Umm.. I honestly don't know what myself? Probably a good idea to clarify for people? Unless you just meant it as a joke.bandit wrote:ZERO POINTS (DON'T DO THIS):
- Touching the wiki page for you-know-what
Search found 64 matches
- Fri Mar 04, 2016 1:43 pm
- Forum: General Chat
- Topic: WIKI IMPROVEMENT MONTH (PRIZES TALLIED)
- Replies: 54
- Views: 11923
Re: WIKI IMPROVEMENT MONTH (Prizes!)
- Tue Jan 26, 2016 5:47 am
- Forum: Spriting and Mapping
- Topic: Human Sprites: What can be improved?
- Replies: 53
- Views: 17471
Re: Human Sprites: What can be improved?
Which is my point. We could probably easily make craftable items (Bedsheets+wires for both? Pick on click) you apply to your jumpsuit to do the change. I'm not saying respriting wouldn't be a issue, I'm just saying that the disguise factor shouldn't be seen to be as big a issue as it appears to be s...
- Tue Jan 26, 2016 5:30 am
- Forum: Spriting and Mapping
- Topic: Human Sprites: What can be improved?
- Replies: 53
- Views: 17471
Re: Human Sprites: What can be improved?
it's a bad idea to change the female sprite to anything with a different silhouette from the male one, imo both for ease when creating new clothing and because sometimes you shouldn't be able to tell who someone is just from a quick glance Want to point out that since items (padding to go feminine-...
- Sat Jan 23, 2016 5:23 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 229189
Re: Minor Feedback
I want to note, that if such is done, please make sure something like 'Ration Bars' are added to the Miner Reward Point items at a reasonable price. Something that while not giving any bonuses, fills for a long time. So long mining expeditions are fully feasible. That is, if hunger is buffed so that...
- Mon Jan 18, 2016 11:51 am
- Forum: Ideas
- Topic: traitor laws should be purgeable
- Replies: 29
- Views: 5799
Re: traitor laws should be purgeable
Void Slayer, you should consider that maybe the crew would like to have a AI that isn't trying to kill them in a way that doesn't mean building a new AI Core is needed.
- Tue Jan 12, 2016 8:00 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 226918
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
When money.polyp wrote:Basil hosted on separate box when?
- Tue Jan 12, 2016 3:38 pm
- Forum: Coding Feedback
- Topic: Lizards as donator only privlege
- Replies: 54
- Views: 12958
Re: Lizards as donator only privlege
All I can say is that me not knowing that shows why I'm not trying to bug-fix or contribute. And odds are it's a simple case of the one that added Tacticool not knowing about it either somehow. Or just forgot.
- Tue Jan 12, 2016 3:35 pm
- Forum: Ideas
- Topic: traitor laws should be purgeable
- Replies: 29
- Views: 5799
Re: traitor laws should be purgeable
Traitor laws used to be purgeable a long time ago as I recall, don't remember why they it was removed. If it meant the AI had to be dead first then I wouldn't be completely against it but now that rogue AIs get malf capabilities, having a malf AI completely on the crew's side might be pretty OP. My...
- Mon Jan 11, 2016 8:03 pm
- Forum: Coding Feedback
- Topic: Lizards as donator only privlege
- Replies: 54
- Views: 12958
Re: Lizards as donator only privlege
The Tacticool thing is bullshit. Looking at the files, Tacticool Turtleneck has no benefits. /obj/item/clothing/under/syndicate name = "tactical turtleneck" desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants." icon_state = "...
- Mon Jan 11, 2016 7:57 pm
- Forum: Coding Feedback
- Topic: New AI sat
- Replies: 21
- Views: 4460
Re: New AI sat
Oldman Robustin can also dissappear into maint and be a pain to find (personal experience). AI is always in one spot.
- Mon Jan 11, 2016 12:23 pm
- Forum: Ideas
- Topic: traitor laws should be purgeable
- Replies: 29
- Views: 5799
Re: traitor laws should be purgeable
Perhaps when you restore a dead and carded AI (Not neccesarily in that order), make it possible to modify the laws freely?
It also opens up the possibility of some creative traitoring by making the crew kill the AI, then restore it with modified laws.
It also opens up the possibility of some creative traitoring by making the crew kill the AI, then restore it with modified laws.
- Mon Jan 11, 2016 11:57 am
- Forum: Coding Feedback
- Topic: Fix Odysseus/Firefighter Ripley so they are actually used.
- Replies: 55
- Views: 11664
Re: Fix Odysseus/Firefighter Ripley so they are actually use
>no one uses mechs because they're useless at the job they're supposed to do factually incorrect, you obviously don't play the game, no one uses mechs because science only makes durands for themselves so they can swing their dick around and murder half the station for little provocation and claim i...
- Sat Jan 09, 2016 1:04 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938965
Re: Minor Suggestions
Change the Extended game mode to have increased random event rates! Instead of a single antagonist or forcing an admin to do all the fun, the higher chance of side antagonists (abductors, revenants, weak blobs, ninjas, etc) will provide a more varied experience, more anomaly chances for Science to ...
- Sat Dec 20, 2014 12:25 pm
- Forum: Coding Feedback
- Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
- Replies: 41
- Views: 11303
Re: Flashlights, stunbatons, lanterns (and PDAs) power chang
That's what I get for using formulas I only half-remmember, I guess. A average of 6:40 is still far too low though.
- Thu Dec 18, 2014 3:19 pm
- Forum: Ideas
- Topic: Pre-Round Departmental Sprite Selection
- Replies: 17
- Views: 3898
Re: Pre-Round Departmental Sprite Selection
Unless it's too complex, it could go Head->Any 'sub' heads like Warden or QM->Captain->Default/Random
Maybe? Random is probably best to avoid drama over what should be 'default'.
Maybe? Random is probably best to avoid drama over what should be 'default'.
- Thu Dec 18, 2014 8:33 am
- Forum: Archived/Deleted
- Topic: The great security sprite debate, v3
- Replies: 45
- Views: 10211
Re: The great security sprite debate, v3
Corp Sec needs more red. Too grey at the moment, especially the officer. Maybe red pants at least?
- Thu Dec 18, 2014 6:44 am
- Forum: Ideas
- Topic: What is with faulty cells?
- Replies: 6
- Views: 1820
Re: What is with faulty cells?
Honestly, it shouldn't.
It's great for keeping morons that just follow a guide from having unlimited everything.
Hell, want working cells? ASK ROBOTICS or make your own mech fab. 100% Functional, or should be at least.
It's great for keeping morons that just follow a guide from having unlimited everything.
Hell, want working cells? ASK ROBOTICS or make your own mech fab. 100% Functional, or should be at least.
- Mon Dec 15, 2014 12:55 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] New Antagonist Policy
- Replies: 62
- Views: 17044
Re: [POLL] New Antagonist Policy
Because any antag using their "creative license" to spice the round up can get banned by admins and have it justified as "murderboning" or "trying to kill people despite having no kills objectives". From the policy itself, I just feel the need to point it out: We recog...
- Mon Dec 15, 2014 12:28 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] New Antagonist Policy
- Replies: 62
- Views: 17044
Re: [POLL] New Antagonist Policy
How exactly DOES it punish non-shit players? See people claiming it, but maybe I'm just missing the explanation?
- Sat Dec 13, 2014 10:30 am
- Forum: Coding Feedback
- Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
- Replies: 41
- Views: 11303
Re: Flashlights, stunbatons, lanterns (and PDAs) power chang
If my calculations are correct (Yes, I always wanted to say that) then on average a lantern will last four minutes and ten seconds (4:10). That's.... too low. Just too low. The minimum with shitty luck would be one minute, fourthy seconds (1:40). The maximum with god tier luck would be Six minutes a...
- Fri Dec 12, 2014 5:42 pm
- Forum: Coding Feedback
- Topic: Assistants and clothes
- Replies: 32
- Views: 6612
Re: Assistants and clothes
Paprika tried that.
- Fri Dec 12, 2014 12:56 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 268815
Re: Sprite Requests
Just chiming in with a quick thought on that: For EMPed stuff (Not just machines, but airlocks and borgs) what about having random icons appear and dissappear for the duration of the effect? I'd presume that after all, 'in character', it's operating based on the same wireless the borgs and AI use to...
- Thu Dec 11, 2014 11:28 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37446
Re: [POLL] Security Sprite Changes
Current is: "Oh, it's security."
Paprika's is: "Get the fuck out of here, assistant!"
To me, at least. Simply due to the overall 'feeling' the colors and armors give off.
Paprika's is: "Get the fuck out of here, assistant!"
To me, at least. Simply due to the overall 'feeling' the colors and armors give off.
- Thu Dec 11, 2014 11:12 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 55945
Re: Dont make space slow please
Will you people please stop fucking saying no one likes it? At the very least, I have myself said that I DO like it. Look at the second page, Amelius. I get that the ones that dislike it seem to be the majority (barring the ones that like it just being silent), but don't act like there is no one tha...
- Wed Dec 03, 2014 7:46 am
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51226
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Killing the server? Average pop seems to have increased.
- Sat Nov 29, 2014 10:21 am
- Forum: Coding
- Topic: Botcall for TG! [MERGED!]
- Replies: 17
- Views: 5460
Re: Botcall for TG! [MERGED!]
Indeed. I personally encourage people to AT LEAST put on Second Stage suit sensors, so they'll show up on the medical overlay. And then direct medibot(s).
And of course, being chased by Beepsky is a effective counter against Esworders.
And of course, being chased by Beepsky is a effective counter against Esworders.
- Sat Nov 29, 2014 9:55 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 55945
Re: Dont make space slow please
I personally find it fun that now a hullbreach is actually a actual issue and you don't want to get dragged into it. But that's me.
I personally don't find singularity containment or solars to be a issue.
I personally don't find singularity containment or solars to be a issue.
- Thu Nov 27, 2014 7:21 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51226
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
If you what mean 'scramble singulo' is that you need to set up the containment? I like that.
- Thu Nov 27, 2014 9:34 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938965
Re: Minor Suggestions
You can. Lit Welder on help intent.
- Wed Nov 26, 2014 9:42 pm
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15651
Re: Poly Acid thread not detected
Actually, they can. Except they need to sit in a recharger for it. For a lonnggggg as hell time.
It really needs to be passive recharge, even if slow. And ideally have a counter like Engiborg has for it's materials.
It really needs to be passive recharge, even if slow. And ideally have a counter like Engiborg has for it's materials.
- Mon Nov 24, 2014 1:48 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51226
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Gateway has no way to open the shutters.
Bridge dorms far left wall isn't visible on cameras, so the AI can't interact with that APC or see if the wall is intact.
Bridge dorms far left wall isn't visible on cameras, so the AI can't interact with that APC or see if the wall is intact.
- Mon Nov 24, 2014 9:51 am
- Forum: General Chat
- Topic: [POLL] Keep Asteroidstation on Badger?
- Replies: 35
- Views: 8902
Re: POLL: Keep Asteroidstation on Badger?
I think at least temporarily putting Asteroid on Sybil (For a weekend like with Badger) could be good to make people more aware of it. Yesterday, Badger held steady at 20-ish. Until it shot up to 40 suddenly, which I presume coincides with some people waking up. It was also the same time during whic...
- Sat Nov 22, 2014 11:20 pm
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36613
Re: Population Issues
Also a case of some people waking up, some going to bed. The 'big test' will be tommorow.
- Sat Nov 22, 2014 12:19 pm
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18191
Re: Oh god I love fulltile windows
So? That's a FIREAXE. Only on the bridge and Atmos.
Which a assistant (Which is what you said, not atmos techs) SHOULDN'T have access to. And as said, Assistants that do that should be arrested and/or banned.
I admit that I missed that you specified Fireaxe the first time, but the point still stands.
Which a assistant (Which is what you said, not atmos techs) SHOULDN'T have access to. And as said, Assistants that do that should be arrested and/or banned.
I admit that I missed that you specified Fireaxe the first time, but the point still stands.
- Sat Nov 22, 2014 7:13 am
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18191
Re: Oh god I love fulltile windows
You.. haven't been paying attention, have you?
The full windows are going to have the same health as two side windows. Same amount of hits.
Also, assistants that do that should be arrested and/or banned.
The full windows are going to have the same health as two side windows. Same amount of hits.
Also, assistants that do that should be arrested and/or banned.
- Fri Nov 21, 2014 4:24 pm
- Forum: Ideas
- Topic: Cargo Authorization Button
- Replies: 38
- Views: 7409
Re: Cargo Authorization Button
This shouldn't be too hard to do, yet also make the fact that the Quartermaster is the boss of the Cargo techs more clear if the QM enables it.
So DO WANT.
So DO WANT.
- Thu Nov 20, 2014 12:12 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 49472
Re: Security Cyborgs, Silicons, and ASIMOV
I want to groan when people say Secborgs are too powerful or need nerf. (Mostly because they usually base these claims on incorrect facts) They ALREADY Have recharging tazers, not infinite shots. And using the stun part of their baton or the tazer drains a ton of power. Laser even more so. Raven776,...
- Wed Nov 19, 2014 7:46 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1042405
Re: ITT: We make shitty suggestions and come up with poor id
Allow a pair of medical belts to be combined and then worn in your chest slot, for maximum Traitor Chemist Syringe Gun goodness. Oh, and regular doctoring I suppose.
- Wed Nov 19, 2014 6:51 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 49472
Re: Security Cyborgs, Silicons, and ASIMOV
When I play secborg (I prefer medborg or engiborg, but circumstances conspire against me often) I tend to not arrest people precisely because they are BREAKING space law, but because space law is a good 'guide' to Cyborgs (In universe) to upholding a healthy and safe human society. Which means no ha...
- Thu Nov 13, 2014 9:25 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 55945
Re: Dont make space slow please
You have now.
- Thu Nov 13, 2014 8:55 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 55945
Re: Dont make space slow please
Not ALL of those five pages is asking for a revert, you know?
- Mon Nov 10, 2014 11:42 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 55945
Re: Dont make space slow please
There's a PR up already, I noticed:
https://github.com/tgstation/-tg-station/pull/5801
https://github.com/tgstation/-tg-station/pull/5801
- Mon Nov 10, 2014 9:55 am
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18117
Re: Vending machine food change
Halve nutriment is bad. Instead, do a Civ V type method: Mutiply all nutriment values by ten (including making it deplete ten times faster) and THEN modify the values of junk food (and other food in generel) As it is, 4noraisins have 6 nutriment(I think)... and few types of food go past 10. And gene...
- Sun Nov 09, 2014 10:54 am
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 226918
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
Did BOTH go down at the SAME time?
- Sat Nov 08, 2014 4:10 pm
- Forum: Coding Feedback
- Topic: Oh god I love turbines
- Replies: 20
- Views: 4684
Re: Oh god I love turbines
Or atmos techs doing the same.
Though that may lessen with time with this. Would make it possible to actually prepare for a plasma flood in advance as a AI.
Though that may lessen with time with this. Would make it possible to actually prepare for a plasma flood in advance as a AI.
- Sat Nov 08, 2014 9:25 am
- Forum: Ideas
- Topic: Ideas for High-End cargo content
- Replies: 60
- Views: 13415
Re: Ideas for High-End cargo content
And Cargo is usually too lazy/greedy to order more metal. (I know there are exceptions.. but..)
And for the miners, it's just too damn BORING to mine regular metal.
Almost the only time you'll see a 'healthy' amount of metal in the machine? When there's a mining borg.
And for the miners, it's just too damn BORING to mine regular metal.
Almost the only time you'll see a 'healthy' amount of metal in the machine? When there's a mining borg.
- Fri Nov 07, 2014 6:08 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1042405
Re: ITT: We make shitty suggestions and come up with poor id
The sad thing is... it might actually be a good thing to add.
- Fri Nov 07, 2014 10:15 am
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 43396
Re: Higher Standards for Head of Personnel
Personally, I'd like it if HoP's properly ensured that the other heads give permission before assigning to a department and also keep a eye on the Service and Supply jobs. If they have the time, they can use their BASIC ENTRY access to check up on the other departments but not have any delusions of ...
- Fri Nov 07, 2014 9:28 am
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 43396
Re: Higher Standards for Head of Personnel
The HoP has his own department. Service and Supply.
He can check in on the other ones, but doesn't have any authority there. There's a REASON the HoP doesn't START with all-access.
He can check in on the other ones, but doesn't have any authority there. There's a REASON the HoP doesn't START with all-access.
- Fri Nov 07, 2014 9:14 am
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27594
Re: Mining stim pens.
A little thought I had, regarding field: I don't suppose it would be possible to make the mining base situated in a fairly large but low yield asteroid that still isn't more than maybe 25% the size of the current asteroid. It would be in the middle/corner of a large asteroif field, which contains qu...