Search found 1056 matches
- Tue Jun 06, 2017 10:08 pm
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10664
Re: yet another sillyclown policy thread.
An admin probably should apply a note/silicon ban. This is some shitty behavior
- Mon May 29, 2017 8:49 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1257693
Re: Watercooler/Slowchat 2: Son of Watercooler
Don't they keep the male and female drug-detoxing people separate? If even one guy has a drug supply, he can easily get access to a lot of girls who still want drugs, and don't have anything to really give for them That seems like a planning oversight to me There's multiple houses and the men stay ...
- Mon May 29, 2017 8:37 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1257693
Re: Watercooler/Slowchat 2: Son of Watercooler
Trying to decide whether or not to stay in the residential outpatient program I'm in. I need it but Jesus Christ the house is becoming more and more toxic. It's like the only things the other clients talk about all fucking day are drugs and sex. This is supposed to be a house for people who want to ...
- Mon May 29, 2017 12:45 am
- Forum: Closed Policy Discussion
- Topic: Lavaland Dwarves
- Replies: 31
- Views: 6973
Re: Lavaland Dwarves
People with cat girl features should be valid for dwarves. The RP reason could be that the pointy ears remind the dwarves of filthy rock hugging hippy lavalands elves.
- Sat May 27, 2017 12:58 pm
- Forum: Coding Feedback
- Topic: robustin gang overhaul frankenstein's PR edition
- Replies: 121
- Views: 23678
Re: robustin gang overhaul
give vigilantes crossbows and shit Alternatively if their main tool for stopping gangs is gonna be soap bars, make them elite janitors. Some of their more advanced equipment could be things like a high pressure water backpack that knocks people back a couple of tiles while dealing moderate brute da...
- Sat May 27, 2017 12:28 pm
- Forum: Successful Complaints
- Topic: [oranges] YakumoChen - ahelp abuse and threats
- Replies: 23
- Views: 10168
Re: [oranges] YakumoChen - ahelp abuse and threats
Was the HoS talked to at all in PMs during these events? If not, someone should probably investigate why he was shooting at people with lasers and shotguns as well as setting every assistant on the station to arrest. Unless he actually had a good reason to do so, it sounds like he was going way beyo...
- Fri May 26, 2017 4:26 am
- Forum: Ideas
- Topic: Visiting Ships
- Replies: 12
- Views: 2896
Re: Visiting Ships
>space cops >try to arrest me ok but make sure they don't get security protection so i can beat the shit out of them kkthx Alternatively make it so an escape pod containing a fugitive crashes somewhere on the station and the space cops show up a little afterwards with the objective to capture him. ...
- Fri May 26, 2017 1:18 am
- Forum: Ideas
- Topic: Visiting Ships
- Replies: 12
- Views: 2896
Re: Visiting Ships
You fly up to it, duh.Haevacht wrote:how do you visit a cloudcaptain sawrge wrote:Read the topic as visiting shaps. Didn't read the op. Hth
- Fri May 26, 2017 12:43 am
- Forum: Closed Policy Discussion
- Topic: Greytide as a result of mapchange/extended.
- Replies: 100
- Views: 21609
Re: Greytide as a result of mapchange/extended.
If we're gonna condone people constantly spending round after round just breaking stuff, starting shit, and trying to be dicks in general because "They're not griefing, they just have a different playstyle!" why don't we just go ahead and get rid of all our rules about escalation and murde...
- Thu May 25, 2017 11:20 am
- Forum: Closed Policy Discussion
- Topic: Greytide as a result of mapchange/extended.
- Replies: 100
- Views: 21609
Re: minor IC crime as a result of mapchange/extended.
Just kill them A Chaplain smashed the glass sliding door above the tables, invaded Hydro and we had a fight which I heroically won. I dragged him into the emergency storage across from hydroponics, so someone else could find and clone his dumb self. I got bwoinked by a slightly inebriated IcePacks ...
- Wed May 24, 2017 6:49 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 92573
Re: MSO DCMA F13 Claim?
Again I am "not" in violation of any licenses or even any supposed licenses neither have I been in several weeks. As well I would like to note that I did not verbally attack Jolenar when they did what they did to me. I calmly and professionally handled the situation which "he" b...
- Wed May 24, 2017 6:49 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 118217
Re: MSO DCMA F13 Claim?
Again I am "not" in violation of any licenses or even any supposed licenses neither have I been in several weeks. As well I would like to note that I did not verbally attack Jolenar when they did what they did to me. I calmly and professionally handled the situation which "he" b...
- Wed May 24, 2017 5:41 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 92573
Re: MSO DCMA F13 Claim?
I JUST FOUND A THREAD WITH GODSRING COMPLAINING ABOUT GPL NOT BEING FOLLOWED THE CIRCLE HAS CLOSED THIS JUICY HYPOCRACY SUSTAINS ME All I honestly wanted to see from the beginning is compliance with the license and to have the hub taken down till he gets compliant that is all..its a shame things ha...
- Wed May 24, 2017 5:41 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 118217
Re: MSO DCMA F13 Claim?
I JUST FOUND A THREAD WITH GODSRING COMPLAINING ABOUT GPL NOT BEING FOLLOWED THE CIRCLE HAS CLOSED THIS JUICY HYPOCRACY SUSTAINS ME All I honestly wanted to see from the beginning is compliance with the license and to have the hub taken down till he gets compliant that is all..its a shame things ha...
- Wed May 24, 2017 12:20 am
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 118217
Re: MSO DCMA F13 Claim?
https://a.safe.moe/frVRp.png https://a.safe.moe/KLuUU.png What did he mean by this? He really needs to stop being a little bitch about the source code. The only thing he's doing is shoveling more shit on to the pile of shit he's already trying to clean up. I don't see how he can think it's worth it.
- Wed May 24, 2017 12:20 am
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 92573
Re: MSO DCMA F13 Claim?
https://a.safe.moe/frVRp.png https://a.safe.moe/KLuUU.png What did he mean by this? He really needs to stop being a little bitch about the source code. The only thing he's doing is shoveling more shit on to the pile of shit he's already trying to clean up. I don't see how he can think it's worth it.
- Thu May 18, 2017 10:51 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3330
- Views: 856089
Re: What are you faggots playing?
> Decide to give Colonial Marines a try after like six months because why not > Just goofing off for the most part on Big Red > Stumble across the general store, it's full of booze > Eh one drink couldn't hurt > One drink turns into eight > Stumbling around drunk as fuck, trying to find my way back ...
- Wed May 17, 2017 6:53 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3330
- Views: 856089
Re: What are you faggots playing?
> Playing Xenonauts > Soldiers stacked up outside of UFO > Ayylien steps out of it > Sniper takes a reaction shot > Hits my shield in the back > Shield turns around as if to say "Hey what the fuck man?" > Alien unloads a three round burst directly into his back *Golf clap*
- Mon May 15, 2017 2:15 am
- Forum: Off Topic
- Topic: Salami-guy Jacque
- Replies: 34
- Views: 8335
Re: Salami-guy Jacque
I forgot to record Saturday's episode reee. Hopefully it'll repay Wednesday like the one where they were in the crashed spess ship
- Sun May 14, 2017 6:41 pm
- Forum: General Chat
- Topic: Lifebringer tips and tricks
- Replies: 19
- Views: 7705
Re: Lifebringer tips and tricks
Would life bringers get in trouble if they managed to sneak some seriously fucked up Kudzu into the mining base or is it one of those ghost roles where anything goes?D&B wrote:Planting kudzu is a first row ticket to megafauna in your base city
- Sun May 14, 2017 6:11 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 92573
- Sun May 14, 2017 6:11 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 118217
- Fri May 12, 2017 5:53 pm
- Forum: Video Games
- Topic: STRAFE - GOTY 1996
- Replies: 45
- Views: 11112
Re: STRAFE - GOTY 1996
He means that stores, upgrades and stat boosts have not originated in roguelike genre. Pretty much. Those are just standard RPG mechanics. Rogue like would be things more along the lines of randomized levels, permadeath, and items that need to either be identified or used to figure out what they do...
- Tue May 09, 2017 3:15 pm
- Forum: Closed Policy Discussion
- Topic: Nudist lizards should be valid
- Replies: 67
- Views: 14555
Re: Nudist lizards should be valid
fun fact: Indecent Exposure is a crime under Space Law, punishable by a 1-minute brig sentence This. Plus they'll probably throw a bitch fit over you arresting them and try to escape/fight back so you can tack on extra time for resisting arrest, assaulting an officer, trying to break out, etc. unle...
- Sun May 07, 2017 10:28 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1257693
Re: Watercooler/Slowchat 2: Son of Watercooler
Eh, some of the other departments aside, the security department is still top notch and the people I'm working with are pretty cool. Several of them are former police and former military. The director himself is a former police officer himself who's seen his fair share of action. It's a pretty good ...
- Sun May 07, 2017 12:55 am
- Forum: Thinking Cap
- Topic: Am I passive aggressive and mean?
- Replies: 194
- Views: 40003
Re: Am I passive aggressive and mean?
Who did what now? Oh great, you're back. So much for bringing back fat sprites. Yeah but on the other side of the coin yay because we get multi layered stuff and other goodies Doesn't change the fact that I can't play as a Paul Blart looking useless fat security officer riding around on a Segway wi...
- Sun May 07, 2017 12:31 am
- Forum: Thinking Cap
- Topic: Am I passive aggressive and mean?
- Replies: 194
- Views: 40003
Re: Am I passive aggressive and mean?
Oh great, you're back. So much for bringing back fat sprites.Remie Richards wrote:Who did what now?
- Sat May 06, 2017 7:52 pm
- Forum: Ideas
- Topic: Let us put bodies in curator displays
- Replies: 19
- Views: 4072
Re: Let us put bodies in curator displays
> HoS requisitions a new art piece for his office
> It's a dead mime in a display case with its tongue cut out.
> It's a dead mime in a display case with its tongue cut out.
- Fri May 05, 2017 11:55 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1257693
Re: Watercooler/Slowchat 2: Son of Watercooler
My problem with the Mexicans where I work is that they're incompetent and incapable of communicating properly > Female Mexican cook comes into the office, room immediately smells vinagery. > 2nd degree burn on her foot, burn has mustard smeared all over it > patch her up with burn cream and gauze wr...
- Fri May 05, 2017 1:15 am
- Forum: Ideas
- Topic: Gang mode refactor - Loadsamoney!
- Replies: 3
- Views: 892
Re: Gang mode refactor - Loadsamoney!
I like the concept but I'm not sure about the cargo bit. Having one specific area be the focus point seems like it could get stale. What if instead we turned the dominator into a sort of store front of the black market? Basically the gang leader plops down the terminal which serves as the base of op...
- Thu May 04, 2017 8:35 pm
- Forum: Ideas
- Topic: Remove CereStation
- Replies: 37
- Views: 7754
Re: Remove CereStation
Absolutely not. I'm not gonna be getting a laptop until at least two weeks from now and I wanna try the map once I get it.
- Thu May 04, 2017 7:17 pm
- Forum: Ideas
- Topic: Order 66: the Conspiracy goes to the Tip-Top!
- Replies: 45
- Views: 11613
Re: Order 66: the Conspiracy goes to the Tip-Top!
The company can now be the badguys without subtlety like most Sci-Fi! Was there any doubt about this? I mean they have corporate soldiers who are literally trained and on standby to murder every last living thing on the station and that's basically their entire purpose. It's almost like the helghas...
- Thu May 04, 2017 6:31 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1040341
Re: ITT: We make shitty suggestions and come up with poor id
The clown and the mime start with a special kind of tracking implant that logs entertainment ratings, of which people leave reviews about them I actually like this. We could have a database for five star reviews along with the players' byond name and their character name for their review. We could ...
- Thu May 04, 2017 6:26 pm
- Forum: Ideas
- Topic: fear not my friends i have fixed the language gap
- Replies: 35
- Views: 5316
Re: fear not my friends i have fixed the language gap
> that title change
A real fix for Ian would be making him attack wanted people by latching on to them and holding them in place by biting their leg if you put a helmet and armor on him.
A real fix for Ian would be making him attack wanted people by latching on to them and holding them in place by biting their leg if you put a helmet and armor on him.
- Thu May 04, 2017 6:40 am
- Forum: Coding Feedback
- Topic: internal affair agents
- Replies: 49
- Views: 14341
Re: internal affair agents
XTDM had an interesting idea in this thread for traitors having overlapping objectives that could make for an interesting take on IAA/DA. Basically agents have the same theft objectives as each other but only the agent who actually escapes with the objective gets the greentext. The goal of the idea ...
- Thu May 04, 2017 5:04 am
- Forum: Ideas
- Topic: Swarmer beacon loot
- Replies: 6
- Views: 1543
Re: Swarmer beacon loot
What'd be cool would be if the machine sort of turned mining into Factorio. Instead of producing combat oriented drones it could make player controlled construction/mining oriented unarmed drones (or, eh it could even just be a device you can use) that as said in OP can mine and build bridges over l...
- Thu May 04, 2017 4:26 am
- Forum: Ideas
- Topic: [POLL] reach weapons
- Replies: 58
- Views: 14257
Re: [POLL] reach weapons
I like that Fwoosh. Not sure they should look like actual jumping spiders because let's face it, jumping spiders IRL actually look kind of adorable. These jumping spiders are hell bent on lunging at you and liquifying your internal organs so they should look pretty damn terrifying and intimidating. ...
- Thu May 04, 2017 3:39 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1257693
Re: Watercooler/Slowchat 2: Son of Watercooler
Turns out I'm lucky I was fired from Subway. From what one of my housemates who still works there was telling me it's basically become a joke in terms of management. > One of the shift supervisor complained to corporate about district manager for some bullshit regarding new hires > district manager ...
- Thu May 04, 2017 12:48 am
- Forum: Ideas
- Topic: fear not my friends i have fixed the language gap
- Replies: 35
- Views: 5316
Re: fear not my friends i have fixed the language gap
You know, it might be interesting to see what would happen for a couple of rounds each race spoke their own language, if only for a social experiment. Certain terms could be universal like Atmos, sec, bomb, etc. Be interesting to see if it adds a bit of racial discrimination and mistrust between rac...
- Wed May 03, 2017 9:32 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1040341
Re: ITT: We make shitty suggestions and come up with poor id
Brain damage makes you talk like a character from idiocracy, replacing certain words with slang and retarded phrasing (ie. ID would be card thing, gun would be gat, AI would be Computer thing, plasma would be purple shit, etc.) and adding retarded laughter, grunts, and uhs. You also refer to any job...
- Wed May 03, 2017 8:33 pm
- Forum: Ideas
- Topic: [POLL] reach weapons
- Replies: 58
- Views: 14257
Re: [POLL] reach weapons
Clearly the answer is reach mobs I admit I don't have much experience with coding but I'd imagine you could copy and paste some monsters' code and do some modifications to create some variants of existing monsters that might be more range oriented with some slightly different or recolored sprites. ...
- Wed May 03, 2017 10:23 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1040341
Re: ITT: We make shitty suggestions and come up with poor id
Not my fault Chaplains don't bless things any more Crusader armour and Holy weapons were a mistake Well, I saw a chaplain bless a water tank during a Rev round. Except that was just so he could mass produce holy hands grenades. Also luck: If you drop or throw a salt shaker you're cursed with bad lu...
- Wed May 03, 2017 9:40 am
- Forum: Ideas
- Topic: [POLL] reach weapons
- Replies: 58
- Views: 14257
Re: [POLL] reach weapons
The scythe for the chaplain could be made into a reach weapon to give it a little bit of an incentive to actually use. Hitting someone one space away from you deals serious damage. For opponents adjacent to you it doesn't deal damage but instead pushes them back a tile and (assuming this is possible...
- Wed May 03, 2017 9:19 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 937671
Re: Minor Suggestions
Drink recipe: > Dead Man's Salt 1 part blood (alternatively ectoplasm assuming you can juice it), 1 part rum, 5 parts salt "A foul drink that brings tears to your eyes and makes your heart ache" Makes your character cry. If you drink enough of it your character will periodically drop and r...
- Tue May 02, 2017 5:53 pm
- Forum: Ideas
- Topic: Bee smoker item
- Replies: 14
- Views: 2583
- Mon May 01, 2017 6:48 pm
- Forum: Ideas
- Topic: Tator Backup
- Replies: 24
- Views: 4808
Re: Tator Backup
Why would the syndicate allow you to teleport in backup if they already went through all the effort of brainwashing and turning you into a sleeper agent, how does that make any sense Really shitty management. Same reason why they keep fucking up and hiring guys who completely ignore their objective...
- Mon May 01, 2017 8:20 am
- Forum: Ideas
- Topic: Tator Backup
- Replies: 24
- Views: 4808
Re: Tator Backup
Nobody wins, ever.srifenbyxp wrote:So did I win? Will it be added?
Everybody losses.
- Sun Apr 30, 2017 9:39 am
- Forum: Ideas
- Topic: Tator Backup
- Replies: 24
- Views: 4808
Re: Tator Backup
What'd be great is a way to improve the risk/reward aspects of traitor teamwork. Forming a really fragile alliance with a dude who may or may not stab you in the back or you might just end up stabbing in the back sounds a lot more intriguing than just being able to poof a new best friend into existe...
- Sat Apr 29, 2017 10:04 am
- Forum: Ideas
- Topic: Anchor the nuke, and bring back telescience.
- Replies: 45
- Views: 9046
Re: Anchor the nuke, and bring back telescience.
>Zero counters Move, either yourself or whatever they're targeting. Congratulations, you've defeated telesci. Yeah and then you get bwoinked. It's like saying "AI plasmaflood is counterable" but putting the counter in place gets you in shit. Apply the ai logic to telescience. If you're th...
- Sat Apr 29, 2017 7:08 am
- Forum: Ideas
- Topic: Anchor the nuke, and bring back telescience.
- Replies: 45
- Views: 9046
Re: Anchor the nuke, and bring back telescience.
Eh, if nothing else I still really like the concept of using it to explore deep space ruins. Last time I played it seemed like lavalands was getting all the love when it came to exploration. Putting some more emphasis on exploring space ruins could be nice. Hell, it'd definitely be something I'd be ...