Search found 116 matches

by rockpecker
Fri Jun 12, 2015 9:04 pm
Forum: Closed Policy Discussion
Topic: Stripping players naked and other security things
Replies: 110
Views: 31424

Re: Stripping players naked and other security things

but the harsh reality of 90-man rounds in the summer is that you can take no chances and make no mistakes. People will come back to backstab you, and there is nothing to gain by just brigging someone and taking their traitor gear instead of putting them in forever jail. Antagonists are not obligate...
by rockpecker
Fri Jun 12, 2015 8:52 pm
Forum: Closed Policy Discussion
Topic: Releasing N2O as an Asimov Silicon
Replies: 36
Views: 8301

Re: Releasing N2O as an Asimov Silicon

So what stops you from doing it at the start of every round, under the assumption that someone's going to get harmed otherwise?
by rockpecker
Fri Jun 05, 2015 10:40 pm
Forum: Ideas
Topic: Slaughter Demon
Replies: 31
Views: 9505

Re: Slaughter Demon

Scones wrote:Also the Janitor is basically a demon-hunter now. Janiquisition.
Mopping the floor with holy water should do something to it, I'm just not sure what.
by rockpecker
Fri Jun 05, 2015 10:09 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52004

Re: AI Feedback: Constructive Edition

like i said, it doesn't really effect me, just others. it does accomplish the "no instant help" thing but also effects other parts of the game. i'd just put in a traitor item like the multitool that prevents/slows down camerajumps so it doesn't effect door requests. probably a little hard...
by rockpecker
Fri Jun 05, 2015 5:40 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52004

Re: AI Feedback: Constructive Edition

the 4 second delay is still going to screw over door requests in highpop though. it doesn't matter to me but i can see some AI TOO SLOW HURRY UPPPPPPPPPPPP in the near future Making sure every door request gets serviced should not be an especially high priority for us. If we really wanted every doo...
by rockpecker
Thu Jun 04, 2015 7:40 pm
Forum: Coding Feedback
Topic: GOONCHEM FEEDBACK 2.0
Replies: 130
Views: 32288

Re: GOONCHEM FEEDBACK 2.0

Rhisereld wrote:Literally everyone ever is requesting a REVERT with overdose mechanics added.

I don't see how mashing the two systems together accomplishes this - it's even worse.
Where's the part where this makes sleepers useful?
by rockpecker
Thu Jun 04, 2015 5:07 pm
Forum: Coding Feedback
Topic: Asteroid Station Trial
Replies: 40
Views: 9396

Re: Asteroid Station Trial

Steelpoint wrote:I swear we have this annual cycle of Asteroid Station being revived and then dying again.
Maybe we should embrace that. Run Asteroid for the month of July, every year.
by rockpecker
Wed Jun 03, 2015 10:41 pm
Forum: Coding Feedback
Topic: GOONCHEM FEEDBACK 2.0
Replies: 130
Views: 32288

Re: GOONCHEM FEEDBACK 2.0

iamgoofball wrote:When the freeze ends I have plans to fix Mediborgs, Medibots, and the problem of injections and droppers, sleepers being useless, etc.
I'd be interested to hear what your plans are. Might be worth discussing DURING the freeze so that you can get some feedback on the design.
by rockpecker
Wed Jun 03, 2015 8:55 pm
Forum: Ideas
Topic: More info and stuff for the AI
Replies: 18
Views: 3723

Re: More info and stuff for the AI

Reimoo wrote:If you read the rest of the post I intended for the changes to be more directed towards making the AI less of an antag dunking machine.
The balance problem isn't really between the AI and antags; it's between the AI and everyone who's not the AI. It needs its ability to do everything reduced.
by rockpecker
Wed Jun 03, 2015 3:29 pm
Forum: Coding Feedback
Topic: Hull breaches don't get repaired properly
Replies: 15
Views: 3104

Re: Hull breaches don't get repaired properly

Title says it all really. Hull breaches are too time consuming and finicky to fully repair. Most only get the cursory plating and air canister treatment, which leads to areas of the station remaining uninhabitable and non-functional. Bombs are an automatic shuttle call, due to the lag, danger and u...
by rockpecker
Wed Jun 03, 2015 1:16 am
Forum: Ideas
Topic: More info and stuff for the AI
Replies: 18
Views: 3723

Re: More info and stuff for the AI

"Busywork" might have been the wrong way to put it. What the AI needs is inefficiency . If the AI could do your job for you, there needs to be a reason why you're doing it instead. And one limit on the AI's ability to do every job at once is that the AI player just doesn't have the concent...
by rockpecker
Tue Jun 02, 2015 8:48 pm
Forum: Ideas
Topic: More info and stuff for the AI
Replies: 18
Views: 3723

Re: More info and stuff for the AI

Reimoo wrote:I don't think the AI should have to go through artificial UI barriers just for the sake of keeping it busy. That is poor game design and it's not fun to play.
They're not "artificial UI barriers". The functions of the station are on a bunch of different computers for a reason.
by rockpecker
Tue Jun 02, 2015 6:55 pm
Forum: Ideas
Topic: Give Silicons a Particle Accelerator warning alarm
Replies: 22
Views: 5565

Re: Give Silicons a Particle Accelerator warning alarm

do many people use the station alert consoles? also, why go into engineering and check the alerts console but not the PA? I don't know if people other than me use the alert consoles. The idea is to make the PA status checkable in several places you might happen to be, instead of necessarily having ...
by rockpecker
Tue Jun 02, 2015 5:15 pm
Forum: Ideas
Topic: Give Silicons a Particle Accelerator warning alarm
Replies: 22
Views: 5565

Re: Give Silicons a Particle Accelerator warning alarm

How about we give engineering a particle accelerator warning alarm? Like, display its status on the station alert consoles?
by rockpecker
Tue Jun 02, 2015 5:12 pm
Forum: Ideas
Topic: More info and stuff for the AI
Replies: 18
Views: 3723

Re: More info and stuff for the AI

In light of everyone calling to completely axe the AI and all its capabilities, I think part of the reason this is so is that right now it's more equipped for weeding out bad guys rather than actually helping the crew as intended. While these nerfs are good, as to not completely remove the whole &q...
by rockpecker
Tue Jun 02, 2015 4:26 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52004

Re: AI Feedback: Constructive Edition

invisty wrote:
rockpecker wrote:Maybe some randomly selected cameras should be broken at roundstart, to make the dead zones less predictable, and also because we all know Nanotrasen's equipment is crap.
FYI This is already a thing. It's something like ~5 cameras?
Is it, then? Praise the coders!
by rockpecker
Tue Jun 02, 2015 4:15 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52004

Re: AI Feedback: Constructive Edition

make cameras draw from apc power Agreed. Cutting power should be an alternative to cutting each camera individually. We seem to have a lot of voices in favor of removing instant tracking. I think Celdur makes a good argument: the AI should be kept busy, which means keeping its doorknob function but...
by rockpecker
Thu Apr 23, 2015 8:30 pm
Forum: Ideas
Topic: Atmos into Factory [Merged with Gunsmithing]
Replies: 21
Views: 5329

Re: Atmos into Factory [Merged with Gunsmithing]

John_Oxford wrote:Attempted to do this because atmos tech is a job that doesnt require you to be in your work place 24/7
Okay, that's why you picked atmos (though if you want useless places on board the station I can suggest several better choices).

Now what's the reason for doing this at all?
by rockpecker
Thu Apr 23, 2015 4:55 am
Forum: Ideas
Topic: Atmos into Factory [Merged with Gunsmithing]
Replies: 21
Views: 5329

Re: Atmos into Factory [Merged with Gunsmithing]

Why the fuck would there be a giant gun factory on board this station, anyway? Atmos serves a purpose, this doesn't.
by rockpecker
Fri Mar 27, 2015 4:45 pm
Forum: Ideas
Topic: Fixed-length rounds
Replies: 12
Views: 2572

Re: Fixed-length rounds

I think he means that while the Emergency Evac shuttle can be called at any point, but that by the one hour mark a Transfer Shuttle will be sent without a possibility of recall or delay. To clarify, I am proposing that we remove the emergency shuttle. Sounds great until singulo gets loose at rounds...
by rockpecker
Fri Mar 27, 2015 4:35 pm
Forum: Ideas
Topic: Fixed-length rounds
Replies: 12
Views: 2572

Fixed-length rounds

In the interest of encouraging engineers and medical to actually fix shit rather than "oh no call the shuttle", and giving other departments like botany and genetics time to make some progress before getting reset, I propose that every round be one hour of game time. No more, no less. At o...
by rockpecker
Fri Mar 27, 2015 4:22 pm
Forum: Coding Feedback
Topic: Cybernetic Implants
Replies: 60
Views: 18090

Re: Cybernetic Implants

With energy gun implants you could make it so certain non EMP weapons like stunprods or tasers have a chance to overload the weapon making them unusable for a few minutes. It would make sense for tasers and stun batons to temporarily disable the augs, at least. Shocked doors should affect them like...
by rockpecker
Tue Mar 17, 2015 5:27 am
Forum: Ideas
Topic: Changeling/Double Agent Overhaul Thread
Replies: 13
Views: 3490

Re: Changeling/Double Agent Overhaul Thread

I find changelings mostly fun until the round gets too long. I thought this was the idea behind eventually letting them power up into "become a big honkin monster" mode, but maybe they need more options at the high end? With that in mind, the simplest change is also the best. Remove knowl...
by rockpecker
Fri Mar 13, 2015 7:12 pm
Forum: Closed Policy Discussion
Topic: How much is too much?
Replies: 14
Views: 3543

Re: How much is too much?

I think our problem is that we think of people being valid instead of actions being valid. So long as this mindset exists, people will seek out and kill other people for no other reason than "because I can." Amen, brother. "Valid" is shorthand for "can I skip all the stuff ...
by rockpecker
Fri Mar 13, 2015 6:48 pm
Forum: Coding Feedback
Topic: Loyalty Pin Addtion PR
Replies: 22
Views: 5454

Re: Loyalty Pin Addtion PR

Cheridan wrote:Making thread for GUN_HOG who currently does not have access to a PC.

https://github.com/tgstation/-tg-station/pull/8237

Should Loyalty Pins, which make a firearm only work if the user is loyalty-implanted, be creatable in R&D?
No. This enables WAY too much metagaming.
by rockpecker
Mon Feb 09, 2015 1:45 am
Forum: Closed Policy Discussion
Topic: Security ERT is apparently Deathsquad now
Replies: 48
Views: 10762

Re: Security ERT is apparently Deathsquad now

callanrockslol wrote:ERT button needs to be clicked less.
This. Can we restrict admins to one ERT per week or something?
by rockpecker
Thu Jan 22, 2015 2:19 am
Forum: Closed Policy Discussion
Topic: Security stealing tank transfer valves?
Replies: 21
Views: 4507

Re: Security stealing tank transfer valves?

Saegrimr wrote:
rockpecker wrote:The obvious objection to security stealing the TTVs is that security shouldn't know what a TTV is.
Stop right there.
Or you could read the very next thing I said:
This is a light-RP server, so security isn't required to roleplay "not knowing what a TTV is",
by rockpecker
Thu Jan 22, 2015 12:30 am
Forum: Closed Policy Discussion
Topic: Security stealing tank transfer valves?
Replies: 21
Views: 4507

Re: Security stealing tank transfer valves?

The obvious objection to security stealing the TTVs is that security shouldn't know what a TTV is. This is a light-RP server, so security isn't required to roleplay "not knowing what a TTV is", but I would argue that they are required to roleplay "respecting scientists' right to do th...
by rockpecker
Mon Jan 19, 2015 8:54 pm
Forum: Closed Policy Discussion
Topic: New Silicon Policy, /Silicons Policy General/
Replies: 131
Views: 34236

Re: New Silicon Policy, /Silicons Policy General/

Remember that there is nothing in laws saying that you must always tell the truth. There is even nothing saying that you must answer at all unless ordered to do so... In the interest of not having every interaction with the AI cluttered up with "AI, law 2, tell me the answer to this question: ...
by rockpecker
Mon Jan 19, 2015 7:26 am
Forum: Closed Policy Discussion
Topic: New Silicon Policy, /Silicons Policy General/
Replies: 131
Views: 34236

Re: New Silicon Policy, /Silicons Policy General/

Yes, you have to state those.
by rockpecker
Tue Jan 13, 2015 8:16 pm
Forum: Closed Policy Discussion
Topic: New Silicon Policy, /Silicons Policy General/
Replies: 131
Views: 34236

Re: New Silicon Policy, /Silicons Policy General/

Pandarsenic wrote:Fact - An AI's laws NEVER require it to be honest unless ordered "Answer honestly" or freeformed.
Wrong. If you are ordered to "State your laws", and you lie about them, you have not stated your laws. You've stated something else.
by rockpecker
Sat Jan 03, 2015 6:37 pm
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 33114

Re: Bullshit Removals and Coder Complaints.

paprika wrote:>fix 'bug' with something, taking up to a week of your time
>remove buggy feature instead

gee i wonder which option is more attractiev
Option 3: Leave it the fuck alone, taking zero time and also not pissing everyone off.
by rockpecker
Sat Jan 03, 2015 6:21 pm
Forum: Ideas
Topic: [POLL] Diagnostic HUDs!
Replies: 29
Views: 7174

Re: Diagnostic HUDs!

MMMiracles wrote:T-Ray scanner is 10/10 useful if you're an atmos tech/engie lookning for breaks in piping or wires under floors.
I know. I mean the diagnostic HUD should function as a T-ray scanner.
by rockpecker
Sat Jan 03, 2015 2:47 am
Forum: Ideas
Topic: [POLL] Diagnostic HUDs!
Replies: 29
Views: 7174

Re: Diagnostic HUDs!

Since this is intended for engineers, can it also replace the T-ray scanner? It's annoying to have a toolbelt slot taken up just for that.
by rockpecker
Sat Jan 03, 2015 12:47 am
Forum: Closed Policy Discussion
Topic: New Silicon Policy, /Silicons Policy General/
Replies: 131
Views: 34236

Re: New Silicon Policy, /Silicons Policy General/

That does mean that I have to state a law(Which has a number greater than 2), which has a phrase like "Do not state this law" in it, when a human orders to specifically state said law (or all laws, all hidden laws, etc.)? What ExplosiveCrate said, but incidentally, "state all hidden ...
by rockpecker
Wed Dec 31, 2014 10:29 pm
Forum: Closed Policy Discussion
Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
Replies: 68
Views: 16889

Re: [Poll] (Chem and Track) Implanting Hired Sec Officers

The fact he was contacted is what was super sketchy. He didn't say ICly he did it "because antag." He said it OOCly, and there is a huge difference. Everyone is saying it is ok to act on the metaknowledge that antags want to infiltrate sec, so why is it wrong to explain that reasoning OOC...
by rockpecker
Wed Dec 31, 2014 9:05 pm
Forum: Coding Feedback
Topic: MDs arrested for syringe guns by beepsky
Replies: 24
Views: 6173

Re: MDs arrested for syringe guns by beepsky

A. Give Medical Doctors Weapon's Permit access, which means they can carry any weapon from a Disabler to syringe gun, right up to and beyond a freaking Pulse Rifle - all without Beepsky batting an eyelid. Think about that in Summon Guns. B. Make the syringe gun not be classed as a weapon. This woul...
by rockpecker
Wed Dec 31, 2014 8:11 pm
Forum: Coding Feedback
Topic: Stun Overhaul Feedback
Replies: 134
Views: 28560

Re: Stun Overhaul Feedback

So long as a weapon like the Taser exists, it will always be objectively superior to any other non-one hit stun weapon available. Thus in the current meta the Advance Taser is THE best on-station weapon you can acquire at round start. Yeah, what's your point? The captain is not entitled to be the m...
by rockpecker
Wed Dec 31, 2014 6:54 pm
Forum: Coding Feedback
Topic: Stun Overhaul Feedback
Replies: 134
Views: 28560

Re: Stun Overhaul Feedback

RG4 wrote:So even if you were to be a good captain, nabbing a taser for personal safety is seen as shitlerly?
You have an e-gun for personal defense. Tasers are for making arrests, and that's not the captain's job.
by rockpecker
Tue Dec 30, 2014 7:00 pm
Forum: Coding Feedback
Topic: Stun Overhaul Feedback
Replies: 134
Views: 28560

Re: Stun Overhaul Feedback

After some more play time, I think both the Energy Gun and the Taser need a Disable ammo count increase. You simply don't get enough shots with either gun, I feel like I can barely take down one target with a single gun. While it does take three shots to stun, however most targets are going to be d...
by rockpecker
Tue Dec 30, 2014 3:13 am
Forum: Coding Feedback
Topic: Vote for stun overhauls
Replies: 47
Views: 12034

Re: Vote for stun overhauls

Ops never touched the 40 TC machine gun when they could get a CR-20 for 14 and get a package that was essentially 20 taser shots with damage on top. Of course now the SMG's objectively worse than the assault rifle they can buy for 3 crystals more and get much more lethality but that was the meta at...
by rockpecker
Tue Dec 23, 2014 7:12 am
Forum: Coding Feedback
Topic: Super Matter Generator
Replies: 59
Views: 18629

Re: Super Matter Generator

What I'm tempted to do is to put the Super Matter crystal in a high security room near the middle of the station, such as near the Gravity Generator. Either that or in Secure Engineering Storage. On many servers that use supermatter, it starts in the reactor chamber so that nobody has to touch the ...
by rockpecker
Fri Dec 19, 2014 9:47 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 659254

Re: Stories of Awesome (Or something close to it.)

> traitor shaft miner > mission: kill some scientist > start mining, doing my job as usual, get a pretty good haul > and a gibtonite > bring it all back and take it over to science, figure I might run into my target > keep hardsuit on, just in case > target isn't there > but another scientist is, an...
by rockpecker
Fri Dec 19, 2014 7:26 pm
Forum: Closed Policy Discussion
Topic: Arming up without reason. - And other things
Replies: 45
Views: 13206

Re: Arming up without reason. - And other things

That's news to me, pretty sure something like that would only exist so you can pretend you know your metabuddies IC. "Man I hope I don't get turned into a slime, beaten by revolutionaries, and then vaporized along with all the cloning facilities usually used to bring me back in a nuclear explo...
by rockpecker
Thu Dec 18, 2014 10:11 pm
Forum: Coding Feedback
Topic: Super Matter Generator
Replies: 59
Views: 18629

Re: Super Matter Generator

Does the radiation bathe the whole station? Just the area near engineering? Is maintenance better shielded? Also is assstation gonna get one? We really need alternate power, our singularity is too fucking deadly and we have no alternative. I don't know how exactly it was ported, but on other server...
by rockpecker
Thu Dec 18, 2014 9:44 pm
Forum: Ideas
Topic: Department doorbells
Replies: 22
Views: 5021

Re: Department doorbells

Give it a delay but make it emaggable to disable the delay. Emagged: it rings the doorbell at random intervals, forever. I like having this go through the request consoles, but for cases where there's nobody in the department's rooms, maybe request consoles should have an option to ring on the depa...
by rockpecker
Thu Dec 18, 2014 9:30 pm
Forum: Ideas
Topic: Cult Revamp: Lets list some ideas
Replies: 40
Views: 9853

Re: Cult Revamp: Lets list some ideas

I know this probably belongs in the shitty ideas thread, but if we take a more lovecraftian direction with it like steelpoint suggested, how about noncult exposure to madness inducing horrors causing insanity? Maybe something like the survivor tag, but telling you to be crazy nuts rather than to su...
by rockpecker
Wed Dec 17, 2014 5:44 am
Forum: Coding Feedback
Topic: Super Matter Generator
Replies: 59
Views: 18629

Re: Super Matter Generator

Its about time we get another power source. I'm tired of rounds ending because LEL SINGULARITY LOOSE and with slow space no one wants to wire the solars. I was hoping we'd get some version of the Goon thermoelectric generator, but this is good too. I like supermatter--it requires some actual mainte...
by rockpecker
Wed Dec 17, 2014 12:44 am
Forum: Coding Feedback
Topic: Defibrillator
Replies: 13
Views: 4044

Re: Defibrillator

Rhisereld wrote:What's worse is when you're actually in Medbay, you start defibrillating and someone drags them away to cloning.
This kind of thing is why I've started beating the shit out of non-medical staff who come into medbay and start screwing around with patients.