Search found 227 matches
- Mon Feb 17, 2020 10:00 pm
- Forum: Resolved Appeals
- Topic: [Lazengann] OFQ - retroactive permaban for a round I didn't play
- Replies: 26
- Views: 6814
Re: [Lazengann] OFQ - retroactive permaban for a round I didn't play
The difference between joking about shooting up a school and trying to purchase a gun if you want a dramatic Wait. You mean it is ok to purchase a gun or to joke about shooting up a school, I'm confused. - - - - - - How about this instead. After I provided extra info you still believe that if I won...
- Mon Feb 17, 2020 9:19 pm
- Forum: Resolved Appeals
- Topic: [Lazengann] OFQ - retroactive permaban for a round I didn't play
- Replies: 26
- Views: 6814
Re: [Lazengann] OFQ - retroactive permaban for a round I didn't play
And projecting :eye_roll: - - - - - - - The difference between what he did and what antagonists normally do when they fuck things up is that most people do it to have fun and relieve stress which is the point of a video game. Why it's ok to fuck other peoples fun just because you are being bullied i...
- Mon Feb 17, 2020 9:18 pm
- Forum: Resolved Appeals
- Topic: [Lazengann] OFQ - retroactive permaban for a round I didn't play
- Replies: 26
- Views: 6814
Re: [Lazengann] OFQ - retroactive permaban for a round I didn't play
Also, Lazengann, can you stop with the mind reading please?
- Mon Feb 17, 2020 9:15 pm
- Forum: Resolved Appeals
- Topic: [Lazengann] OFQ - retroactive permaban for a round I didn't play
- Replies: 26
- Views: 6814
Re: [Lazengann] OFQ - retroactive permaban for a round I didn't play
Also in my first ticket said that I won't do it again You made a second ban appeal so you could have the note edited in a way that'd make it more convenient for you to continue doing it on the other servers. You then said you planned on continuing to do it. Your credibility is in the fetal position...
- Mon Feb 17, 2020 8:49 pm
- Forum: Resolved Appeals
- Topic: [Lazengann] OFQ - retroactive permaban for a round I didn't play
- Replies: 26
- Views: 6814
Re: [Lazengann] OFQ - retroactive permaban for a round I didn't play
Also my 2 days server ban went off long ago + I actually didn't have slime role ban. Because, for some reason, slime had ROLE_PAI and it wasn't in the antag ban list that I got for the sliming. But instead of abusing it I both told admemes about the ban hole + fixed it with my PR (now its ROLE_SENTI...
- Mon Feb 17, 2020 8:27 pm
- Forum: Resolved Appeals
- Topic: [Lazengann] OFQ - retroactive permaban for a round I didn't play
- Replies: 26
- Views: 6814
Re: [Lazengann] OFQ - retroactive permaban for a round I didn't play
I guess my point is that escalation from "hey I did ask you to have RP reasons on Manuel to do this and you did it again without them(on 2 hours long shift with called shuttle)" to "permanent server ban" without any recurring violations is kinda too much, no? Technically I haven'...
- Mon Feb 17, 2020 7:55 pm
- Forum: Resolved Appeals
- Topic: [Lazengann] OFQ - retroactive permaban for a round I didn't play
- Replies: 26
- Views: 6814
Re: [Lazengann] OFQ - retroactive permaban for a round I didn't play
Non peanut post as headcoder. Doing things like this will never reach my attention, so you're not going to achieve anything other than pissing people off and getting banned. I'm convinced that if not for my slimming any of my slime nerf PRs wouldn't get merged (And I was right, look at the down vot...
- Mon Feb 17, 2020 7:47 pm
- Forum: Resolved Appeals
- Topic: [Lazengann] OFQ - retroactive permaban for a round I didn't play
- Replies: 26
- Views: 6814
Re: [Lazengann] OFQ - retroactive permaban for a round I didn't play
https://github.com/tgstation/tgstation/issues/48773 it's "feature abuse" to prove that the feature should be reversed/nerfed.Dr. Aura wrote:For what it's worth, if you do get this rule 1 ban lifted, someone will rule 0 ban you again for exploiting.
- Mon Feb 17, 2020 7:45 pm
- Forum: Resolved Appeals
- Topic: [Lazengann] OFQ - retroactive permaban for a round I didn't play
- Replies: 26
- Views: 6814
Re: [Lazengann] OFQ - retroactive permaban for a round I didn't play
If your goal is to fuck up the game for everyone to make a point then there's no reason to let you play it with us. You made it pretty clear you intended to continue doing it on the other servers so I made a judgment call that your presence on them would only negatively impact the fun of the other ...
- Mon Feb 17, 2020 6:53 pm
- Forum: Resolved Appeals
- Topic: [Lazengann] OFQ - retroactive permaban for a round I didn't play
- Replies: 26
- Views: 6814
[Lazengann] OFQ - retroactive permaban for a round I didn't play
BYOND account: OFQ Character name: ??? Ban type: server Ban length: perma Ban reason: https://i.imgur.com/tOrPt03.png Server you were playing on when banne: I didn't Round ID in which ban was placed: 130104 (pretty sure I didn't play it) Time ban was placed: no idea Your side of the story: So I have...
- Fri Feb 14, 2020 1:22 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060040
Re: ITT: We make shitty suggestions and come up with poor ideas.
More like for the rest of humanity lifespanJJRcop wrote:Drastically increase the spawn chance of sentient disease for a month or so.
- Wed Feb 12, 2020 12:35 pm
- Forum: Resolved Appeals
- Topic: [JusticeGoat] OFQ - That's epic :D
- Replies: 1
- Views: 1108
[JusticeGoat] OFQ - That's epic :D
BYOND account: OFQ Character name: Random pyro anomaly gamer slime Ban type: role (Sentience Potion Spawn, Abductor, Xenomorph, Blob, Blood Brother, Changeling, Cultist, Devil, Internal Affairs Agent, Malf AI, Monkey, Operative, Syndicate Mutineer, Revolutionary, Revenant, Head Revolutionary, Syndi...
- Wed Feb 12, 2020 12:10 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112674
Re: CLONING REMOVAL FEEDBACK
Why hunt if you can breed them with cheese.Grazyn wrote:I guess hunting mice and other maint vermins for revives is the cult meta nowadays uh
Spoiler:
Like assistantsGrazyn wrote:and other maint vermins
- Tue Feb 11, 2020 1:22 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060040
Re: ITT: We make shitty suggestions and come up with poor ideas.
Implanting slime core into your head should make you able to speak slime but also gives you brain tumor trait - slime eats your brain and grows so if you ignore it you die and the slime pops out
- Tue Feb 11, 2020 4:23 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
3-d PR https://github.com/tgstation/tgstation/pull/49296 for the issue
- Mon Feb 10, 2020 6:14 pm
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Welp. Given how the PR bombed I guess people like the gamer slime how it is. So I have to continue my crusade on low RP servers
And probably get perma while the slime still stays as it is
And probably get perma while the slime still stays as it is
- Mon Feb 10, 2020 3:49 pm
- Forum: Resolved Appeals
- Topic: [Shaps] OFQ - be the change you want to see in the world
- Replies: 9
- Views: 3686
Re: [Shaps] OFQ - be the change you want to see in the world
Playing pyro slime as a specter is a lot of fun, and I'd hate to see it go. Attacking machines out of sight, always slipping away before people show up, so no one even knows what is killing the APCs. Y'know, Make the station feel haunted. Making the role limited to SM delams is sad. From the crew's...
- Mon Feb 10, 2020 2:13 pm
- Forum: Resolved Appeals
- Topic: [Shaps] OFQ - be the change you want to see in the world
- Replies: 9
- Views: 3686
Re: [Shaps] OFQ - be the change you want to see in the world
Shaps-cloud wrote:No it's not you acted obnoxiously and got blocked from a video game server for it
If you want to submit a change, learn to code
Appeal denied
Jeeez https://github.com/tgstation/tgstation/pull/49277
- Mon Feb 10, 2020 1:57 pm
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
- Mon Feb 10, 2020 10:03 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Ehhh ok. I'll remove sentience, it's less cheesy option. Besides, if an engineer gets real bad RNG and like 3 sentient slimes spawn I pretty sure they'll robust him/her, especially with all the anomalies going around. And yeah if I don't remove sentience the lill shitters will find a pipe or a glass...
- Mon Feb 10, 2020 4:46 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Waaait a second. It doesn't look like SM spawns slimes at all. Only anomalies. So I guess the red slimes around SM I remember was usual pyroclastic ones? Not a problem anyway. I'll make it spawn random slimes. Probably only T1, or maybe with more SM power you should get better slimes. And if they wo...
- Mon Feb 10, 2020 2:53 am
- Forum: Resolved Appeals
- Topic: [Shaps] OFQ - be the change you want to see in the world
- Replies: 9
- Views: 3686
Re: [Shaps] OFQ - be the change you want to see in the world
Just to clarify since you referenced a thread in the coding space, if someone says in the coding subforum that "the best way to get something changed is to abuse it" and we don't delete/edit that post, that is NOT the same as the coding team (maintainers) supporting using a feature consta...
- Mon Feb 10, 2020 2:50 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
SM spawns red slimes directly and orange ones via pyroclastic anomalies.deedubya wrote:These are the same thing, as I remember it. The SM spawns anomalies, which then spawn slimes.OFQ wrote:the pyroclastic anomaly slime
the SM slimes
- Mon Feb 10, 2020 2:18 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Welp. Anyway gonna try implementing it with the dream thingy.
Last time I did something like this I ended up supporting one of the biggest piles of emacs lisp on the face of the planet...
Last time I did something like this I ended up supporting one of the biggest piles of emacs lisp on the face of the planet...
- Mon Feb 10, 2020 2:05 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Ok I have an idea. Fuck the pyroclastic anomaly slime. The fire that the anomaly starts is bad enough. Spawning sentient slime adds totally unpredictable level of threat to it. And from the slime perspective you spawn half the time in space or maints without vents that also sucks big time. Also you ...
- Mon Feb 10, 2020 1:25 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Balance discussions arent held on the issue tracker, that is exclusively for bugs and the like. You are allowed to open a PR to rebalance something even when connected to a closed issue. The fact that slimes can break glass is good imo, but I can see how breaking APC's all over the place just get a...
- Mon Feb 10, 2020 1:15 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
I guess I can make a PR that rebalances slime. Like preventing it from smashing things but at the same time allow it to reproduce like a normal slime
- Mon Feb 10, 2020 1:12 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
A dude opened GitHub ticked that I linked "slimes can damage structures like machinery/apc/etc" and it was closed because "slimes can damage structures like machinery/apc/etc" considered to be a feature not a bug. Who in the right mind would be opening a PR against closed issue? :?
- Mon Feb 10, 2020 12:55 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
First you have to prove that the feature is a bug...
- Mon Feb 10, 2020 12:45 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Imagine getting perma for trying to nerf the slime but it still stays the same :D Then I should create smurf and keep playing "gamer slime" and make it my thing. My name will become a legend. Well. I guess not, if I gonna use smurfs. That's kinda defeats the whole plan. you're not trying ...
- Mon Feb 10, 2020 12:33 am
- Forum: Resolved Appeals
- Topic: [Shaps] OFQ - be the change you want to see in the world
- Replies: 9
- Views: 3686
Re: [Shaps] OFQ - be the change you want to see in the world
Just because you are a slime you are not exempt from this while playing on manuel, i expect some kind of escalation before going off to murder the AI and blow up engineering rendering the station uninhabitable unprovoked. This is not really making for fun game play for anyone but yourself. This tim...
- Mon Feb 10, 2020 12:03 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Imagine getting perma for trying to nerf the slime but it still stays the same
Then I should create smurf and keep playing "gamer slime" and make it my thing. My name will become a legend. Well. I guess not, if I gonna use smurfs. That's kinda defeats the whole plan.
Then I should create smurf and keep playing "gamer slime" and make it my thing. My name will become a legend. Well. I guess not, if I gonna use smurfs. That's kinda defeats the whole plan.
- Sun Feb 09, 2020 11:41 pm
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Had to get it to the next level. At least I can be proud to be so robust of a slime that I got double banned :roll: Imagine if this "You have been banned by JusticeGoat from Roles: Sentience Potion Spawn, Abductor, Xenomorph, Blob, Blood Brother, Changeling, Cultist, Devil, Internal Affairs Age...
- Sun Feb 09, 2020 11:33 pm
- Forum: Resolved Appeals
- Topic: [Shaps] OFQ - be the change you want to see in the world
- Replies: 9
- Views: 3686
Re: [Shaps] OFQ - be the change you want to see in the world
Also I should point out that it was 2 hours shift and engineers vere pretty confident in their stuff. Also the shuttle was called for the different reason (crew voted If I remember correctly). So it wasn't a big problem for the crew. Yeah and whats up with getting 2 different bans from 2 different a...
- Sun Feb 09, 2020 11:30 pm
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Just download the source code and commit a fucking change You bragged in ahelps that you were told not to do this by an admin already and that you actively playing in an unfun manner, I don't care how you feel about the code, the instant someone is stupid enough to admit to admins that they're acti...
- Sun Feb 09, 2020 11:29 pm
- Forum: Resolved Appeals
- Topic: [Shaps] OFQ - be the change you want to see in the world
- Replies: 9
- Views: 3686
[Shaps] OFQ - be the change you want to see in the world
BYOND account: OFQ Character name: Random anomaly/SM gamer slime Ban type: server Ban length: 2 days Ban reason: "Taking anomaly slimes to immediately run around destroying station infrastructure in bad faith hoping that someone will change the thing. Has said in his own thread on the forums t...
- Sun Feb 09, 2020 10:35 pm
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
"If you're going to try, go all the way. Otherwise, don't even start." (c) Charles BukowskiAnonmare wrote:To be honest, the best way to get something nerfed is just to abuse it until people no longer find it funny.
- Sun Feb 09, 2020 10:32 pm
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Well my dudes I did it: You have been banned by JusticeGoat from Roles: Sentience Potion Spawn, Abductor, Xenomorph, Blob, Blood Brother, Changeling, Cultist, Devil, Internal Affairs Agent, Malf AI, Monkey, Operative, Syndicate Mutineer, Revolutionary, Revenant, Head Revolutionary, Syndicate, Traito...
- Sun Feb 09, 2020 8:00 pm
- Forum: Ideas
- Topic: Shuttle call gates
- Replies: 50
- Views: 10688
Re: Shuttle call gates
An epic SM setup and chem factory take like 20+ minutes. Something like genetics, virology, xenobio are grindy by design. Everything in SS13 takes time investment to get real big reward, while getting better at it means that you spend less time getting there. This thread is more about "calling ...
- Sun Feb 09, 2020 7:25 pm
- Forum: Coding Feedback
- Topic: Grounded SM feedback
- Replies: 34
- Views: 8434
- Sun Feb 09, 2020 4:43 pm
- Forum: Ideas
- Topic: Shuttle call gates
- Replies: 50
- Views: 10688
Re: Shuttle call gates
> By the by, if you remove the AI's ability to call the shuttle, they're just going to do it by sending a borg to dismantle the comms consoles. That's true. But removal off "call shuttle" AI button will clearly communicate the idea that it is not AIs prerogative to call the shuttle. Breaki...
- Sat Feb 08, 2020 10:14 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060040
Re: ITT: We make shitty suggestions and come up with poor ideas.
Add cybernetic appendix - it does nothing except getting inflamed when you flashed. I mean it literally bursts in flames. Shitsec can "enhance" paroled spaceman with it so they'll become softer targets.
- Sat Feb 08, 2020 9:55 pm
- Forum: Ideas
- Topic: Shuttle call gates
- Replies: 50
- Views: 10688
Re: Shuttle call gates
Shuttle call restrictions are stupid and should never become a thing. There are 2 extremes: On the one hand, with no limits on shuttle call why would you engage with cult, benos, rev, blob or any other antag if you can simply escape via shuttle and win by default? On the other hand, current impleme...
- Sat Feb 08, 2020 10:46 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
It takes like 1-2 minutes to permanently fuck entire station for the slime. The crew doesn't have time to weld them + it's not like they perceive anomaly slime as a super gamer antag.
- Sat Feb 08, 2020 10:25 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
btw. If I was an engineer and I knew that a gamer slime on the loose I would attach cooler to both vents and scrubbers network. It will stun and kill slime every time since it can't get out from the network when freezing. Slime counter play would be first coming near a vent and making sure you don't...
- Sat Feb 08, 2020 10:19 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Also admeme asked me to not do this on Manuel again. I literally ended the round with a single slime spawn, to prove my point. And yeah, it doesn't takes any robustness, just a dedication to be a total shitter. But at the same time there is no RP guidelines for slimes and how smart they are. Killing...
- Sat Feb 08, 2020 10:03 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Yeah I would much more prefer is the slime could procreate (split) and switch between the bodies like slime person but at the same time it couldn't attack machines. It would encourage slime to actually vore people instead of being a little shitter. Currently there is no point in eating anyone if you...
- Sat Feb 08, 2020 9:57 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Nightmare is a similarly common midround that can do all that and then some, and is actually incredibly robust on top of that. A slime - even a smart one - just gets hosed by the first person they see with an extinguisher. They're already weak as shit. The thing with the slime is that it can vent c...
- Sat Feb 08, 2020 9:56 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
Re: anomaly slimes need a nerf
Hey also please add *mooduwu emote
- Sat Feb 08, 2020 9:49 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13412
anomaly slimes need a nerf
Anomaly slime can destroy the round for everyone by killing gravy APC, SM APC and silo + vault APC (if vault has been bolted when APC died the station is fucked for real long time) also slime can easily kill AI on most of the maps via vent crawl + killing its APC (slime take no damage from turrets a...