You think I, as a rational and loyal Nanotrassen roboticist, believe in ghosts? The ectosniffer is just a ploy by Big Silicon to trick roboticists into wasting station materials on borg shells. Don't fall for it.
Search found 40 matches
- Fri Oct 28, 2022 2:20 pm
- Forum: Player's Club
- Topic: Sniffer appreciation thread
- Replies: 5
- Views: 632
Re: Sniffer appreciation thread
- Thu Oct 27, 2022 6:04 pm
- Forum: Player's Club
- Topic: Gay Johnson H A T E S Monster Girls
- Replies: 160
- Views: 11728
Re: Gay Johnson H A T E S Monster Girls
hell of a thread, great work everyone.
I've tried to get into Starsector a few times but I've always bounced off it. It seems pretty cool but I've never really put in the effort to learn it.Kendrickorium wrote: ↑Wed Oct 26, 2022 9:23 pm would anyone be interested in talking about Starsector
- Thu Oct 20, 2022 7:59 pm
- Forum: Player's Club
- Topic: Deepfry valid nut.
- Replies: 86
- Views: 12448
Re: Deepfry valid nut.
I hate whenever someone on Discord/Forums says “OH MY GOD IM SO BORED WHERE ARE ALL THE GOOD BAN APPEALS” then in no less than two days from that post you get peanuts that get past 25 posts in less than 24 hours like… come on. Stop wishing for rain, all you’ll get is thunderstorms for everyone. Pro...
- Thu Oct 13, 2022 6:01 pm
- Forum: Coding Feedback
- Topic: Give Progression Traitor Permanent Objectives, Bring Back the Greentext
- Replies: 2
- Views: 916
Give Progression Traitor Permanent Objectives, Bring Back the Greentext
I recently rolled midround obsessed which still has the "old" style of objectives. Permanent objectives you get at round start (or when you become the antag) and show up at the end of round report. Complete all of your objectives and you get the greentext. With all the changes over the las...
- Wed Jun 15, 2022 2:38 pm
- Forum: Player's Club
- Topic: Yobihodazine peanut part 2 - electric boogaloo
- Replies: 58
- Views: 5442
Re: Yobihodazine peanut part 2 - electric boogaloo
It honestly amazes me how someone can read through that admin ticket and think "yeah this reflects well on me," post the full ticket, and then proceed to post seven more times in a row. I really honestly love being the person you hate to agree with. I'd rather be banned for being a dick th...
- Mon Jun 13, 2022 3:07 pm
- Forum: Player's Club
- Topic: Objectively Bad Takes thread
- Replies: 71
- Views: 6363
Re: Objectively Bad Takes thread
Dynamic was a mistake and secret is more focused/fun
- Wed Jun 01, 2022 1:49 pm
- Forum: Player's Club
- Topic: Coming this summer: Guide to gases
- Replies: 6
- Views: 658
Re: Coming this summer: Guide to gases
i dont need a guide I just need a video so I can copy you step by step (preferably on all maps) When this becomes public knowledge and the station gets bombed every round the recipe will change..and then we'll need another set of videos. This 100%. I don't think I'll ever be able to understand the ...
- Fri May 20, 2022 2:19 pm
- Forum: Player's Club
- Topic: I invite all my combines and tractors to speak about BONERMASTER in this thread
- Replies: 13
- Views: 1315
- Wed May 18, 2022 12:54 pm
- Forum: Player's Club
- Topic: YBS stepped down because he was busy, not because his butt hurts.
- Replies: 45
- Views: 5415
- Fri May 13, 2022 3:10 pm
- Forum: Player's Club
- Topic: Peanut: Tell everyone you've learned nothing without telling everyone you've learned nothing
- Replies: 33
- Views: 3199
Re: Peanut: Tell everyone you've learned nothing without telling everyone you've learned nothing
I can understand a week/month ghost role ban, since immediately glocking your fellow roaches is kinda shitty, but perma ban from all ghost rolls? Surely a two year ghost role time out is punishment enough for poor gloackroach conduct Side note, I'll never understand how some people immediately go ap...
- Fri May 06, 2022 12:54 pm
- Forum: Player's Club
- Topic: Theives would be more fun if you had to steal someone's skin
- Replies: 3
- Views: 463
Re: Theives would be more fun if you had to steal someone's skin
Takes notes codermins (derogatory). This is how you fix Thieves.
- Wed May 04, 2022 4:34 pm
- Forum: Player's Club
- Topic: BAN REQUEST: THE ADMINS (who are BAD) for trying to DO ME DIRTY LIKE THIS.
- Replies: 25
- Views: 2321
Re: Ban Request: Brick Mortar
One time I saw Brick Mortar walking past bridge.
Nothing funny happened I just saw him around.
Nothing funny happened I just saw him around.
- Tue May 03, 2022 3:52 pm
- Forum: Player's Club
- Topic: Secoff gets dunked, immediately calls for admin peanut
- Replies: 61
- Views: 6790
Re: Secoff gets dunked, immediately calls for admin peanut
Don't listen to him keep text dumping kingJonathan Gupta wrote: ↑Tue May 03, 2022 2:58 pm dude stop making paragraphs its like I wanna read short funny posts not 2 paragraph long essays.
- Thu Apr 28, 2022 3:09 pm
- Forum: Player's Club
- Topic: Oddity loot poll
- Replies: 14
- Views: 1336
Re: Oddity loot poll
Ive found the Gondola Donk Pockets exactly once. Had no idea about oddity maint loot, just kinda assumed it was a very rare donk pocket spawn.
- Tue Apr 26, 2022 1:38 pm
- Forum: Player's Club
- Topic: Maps are becoming too cramped
- Replies: 32
- Views: 2039
Re: Maps are becoming too cramped
I think certain departments being cramped is fine, but I 100% agree about stuff like the kitchen and bar. On maps like icebox the bar is basically a graveyard since it's tucked away on another Z level. Being able to see public areas like the bar/kitchen/chapel from the hallways is really important, ...
- Tue Apr 26, 2022 1:33 pm
- Forum: Ideas
- Topic: Deconstruction effort based on Security level Design doc
- Replies: 5
- Views: 858
Re: Deconstruction effort based on Security level Design doc
I like this a lot
Always feels kinda shitty when you run into a barricade with an unreasonable amount of durability
Would the security level of the structure be visible somehow by examining, or would it just be a behind the scenes thing?
Always feels kinda shitty when you run into a barricade with an unreasonable amount of durability
Would the security level of the structure be visible somehow by examining, or would it just be a behind the scenes thing?
- Thu Apr 21, 2022 8:26 pm
- Forum: Player's Club
- Topic: Explain your profile picture!!!!
- Replies: 48
- Views: 3861
Re: Explain your profile picture!!!!
he's a funny lil guy
- Fri Mar 18, 2022 8:07 pm
- Forum: Closed Policy Discussion
- Topic: Give everyone maintenance Access by default
- Replies: 49
- Views: 7018
Re: Give everyone maintenance Access by default
All things considered I think a trial run like this is the best way to go about it. Universal maint access wont ruin the game, so trying it out for a month to see how it plays is a good choice. Personally I think it's probably not the best idea, mainly since maints are supposed to feel isolated, but...
- Thu Mar 17, 2022 1:30 pm
- Forum: Player's Club
- Topic: Stop doing anti-felinid gimmicks
- Replies: 48
- Views: 4967
Re: Stop doing anti-felinid gimmicks
Xenophobia is boring. Find other things to discriminate on, like jumpsuit color or something. It wouldn't even be that bad if it wasn't just THE SAME JOKE over and over. Spam-pointing at someone and saying "filthy cat beast anime waifu ERPer" and then laughing your ass off is booooooooooo...
- Thu Mar 17, 2022 1:23 pm
- Forum: General Chat
- Topic: lrp shuttle call conflicts
- Replies: 24
- Views: 3951
Re: lrp shuttle call conflicts
Admins should in general recall more often if they feel the round would benefit from going on a little longer. Idk I've been in rounds where the entire station wanted to leave but admins kept recalling the shuttle every time. I'm not saying it shouldn't happen, but if it does admins should provide ...
- Fri Mar 11, 2022 6:47 pm
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 7688
Re: Limit revival to 5 minutes after death
I wrote it while sleep deprived so I understand the confusionnianjiilical wrote: ↑Fri Mar 11, 2022 5:18 pm i read this thread while sleep deprived and for some reason my brain parsed the intent as "once someone dies they are unrevivable until 5 minutes have passed" and i was so confused
- Fri Mar 11, 2022 5:09 pm
- Forum: Player's Club
- Topic: NEW RULE 12 OFFICIAL PLAYER REACTION THREAD !!LIVE!!
- Replies: 85
- Views: 8062
Re: NEW RULE 12 OFFICIAL PLAYER REACTION THREAD !!LIVE!!
valid hunters mad long live the headmins
- Fri Mar 11, 2022 4:53 pm
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 7688
Re: Limit revival to 5 minutes after death
If you could make timed-out brains MMI-viable but not body-viable that might be cool and let people who really want to come back do so with compromises. I am EXTREMELY into the idea of encouraging suboptimal alternatives by making the defib less of a catch-all, as long as we get more of those alter...
- Fri Mar 11, 2022 4:44 pm
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 7688
Re: Limit revival to 5 minutes after death
6. No More Corpse Piles! The bane of any medical doctor. A pile of corpses, all with severe organ decay, and waiting to be revived. Doctors often have to chose between treating the corpse pile, which is always a losing battle, or just treating newer patients. Usually newer patients take priority ov...
- Thu Mar 10, 2022 7:18 pm
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 7688
Limit revival to 5 minutes after death
The topic of revives, medical, and round removals is a pretty controversial issue around here, but its clear that lots of people aren't happy with the current state of it. Therefore in this rambling manifesto I propose that defibrillator revives be limited to only five minutes after death. This is a...
- Mon Mar 07, 2022 7:13 pm
- Forum: Player's Club
- Topic: Can the admins ban more people please?
- Replies: 9
- Views: 1147
Re: Can the admins ban more people please?
sorry its my turn to be funny nowiwishforducks wrote: ↑Mon Mar 07, 2022 6:30 pm hey hey HEY THIS IS MY JOKE FORUM POST YOU CANT STEAL MY ORIGINAL JOKE FORUM POST
- Mon Mar 07, 2022 5:42 pm
- Forum: Player's Club
- Topic: Can the admins ban more people please?
- Replies: 9
- Views: 1147
Can the admins ban more people please?
I'm bored and want to read some funny ban appeals.
- Mon Feb 28, 2022 5:20 pm
- Forum: Player's Club
- Topic: code
- Replies: 14
- Views: 1183
Re: code
no cool PR ideas so waiting for bug report
bug reported
too stupid to fix it
: (
bug reported
too stupid to fix it
: (
- Mon Feb 28, 2022 10:49 am
- Forum: Player's Club
- Topic: paradise station #2
- Replies: 17
- Views: 2504
Re: paradise station #2
So true
- Thu Feb 17, 2022 3:34 pm
- Forum: Player's Club
- Topic: A Philosophical Analysis of TC Trading for Revenant
- Replies: 30
- Views: 2678
Re: A Philosophical Analysis of TC Trading for Revenant
I couldn't really imagine why anyone would try to TC trade for revenant over literally any other antag, but when you put it like this it starts to make sense. At least in this specific case the problem is self limiting, since revenants are a pretty rare midround spawn and admins can always say no to...
- Tue Feb 15, 2022 2:49 pm
- Forum: General Chat
- Topic: send me your best SS13 screenshots without context
- Replies: 224
- Views: 60777
- Tue Feb 15, 2022 2:17 pm
- Forum: Player's Club
- Topic: Number 15 election foot nuts
- Replies: 181
- Views: 19266
Re: Number 15 election foot nuts
so true, new posters are a blight on headmin electionsStickymayhem wrote: ↑Tue Feb 15, 2022 11:41 am I think if you joined this forum after April 29th 2014 you should be disqualified
- Tue Feb 15, 2022 4:27 am
- Forum: Player's Club
- Topic: Number 15 election foot nuts
- Replies: 181
- Views: 19266
Re: Number 15 election foot nuts
https://tgstation13.org/phpBB/viewtopic.php?f=38&t=30999 https://media.discordapp.net/attachments/585862469508005888/941894400181690409/unknown.png What do you guys think? https://tgstation13.org/phpBB/viewtopic.php?p=630303#p630303 And, we're back. This man runs the coder oppression party. Goo...
- Mon Feb 14, 2022 4:54 pm
- Forum: Closed Policy Discussion
- Topic: Utilizing soft filters for slurs (Slur Filter 2 Electric Boogaloo)
- Replies: 72
- Views: 15188
Re: Utilizing soft filters for slurs (Slur Filter 2 Electric Boogaloo)
Hardfilter is simpler, causes less headaches, and clearly conveys expectations to players so they can conduct themselves accordingly. Yeah this basically. Being hit by the hard filter is pretty much an automatic first warning. If someone then eats a ban for evading the filter, or otherwise being a ...
- Mon Feb 14, 2022 2:03 pm
- Forum: Player's Club
- Topic: Number 15 election foot nuts
- Replies: 181
- Views: 19266
Re: Number 15 election foot nuts
I'm sure their intentions are good but I really disliked the tenor of the thread. Yeah i agreed with most of the issues in the thread, but the tone was pretty off. Like the bit about raising the standards of LRP. That's something I want to see happen, but it's full of shit like "flipclapspammi...
- Mon Feb 14, 2022 1:39 pm
- Forum: Player's Club
- Topic: baw makes too many threads
- Replies: 16
- Views: 1749
Re: baw makes too many threads
More threads in players club more things for me to lurk on
I don't really care who authors them, keep posting
I don't really care who authors them, keep posting
- Sat Feb 12, 2022 10:56 pm
- Forum: Player's Club
- Topic: Number 15 election foot nuts
- Replies: 181
- Views: 19266
Re: Number 15 election foot nuts
Yeah i found myself agreeing with sticky for the most part. Kinda weirdPandarsenic wrote: ↑Sat Feb 12, 2022 9:58 pm As usual, sticky's headmin thread is simply too based for most players to understand why the platform contained within would make their games better. Not sarcastic.
- Sat Feb 12, 2022 6:29 pm
- Forum: Player's Club
- Topic: Number 15 election foot nuts
- Replies: 181
- Views: 19266
Re: Number 15 election foot nuts
https://tgstation13.org/phpBB/viewtopic.php?f=38&t=30999 https://media.discordapp.net/attachments/585862469508005888/941894400181690409/unknown.png What do you guys think? I guess it depends on how a vote is started, but 3/5 player majority is way too low of a bar. Pretty much any controversial...
- Sat Feb 12, 2022 2:20 am
- Forum: Player's Club
- Topic: Mimeburger Peanutburger
- Replies: 48
- Views: 3888
Re: Mimeburger Peanutburger
From what i can tell the chef was in the wrong for gibing the mime, at least by manuel standards. The ban is stupid tho. Admin just regurgitated some vague rp rules, called that a "warning," and then pretty much immediately went to a 3 day ban. Sure its against the rules, but gibbing a con...
- Wed Feb 09, 2022 1:19 pm
- Forum: Ideas
- Topic: Overclock Prosthetics
- Replies: 9
- Views: 1421
Re: Overclock Prosthetics
I like this idea a lot.
Overall I feel like augmented organs/limbs as is are a bit bland, and could use some more mechanics.
Not really too much you can do with them besides make robocop references
Overall I feel like augmented organs/limbs as is are a bit bland, and could use some more mechanics.
Not really too much you can do with them besides make robocop references