Search found 371 matches

by Spacemanspark
Sun Apr 03, 2016 11:57 pm
Forum: Coding
Topic: Good Things To Port
Replies: 106
Views: 26689

Re: Good Things To Port

I don't think paracoders ever finished that, so I don't think it's done. It's done, it just needed to wait until the code was updated to function with the 510 branch. It's currently waiting for one of the maintainers to merge it. Here's the new PR. EDIT: It might end up getting closed by the mainta...
by Spacemanspark
Thu Feb 25, 2016 2:56 am
Forum: Ideas
Topic: bolas
Replies: 63
Views: 16747

Re: bolas

Paradise has had bolas for awhile.
Image
by Spacemanspark
Fri Sep 04, 2015 7:56 pm
Forum: Closed Policy Discussion
Topic: ERP is banned again
Replies: 79
Views: 22496

Re: ERP is banned again

Image
by Spacemanspark
Wed Jan 21, 2015 8:05 pm
Forum: Coding Feedback
Topic: New silicon fonts
Replies: 16
Views: 4359

Re: New silicon fonts

I like it.
by Spacemanspark
Wed Jan 21, 2015 1:51 pm
Forum: Closed Policy Discussion
Topic: No notice given on Pet murders making people valid for kills
Replies: 17
Views: 3723

Re: No notice given on Pet murders making people valid for k

They only said execution, didn't say anything about critting/ seriously wounding them and tossing them to Medbay.
by Spacemanspark
Tue Jan 20, 2015 3:51 pm
Forum: Ideas
Topic: Fly the White Ship to the station
Replies: 43
Views: 10907

Re: Fly the White Ship to the station

Hrm... I like this, but perhaps the mass driver on the shuttle should be moved to a better spot?
by Spacemanspark
Thu Jan 15, 2015 4:13 pm
Forum: Coding Feedback
Topic: Nerf Disposals
Replies: 25
Views: 5714

Re: Nerf Disposals

More of a Baymed thing, I guess.
by Spacemanspark
Thu Jan 15, 2015 3:36 pm
Forum: Coding Feedback
Topic: Nerf Disposals
Replies: 25
Views: 5714

Re: Nerf Disposals

At least we don't have Baystation disposals, in which going down a disposal pipe with more than three turns will kill you.
by Spacemanspark
Wed Jan 14, 2015 2:06 pm
Forum: General Chat
Topic: how to be good sec
Replies: 45
Views: 11909

Re: how to be good sec

How to security:
Place prisoner in the brig for fifteen minutes. Every time.
Go into another room for ten minutes.
Come back out.
You now have your own warzone where you can start racking up kills!
by Spacemanspark
Wed Jan 14, 2015 1:59 pm
Forum: Ideas
Topic: Portable Computers
Replies: 12
Views: 3147

Re: Portable Computers

A Baydev was talking about making their laptops more like Goons computers, I think.
But, ya, currently Bay computers are pretty useless, unless you're a Head of Personnel who wants to make ID changes away from their office.
by Spacemanspark
Wed Jan 14, 2015 1:57 pm
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 165632

Re: DIRTSTATION 2015

Roundstart messes are ridiculous now. I wish their volume scaled by server population. In slower rounds, when there will be less bloodstains for a janitor to clean up, a lot of roundstart messes would give him something to do. But in higher population rounds, with a lot of deaths, the extra mess is...
by Spacemanspark
Tue Jan 13, 2015 2:35 pm
Forum: Closed Complaints
Topic: [ScaredOfShadows]Griffing and abuse of power
Replies: 94
Views: 28050

Re: [ScaredOfShadows]Griffing and abuse of power

This reminds me of an incident on Paradise...
by Spacemanspark
Sat Jan 10, 2015 7:53 pm
Forum: Coding Feedback
Topic: Attachable Seclite
Replies: 10
Views: 2588

Re: Attachable Seclite

I've personally put this to good use.
If you don't really like it, you don't have to attach it.
by Spacemanspark
Sat Jan 10, 2015 12:12 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 165632

Re: DIRTSTATION 2015

It depends on how you think about gameplay. It definitely harms janitor gameplay and removes a lot of incentive to try, so in that sense it is bad. Gameplay isn't all about conflict and combat, dirt is in fact a part of gameplay to a certain degree for most jobs and defines gameplay for one. I stil...
by Spacemanspark
Fri Jan 09, 2015 8:53 pm
Forum: Coding Feedback
Topic: [POLL] Should lizards be considered human for the AI&borgs?
Replies: 56
Views: 12645

Re: Should lizards be considered human for the AI and borgs?

There are pros and cons for everything.
You could say this is a con for lizards.
That said...
I have suggested before that we use the crewsimov lawset, which replaces 'humans' with 'crew'.
Nuke Ops and wizards could be targeted by the AI, lethally, however...
by Spacemanspark
Fri Jan 09, 2015 8:48 pm
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 165632

Re: DIRTSTATION 2015

Personally, it doesn't make a huge difference in gameplay to me. I log in and see everything normal as it usually is. Even if I play as a janitor, I probably wouldn't have a huge problem with it, the station is just never going to be 100% clean. Even before this update.
by Spacemanspark
Fri Jan 09, 2015 4:25 pm
Forum: Coding Feedback
Topic: Security Sprites: 2015 Edition
Replies: 116
Views: 26510

Re: Security Sprites: 2015 Edition

The one thing I don't like is the beret: it looks silly with a bunch of hairstyles, it doesn't have head protection like a helmet (so, for example, the chaplain can't heal you as safely) and I don't think it manages to look terribly smart either. This, why did we change how the beret looks on someb...
by Spacemanspark
Fri Jan 09, 2015 4:09 pm
Forum: Closed Policy Discussion
Topic: Is reading library books over the radio spam?
Replies: 22
Views: 4580

Re: Is reading library books over the radio spam?

Reading WGW over the intercom has always been an IC issue with the IC consequence that anyone can kill you. I think you need to lurk more, Saegrimr. Whoops! Like many things I get blamed for enforcing. Once again I was not the one to suggest OOC action being taken against it. http://i.imgur.com/xzU...
by Spacemanspark
Fri Jan 09, 2015 4:06 pm
Forum: Closed Policy Discussion
Topic: "Entertaining the idea of a lynchmob"
Replies: 159
Views: 37719

Re: "Entertaining the idea of a lynchmob"

Noted, thanks.
by Spacemanspark
Fri Jan 09, 2015 3:21 pm
Forum: Closed Policy Discussion
Topic: "Entertaining the idea of a lynchmob"
Replies: 159
Views: 37719

Re: "Entertaining the idea of a lynchmob"

Hrm... what about antags doing this to cause some chaos? Would the antag get in trouble? Would the participants get in trouble (Most likely.)?
by Spacemanspark
Thu Jan 08, 2015 2:55 pm
Forum: Closed Policy Discussion
Topic: Is reading library books over the radio spam?
Replies: 22
Views: 4580

Re: Is reading library books over the radio spam?

Might have something to do with the no ERP rule, if it's pornographic.
But, uh, don't see why it's an issue if it's clean, unless you're saying a new line every three seconds.
by Spacemanspark
Wed Jan 07, 2015 6:32 am
Forum: Off Topic
Topic: Three word game
Replies: 441
Views: 87866

Re: Three word game

covered in grease
by Spacemanspark
Tue Dec 30, 2014 4:28 am
Forum: Coding Feedback
Topic: [POLL] Coder tryng to add Tajarans to /tg/
Replies: 45
Views: 12358

Re: [POLL] Coder tryng to add Tajarans to /tg/

I meant that people treat the Unathi/ lizardmen a lot better than Tajaran/ catbeasts. The spess racism would last quite literally forever here. Not that it would be a horrible problem, that's technically how it's supposed to be.
by Spacemanspark
Tue Dec 30, 2014 4:20 am
Forum: Coding Feedback
Topic: [POLL] Coder tryng to add Tajarans to /tg/
Replies: 45
Views: 12358

Re: [POLL] Coder tryng to add Tajarans to /tg/

That's because it's Unathi. It's different from Tajaran.
by Spacemanspark
Tue Dec 30, 2014 4:06 am
Forum: Coding Feedback
Topic: Stun Overhaul Feedback
Replies: 134
Views: 27663

Re: Stun Overhaul Feedback

Ahahahaha This is hilarious.
Make it so the stun time on the disabler setting is longer when they drop.
by Spacemanspark
Tue Dec 30, 2014 3:37 am
Forum: Coding Feedback
Topic: [POLL] Coder tryng to add Tajarans to /tg/
Replies: 45
Views: 12358

Re: [POLL] Coder tryng to add Tajarans to /tg/

DemonFiren wrote:I was more thinking about building a line of electric chairs.

And making a "death row" joke.
Nah, has to be something with fire. Electric chairs can be done with any species.
by Spacemanspark
Tue Dec 30, 2014 3:25 am
Forum: Coding Feedback
Topic: [POLL] Coder tryng to add Tajarans to /tg/
Replies: 45
Views: 12358

Re: [POLL] Coder tryng to add Tajarans to /tg/

Any good quarterlizard will set up a chem dispenser and protolathe in the backroom. Fuck incendiaries. Dragon's Breath is the only answer when dealing with filthy khajiit. Oh, and singletanks. Since walls don't burn down here, make a small room in space, with a disposal entrance in. Use atmos magic...
by Spacemanspark
Tue Dec 30, 2014 3:17 am
Forum: Coding Feedback
Topic: [POLL] Coder tryng to add Tajarans to /tg/
Replies: 45
Views: 12358

Re: [POLL] Coder tryng to add Tajarans to /tg/

danno wrote:
Spacemanspark wrote:Just get a fucking flamethrower every round and burn them when they act up.
>he pretends to hate furries
Just pointing out how to take care of them, they get irritating to deal with on other servers.
Anything to do with fire is perfect for dealing with them. Particularly incindenary shells...
by Spacemanspark
Tue Dec 30, 2014 1:37 am
Forum: Coding Feedback
Topic: [POLL] Coder tryng to add Tajarans to /tg/
Replies: 45
Views: 12358

Re: [POLL] Coder tryng to add Tajarans to /tg/

Just get a fucking flamethrower every round and burn them when they act up.
by Spacemanspark
Fri Dec 19, 2014 7:26 pm
Forum: Closed Policy Discussion
Topic: Law-Purged Silicons
Replies: 31
Views: 9666

Re: Law-Purged Silicons

Then that admin needs a complaint thread and those silicons need a ban. Ban for doing something that admin allowed?? Yes, the admin's judgement flew right in the face of official policy, and the actions of those players did much the same. But players base on what admins say, and thus this is entire...
by Spacemanspark
Fri Dec 19, 2014 7:16 pm
Forum: Spriting and Mapping
Topic: Efficiency Station 3 Feedback Thread
Replies: 97
Views: 27273

Re: efficiency station 3 on badger

That is a BAAAAAAAAAD place for the Holodeck.
That being said, I've always liked Efficiency.
by Spacemanspark
Wed Dec 17, 2014 8:50 pm
Forum: Ideas
Topic: What is with faulty cells?
Replies: 6
Views: 1767

Re: What is with faulty cells?

That's probably a bug, you should take a look at This.
by Spacemanspark
Wed Dec 17, 2014 6:33 pm
Forum: Ideas
Topic: Chair clicking
Replies: 14
Views: 3428

Re: Chair clicking

Port over the chairs from Urist McStation.
by Spacemanspark
Tue Dec 16, 2014 4:35 pm
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 68352

Re: New antagonist policy

I love how people are saying this is worse than NoX, considering this rule is literally supposed to keep us from becoming it. I agree whole heatedly with everything Paprika stated. If you want /tg/station without these rules, go play on Hippie station. Oh, wait, that actually IS NoX 2.0. Worse than...
by Spacemanspark
Tue Dec 16, 2014 3:21 pm
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 68352

Re: New antagonist policy

I love how people are saying this is worse than NoX, considering this rule is literally supposed to keep us from becoming it. I agree whole heatedly with everything Paprika stated.
If you want /tg/station without these rules, go play on Hippie station.
Oh, wait, that actually IS NoX 2.0.
by Spacemanspark
Mon Dec 15, 2014 2:52 pm
Forum: Closed Policy Discussion
Topic: Law-Purged Silicons
Replies: 31
Views: 9666

Re: Law-Purged Silicons

Then that admin needs a complaint thread and those silicons need a ban.
by Spacemanspark
Sun Dec 14, 2014 3:40 am
Forum: Archived/Deleted
Topic: Follow the Rules, get banned by babies with grudges.
Replies: 1
Views: 1082

Re: Follow the Rules, get banned by babies with grudges.

You're hilarious.
Your ban by SoS is a database bug. And the first one is pretty deserved.
by Spacemanspark
Wed Dec 10, 2014 5:33 am
Forum: Coding Feedback
Topic: Stun Overhaul
Replies: 56
Views: 10323

Re: Stun Overhaul

Wow. Wow. WOW. I'm just going to say I'm both annoyed and laughing my ass off. But, yes, this combat is pretty damn fun. It can make for some interesting RP scenes. It also allows for you to respond if some random greyshirt gets ahold of a taser and starts shooting everywhere. You have time to actua...
by Spacemanspark
Mon Dec 08, 2014 4:37 pm
Forum: Ideas
Topic: Replace Nuke Op with Operative
Replies: 36
Views: 7557

Re: Replace Nuke Op with Operative

On Sybil, there were a few rounds where we decided to not go for the nuke disk and instead give ourselves some other kind of goal. One was to steal gold from the vault, another was to wait about forty five or so minutes into the round and then bust in and delete the entirety of research. I wouldn't ...
by Spacemanspark
Sat Dec 06, 2014 5:24 pm
Forum: Coding Feedback
Topic: Emergency Response Team
Replies: 76
Views: 14625

Re: Emergency Response Team

What if the Captain calls in help during a Nuke Ops/Cult/Rev round? We can put in a time limit of 20-30 minutes into a shift before they can be called but that would only go so far, what if they are called in for no good reason? What do you mean, if they call it during Nuke Ops/ cult/ rev? That's, ...
by Spacemanspark
Sat Dec 06, 2014 7:35 am
Forum: Coding Feedback
Topic: Emergency Response Team
Replies: 76
Views: 14625

Re: Emergency Response Team

And then watch it rarely ever get called at all.
There should be some sort of limitation for it, that would allow players to call it, but something that would stop the players from observing (Which would only happen initially, I assure you.)...
by Spacemanspark
Sat Dec 06, 2014 1:20 am
Forum: Ideas
Topic: Remove Polyacid and get rid of bombs deleting mmis in borgs
Replies: 1
Views: 819

Re: Remove Polyacid and get rid of bombs deleting mmis in b

There are already topics for both of these, post there.
by Spacemanspark
Fri Dec 05, 2014 8:01 pm
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 28432

Re: So now explosions destroy all the things

All the power cells in the guns got deleted by explosions in a fluke op round this morning. Hilarious. Yeah I was one of the security officers during that round The explosions also, I believe, destroyed one of the explosive implants in one of your operatives, because when I was cloned, one of the o...
by Spacemanspark
Thu Dec 04, 2014 1:23 pm
Forum: Coding Feedback
Topic: Emergency Response Team
Replies: 76
Views: 14625

Re: Emergency Response Team

Clearly you didn't read the chemical name.
by Spacemanspark
Thu Dec 04, 2014 12:31 pm
Forum: General Chat
Topic: BYOND webclient
Replies: 13
Views: 3470

Re: BYOND webclient

Yeah, currently we reject any connections that aren't coming from Dream Seeker. It's trivial to enable the webclient, but there's still major defects with it that make it unusable for actual play. What defects? I played on bay and everything was fine sparing unability to right click. Are these defe...
by Spacemanspark
Wed Dec 03, 2014 7:09 pm
Forum: Ideas
Topic: Bolt action rifles (sprites included)
Replies: 38
Views: 11914

Re: Bolt action rifles (sprites included)

Perakp wrote:Having a real sniper rifle that can zoom in on a target from across the map would be cool. You could sit in space outside escape and scope the escape hallway. Boom 360 headshot all day.
Baycode has this, the LWAP. It's actually energy based.
by Spacemanspark
Wed Dec 03, 2014 2:31 pm
Forum: Coding Feedback
Topic: Emergency Response Team
Replies: 76
Views: 14625

Re: Emergency Response Team

Please don't let the admins flag certain players, let the players actually get the same opportunities to play the role, and if they're horrible at it, then job ban them. As for what they can do after they're done (Hahaha, good joke.), give them a few arcade machines, security camera consoles, atmosp...
by Spacemanspark
Wed Dec 03, 2014 1:29 pm
Forum: Ideas
Topic: Expensive Armor from Protolathe
Replies: 68
Views: 15248

Re: Expensive Armor from Protolathe

Fragnostic wrote:
Spacemanspark wrote:Make it so you only take one step per minute.
Hold in hand, run, equip when needed.
WHERE IS YOUR GOD NOW?
Make it take ten seconds to equip, and you have to sit still.
by Spacemanspark
Tue Dec 02, 2014 4:09 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 54312

Re: Dont make space slow please

It could have been avoided by just asking the community before actually making the fucking changes.
by Spacemanspark
Tue Dec 02, 2014 4:07 pm
Forum: Coding Feedback
Topic: The Captain's laser lockdown
Replies: 75
Views: 15366

Re: The Captain's laser lockdown

Malkevin wrote:Baystation (and maybe vg) lets you unlock it
Sadly you can't break the case open on those servers. Paracode has this too.
Perhaps being able to unlock it legally only on code red without breaking it and triggering alarms everywhere?