Search found 116 matches
- Wed Dec 30, 2015 5:30 pm
- Forum: Coding Feedback
- Topic: Chaplain's camera obscura doesn't show orbiting ghosts
- Replies: 25
- Views: 6421
Re: Chaplain's camera obscura doesn't show orbiting ghosts
To be honest this would work a lot better if people liked to RP. What's more fun: Exactly my point. But since /tg is apparently the zero-RP server now, the question of whether a blurry photograph alleged to show someone being chased by ghosts is admissible evidence doesn't matter. All that matters,...
- Tue Dec 29, 2015 10:34 pm
- Forum: Coding Feedback
- Topic: Chaplain's camera obscura doesn't show orbiting ghosts
- Replies: 25
- Views: 6421
Re: Chaplain's camera obscura doesn't show orbiting ghosts
As soon as the chappy tried to get security to dunk some guy is when they should have told them to fuck off. This. It's the same problem as having psychics testify about what the spirits told them: there's no way to know if the psychic is just making shit up. It's hearsay at best. If the chaplain w...
- Fri Nov 20, 2015 12:58 am
- Forum: Closed Policy Discussion
- Topic: Lizards being thrown into people
- Replies: 80
- Views: 18860
Re: Lizards being thrown into people
Cheimon, we have a big damn policy document for Asimov because it's the default. It's more important to clarify how Asimov works than, say, Robocop or Paladin, because when the AI gets switched to one of those, everyone sees it as practically equivalent to having no laws. I don't know what lawset yo...
- Thu Nov 19, 2015 7:47 pm
- Forum: Ideas
- Topic: Add traitor mind slave implants
- Replies: 41
- Views: 9458
Re: Add traitor mind slave implants
We talked about this a while ago, and one solution to metafriending / "hey mindslave me i want to be tator" is to have mindslaving kill the victim and use a ghost as the new mindslave personality. Basically, you scoop out their brain and replace it with an evil PAI. Alternatively, leave th...
- Thu Nov 05, 2015 8:11 pm
- Forum: Closed Policy Discussion
- Topic: Head antags/team antag heads
- Replies: 8
- Views: 1995
Re: Head antags/team antag heads
How is this a policy matter? If you want to lead, lead. If you don't want to lead, or aren't able to, then someone else will have to do it, or your cult will scatter and be ineffective.J_Madison wrote:Policy discussion.
Discuss roundstart antags ability to be a leader of an antag group.
- Wed Oct 28, 2015 10:40 pm
- Forum: Closed Policy Discussion
- Topic: Them Sweet Borg Valids
- Replies: 28
- Views: 6609
Re: Them Sweet Borg Valids
Surely you should have to use your own fucking initiative and common sense and reasoning before jumping immediately to "MUH VALIDS". Especially when every single person involved saw me try to constantly save people from getting killed, and ask people to stop. They used their initiative an...
- Wed Oct 28, 2015 10:38 pm
- Forum: Closed Policy Discussion
- Topic: FNR Animal Killing/Gibbing
- Replies: 57
- Views: 12280
Re: FNR Animal Killing/Gibbing
Ian was controlled by a player in this story, though. That means that he was a player, too, and did much more than just make floaty pink hearts. Players have no way of knowing that (especially since Ian was already DEAD at the time of the supposed misbehavior). If you become Ian, you accept that th...
- Tue Oct 27, 2015 5:42 am
- Forum: Closed Policy Discussion
- Topic: Them Sweet Borg Valids
- Replies: 28
- Views: 6609
Re: Them Sweet Borg Valids
Apparently this is valid because the traitor "took advantage" of the situation and incited a lynch mob. It's "valid", to use your word, because the crowd mistakenly believed you were pushing people out into space, and acted accordingly. What do you WANT to happen in this case? &...
- Tue Oct 27, 2015 1:47 am
- Forum: Closed Policy Discussion
- Topic: FNR Animal Killing/Gibbing
- Replies: 57
- Views: 12280
Re: FNR Animal Killing/Gibbing
Isn't it the job of antags to cause drama and chaos, not bored assistants with fire extinguishers? The focus on "antags vs. everyone else" has really screwed up the culture on this server (among other things, it's the reason security usually doesn't respond to stuff like this). What antag...
- Tue Oct 27, 2015 12:39 am
- Forum: Closed Policy Discussion
- Topic: FNR Animal Killing/Gibbing
- Replies: 57
- Views: 12280
Re: FNR Animal Killing/Gibbing
How is that better than just lynching them? Why can't we leave things IC as much as possible? Exactly. My point is that this is a perfect situation for IC resolution (via calling security, or good old vigilante justice otherwise). The admins are not the super-duper backup security force that you ca...
- Mon Oct 26, 2015 7:24 pm
- Forum: Closed Policy Discussion
- Topic: FNR Animal Killing/Gibbing
- Replies: 57
- Views: 12280
Re: FNR Animal Killing/Gibbing
More seriously, though, isn't this the kind of case where you should call security?
- Mon Oct 26, 2015 7:02 pm
- Forum: Closed Policy Discussion
- Topic: FNR Animal Killing/Gibbing
- Replies: 57
- Views: 12280
Re: FNR Animal Killing/Gibbing
(What if the "don't be a dick" rule was actually enforced?) Then nothing interesting would happen. Because we're apparently proudly zero-RP here, and that means you CANNOT be a dick in character while still wanting other players to enjoy the game. See, on /tg/ there's The Game (going to y...
- Thu Oct 22, 2015 8:05 am
- Forum: Ideas
- Topic: Nerf patches
- Replies: 50
- Views: 10021
Re: Nerf patches
"Now that it's directly my fault that heals are too fast, I have decided it's not a problem."iamgoofball wrote:i have changed my ways about caring about fast heals being too fast and instead ask "why do we need to nerf it", and "why does medbay need to be slow and nerfed"
- Tue Oct 20, 2015 11:52 pm
- Forum: Ideas
- Topic: Bluespace Cargo Delivery
- Replies: 20
- Views: 4876
Re: Bluespace Cargo Delivery
All "Let's use teleportation to accomplish things faster / to simplify things" are bad. Amazingly, I actually agree with you on something. Teleportation = "This process can't be hacked, repurposed, sabotaged, or otherwise interfered with. It does what it's designed to do, and nothing...
- Mon Oct 19, 2015 5:34 pm
- Forum: Ideas
- Topic: lawset idea
- Replies: 12
- Views: 3117
Re: lawset idea
Any lawset that does not absolutely compel the AI to obey orders is functionally equivalent to purge. Fuck this noise.
- Sat Oct 17, 2015 7:35 am
- Forum: Coding Feedback
- Topic: Implant rejection is bullshit
- Replies: 60
- Views: 14427
Re: Implant rejection is bullshit
Then how are the heads supposed to ever win? Once again, this means I will just execute every rev I get my hands on. You implant them all, and then when someone who's implanted tries to kill you, you kill them back. Or you just execute every rev you capture, yeah. If they don't like that, they shou...
- Fri Oct 16, 2015 9:43 pm
- Forum: Coding Feedback
- Topic: Implant rejection is bullshit
- Replies: 60
- Views: 14427
Re: Implant rejection is bullshit
even if you get rid of implant rejection, security would STILL be able to meta, because the revhead wouldn't have a "________ looks like they've recovered their true allegiance!" message. unless you are suggesting that implants will de-revhead revheads. which is an interesting idea but II...
- Fri Oct 16, 2015 8:50 pm
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 22336
Re: Cannon weapon thingy with flouro acid loaded
Syringe gun full of initropidril.Tornadium wrote:Name a single weapon that OHKs other than the Cannon in a 1v1 that doesn't cost TC, hell even TCs included.
- Wed Oct 14, 2015 3:14 pm
- Forum: Coding Feedback
- Topic: Cryosting is OP
- Replies: 26
- Views: 7137
Re: Cryosting is OP
The bar serves coffee, yes?Helios wrote:What happens when you break the vending machines?
- Tue Oct 13, 2015 9:51 am
- Forum: Ideas
- Topic: Sources of infinite healing
- Replies: 69
- Views: 15083
Re: Sources of infinite healing
Yes, they do. They shouldn't.Super Aggro Crag wrote: this is fucking stupid because the sleepers get new chems already from being upgraded by r&d or they WOULD if R&D ever did anything beyond making themselves mechs and bombing the station.
- Tue Oct 13, 2015 6:31 am
- Forum: Ideas
- Topic: Sources of infinite healing
- Replies: 69
- Views: 15083
Re: Sources of infinite healing
To me, it seems like a very simple fix for this problem (and by "simple," I mean not requiring a full med revamp (but that should be happening at some point too)) is to simply make sleepers and chemistry have limited resources. Make it so that every time a chemical is dispensed or drug ad...
- Mon Oct 12, 2015 11:00 pm
- Forum: Ideas
- Topic: Journey gamemode
- Replies: 26
- Views: 6902
Re: Journey gamemode
To put it simply, rounds are ended by significantly less dangerous things than the singularity on a very regular basis; a high-maintenance engine would cut us down to the minimum amount of time it takes to call the shuttle, consistently. Yet another reason for fixed-length rounds with a crew transf...
- Mon Oct 12, 2015 11:00 pm
- Forum: Coding Feedback
- Topic: Syndicate Cyborg Self-Destruct [PR Closed]
- Replies: 11
- Views: 2890
Re: Syndicate Cyborg Self-Destruct
Nope. Not self-destructing if you're disabled would conflict with law 1 since you could be utilized against the ops. If it's something else, go for it. And self-destructing if you're disabled would conflict with law 1 since the agents can no longer use you as cover against enemy fire. Seriously, is...
- Mon Oct 12, 2015 10:49 pm
- Forum: Ideas
- Topic: Journey gamemode
- Replies: 26
- Views: 6902
Re: Journey gamemode
Thats because if the singulo fucks up, it FUCKS UP EVERYTHING. I always thought supermatter achieved a good level of fucked up: you get LOTS of advance warning before it goes up, and then it trashes the room it's in, and makes everyone else mildly sick. Medbay hands out antitoxin pills, engineers l...
- Mon Oct 12, 2015 10:41 pm
- Forum: Ideas
- Topic: Sources of infinite healing
- Replies: 69
- Views: 15083
Re: Sources of infinite healing
Do you honestly think that "make it more difficult just because" is a good way to go about things? Hey, there's that absolutism! Either we never increase the difficulty or complexity of anything, or we "make it more difficult just because". Nobody has an actual reason for wantin...
- Sun Oct 11, 2015 11:20 pm
- Forum: Ideas
- Topic: Sources of infinite healing
- Replies: 69
- Views: 15083
Re: Sources of infinite healing
Seriously though, the logic behind "port baymed/make medical more complex them clicking with a bruisepack" is: A: Make doctors useful beyond openin the medbay door when the AI is busy/subverted/dead B: Make combat more dangerous, when your injuries can actually maim you/require player int...
- Thu Oct 08, 2015 10:22 pm
- Forum: Closed Policy Discussion
- Topic: Holoparasites and Asimov
- Replies: 51
- Views: 16264
Re: Holoparasites and Asimov
"Oh No, that human died!" seems reasonable to me. Also I guess I can assume that a Borg could also believe that Traitors lie, and that syndicate lies are harmful and not to be believed to prevent a conflict with being told that killing the parasite kills the dude. "Borg, stop attacki...
- Wed Oct 07, 2015 12:15 am
- Forum: Ideas
- Topic: Disable mulligan for Wizard, blob and malf
- Replies: 21
- Views: 4955
Re: Disable mulligan for Wizard, blob and malf
What the hell is wrong with the playerbase? Do people think we'll have more playtime if we spend more time evacuating? That's always been my single biggest complaint about /tg/ in particular: once the shuttle is called, we spend about 30 minutes doing the whole evacuation and restart procedure, and...
- Tue Oct 06, 2015 3:40 pm
- Forum: Closed Policy Discussion
- Topic: Lizard Clown = Human Harm [AI laws]
- Replies: 31
- Views: 9206
Re: Lizard Clown = Human Harm [AI laws]
just tell the crew about the order so they can override it if they ask you to be secretive about it they are likely up to something call sec on them. Wow. If it were up to me, you'd be banned from AI just for posting this. Fortunately it's not up to me. Okay, look. Stopping players from being gratu...
- Mon Oct 05, 2015 6:16 am
- Forum: Closed Policy Discussion
- Topic: ai upload acces
- Replies: 33
- Views: 7500
Re: ai upload acces
ian being human is very harmfull it makes his life as important as the rest of the crew i now have to keep him safe even if it means putting the crew in danger. 1. No, because you're not allowed to put the crew in danger, not even to save a human life. You are also not allowed to NOT save a human l...
- Wed Jul 29, 2015 9:52 pm
- Forum: Coding Feedback
- Topic: ei nath nerfs and drama and stuff
- Replies: 51
- Views: 10309
Re: ei nath nerfs and drama and stuff
i don't care about the lethality of ei nath, i care about the cancer that is uncatchable GITTAH WEIGHT/jaunt/MM wizards. make them less mobile and more deadly, or give them purpose built control that aren't all HURR DURR INSTASTUN JAUNT AWAY :^) spells and ti'd be fine. Countering this: Maybe wizar...
- Wed Jul 22, 2015 4:59 pm
- Forum: Coding Feedback
- Topic: Coderbus Boogaloo Pt. II: Still Shitty
- Replies: 225
- Views: 50989
Re: Coderbus Boogaloo Pt. II: Still Shitty
says someone who admits he didn't read the thread.AdenAbrafo wrote:What seems to be happening is that an opinion that some disagreed with got pushed through because others agreed with it and discussed it in the correct setting.
- Sat Jul 18, 2015 10:40 pm
- Forum: Closed Policy Discussion
- Topic: Releasing N2O as an Asimov Silicon
- Replies: 36
- Views: 8240
Re: Releasing N2O as an Asimov Silicon
In my opinion: The AI should be able to do this, under the following conditions: - It does not at all violate Law 1. I.E. create a situation in which people take damage as a result of the AI's actions. - It must not attempt to defend itself when declared rogue, - And the AI must accept that itself,...
- Sat Jul 18, 2015 8:43 pm
- Forum: Coding Feedback
- Topic: Tabling
- Replies: 30
- Views: 5756
Re: Tabling
Between that and that attempt to nerf screwdriver, I really wonder what some people have as vision for combat in SS13. Alice punches Bob. Bob yells "AI HUMAN HARM", the AI player pushes a button, and Alice gets flash-frozen in a block of ice for the rest of the round. Then they come to th...
- Fri Jul 17, 2015 11:15 pm
- Forum: Coding Feedback
- Topic: Transform Sting
- Replies: 25
- Views: 5433
Re: Transform Sting
Yes please. Bring back parasting.
- Mon Jul 13, 2015 4:35 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11875
Re: Ei Nath Nerf
How about a corpse disposal spell that turns the dead into really small bombs or soft removal that makes them zombie husks? Not that ei nath was perfect but corpse removal is vital in paprika's stupid defibrillator-land. The defibrillator is certainly fucking stupid, no argument there. However, if ...
- Tue Jul 07, 2015 2:20 am
- Forum: Coding Feedback
- Topic: Economy [MIAUW EDITION]
- Replies: 44
- Views: 10996
Re: Economy [MIAUW EDITION]
Why?Miauw wrote: I think that's the gist of it. If you have any questions/suggestions/etc, post them.
- Fri Jul 03, 2015 9:16 pm
- Forum: Ideas
- Topic: Disloyalty implants for traitors
- Replies: 9
- Views: 2234
Re: Disloyalty implants for traitors
What if the implant instead ghosted you and put an other, random player in the body to play as an antag? That would greatly discourage anyone from being implanted on purpose. Try this: "Syndicate Portable AI Module." You boot it and it grabs an available player ghost to be the personality...
- Fri Jul 03, 2015 8:38 pm
- Forum: Closed Policy Discussion
- Topic: The cat-people
- Replies: 35
- Views: 7140
Re: The cat-people
I'll have your back in the ensuing forum war, because you're right about this.TheNightingale wrote:We could just remove validity entirely.
{Cue outcry and three-page forum war}
- Thu Jul 02, 2015 9:17 pm
- Forum: Ideas
- Topic: An increase in traitor TC
- Replies: 18
- Views: 4257
Re: An increase in traitor TC
That would just create a race among traitors to get their items as soon as possible, and put late round antags at a disadvantage. Part of the skills of a good traitor is to save your TC until the right moment. Which makes for a more interesting round for everyone else: conserving your TC until the ...
- Thu Jul 02, 2015 6:14 am
- Forum: Ideas
- Topic: Circus Cannon for the Clown
- Replies: 16
- Views: 4453
Re: Circus Cannon for the Clown
Requiring it to be on an air pipe is pretty restrictive. I say give it a canister port. You plug in the canister, push the button, and the clown is ejected with force proportional to the tank pressure, leaving behind a trail of whatever is in the canister. Normally this will be nitrous, so you can M...
- Wed Jul 01, 2015 10:40 pm
- Forum: Coding Feedback
- Topic: Security bot detain mode removed
- Replies: 35
- Views: 8504
Re: Security bot detain mode removed
I'll add heavy duty zipcuffs for the beep and ed's Whoa whoa whoa. No. They do not need "heavy duty zipcuffs". If a security bot cuffs you and no human officer comes to pick you up, then you haven't been charged with anything and should get to escape without too much hassle. Security bots...
- Wed Jul 01, 2015 10:37 pm
- Forum: Coding Feedback
- Topic: Security crit tracking implant
- Replies: 31
- Views: 7101
Re: Security crit tracking implant
Terrible idea. Do not do this. On BestRP/Paradise, if an officer didn't respond to comms, I'd typically ask medbay to check his location , because they have the crew monitor. This encourages cooperation between departments, and also gives baddies a window of time to hide the body, cut its suit senso...
- Sat Jun 27, 2015 11:09 pm
- Forum: Ideas
- Topic: Mech Overhaul
- Replies: 25
- Views: 6563
Re: Mech Overhaul
So golden durands? Why not just do away with the prebuilts and let people slap random goofy mech limbs together? Golden Odys and depleted-uranium Durands, but yeah. Nobody's talking about random mismatched mech limbs. For one, it's totally unworkable to sprite all those combinations. More to the po...
- Sat Jun 27, 2015 7:16 pm
- Forum: Ideas
- Topic: Mech Overhaul
- Replies: 25
- Views: 6563
Re: Mech Overhaul
Silver's not even hypoallergenic actually, and it's not anti microbial either. It totally is. Silver in Health Care: Antimicrobial Effects and Safety in Use (from Current Problems in Dermatology , 2006; it's included in the sample PDF). Also explains how silver sulfadiazine really works, in case an...
- Fri Jun 26, 2015 4:12 pm
- Forum: Coding Feedback
- Topic: Security helmet Camera Vote Or Die Edition
- Replies: 101
- Views: 22942
Re: Security helmet Camera Vote Or Die Edition
Keeping the discussion going is fine, if folks still have something to say. I'm just making sure this doesn't fall off the radar.Steelpoint wrote:Its barely been a day, besides sometime's its not a bad idea to keep a discussion going instead of rushing a merge.
- Fri Jun 26, 2015 3:11 pm
- Forum: Coding Feedback
- Topic: Security helmet Camera Vote Or Die Edition
- Replies: 101
- Views: 22942
Re: Security helmet Camera Vote Or Die Edition
Pull request still hasn't been merged.
- Fri Jun 19, 2015 11:40 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76413
Re: Gang War feedback
Does EMP disable loyalty implants? If not, maybe it should.
- Sat Jun 13, 2015 8:31 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51502
Re: AI Feedback: Constructive Edition
Yeah, but you can stack EMPs to reset the timer, and the timer is a minute and a half, so if you're a ling with EMPshriek, you can run around murdering people as they scream into their useless headsets, drag the highest-access corpse into maint, and unhack the doors, and unless the AI is looking at...
- Fri Jun 12, 2015 9:06 pm
- Forum: Closed Policy Discussion
- Topic: Releasing N2O as an Asimov Silicon
- Replies: 36
- Views: 8240
Re: Releasing N2O as an Asimov Silicon
Yes, that's my question. Is "preventing human harm", by itself, a sufficient reason? Will you accept that as an explanation?Vekter wrote:Just better have a good reason for it.
If not, why not?