Amazing argument and reading comprehension. Truly the finest mind of our age.Scott wrote:No.
Search found 134 matches
- Tue Dec 23, 2014 12:43 am
- Forum: Coding Feedback
- Topic: Captain armor should be able to hold an oxygen tank
- Replies: 11
- Views: 2392
Re: Captain armor should be able to hold an oxygen tank
- Tue Dec 23, 2014 12:33 am
- Forum: Coding Feedback
- Topic: Captain armor should be able to hold an oxygen tank
- Replies: 11
- Views: 2392
Captain armor should be able to hold an oxygen tank
Considering the captain's armor is basically a hardsuit, it literally looks like one and it basically a blue syndie suit, I feel like it should be able to hold an oxygen tank so if you drop it in space you dont choke to death like an idiot. It's supposed to be centcom armor so I dont see why it woul...
- Mon Dec 22, 2014 8:26 pm
- Forum: Closed Complaints
- Topic: Antonkr - Badminning
- Replies: 8
- Views: 2335
Antonkr - Badminning
Byond account and character name: Admin: Antonkr Time incident occured: 12/22/14 Detailed summary: The chief engineer early launched the shuttle for no reason and left like 20 people behind. I asked the admins to deal with IN ADMINHELP and I got banned for "IC in OOC". This guy clearly has...
- Mon Dec 22, 2014 7:55 pm
- Forum: General Chat
- Topic: If a job were to have theme music...
- Replies: 81
- Views: 26023
Re: If a job were to have theme music...
My theme when I am greytide/revolutionary.
- Mon Dec 22, 2014 4:56 pm
- Forum: General Chat
- Topic: If a job were to have theme music...
- Replies: 81
- Views: 26023
- Mon Dec 22, 2014 4:17 pm
- Forum: General Chat
- Topic: If a job were to have theme music...
- Replies: 81
- Views: 26023
Re: If a job were to have theme music...
My theme when roleplaying as a homosexual captain.
- Mon Dec 22, 2014 6:11 am
- Forum: General Chat
- Topic: If a job were to have theme music...
- Replies: 81
- Views: 26023
Re: If a job were to have theme music...
This is a good Nuke Ops theme.
>MFW I am operating like a tacticool boss.
>MFW I am operating like a tacticool boss.
- Mon Dec 22, 2014 5:01 am
- Forum: Ideas
- Topic: Tri-annual "Clown Shop" thread
- Replies: 23
- Views: 6019
Re: Tri-annual "Clown Shop" thread
Papsmear please, if it's so stupid then make a better suggestion.paprika wrote:Stupid
- Mon Dec 22, 2014 3:49 am
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17103
Re: Blobbernauts: What the fuck is this shit
So did we ever nerf these bastards yet? We had two blobs today and the blobbernauts took out like half the fucking crew. We only won because I'm a shitlord and used emitters to kill them.
- Mon Dec 22, 2014 2:23 am
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 15767
Re: The Captain's laser lockdown
Too bad Pap hates that idea because "MUH POWERGAME".Cipher3 wrote:This would make so much more sense.Cecily wrote:Wait, can't he swipe his ID/multitool the display case to get it open...?
It's not powergame if there's a fucking blob or legitimate threat on the station you mingecoder.
- Sun Dec 21, 2014 8:25 pm
- Forum: General Chat
- Topic: If I pull that off will you die? Mime/Clown masks.
- Replies: 17
- Views: 5105
- Sun Dec 21, 2014 7:57 pm
- Forum: Coding Feedback
- Topic: Bullshit Removals and Coder Complaints.
- Replies: 149
- Views: 32565
Re: Bullshit Removals and Coder Complaints.
"They did kinda use donk pockets for healing minor damage after all." And not the entire mini-medbay miners get and several medkits lol Pap I know you fucking hate mining, but for the love of god, someone always steals the medkit and the sleeper is always unmanned, so please put a sock in...
- Sun Dec 21, 2014 7:44 pm
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 15767
Re: The Captain's laser lockdown
Nope, that's only in Baystation. One of the few things they got right. We should just jack their code.Cecily wrote:Wait, can't he swipe his ID/multitool the display case to get it open...?
- Sun Dec 21, 2014 6:22 pm
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 15767
Re: The Captain's laser lockdown
This, also have the captain scream out: "THEY'RE IN THE TREES!"Pybro wrote:It's his gun from space nam, hence why he keeps it locked up.
For maximum effect, whenever he has it in hand he should suffer from PTSD flashbacks (all the assistants turn into carp) and he and sec wear armor.
- Sun Dec 14, 2014 4:42 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 70284
Re: New antagonist policy
Not according to SoSSpacemanspark wrote:Dude, your ban was a database error.
- Sun Dec 14, 2014 4:39 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 70284
Re: New antagonist policy
It's a shame that one man can fuck an entire community just because he's stubborn and opinionated as all hell.Hibbles wrote:I disagree with this change but hey, it's your server. Let's see how it goes.
- Sun Dec 14, 2014 4:29 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 70284
Re: New antagonist policy
This. Might as well call ourselves Redditstation at this point.Maccus wrote:What's even the point? Antagonists are supposed to be antagonistic, how they do that is up to them, not your autistic baystation definition. When you start trying to tell players how to have fun, you've lost as an admin.
- Sun Dec 14, 2014 4:13 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 70284
Re: New antagonist policy
In the interest of creating a slightly more RP friendly environment, I've decided to take a firm stance on some new antagonist policies. Lately, I've been seeing the equivalent of cuban pete rounds. I'm seeing players try to dick over anyone and everyone as soon as they land an antagonist role. Par...
- Sun Dec 14, 2014 3:37 am
- Forum: Archived/Deleted
- Topic: Follow the Rules, get banned by babies with grudges.
- Replies: 1
- Views: 1112
Follow the Rules, get banned by babies with grudges.
A reoccuring theme I see on this server is people being banned when no rules have been broken and it's done simply "BECAUSE I CAN, HOO HOO." There's a reason why most of the community left a long time ago and it's exactly because of this reason. Grow the fuck up and don't ban someone just ...
- Sun Dec 14, 2014 3:34 am
- Forum: Resolved Appeals
- Topic: [ScaredofShadows] Glorycat- Antagonist job ban
- Replies: 1
- Views: 717
[ScaredofShadows] Glorycat- Antagonist job ban
Byond account and character name: Glorycat. Michael Cariello Banning admin: ScaredofShadows Ban reason and length: Permanent. Something about murderboning as an antag? Time ban was placed (including time zone): About 10:30 PM EST Your side of the story: It was the middle of the round and he banned m...
- Sun Dec 14, 2014 2:55 am
- Forum: Former Admins
- Topic: [No longer host]Scaredofshadows
- Replies: 27
- Views: 8430
Re: Scaredofshadows
[Redacted]. Based as fuck, sorry for being a shithead. Best host I've seen in the year I've been playing.
- Sun Dec 14, 2014 2:22 am
- Forum: Resolved Appeals
- Topic: [an0n3] Glorycat- Heads Job-ban
- Replies: 17
- Views: 4600
Re: [an0n3] Glorycat- Heads Job-ban
It's not insignificant, it's incredibly annoying to everyone else playing, alive or dead. It's great that you apologized but that doesn't mean the ban is going to go away. If you really think it's insignificant it means you're not getting the reason why you were banned and you might do it again. Sh...
- Fri Dec 12, 2014 9:38 pm
- Forum: Coding Feedback
- Topic: What the fuck is wrong with the adrenal implant?
- Replies: 43
- Views: 10488
Re: What the fuck is wrong with the adrenal implant?
Stun-blocks are pretty OP overall, especially from synaptizine..
- Fri Dec 12, 2014 3:48 am
- Forum: Resolved Appeals
- Topic: [an0n3] Glorycat- Heads Job-ban
- Replies: 17
- Views: 4600
Re: [an0n3] Glorycat- Heads Job-ban
I'd really like some closure on this as there's really no official policy on calling the shuttle during a nuke ops round. If it's such an issue then we might as well establish it as one. It's not that you recalled the shuttle during a nuke round It's that you were continually recalling it when ther...
- Fri Dec 12, 2014 3:04 am
- Forum: General Chat
- Topic: How to properly defend the AI sat
- Replies: 54
- Views: 11257
Re: How to properly defend the AI sat
What would produce tier 0 gibtonite anyway? Stopping it at the very last second?Saegrimr wrote:You carry it with your hands like a big boy, and drag the other.
- Tue Dec 09, 2014 9:14 pm
- Forum: Resolved Appeals
- Topic: [an0n3] Glorycat- Heads Job-ban
- Replies: 17
- Views: 4600
Re: [an0n3] Glorycat- Heads Job-ban
Oh believe me I see them and it's fucking unbearable how incompetent they are, which is what makes this ban so fucking painful for me.An0n3 wrote: Pay attention to how other people play head roles during the week and try harder to coordinate with other heads in the future.
- Tue Dec 09, 2014 9:08 pm
- Forum: General Chat
- Topic: How to properly defend the AI sat
- Replies: 54
- Views: 11257
Re: How to properly defend the AI sat
Where would you store the gibtonite anyway? That shit is huge.RG4 wrote:1 miner with tier 0-1 gibonite can cause a lot of problems, that boom will knock on a turret and several walls, then place the second and dead AI.cedarbridge wrote:And a clown with a loaded RCD could have moonwalked through all of it in 30 seconds.
- Tue Dec 09, 2014 6:55 pm
- Forum: Resolved Appeals
- Topic: [an0n3] Glorycat- Heads Job-ban
- Replies: 17
- Views: 4600
Re: [an0n3] Glorycat- Heads Job-ban
I'd really like some closure on this as there's really no official policy on calling the shuttle during a nuke ops round. If it's such an issue then we might as well establish it as one.
- Tue Dec 09, 2014 1:02 am
- Forum: Resolved Appeals
- Topic: [an0n3] Glorycat- Heads Job-ban
- Replies: 17
- Views: 4600
Re: [an0n3] Glorycat- Heads Job-ban
Like I said, I'm sorry for jumping the shark like an absolute comdom. I normally never act like an idiot when I play command and I honestly believe I'm one of the more competent command players. (protected nuke disk as CE etc.) If you deem it necessary you can put me on the watch-list but I promise ...
- Mon Dec 08, 2014 10:29 pm
- Forum: Resolved Appeals
- Topic: [an0n3] Glorycat- Heads Job-ban
- Replies: 17
- Views: 4600
Re: [an0n3] Glorycat- Heads Job-ban
I'm talking about the CMO. The original complaint mentioned watching you duke it out with them on the bridge as well. Is that not true? I never fought with the CMO, I was trying to find a screwdriver to reconnect the console however haha. I only got into conflict with the security officer Dreams of...
- Mon Dec 08, 2014 9:58 pm
- Forum: Resolved Appeals
- Topic: [an0n3] Glorycat- Heads Job-ban
- Replies: 17
- Views: 4600
Re: [an0n3] Glorycat- Heads Job-ban
going so far as to fire stunbolts at another head of staff to make sure everyone stays on the station? Except none of the bolts actually hit and it wasn't another head of staff, it was a security officer who broke into the bridge because his special snowflake shuttle got recalled. Security shouldnt...
- Mon Dec 08, 2014 6:23 am
- Forum: Resolved Appeals
- Topic: [an0n3] Glorycat- Heads Job-ban
- Replies: 17
- Views: 4600
[an0n3] Glorycat- Heads Job-ban
Byond account and character name: Glorycat. Michael Cariello Banning admin: An0n3 Ban reason and length: About 1 week. Recalling the shuttle repeatedly during a nuke ops round as the HoP when the disk might not have been secured. Firing energy gun at the people trying to call it back. Time ban was p...
- Sun Dec 07, 2014 11:46 pm
- Forum: Resolved Requests
- Topic: Kyoko Kirigiri - Shitsec detective
- Replies: 9
- Views: 2818
Re: Kyoko Kirigiri - Shitsec detective
Deciding to give R&D more time to play with their toys while a ton of crew are dead, the disk is missing, and you can never be sure all the Ops are actually gone is a terrible, terrible decision as a Head. Fighting other heads when they come to try to rectify the situation is only digging the h...
- Sun Dec 07, 2014 8:12 pm
- Forum: Resolved Requests
- Topic: Kyoko Kirigiri - Shitsec detective
- Replies: 9
- Views: 2818
Re: Kyoko Kirigiri - Shitsec detective
Well to be fair the entire situation escalated really quickly over nothing. The only reason I recalled the shuttle is because a lot of people wanted me to and the nuke ops were dead for crying out loud. Research was pissed the round was about to end so I gave them some extra time. I didn't do it for...