Search found 64 matches

by Random Players
Fri Mar 04, 2016 1:43 pm
Forum: General Chat
Topic: WIKI IMPROVEMENT MONTH (PRIZES TALLIED)
Replies: 54
Views: 11919

Re: WIKI IMPROVEMENT MONTH (Prizes!)

bandit wrote:ZERO POINTS (DON'T DO THIS):
- Touching the wiki page for you-know-what
Umm.. I honestly don't know what myself? Probably a good idea to clarify for people? Unless you just meant it as a joke.
by Random Players
Tue Jan 26, 2016 5:47 am
Forum: Spriting and Mapping
Topic: Human Sprites: What can be improved?
Replies: 53
Views: 17442

Re: Human Sprites: What can be improved?

Which is my point. We could probably easily make craftable items (Bedsheets+wires for both? Pick on click) you apply to your jumpsuit to do the change. I'm not saying respriting wouldn't be a issue, I'm just saying that the disguise factor shouldn't be seen to be as big a issue as it appears to be s...
by Random Players
Tue Jan 26, 2016 5:30 am
Forum: Spriting and Mapping
Topic: Human Sprites: What can be improved?
Replies: 53
Views: 17442

Re: Human Sprites: What can be improved?

it's a bad idea to change the female sprite to anything with a different silhouette from the male one, imo both for ease when creating new clothing and because sometimes you shouldn't be able to tell who someone is just from a quick glance Want to point out that since items (padding to go feminine-...
by Random Players
Sat Jan 23, 2016 5:23 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 228147

Re: Minor Feedback

I want to note, that if such is done, please make sure something like 'Ration Bars' are added to the Miner Reward Point items at a reasonable price. Something that while not giving any bonuses, fills for a long time. So long mining expeditions are fully feasible. That is, if hunger is buffed so that...
by Random Players
Mon Jan 18, 2016 11:51 am
Forum: Ideas
Topic: traitor laws should be purgeable
Replies: 29
Views: 5796

Re: traitor laws should be purgeable

Void Slayer, you should consider that maybe the crew would like to have a AI that isn't trying to kill them in a way that doesn't mean building a new AI Core is needed.
by Random Players
Tue Jan 12, 2016 8:00 pm
Forum: General Chat
Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Replies: 508
Views: 226185

Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH

polyp wrote:Basil hosted on separate box when?
When money.
by Random Players
Tue Jan 12, 2016 3:38 pm
Forum: Coding Feedback
Topic: Lizards as donator only privlege
Replies: 54
Views: 12950

Re: Lizards as donator only privlege

All I can say is that me not knowing that shows why I'm not trying to bug-fix or contribute. And odds are it's a simple case of the one that added Tacticool not knowing about it either somehow. Or just forgot.
by Random Players
Tue Jan 12, 2016 3:35 pm
Forum: Ideas
Topic: traitor laws should be purgeable
Replies: 29
Views: 5796

Re: traitor laws should be purgeable

Traitor laws used to be purgeable a long time ago as I recall, don't remember why they it was removed. If it meant the AI had to be dead first then I wouldn't be completely against it but now that rogue AIs get malf capabilities, having a malf AI completely on the crew's side might be pretty OP. My...
by Random Players
Mon Jan 11, 2016 8:03 pm
Forum: Coding Feedback
Topic: Lizards as donator only privlege
Replies: 54
Views: 12950

Re: Lizards as donator only privlege

The Tacticool thing is bullshit. Looking at the files, Tacticool Turtleneck has no benefits. /obj/item/clothing/under/syndicate name = "tactical turtleneck" desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants." icon_state = "...
by Random Players
Mon Jan 11, 2016 7:57 pm
Forum: Coding Feedback
Topic: New AI sat
Replies: 21
Views: 4460

Re: New AI sat

Oldman Robustin can also dissappear into maint and be a pain to find (personal experience). AI is always in one spot.
by Random Players
Mon Jan 11, 2016 12:23 pm
Forum: Ideas
Topic: traitor laws should be purgeable
Replies: 29
Views: 5796

Re: traitor laws should be purgeable

Perhaps when you restore a dead and carded AI (Not neccesarily in that order), make it possible to modify the laws freely?
It also opens up the possibility of some creative traitoring by making the crew kill the AI, then restore it with modified laws.
by Random Players
Mon Jan 11, 2016 11:57 am
Forum: Coding Feedback
Topic: Fix Odysseus/Firefighter Ripley so they are actually used.
Replies: 55
Views: 11661

Re: Fix Odysseus/Firefighter Ripley so they are actually use

>no one uses mechs because they're useless at the job they're supposed to do factually incorrect, you obviously don't play the game, no one uses mechs because science only makes durands for themselves so they can swing their dick around and murder half the station for little provocation and claim i...
by Random Players
Sat Jan 09, 2016 1:04 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 936104

Re: Minor Suggestions

Change the Extended game mode to have increased random event rates! Instead of a single antagonist or forcing an admin to do all the fun, the higher chance of side antagonists (abductors, revenants, weak blobs, ninjas, etc) will provide a more varied experience, more anomaly chances for Science to ...
by Random Players
Sat Dec 20, 2014 12:25 pm
Forum: Coding Feedback
Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
Replies: 41
Views: 11294

Re: Flashlights, stunbatons, lanterns (and PDAs) power chang

That's what I get for using formulas I only half-remmember, I guess. A average of 6:40 is still far too low though.
by Random Players
Thu Dec 18, 2014 3:19 pm
Forum: Ideas
Topic: Pre-Round Departmental Sprite Selection
Replies: 17
Views: 3890

Re: Pre-Round Departmental Sprite Selection

Unless it's too complex, it could go Head->Any 'sub' heads like Warden or QM->Captain->Default/Random
Maybe? Random is probably best to avoid drama over what should be 'default'.
by Random Players
Thu Dec 18, 2014 8:33 am
Forum: Archived/Deleted
Topic: The great security sprite debate, v3
Replies: 45
Views: 10207

Re: The great security sprite debate, v3

Corp Sec needs more red. Too grey at the moment, especially the officer. Maybe red pants at least?
by Random Players
Thu Dec 18, 2014 6:44 am
Forum: Ideas
Topic: What is with faulty cells?
Replies: 6
Views: 1817

Re: What is with faulty cells?

Honestly, it shouldn't.
It's great for keeping morons that just follow a guide from having unlimited everything.
Hell, want working cells? ASK ROBOTICS or make your own mech fab. 100% Functional, or should be at least.
by Random Players
Mon Dec 15, 2014 12:55 pm
Forum: Closed Policy Discussion
Topic: [POLL] New Antagonist Policy
Replies: 62
Views: 16994

Re: [POLL] New Antagonist Policy

Because any antag using their "creative license" to spice the round up can get banned by admins and have it justified as "murderboning" or "trying to kill people despite having no kills objectives". From the policy itself, I just feel the need to point it out: We recog...
by Random Players
Mon Dec 15, 2014 12:28 pm
Forum: Closed Policy Discussion
Topic: [POLL] New Antagonist Policy
Replies: 62
Views: 16994

Re: [POLL] New Antagonist Policy

How exactly DOES it punish non-shit players? See people claiming it, but maybe I'm just missing the explanation?
by Random Players
Sat Dec 13, 2014 10:30 am
Forum: Coding Feedback
Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
Replies: 41
Views: 11294

Re: Flashlights, stunbatons, lanterns (and PDAs) power chang

If my calculations are correct (Yes, I always wanted to say that) then on average a lantern will last four minutes and ten seconds (4:10). That's.... too low. Just too low. The minimum with shitty luck would be one minute, fourthy seconds (1:40). The maximum with god tier luck would be Six minutes a...
by Random Players
Fri Dec 12, 2014 5:42 pm
Forum: Coding Feedback
Topic: Assistants and clothes
Replies: 32
Views: 6612

Re: Assistants and clothes

Paprika tried that.
by Random Players
Fri Dec 12, 2014 12:56 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 267884

Re: Sprite Requests

Just chiming in with a quick thought on that: For EMPed stuff (Not just machines, but airlocks and borgs) what about having random icons appear and dissappear for the duration of the effect? I'd presume that after all, 'in character', it's operating based on the same wireless the borgs and AI use to...
by Random Players
Thu Dec 11, 2014 11:28 am
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 37314

Re: [POLL] Security Sprite Changes

Current is: "Oh, it's security."
Paprika's is: "Get the fuck out of here, assistant!"

To me, at least. Simply due to the overall 'feeling' the colors and armors give off.
by Random Players
Thu Dec 11, 2014 11:12 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 55830

Re: Dont make space slow please

Will you people please stop fucking saying no one likes it? At the very least, I have myself said that I DO like it. Look at the second page, Amelius. I get that the ones that dislike it seem to be the majority (barring the ones that like it just being silent), but don't act like there is no one tha...
by Random Players
Wed Dec 03, 2014 7:46 am
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51140

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Killing the server? Average pop seems to have increased.
by Random Players
Sat Nov 29, 2014 10:21 am
Forum: Coding
Topic: Botcall for TG! [MERGED!]
Replies: 17
Views: 5459

Re: Botcall for TG! [MERGED!]

Indeed. I personally encourage people to AT LEAST put on Second Stage suit sensors, so they'll show up on the medical overlay. And then direct medibot(s).
And of course, being chased by Beepsky is a effective counter against Esworders.
by Random Players
Sat Nov 29, 2014 9:55 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 55830

Re: Dont make space slow please

I personally find it fun that now a hullbreach is actually a actual issue and you don't want to get dragged into it. But that's me.
I personally don't find singularity containment or solars to be a issue.
by Random Players
Thu Nov 27, 2014 7:21 pm
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51140

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

If you what mean 'scramble singulo' is that you need to set up the containment? I like that.
by Random Players
Thu Nov 27, 2014 9:34 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 936104

Re: Minor Suggestions

You can. Lit Welder on help intent.
by Random Players
Wed Nov 26, 2014 9:42 pm
Forum: Coding Feedback
Topic: Poly Acid thread not detected
Replies: 65
Views: 15649

Re: Poly Acid thread not detected

Actually, they can. Except they need to sit in a recharger for it. For a lonnggggg as hell time.
It really needs to be passive recharge, even if slow. And ideally have a counter like Engiborg has for it's materials.
by Random Players
Mon Nov 24, 2014 1:48 pm
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51140

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Gateway has no way to open the shutters.
Bridge dorms far left wall isn't visible on cameras, so the AI can't interact with that APC or see if the wall is intact.
by Random Players
Mon Nov 24, 2014 9:51 am
Forum: General Chat
Topic: [POLL] Keep Asteroidstation on Badger?
Replies: 35
Views: 8886

Re: POLL: Keep Asteroidstation on Badger?

I think at least temporarily putting Asteroid on Sybil (For a weekend like with Badger) could be good to make people more aware of it. Yesterday, Badger held steady at 20-ish. Until it shot up to 40 suddenly, which I presume coincides with some people waking up. It was also the same time during whic...
by Random Players
Sat Nov 22, 2014 11:20 pm
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 36599

Re: Population Issues

Also a case of some people waking up, some going to bed. The 'big test' will be tommorow.
by Random Players
Sat Nov 22, 2014 12:19 pm
Forum: Coding Feedback
Topic: Oh god I love fulltile windows
Replies: 86
Views: 18187

Re: Oh god I love fulltile windows

So? That's a FIREAXE. Only on the bridge and Atmos.
Which a assistant (Which is what you said, not atmos techs) SHOULDN'T have access to. And as said, Assistants that do that should be arrested and/or banned.
I admit that I missed that you specified Fireaxe the first time, but the point still stands.
by Random Players
Sat Nov 22, 2014 7:13 am
Forum: Coding Feedback
Topic: Oh god I love fulltile windows
Replies: 86
Views: 18187

Re: Oh god I love fulltile windows

You.. haven't been paying attention, have you?

The full windows are going to have the same health as two side windows. Same amount of hits.

Also, assistants that do that should be arrested and/or banned.
by Random Players
Fri Nov 21, 2014 4:24 pm
Forum: Ideas
Topic: Cargo Authorization Button
Replies: 38
Views: 7403

Re: Cargo Authorization Button

This shouldn't be too hard to do, yet also make the fact that the Quartermaster is the boss of the Cargo techs more clear if the QM enables it.
So DO WANT.
by Random Players
Thu Nov 20, 2014 12:12 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 49386

Re: Security Cyborgs, Silicons, and ASIMOV

I want to groan when people say Secborgs are too powerful or need nerf. (Mostly because they usually base these claims on incorrect facts) They ALREADY Have recharging tazers, not infinite shots. And using the stun part of their baton or the tazer drains a ton of power. Laser even more so. Raven776,...
by Random Players
Wed Nov 19, 2014 7:46 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1038404

Re: ITT: We make shitty suggestions and come up with poor id

Allow a pair of medical belts to be combined and then worn in your chest slot, for maximum Traitor Chemist Syringe Gun goodness. Oh, and regular doctoring I suppose.
by Random Players
Wed Nov 19, 2014 6:51 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 49386

Re: Security Cyborgs, Silicons, and ASIMOV

When I play secborg (I prefer medborg or engiborg, but circumstances conspire against me often) I tend to not arrest people precisely because they are BREAKING space law, but because space law is a good 'guide' to Cyborgs (In universe) to upholding a healthy and safe human society. Which means no ha...
by Random Players
Thu Nov 13, 2014 9:25 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 55830

Re: Dont make space slow please

You have now.
by Random Players
Thu Nov 13, 2014 8:55 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 55830

Re: Dont make space slow please

Not ALL of those five pages is asking for a revert, you know?
by Random Players
Mon Nov 10, 2014 11:42 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 55830

Re: Dont make space slow please

There's a PR up already, I noticed:
https://github.com/tgstation/-tg-station/pull/5801
by Random Players
Mon Nov 10, 2014 9:55 am
Forum: Ideas
Topic: Vending machine food change
Replies: 79
Views: 18034

Re: Vending machine food change

Halve nutriment is bad. Instead, do a Civ V type method: Mutiply all nutriment values by ten (including making it deplete ten times faster) and THEN modify the values of junk food (and other food in generel) As it is, 4noraisins have 6 nutriment(I think)... and few types of food go past 10. And gene...
by Random Players
Sun Nov 09, 2014 10:54 am
Forum: General Chat
Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Replies: 508
Views: 226185

Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH

Did BOTH go down at the SAME time?
by Random Players
Sat Nov 08, 2014 4:10 pm
Forum: Coding Feedback
Topic: Oh god I love turbines
Replies: 20
Views: 4679

Re: Oh god I love turbines

Or atmos techs doing the same.
Though that may lessen with time with this. Would make it possible to actually prepare for a plasma flood in advance as a AI.
by Random Players
Sat Nov 08, 2014 9:25 am
Forum: Ideas
Topic: Ideas for High-End cargo content
Replies: 60
Views: 13407

Re: Ideas for High-End cargo content

And Cargo is usually too lazy/greedy to order more metal. (I know there are exceptions.. but..)
And for the miners, it's just too damn BORING to mine regular metal.

Almost the only time you'll see a 'healthy' amount of metal in the machine? When there's a mining borg.
by Random Players
Fri Nov 07, 2014 6:08 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1038404

Re: ITT: We make shitty suggestions and come up with poor id

The sad thing is... it might actually be a good thing to add.
by Random Players
Fri Nov 07, 2014 10:15 am
Forum: Closed Policy Discussion
Topic: Higher Standards for Head of Personnel
Replies: 202
Views: 43253

Re: Higher Standards for Head of Personnel

Personally, I'd like it if HoP's properly ensured that the other heads give permission before assigning to a department and also keep a eye on the Service and Supply jobs. If they have the time, they can use their BASIC ENTRY access to check up on the other departments but not have any delusions of ...
by Random Players
Fri Nov 07, 2014 9:28 am
Forum: Closed Policy Discussion
Topic: Higher Standards for Head of Personnel
Replies: 202
Views: 43253

Re: Higher Standards for Head of Personnel

The HoP has his own department. Service and Supply.
He can check in on the other ones, but doesn't have any authority there. There's a REASON the HoP doesn't START with all-access.
by Random Players
Fri Nov 07, 2014 9:14 am
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 27505

Re: Mining stim pens.

A little thought I had, regarding field: I don't suppose it would be possible to make the mining base situated in a fairly large but low yield asteroid that still isn't more than maybe 25% the size of the current asteroid. It would be in the middle/corner of a large asteroif field, which contains qu...