Search found 138 matches
- Tue Dec 16, 2014 8:45 am
- Forum: Ideas
- Topic: Chair clicking
- Replies: 14
- Views: 3541
Re: Chair clicking
Being bigger than a tile is odd, but I guess slightly larger than a tile wouldn't be the end of the world. Would mess up the shuttles though because then multiple chairs are overlapping. Ugh. Any other ideas? Think outside the box here, anything at all. Wild, outlandish ideas are encouraged. How ab...
- Tue Dec 16, 2014 8:41 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948484
Re: Minor Suggestions
Add a briefcase full of cash to the uplink options. I want to RP buying the blueprints off the CE goddamn it.
- Tue Dec 16, 2014 8:38 am
- Forum: Ideas
- Topic: More Uses for Space Lube
- Replies: 26
- Views: 6935
Re: More Uses for Space Lube
Space lube on an item makes it impossible to hold. As soon as you pick it up it slips out of your hand. Space lube when used on an airlock makes it silent. Space lube on glass causes brute attacks to slide off and deal less damage. Space lube on sec officers so the crew can chase a greased up pig. S...
- Tue Dec 16, 2014 8:30 am
- Forum: Ideas
- Topic: Gamemode: Abduction!
- Replies: 28
- Views: 7576
Re: Gamemode: Abduction!
How about instead of using research points to buy powers we have tiers of powers. The tiers are unlocked at certain intervals of research. Each tier reached would allow each abductor to choose one of as set of 3 or so powers from each tier. With each tier reached the powers become better. Tier 1 Spe...
- Tue Dec 16, 2014 4:01 am
- Forum: Coding Feedback
- Topic: The New Asteroid Lawyer's Office Fucking Sucks
- Replies: 10
- Views: 3457
Re: The New Asteroid Lawyer's Office Fucking Sucks
I have wanted this since it was added.Spacezenegger wrote:Incoming removal of Lawyer.
In response to the room. I like it. The lawyers office is cramped as fuck on boxstation
- Sun Dec 14, 2014 11:22 am
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 67791
Re: No More ERP {Discussion}
Dezz the only times that ERP is a problem is when a head or the only person in their department runs off to do it, Amy lesson tries to keep a xeno alive to fuck it, or when the crew finds out its happening and goes murderboner on them.
- Sun Dec 14, 2014 8:35 am
- Forum: Closed Policy Discussion
- Topic: [POLL] New Antagonist Policy
- Replies: 62
- Views: 17111
Re: [POLL] New Antagonist Policy
Honestly there is no reason for this to be a rule. Mass murder is fine as long as they dont try to delay the round to rack up kills. If someone is going a bit overboard give them a warning. If it becomes a problem antag ban them for being a cunt to other players. Hell some of my favorite rounds have...
- Sun Dec 14, 2014 4:04 am
- Forum: Ideas
- Topic: Space Valhalla
- Replies: 71
- Views: 19423
Re: Space Valhalla
I love the idea of a bar/thunderdome thing. It would give the dead something to do and be some fun RP if given a chance.
Also name the bar "The Lifes End Pub"
Also name the bar "The Lifes End Pub"
- Sat Dec 13, 2014 10:22 am
- Forum: Coding Feedback
- Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
- Replies: 41
- Views: 11374
Re: Flashlights, stunbatons, lanterns (and PDAs) power chang
Well it looks like I will never play miner again.
- Fri Dec 12, 2014 3:15 pm
- Forum: Ideas
- Topic: Dish Return
- Replies: 8
- Views: 1817
Re: Dish Return
They are cardboard plates. TA DA! IT WORKS!Violaceus wrote:This makes sense, as plates are made from food.soulgamer wrote:Just give the chef a biogenerator and have the leftover plates count for a small amount when processed.
- Fri Dec 12, 2014 11:30 am
- Forum: Coding Feedback
- Topic: Assistants and clothes
- Replies: 32
- Views: 6645
Re: Assistants and clothes
add the option to choose what color jumpsuit you spawn in please This. I always get that god awful purple one. If I wanted to dress like a freak I would sign up as a clown. Yeah its so annoying not being able to change my jumpsuit. Shame the arrivals shuttle and locker rooms dont have other jumpsui...
- Fri Dec 12, 2014 11:27 am
- Forum: Ideas
- Topic: Dish Return
- Replies: 8
- Views: 1817
Re: Dish Return
Just give the chef a biogenerator and have the leftover plates count for a small amount when processed.
- Fri Dec 12, 2014 11:23 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948484
Re: Minor Suggestions
Give slimes a very small chance to spawn a slimeperson when split. It should be braindead but resemble the person who fed them last.
They love you so much they build you an effigy.
They love you so much they build you an effigy.
- Fri Dec 12, 2014 7:30 am
- Forum: Coding Feedback
- Topic: Assistants and clothes
- Replies: 32
- Views: 6645
Re: Assistants and clothes
This. I always get that god awful purple one. If I wanted to dress like a freak I would sign up as a clown.danno wrote:add the option to choose what color jumpsuit you spawn in please
- Fri Dec 12, 2014 7:29 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37657
Re: [POLL] Security Sprite Changes
If you remove the armor from the suits please increase the bonus on normal armor to make up for it
- Thu Dec 11, 2014 9:31 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37657
Re: [POLL] Security Sprite Changes
Why are we removing the trademark red suits in favor of making sec look like a bastard half breed of the lawyer and detective? The entire point of a uniform is so that any individual looking can know that "Hey that guy is a sec officer". The uniform of a police officer carries a lot of wei...
- Thu Dec 11, 2014 9:07 am
- Forum: Coding Feedback
- Topic: Stun Overhaul
- Replies: 56
- Views: 10561
Re: Stun Overhaul
So what will this do to stun revolvers? Will R&D be crafting shit loads of them for sec or are they getting changed as well?
- Mon Dec 08, 2014 9:37 am
- Forum: Ideas
- Topic: Replace Nuke Op with Operative
- Replies: 36
- Views: 7793
Re: Replace Nuke Op with Operative
Disk most likely contains the actual software that is used to detonate the nuke. However this software has a nigh-unbreakable encryption on it that requires the code so the software can be decrypted and used. Shortly before the shift starts the crew finds the auth disk and gets confirmation of what ...
- Fri Dec 05, 2014 6:24 am
- Forum: Ideas
- Topic: The Return of Medipens+!
- Replies: 27
- Views: 5469
Re: The Return of Medipens+!
Add bicaradine, kelotane, and dexalin injectors to the miner medpen kit. No miner needs 8 innaprovaline medpens.
- Thu Dec 04, 2014 12:34 am
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29400
Re: So now explosions destroy all the things
I REALLY do not like this. Can we at least stop it from deleting IDs?
- Wed Dec 03, 2014 7:47 pm
- Forum: Coding Feedback
- Topic: Emergency Response Team
- Replies: 76
- Views: 14957
Re: Emergency Response Team
Why not give the med ERT a one handed defib?
- Wed Dec 03, 2014 7:39 pm
- Forum: Ideas
- Topic: Bolt action rifles (sprites included)
- Replies: 38
- Views: 12217
Re: Bolt action rifles (sprites included)
Dat mosin
I support Moist Nugget Station 13
I support Moist Nugget Station 13
- Wed Dec 03, 2014 7:36 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29400
Re: So now explosions destroy all the things
After the update I made it extended to do a silly event about space vines taking over the station while the players filter back, I didnt know about the change to explosions. The vines were edited to have a higher mutation rate, normally they are not so dangerous. Not saying that this feature isnt b...
- Wed Dec 03, 2014 5:00 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29400
Re: So now explosions destroy all the things
I was in an explosive space vine round with this up. I walked into maint to clear a secondary path to escape. Vines exploded on me destroying my air tank, my face mask, my shoes, and my pda/ID. Thus leaving me without light or oxygen in an airless maint shaft that I could not escape. I think that wa...
- Tue Dec 02, 2014 2:25 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56282
Re: Dont make space slow please
What the hell do you mean there is no good feedback? People have constantly given you the most important feedback they can give.
IT IS NOT FUN
This is a GAME the point of a GAME is to have FUN. This detracts from the GAME and is NO FUN.
IT IS NOT FUN
This is a GAME the point of a GAME is to have FUN. This detracts from the GAME and is NO FUN.
- Mon Dec 01, 2014 4:27 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56282
Re: Dont make space slow please
>speaking of space escapes from perma >calling something unrealistic See below. A thirty second spacewalk would technically be possible IRL. Jetpacks are fine. The problem is that getting spaced outside a structure that you used to be able to get inside of before dying means instadeath now due to h...
- Sun Nov 30, 2014 11:25 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56282
Re: Dont make space slow please
First of all, unless we have a physicist here who can tell us how movement in space works, let's try to avoid trying to use realism as a point or counterpoint in a game where you can heal gunshots with a bruise pack or where air doesn't violently rush to fill a vacuum. And second of all, to continu...
- Sun Nov 30, 2014 8:00 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56282
Re: Dont make space slow please
Why do we even need to make normal movement slow? It seems like just another way to ruin peoples fun. It also makes a space escape from the permabrig impossible. Slow space is unrealistic and not needed at all. >Cool I have a whole cake "Thanks I will take that cake!" >GIMME BACK MY CAKE! ...
- Mon Nov 24, 2014 1:05 pm
- Forum: General Chat
- Topic: MY FIRST BAN
- Replies: 97
- Views: 27189
Re: MY FIRST BAN
My first ban was back on uterus station on TLE's server. I was a scientist back when you basically only made bombs. Nuke ops were invading the staiton. I decided to steal the nuke disk from the dead captain and run into science. I had the room barricaded and five max cap bombs hidden around. When fo...
- Fri Nov 21, 2014 8:55 am
- Forum: Ideas
- Topic: Miner Suit Cameras
- Replies: 13
- Views: 2985
Re: Miner Suit Cameras
How does seeing that a miner is dead in some asteroid cave make the rescue any easier? You could figure that out by calling them out on the radio, or by looking at the crew monitoring console. Speaking of which, why don't we Instead move the console to Medbay hallway for more people to look at? war...
- Fri Nov 21, 2014 8:36 am
- Forum: Ideas
- Topic: Miner Suit Cameras
- Replies: 13
- Views: 2985
Re: Miner Suit Cameras
Have it as part of their rig suit helmet. A toggle camera that shows a small area around a miner (Nearsighted camera). Give QM, RD, and HoP ability to access the camera from their offices.
- Fri Nov 14, 2014 5:42 am
- Forum: General Chat
- Topic: ITT: we whine
- Replies: 181
- Views: 42140
Re: ITT: we whine
I hate people who take life too seriously and can't understand jokes! Everything should be able to be laughed at. That includes suicide, it's just a way of signing out of life. This! A thousand times this! Goddamn I was here when they first banned rape in game. I didn't support it but god if the ar...
- Thu Nov 13, 2014 3:16 am
- Forum: General Chat
- Topic: ITT: we whine
- Replies: 181
- Views: 42140
Re: ITT: we whine
I have to use a fucking mining scanner to see ore now. As well as have to fumble between an ore sack and a mining scanner if I want to take a weapon to help protect me against Goliaths. Oh and a goliath can take ten fucking hits from a pick without dieing while they can crit you in 5-6 hits. The kno...
- Wed Nov 12, 2014 4:53 am
- Forum: Ideas
- Topic: Make food more important.
- Replies: 54
- Views: 13017
Re: Make food more important.
Food buff -Six levels of hunger: Starving, Hungry, Satisfied, Stuffed, and Fat -Starving leaves you slowed (no change there) and causes all healing effects to be 30% less effective. More likely to catch diseases and are harder to cure. -Hungry leaves you slightly slowed and causes all healing effect...
- Mon Nov 10, 2014 7:37 pm
- Forum: Ideas
- Topic: Constructable Conveyor Belts
- Replies: 2
- Views: 944
Constructable Conveyor Belts
As the title states. Constructable conveyor belts would be fun. Give he players the ability to set the speed from the standard crawl to a brisk run. Let them be hack ableso that they throw the people on them into walls at full speed.
- Mon Nov 10, 2014 6:12 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56282
Re: Dont make space slow please
I remember being able to circumnavigate the station in about 1.5 minutes. Now it takes about 10-15kevinthezhang wrote:Man low speed sucks so bad how this probably extended the time it takes to make a full station traversal (from the outside) by like 8x
- Mon Nov 10, 2014 10:14 am
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18229
Re: Vending machine food change
I meant stuffed as in pleasantly full, not stuffed as in bloated. However I understand the confusion.kosmos wrote: being stuffed should be bad
- Mon Nov 10, 2014 9:36 am
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18229
Re: Vending machine food change
Food buff -Six levels of hunger: Starving, Hungry, Satisfied, Stuffed, and Fat -Starving leaves you slowed (no change there) and causes all healing effects to be 30% less effective. More likely to catch diseases and are harder to cure. -Hungry leaves you slightly slowed and causes all healing effect...