, since I lost everything including my implant because of lolexplode bug, it was literally random and out of nowhere