Search found 134 matches

by mikecari
Tue Dec 23, 2014 12:43 am
Forum: Coding Feedback
Topic: Captain armor should be able to hold an oxygen tank
Replies: 11
Views: 2392

Re: Captain armor should be able to hold an oxygen tank

Scott wrote:No.
Amazing argument and reading comprehension. Truly the finest mind of our age.
by mikecari
Tue Dec 23, 2014 12:33 am
Forum: Coding Feedback
Topic: Captain armor should be able to hold an oxygen tank
Replies: 11
Views: 2392

Captain armor should be able to hold an oxygen tank

Considering the captain's armor is basically a hardsuit, it literally looks like one and it basically a blue syndie suit, I feel like it should be able to hold an oxygen tank so if you drop it in space you dont choke to death like an idiot. It's supposed to be centcom armor so I dont see why it woul...
by mikecari
Mon Dec 22, 2014 8:26 pm
Forum: Closed Complaints
Topic: Antonkr - Badminning
Replies: 8
Views: 2335

Antonkr - Badminning

Byond account and character name: Admin: Antonkr Time incident occured: 12/22/14 Detailed summary: The chief engineer early launched the shuttle for no reason and left like 20 people behind. I asked the admins to deal with IN ADMINHELP and I got banned for "IC in OOC". This guy clearly has...
by mikecari
Mon Dec 22, 2014 7:55 pm
Forum: General Chat
Topic: If a job were to have theme music...
Replies: 81
Views: 26023

Re: If a job were to have theme music...

My theme when I am greytide/revolutionary.
by mikecari
Mon Dec 22, 2014 4:56 pm
Forum: General Chat
Topic: If a job were to have theme music...
Replies: 81
Views: 26023

Re: If a job were to have theme music...

Not really job related but I always imagine this when the escape shuttle gets called.


>Being chased by Nuke Ops as the captain with the disk

Image
by mikecari
Mon Dec 22, 2014 4:17 pm
Forum: General Chat
Topic: If a job were to have theme music...
Replies: 81
Views: 26023

Re: If a job were to have theme music...

My theme when roleplaying as a homosexual captain.
by mikecari
Mon Dec 22, 2014 6:11 am
Forum: General Chat
Topic: If a job were to have theme music...
Replies: 81
Views: 26023

Re: If a job were to have theme music...

This is a good Nuke Ops theme.
>MFW I am operating like a tacticool boss.
by mikecari
Mon Dec 22, 2014 5:01 am
Forum: Ideas
Topic: Tri-annual "Clown Shop" thread
Replies: 23
Views: 6019

Re: Tri-annual "Clown Shop" thread

paprika wrote:Stupid
Papsmear please, if it's so stupid then make a better suggestion.
by mikecari
Mon Dec 22, 2014 3:49 am
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17103

Re: Blobbernauts: What the fuck is this shit

So did we ever nerf these bastards yet? We had two blobs today and the blobbernauts took out like half the fucking crew. We only won because I'm a shitlord and used emitters to kill them.
by mikecari
Mon Dec 22, 2014 2:23 am
Forum: Coding Feedback
Topic: The Captain's laser lockdown
Replies: 75
Views: 15767

Re: The Captain's laser lockdown

Cipher3 wrote:
Cecily wrote:Wait, can't he swipe his ID/multitool the display case to get it open...?
This would make so much more sense.
Too bad Pap hates that idea because "MUH POWERGAME".
It's not powergame if there's a fucking blob or legitimate threat on the station you mingecoder.
by mikecari
Sun Dec 21, 2014 8:25 pm
Forum: General Chat
Topic: If I pull that off will you die? Mime/Clown masks.
Replies: 17
Views: 5105

Re: If I pull that off will you die? Mime/Clown masks.

Earthykiller127 wrote:
Gamarr wrote:Similarly the janitorial cart, too, has people griefing it for giggles.
We've all done it once.
Doesn't make it right,the poor janitor does it for free after all.
Image
by mikecari
Sun Dec 21, 2014 7:57 pm
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 32565

Re: Bullshit Removals and Coder Complaints.

"They did kinda use donk pockets for healing minor damage after all." And not the entire mini-medbay miners get and several medkits lol Pap I know you fucking hate mining, but for the love of god, someone always steals the medkit and the sleeper is always unmanned, so please put a sock in...
by mikecari
Sun Dec 21, 2014 7:44 pm
Forum: Coding Feedback
Topic: The Captain's laser lockdown
Replies: 75
Views: 15767

Re: The Captain's laser lockdown

Cecily wrote:Wait, can't he swipe his ID/multitool the display case to get it open...?
Nope, that's only in Baystation. One of the few things they got right. We should just jack their code.
by mikecari
Sun Dec 21, 2014 6:22 pm
Forum: Coding Feedback
Topic: The Captain's laser lockdown
Replies: 75
Views: 15767

Re: The Captain's laser lockdown

Pybro wrote:It's his gun from space nam, hence why he keeps it locked up.

For maximum effect, whenever he has it in hand he should suffer from PTSD flashbacks (all the assistants turn into carp) and he and sec wear armor.
This, also have the captain scream out: "THEY'RE IN THE TREES!"
by mikecari
Sun Dec 14, 2014 4:42 am
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 70284

Re: New antagonist policy

Spacemanspark wrote:Dude, your ban was a database error.
Not according to SoS
by mikecari
Sun Dec 14, 2014 4:39 am
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 70284

Re: New antagonist policy

Hibbles wrote:I disagree with this change but hey, it's your server. Let's see how it goes.
It's a shame that one man can fuck an entire community just because he's stubborn and opinionated as all hell.
by mikecari
Sun Dec 14, 2014 4:29 am
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 70284

Re: New antagonist policy

Maccus wrote:What's even the point? Antagonists are supposed to be antagonistic, how they do that is up to them, not your autistic baystation definition. When you start trying to tell players how to have fun, you've lost as an admin.
This. Might as well call ourselves Redditstation at this point.
by mikecari
Sun Dec 14, 2014 4:13 am
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 70284

Re: New antagonist policy

In the interest of creating a slightly more RP friendly environment, I've decided to take a firm stance on some new antagonist policies. Lately, I've been seeing the equivalent of cuban pete rounds. I'm seeing players try to dick over anyone and everyone as soon as they land an antagonist role. Par...
by mikecari
Sun Dec 14, 2014 3:37 am
Forum: Archived/Deleted
Topic: Follow the Rules, get banned by babies with grudges.
Replies: 1
Views: 1112

Follow the Rules, get banned by babies with grudges.

A reoccuring theme I see on this server is people being banned when no rules have been broken and it's done simply "BECAUSE I CAN, HOO HOO." There's a reason why most of the community left a long time ago and it's exactly because of this reason. Grow the fuck up and don't ban someone just ...
by mikecari
Sun Dec 14, 2014 3:34 am
Forum: Resolved Appeals
Topic: [ScaredofShadows] Glorycat- Antagonist job ban
Replies: 1
Views: 717

[ScaredofShadows] Glorycat- Antagonist job ban

Byond account and character name: Glorycat. Michael Cariello Banning admin: ScaredofShadows Ban reason and length: Permanent. Something about murderboning as an antag? Time ban was placed (including time zone): About 10:30 PM EST Your side of the story: It was the middle of the round and he banned m...
by mikecari
Sun Dec 14, 2014 2:55 am
Forum: Former Admins
Topic: [No longer host]Scaredofshadows
Replies: 27
Views: 8430

Re: Scaredofshadows

[Redacted]. Based as fuck, sorry for being a shithead. Best host I've seen in the year I've been playing.
by mikecari
Sun Dec 14, 2014 2:22 am
Forum: Resolved Appeals
Topic: [an0n3] Glorycat- Heads Job-ban
Replies: 17
Views: 4600

Re: [an0n3] Glorycat- Heads Job-ban

It's not insignificant, it's incredibly annoying to everyone else playing, alive or dead. It's great that you apologized but that doesn't mean the ban is going to go away. If you really think it's insignificant it means you're not getting the reason why you were banned and you might do it again. Sh...
by mikecari
Fri Dec 12, 2014 9:38 pm
Forum: Coding Feedback
Topic: What the fuck is wrong with the adrenal implant?
Replies: 43
Views: 10488

Re: What the fuck is wrong with the adrenal implant?

Stun-blocks are pretty OP overall, especially from synaptizine..
by mikecari
Fri Dec 12, 2014 3:48 am
Forum: Resolved Appeals
Topic: [an0n3] Glorycat- Heads Job-ban
Replies: 17
Views: 4600

Re: [an0n3] Glorycat- Heads Job-ban

I'd really like some closure on this as there's really no official policy on calling the shuttle during a nuke ops round. If it's such an issue then we might as well establish it as one. It's not that you recalled the shuttle during a nuke round It's that you were continually recalling it when ther...
by mikecari
Fri Dec 12, 2014 3:04 am
Forum: General Chat
Topic: How to properly defend the AI sat
Replies: 54
Views: 11257

Re: How to properly defend the AI sat

Saegrimr wrote:You carry it with your hands like a big boy, and drag the other.
What would produce tier 0 gibtonite anyway? Stopping it at the very last second?
by mikecari
Tue Dec 09, 2014 9:14 pm
Forum: Resolved Appeals
Topic: [an0n3] Glorycat- Heads Job-ban
Replies: 17
Views: 4600

Re: [an0n3] Glorycat- Heads Job-ban

An0n3 wrote: Pay attention to how other people play head roles during the week and try harder to coordinate with other heads in the future.
Oh believe me I see them and it's fucking unbearable how incompetent they are, which is what makes this ban so fucking painful for me.
by mikecari
Tue Dec 09, 2014 9:08 pm
Forum: General Chat
Topic: How to properly defend the AI sat
Replies: 54
Views: 11257

Re: How to properly defend the AI sat

RG4 wrote:
cedarbridge wrote:And a clown with a loaded RCD could have moonwalked through all of it in 30 seconds.
1 miner with tier 0-1 gibonite can cause a lot of problems, that boom will knock on a turret and several walls, then place the second and dead AI.
Where would you store the gibtonite anyway? That shit is huge.
by mikecari
Tue Dec 09, 2014 6:55 pm
Forum: Resolved Appeals
Topic: [an0n3] Glorycat- Heads Job-ban
Replies: 17
Views: 4600

Re: [an0n3] Glorycat- Heads Job-ban

I'd really like some closure on this as there's really no official policy on calling the shuttle during a nuke ops round. If it's such an issue then we might as well establish it as one.
by mikecari
Tue Dec 09, 2014 1:02 am
Forum: Resolved Appeals
Topic: [an0n3] Glorycat- Heads Job-ban
Replies: 17
Views: 4600

Re: [an0n3] Glorycat- Heads Job-ban

Like I said, I'm sorry for jumping the shark like an absolute comdom. I normally never act like an idiot when I play command and I honestly believe I'm one of the more competent command players. (protected nuke disk as CE etc.) If you deem it necessary you can put me on the watch-list but I promise ...
by mikecari
Mon Dec 08, 2014 10:29 pm
Forum: Resolved Appeals
Topic: [an0n3] Glorycat- Heads Job-ban
Replies: 17
Views: 4600

Re: [an0n3] Glorycat- Heads Job-ban

I'm talking about the CMO. The original complaint mentioned watching you duke it out with them on the bridge as well. Is that not true? I never fought with the CMO, I was trying to find a screwdriver to reconnect the console however haha. I only got into conflict with the security officer Dreams of...
by mikecari
Mon Dec 08, 2014 9:58 pm
Forum: Resolved Appeals
Topic: [an0n3] Glorycat- Heads Job-ban
Replies: 17
Views: 4600

Re: [an0n3] Glorycat- Heads Job-ban

going so far as to fire stunbolts at another head of staff to make sure everyone stays on the station? Except none of the bolts actually hit and it wasn't another head of staff, it was a security officer who broke into the bridge because his special snowflake shuttle got recalled. Security shouldnt...
by mikecari
Mon Dec 08, 2014 6:23 am
Forum: Resolved Appeals
Topic: [an0n3] Glorycat- Heads Job-ban
Replies: 17
Views: 4600

[an0n3] Glorycat- Heads Job-ban

Byond account and character name: Glorycat. Michael Cariello Banning admin: An0n3 Ban reason and length: About 1 week. Recalling the shuttle repeatedly during a nuke ops round as the HoP when the disk might not have been secured. Firing energy gun at the people trying to call it back. Time ban was p...
by mikecari
Sun Dec 07, 2014 11:46 pm
Forum: Resolved Requests
Topic: Kyoko Kirigiri - Shitsec detective
Replies: 9
Views: 2818

Re: Kyoko Kirigiri - Shitsec detective

Deciding to give R&D more time to play with their toys while a ton of crew are dead, the disk is missing, and you can never be sure all the Ops are actually gone is a terrible, terrible decision as a Head. Fighting other heads when they come to try to rectify the situation is only digging the h...
by mikecari
Sun Dec 07, 2014 8:12 pm
Forum: Resolved Requests
Topic: Kyoko Kirigiri - Shitsec detective
Replies: 9
Views: 2818

Re: Kyoko Kirigiri - Shitsec detective

Well to be fair the entire situation escalated really quickly over nothing. The only reason I recalled the shuttle is because a lot of people wanted me to and the nuke ops were dead for crying out loud. Research was pissed the round was about to end so I gave them some extra time. I didn't do it for...