Search found 116 matches
- Fri Jun 12, 2015 9:04 pm
- Forum: Closed Policy Discussion
- Topic: Stripping players naked and other security things
- Replies: 110
- Views: 31424
Re: Stripping players naked and other security things
but the harsh reality of 90-man rounds in the summer is that you can take no chances and make no mistakes. People will come back to backstab you, and there is nothing to gain by just brigging someone and taking their traitor gear instead of putting them in forever jail. Antagonists are not obligate...
- Fri Jun 12, 2015 8:52 pm
- Forum: Closed Policy Discussion
- Topic: Releasing N2O as an Asimov Silicon
- Replies: 36
- Views: 8301
Re: Releasing N2O as an Asimov Silicon
So what stops you from doing it at the start of every round, under the assumption that someone's going to get harmed otherwise?
- Fri Jun 05, 2015 10:40 pm
- Forum: Ideas
- Topic: Slaughter Demon
- Replies: 31
- Views: 9505
Re: Slaughter Demon
Mopping the floor with holy water should do something to it, I'm just not sure what.Scones wrote:Also the Janitor is basically a demon-hunter now. Janiquisition.
- Fri Jun 05, 2015 10:09 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 52004
Re: AI Feedback: Constructive Edition
like i said, it doesn't really effect me, just others. it does accomplish the "no instant help" thing but also effects other parts of the game. i'd just put in a traitor item like the multitool that prevents/slows down camerajumps so it doesn't effect door requests. probably a little hard...
- Fri Jun 05, 2015 5:40 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 52004
Re: AI Feedback: Constructive Edition
the 4 second delay is still going to screw over door requests in highpop though. it doesn't matter to me but i can see some AI TOO SLOW HURRY UPPPPPPPPPPPP in the near future Making sure every door request gets serviced should not be an especially high priority for us. If we really wanted every doo...
- Thu Jun 04, 2015 7:40 pm
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32288
Re: GOONCHEM FEEDBACK 2.0
Where's the part where this makes sleepers useful?Rhisereld wrote:Literally everyone ever is requesting a REVERT with overdose mechanics added.
I don't see how mashing the two systems together accomplishes this - it's even worse.
- Thu Jun 04, 2015 5:23 pm
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34873
- Thu Jun 04, 2015 5:07 pm
- Forum: Coding Feedback
- Topic: Asteroid Station Trial
- Replies: 40
- Views: 9396
Re: Asteroid Station Trial
Maybe we should embrace that. Run Asteroid for the month of July, every year.Steelpoint wrote:I swear we have this annual cycle of Asteroid Station being revived and then dying again.
- Wed Jun 03, 2015 10:41 pm
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 32288
Re: GOONCHEM FEEDBACK 2.0
I'd be interested to hear what your plans are. Might be worth discussing DURING the freeze so that you can get some feedback on the design.iamgoofball wrote:When the freeze ends I have plans to fix Mediborgs, Medibots, and the problem of injections and droppers, sleepers being useless, etc.
- Wed Jun 03, 2015 8:55 pm
- Forum: Ideas
- Topic: More info and stuff for the AI
- Replies: 18
- Views: 3723
Re: More info and stuff for the AI
The balance problem isn't really between the AI and antags; it's between the AI and everyone who's not the AI. It needs its ability to do everything reduced.Reimoo wrote:If you read the rest of the post I intended for the changes to be more directed towards making the AI less of an antag dunking machine.
- Wed Jun 03, 2015 3:29 pm
- Forum: Coding Feedback
- Topic: Hull breaches don't get repaired properly
- Replies: 15
- Views: 3104
Re: Hull breaches don't get repaired properly
Title says it all really. Hull breaches are too time consuming and finicky to fully repair. Most only get the cursory plating and air canister treatment, which leads to areas of the station remaining uninhabitable and non-functional. Bombs are an automatic shuttle call, due to the lag, danger and u...
- Wed Jun 03, 2015 1:16 am
- Forum: Ideas
- Topic: More info and stuff for the AI
- Replies: 18
- Views: 3723
Re: More info and stuff for the AI
"Busywork" might have been the wrong way to put it. What the AI needs is inefficiency . If the AI could do your job for you, there needs to be a reason why you're doing it instead. And one limit on the AI's ability to do every job at once is that the AI player just doesn't have the concent...
- Tue Jun 02, 2015 8:48 pm
- Forum: Ideas
- Topic: More info and stuff for the AI
- Replies: 18
- Views: 3723
Re: More info and stuff for the AI
They're not "artificial UI barriers". The functions of the station are on a bunch of different computers for a reason.Reimoo wrote:I don't think the AI should have to go through artificial UI barriers just for the sake of keeping it busy. That is poor game design and it's not fun to play.
- Tue Jun 02, 2015 6:55 pm
- Forum: Ideas
- Topic: Give Silicons a Particle Accelerator warning alarm
- Replies: 22
- Views: 5565
Re: Give Silicons a Particle Accelerator warning alarm
do many people use the station alert consoles? also, why go into engineering and check the alerts console but not the PA? I don't know if people other than me use the alert consoles. The idea is to make the PA status checkable in several places you might happen to be, instead of necessarily having ...
- Tue Jun 02, 2015 5:15 pm
- Forum: Ideas
- Topic: Give Silicons a Particle Accelerator warning alarm
- Replies: 22
- Views: 5565
Re: Give Silicons a Particle Accelerator warning alarm
How about we give engineering a particle accelerator warning alarm? Like, display its status on the station alert consoles?
- Tue Jun 02, 2015 5:12 pm
- Forum: Ideas
- Topic: More info and stuff for the AI
- Replies: 18
- Views: 3723
Re: More info and stuff for the AI
In light of everyone calling to completely axe the AI and all its capabilities, I think part of the reason this is so is that right now it's more equipped for weeding out bad guys rather than actually helping the crew as intended. While these nerfs are good, as to not completely remove the whole &q...
- Tue Jun 02, 2015 4:26 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 52004
Re: AI Feedback: Constructive Edition
Is it, then? Praise the coders!invisty wrote:FYI This is already a thing. It's something like ~5 cameras?rockpecker wrote:Maybe some randomly selected cameras should be broken at roundstart, to make the dead zones less predictable, and also because we all know Nanotrasen's equipment is crap.
- Tue Jun 02, 2015 4:15 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 52004
Re: AI Feedback: Constructive Edition
make cameras draw from apc power Agreed. Cutting power should be an alternative to cutting each camera individually. We seem to have a lot of voices in favor of removing instant tracking. I think Celdur makes a good argument: the AI should be kept busy, which means keeping its doorknob function but...
- Thu Apr 23, 2015 8:30 pm
- Forum: Ideas
- Topic: Atmos into Factory [Merged with Gunsmithing]
- Replies: 21
- Views: 5329
Re: Atmos into Factory [Merged with Gunsmithing]
Okay, that's why you picked atmos (though if you want useless places on board the station I can suggest several better choices).John_Oxford wrote:Attempted to do this because atmos tech is a job that doesnt require you to be in your work place 24/7
Now what's the reason for doing this at all?
- Thu Apr 23, 2015 4:55 am
- Forum: Ideas
- Topic: Atmos into Factory [Merged with Gunsmithing]
- Replies: 21
- Views: 5329
Re: Atmos into Factory [Merged with Gunsmithing]
Why the fuck would there be a giant gun factory on board this station, anyway? Atmos serves a purpose, this doesn't.
- Fri Mar 27, 2015 4:45 pm
- Forum: Ideas
- Topic: Fixed-length rounds
- Replies: 12
- Views: 2572
Re: Fixed-length rounds
I think he means that while the Emergency Evac shuttle can be called at any point, but that by the one hour mark a Transfer Shuttle will be sent without a possibility of recall or delay. To clarify, I am proposing that we remove the emergency shuttle. Sounds great until singulo gets loose at rounds...
- Fri Mar 27, 2015 4:35 pm
- Forum: Ideas
- Topic: Fixed-length rounds
- Replies: 12
- Views: 2572
Fixed-length rounds
In the interest of encouraging engineers and medical to actually fix shit rather than "oh no call the shuttle", and giving other departments like botany and genetics time to make some progress before getting reset, I propose that every round be one hour of game time. No more, no less. At o...
- Fri Mar 27, 2015 4:22 pm
- Forum: Coding Feedback
- Topic: Cybernetic Implants
- Replies: 60
- Views: 18090
Re: Cybernetic Implants
With energy gun implants you could make it so certain non EMP weapons like stunprods or tasers have a chance to overload the weapon making them unusable for a few minutes. It would make sense for tasers and stun batons to temporarily disable the augs, at least. Shocked doors should affect them like...
- Tue Mar 17, 2015 5:27 am
- Forum: Ideas
- Topic: Changeling/Double Agent Overhaul Thread
- Replies: 13
- Views: 3490
Re: Changeling/Double Agent Overhaul Thread
I find changelings mostly fun until the round gets too long. I thought this was the idea behind eventually letting them power up into "become a big honkin monster" mode, but maybe they need more options at the high end? With that in mind, the simplest change is also the best. Remove knowl...
- Fri Mar 13, 2015 7:12 pm
- Forum: Closed Policy Discussion
- Topic: How much is too much?
- Replies: 14
- Views: 3543
Re: How much is too much?
I think our problem is that we think of people being valid instead of actions being valid. So long as this mindset exists, people will seek out and kill other people for no other reason than "because I can." Amen, brother. "Valid" is shorthand for "can I skip all the stuff ...
- Fri Mar 13, 2015 6:48 pm
- Forum: Coding Feedback
- Topic: Loyalty Pin Addtion PR
- Replies: 22
- Views: 5454
Re: Loyalty Pin Addtion PR
No. This enables WAY too much metagaming.Cheridan wrote:Making thread for GUN_HOG who currently does not have access to a PC.
https://github.com/tgstation/-tg-station/pull/8237
Should Loyalty Pins, which make a firearm only work if the user is loyalty-implanted, be creatable in R&D?
- Mon Feb 09, 2015 1:45 am
- Forum: Closed Policy Discussion
- Topic: Security ERT is apparently Deathsquad now
- Replies: 48
- Views: 10762
Re: Security ERT is apparently Deathsquad now
This. Can we restrict admins to one ERT per week or something?callanrockslol wrote:ERT button needs to be clicked less.
- Thu Jan 22, 2015 2:19 am
- Forum: Closed Policy Discussion
- Topic: Security stealing tank transfer valves?
- Replies: 21
- Views: 4507
Re: Security stealing tank transfer valves?
Or you could read the very next thing I said:Saegrimr wrote:Stop right there.rockpecker wrote:The obvious objection to security stealing the TTVs is that security shouldn't know what a TTV is.
This is a light-RP server, so security isn't required to roleplay "not knowing what a TTV is",
- Thu Jan 22, 2015 12:30 am
- Forum: Closed Policy Discussion
- Topic: Security stealing tank transfer valves?
- Replies: 21
- Views: 4507
Re: Security stealing tank transfer valves?
The obvious objection to security stealing the TTVs is that security shouldn't know what a TTV is. This is a light-RP server, so security isn't required to roleplay "not knowing what a TTV is", but I would argue that they are required to roleplay "respecting scientists' right to do th...
- Mon Jan 19, 2015 8:54 pm
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 34236
Re: New Silicon Policy, /Silicons Policy General/
Remember that there is nothing in laws saying that you must always tell the truth. There is even nothing saying that you must answer at all unless ordered to do so... In the interest of not having every interaction with the AI cluttered up with "AI, law 2, tell me the answer to this question: ...
- Mon Jan 19, 2015 7:26 am
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 34236
Re: New Silicon Policy, /Silicons Policy General/
Yes, you have to state those.
- Tue Jan 13, 2015 8:16 pm
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 34236
Re: New Silicon Policy, /Silicons Policy General/
Wrong. If you are ordered to "State your laws", and you lie about them, you have not stated your laws. You've stated something else.Pandarsenic wrote:Fact - An AI's laws NEVER require it to be honest unless ordered "Answer honestly" or freeformed.
- Sat Jan 03, 2015 6:37 pm
- Forum: Coding Feedback
- Topic: Bullshit Removals and Coder Complaints.
- Replies: 149
- Views: 33114
Re: Bullshit Removals and Coder Complaints.
Option 3: Leave it the fuck alone, taking zero time and also not pissing everyone off.paprika wrote:>fix 'bug' with something, taking up to a week of your time
>remove buggy feature instead
gee i wonder which option is more attractiev
- Sat Jan 03, 2015 6:21 pm
- Forum: Ideas
- Topic: [POLL] Diagnostic HUDs!
- Replies: 29
- Views: 7174
Re: Diagnostic HUDs!
I know. I mean the diagnostic HUD should function as a T-ray scanner.MMMiracles wrote:T-Ray scanner is 10/10 useful if you're an atmos tech/engie lookning for breaks in piping or wires under floors.
- Sat Jan 03, 2015 2:47 am
- Forum: Ideas
- Topic: [POLL] Diagnostic HUDs!
- Replies: 29
- Views: 7174
Re: Diagnostic HUDs!
Since this is intended for engineers, can it also replace the T-ray scanner? It's annoying to have a toolbelt slot taken up just for that.
- Sat Jan 03, 2015 12:47 am
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 34236
Re: New Silicon Policy, /Silicons Policy General/
That does mean that I have to state a law(Which has a number greater than 2), which has a phrase like "Do not state this law" in it, when a human orders to specifically state said law (or all laws, all hidden laws, etc.)? What ExplosiveCrate said, but incidentally, "state all hidden ...
- Wed Dec 31, 2014 10:29 pm
- Forum: Closed Policy Discussion
- Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
- Replies: 68
- Views: 16889
Re: [Poll] (Chem and Track) Implanting Hired Sec Officers
The fact he was contacted is what was super sketchy. He didn't say ICly he did it "because antag." He said it OOCly, and there is a huge difference. Everyone is saying it is ok to act on the metaknowledge that antags want to infiltrate sec, so why is it wrong to explain that reasoning OOC...
- Wed Dec 31, 2014 9:05 pm
- Forum: Coding Feedback
- Topic: MDs arrested for syringe guns by beepsky
- Replies: 24
- Views: 6173
Re: MDs arrested for syringe guns by beepsky
A. Give Medical Doctors Weapon's Permit access, which means they can carry any weapon from a Disabler to syringe gun, right up to and beyond a freaking Pulse Rifle - all without Beepsky batting an eyelid. Think about that in Summon Guns. B. Make the syringe gun not be classed as a weapon. This woul...
- Wed Dec 31, 2014 8:11 pm
- Forum: Coding Feedback
- Topic: Stun Overhaul Feedback
- Replies: 134
- Views: 28560
Re: Stun Overhaul Feedback
So long as a weapon like the Taser exists, it will always be objectively superior to any other non-one hit stun weapon available. Thus in the current meta the Advance Taser is THE best on-station weapon you can acquire at round start. Yeah, what's your point? The captain is not entitled to be the m...
- Wed Dec 31, 2014 6:54 pm
- Forum: Coding Feedback
- Topic: Stun Overhaul Feedback
- Replies: 134
- Views: 28560
Re: Stun Overhaul Feedback
You have an e-gun for personal defense. Tasers are for making arrests, and that's not the captain's job.RG4 wrote:So even if you were to be a good captain, nabbing a taser for personal safety is seen as shitlerly?
- Tue Dec 30, 2014 7:00 pm
- Forum: Coding Feedback
- Topic: Stun Overhaul Feedback
- Replies: 134
- Views: 28560
Re: Stun Overhaul Feedback
After some more play time, I think both the Energy Gun and the Taser need a Disable ammo count increase. You simply don't get enough shots with either gun, I feel like I can barely take down one target with a single gun. While it does take three shots to stun, however most targets are going to be d...
- Tue Dec 30, 2014 3:13 am
- Forum: Coding Feedback
- Topic: Vote for stun overhauls
- Replies: 47
- Views: 12034
Re: Vote for stun overhauls
Ops never touched the 40 TC machine gun when they could get a CR-20 for 14 and get a package that was essentially 20 taser shots with damage on top. Of course now the SMG's objectively worse than the assault rifle they can buy for 3 crystals more and get much more lethality but that was the meta at...
- Tue Dec 23, 2014 7:12 am
- Forum: Coding Feedback
- Topic: Super Matter Generator
- Replies: 59
- Views: 18629
Re: Super Matter Generator
What I'm tempted to do is to put the Super Matter crystal in a high security room near the middle of the station, such as near the Gravity Generator. Either that or in Secure Engineering Storage. On many servers that use supermatter, it starts in the reactor chamber so that nobody has to touch the ...
- Fri Dec 19, 2014 9:47 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 659254
Re: Stories of Awesome (Or something close to it.)
> traitor shaft miner > mission: kill some scientist > start mining, doing my job as usual, get a pretty good haul > and a gibtonite > bring it all back and take it over to science, figure I might run into my target > keep hardsuit on, just in case > target isn't there > but another scientist is, an...
- Fri Dec 19, 2014 7:26 pm
- Forum: Closed Policy Discussion
- Topic: Arming up without reason. - And other things
- Replies: 45
- Views: 13206
Re: Arming up without reason. - And other things
That's news to me, pretty sure something like that would only exist so you can pretend you know your metabuddies IC. "Man I hope I don't get turned into a slime, beaten by revolutionaries, and then vaporized along with all the cloning facilities usually used to bring me back in a nuclear explo...
- Thu Dec 18, 2014 10:11 pm
- Forum: Coding Feedback
- Topic: Super Matter Generator
- Replies: 59
- Views: 18629
Re: Super Matter Generator
Does the radiation bathe the whole station? Just the area near engineering? Is maintenance better shielded? Also is assstation gonna get one? We really need alternate power, our singularity is too fucking deadly and we have no alternative. I don't know how exactly it was ported, but on other server...
- Thu Dec 18, 2014 9:44 pm
- Forum: Ideas
- Topic: Department doorbells
- Replies: 22
- Views: 5021
Re: Department doorbells
Give it a delay but make it emaggable to disable the delay. Emagged: it rings the doorbell at random intervals, forever. I like having this go through the request consoles, but for cases where there's nobody in the department's rooms, maybe request consoles should have an option to ring on the depa...
- Thu Dec 18, 2014 9:30 pm
- Forum: Ideas
- Topic: Cult Revamp: Lets list some ideas
- Replies: 40
- Views: 9853
Re: Cult Revamp: Lets list some ideas
I know this probably belongs in the shitty ideas thread, but if we take a more lovecraftian direction with it like steelpoint suggested, how about noncult exposure to madness inducing horrors causing insanity? Maybe something like the survivor tag, but telling you to be crazy nuts rather than to su...
- Wed Dec 17, 2014 5:44 am
- Forum: Coding Feedback
- Topic: Super Matter Generator
- Replies: 59
- Views: 18629
Re: Super Matter Generator
Its about time we get another power source. I'm tired of rounds ending because LEL SINGULARITY LOOSE and with slow space no one wants to wire the solars. I was hoping we'd get some version of the Goon thermoelectric generator, but this is good too. I like supermatter--it requires some actual mainte...
- Wed Dec 17, 2014 12:44 am
- Forum: Coding Feedback
- Topic: Defibrillator
- Replies: 13
- Views: 4044
Re: Defibrillator
This kind of thing is why I've started beating the shit out of non-medical staff who come into medbay and start screwing around with patients.Rhisereld wrote:What's worse is when you're actually in Medbay, you start defibrillating and someone drags them away to cloning.