Search found 3661 matches
- Fri Sep 25, 2015 8:09 am
- Forum: Ideas
- Topic: Low pop murderboner/armory/no sec
- Replies: 49
- Views: 9426
Re: Low pop murderboner/armory/no sec
This should be in the feedback forum really.
- Fri Sep 25, 2015 8:08 am
- Forum: Ideas
- Topic: Gang converting sec/snowballing
- Replies: 116
- Views: 22620
Re: Gang converting sec/snowballing
Just make breakers not have the auto-convert.
That way the cooldown for conversion on pens will actually have a game effect
That way the cooldown for conversion on pens will actually have a game effect
- Fri Sep 25, 2015 8:05 am
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18255
Re: Hardsuits for the RD and CMO!
CMO has a reason to have a suit, savin plebs in hostile environments. RD does not. Bombs have the firing range to explode at - if you somehow fuck up massively and blow up science, that's a job for engineering to fix, not the RD. RD already has a suit, we just want to make it pretty and give it som...
- Fri Sep 25, 2015 8:02 am
- Forum: Coding Feedback
- Topic: Science needs a major rework and cutbacks/nerfs
- Replies: 20
- Views: 4660
Re: Science needs a major rework and cutbacks/nerfs
Anyone with the roundstart job "Scientist" Should be auto-banned if they say the words "Recall" while they're in the science wing.
- Fri Sep 25, 2015 8:00 am
- Forum: Coding Feedback
- Topic: Fleshmend is too OP
- Replies: 80
- Views: 17216
Re: Fleshmend is too OP
*cough* adrenal implantShaps wrote:If lings can't use adrenals to instantly negate 3 full stuns guaranteed in addition to a general 50% stun reduction for 25 seconds each time they use said adrenals,n
3 instant stun recoveries, whenever you want them, as fast as you can click the big HUD button.
- Thu Sep 24, 2015 1:53 pm
- Forum: Former Admins
- Topic: [NO LONGER ADMIN] Lemonlord
- Replies: 27
- Views: 7566
Re: Lemonlord
Are they a new admin?
I'm guessing by the date of the post that they are, but I genuinely couldn't tell when I interacted with them yesterday.
I'm guessing by the date of the post that they are, but I genuinely couldn't tell when I interacted with them yesterday.
- Thu Sep 24, 2015 1:52 pm
- Forum: Ideas
- Topic: Lets add Type/Moon Servants
- Replies: 18
- Views: 4951
Re: Lets add Type/Moon Servants
Animoo ghosts got turned into angry holograms, hah
- Thu Sep 24, 2015 1:09 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667211
Re: Little things you learned that are game changing
Meatspikes are stupidly robust now, if you can stun somebody for long enough to put them on or cuff them at least. Once they're on, they're restrained for two minutes (three if they're cuffed) and take tons of damage if they try to escape. Best of all, they're pretty easy to make. Also they're perm...
- Thu Sep 24, 2015 1:08 pm
- Forum: Resolved Requests
- Topic: Dana Rey - Allowing murder, being shit
- Replies: 24
- Views: 8532
Re: Dana Rey - Allowing murder, being shit
You can't claim murder if you succumb. You can claim critting but not murder. Yeah but the point is that it's a character reference in an unrelated ban request. DrPillz is not making a ban request because "Waaah aran killed me", he's popping into a seperate ban request saying "This g...
- Thu Sep 24, 2015 1:04 pm
- Forum: Ideas
- Topic: Buffing The Laser Rifle
- Replies: 47
- Views: 8297
Re: Buffing The Laser Rifle
I'd take a screwdriver over a laser rifle right now. Sure, I'll take the laser rifle and kill you in five shots from range while you try and spazz close enough to a moving target to get the four stabs needed to eyestab stun. Oh wait anyone who has a laser rifle or equivalent also has sunglasses so ...
- Thu Sep 24, 2015 11:47 am
- Forum: Ideas
- Topic: Buffing The Laser Rifle
- Replies: 47
- Views: 8297
Re: Buffing The Laser Rifle
If the justification for buffing every bloody weapon sec has access to is 'we'll let one type of antag buy armour', you're seriously doing it wrong. A: Not all antags have access to armour B: Not all antags that HAVE access to armour want or can afford it. And then we get the other thread where jus...
- Thu Sep 24, 2015 7:35 am
- Forum: Ideas
- Topic: merge roboticist and scientist: discussion edition
- Replies: 38
- Views: 8255
Re: merge roboticist and scientist: discussion edition
I put up a thread for them and it got "fuck you"-dScones wrote:where are the r&d doors to stop robo from being "r&d the job"
- Thu Sep 24, 2015 6:12 am
- Forum: Coding Feedback
- Topic: PR#11940 Security Biosuit Sprite/Armour Change
- Replies: 23
- Views: 4543
Re: PR#11940 Security Biosuit Sprite/Armour Change
That was the best bug /tg/s ever had, shushSaegrimr wrote:Yeah like when cable/zipties were qdel-ing people.Not-Dorsidarf wrote:Paprika wasn't good at game design, they were good at coding.
- Wed Sep 23, 2015 5:04 pm
- Forum: Ideas
- Topic: Lets add Type/Moon Servants
- Replies: 18
- Views: 4951
Re: Lets add Type/Moon Servants
Why the fuck would you call them a "type moon servant" instead of "Ancient Ghosts"
fucking animooo
fucking animooo
- Wed Sep 23, 2015 12:22 pm
- Forum: Ideas
- Topic: Final Armour/Weapon Proposals
- Replies: 67
- Views: 15707
Re: Final Armour/Weapon Proposals
So this is "I want antags to spend more of their precious TC getting through the new bullet-resistant jackets which are standard kit?
- Wed Sep 23, 2015 12:19 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18255
Re: Hardsuits for the RD and CMO!
A Medical Hardsuit would make it quicker and easier for the CMO to act in dangerous environments to rescue and recover people trapped in space, being proactive means you have to run to the other side of the station, get into Command EVA, suit up and then run to the nearest airlock you can access. W...
- Wed Sep 23, 2015 12:17 pm
- Forum: Ideas
- Topic: RND: Old Earth Technology Research
- Replies: 27
- Views: 5117
Re: RND: Old Earth Technology Research
What the fuck is a void war and when was it added to the fluff.
As far as I can recall, the only fluff that used to exist is "NANOTRASEN BIG GALACTIC MEGACOMPANY IN SPACE, SYNDICATE ARE BABBY COMPANIES SALTY AT HOW PRO NT IS, YOU ARE ON BAITED DEATHTRAP FOR SYNDICATES"
As far as I can recall, the only fluff that used to exist is "NANOTRASEN BIG GALACTIC MEGACOMPANY IN SPACE, SYNDICATE ARE BABBY COMPANIES SALTY AT HOW PRO NT IS, YOU ARE ON BAITED DEATHTRAP FOR SYNDICATES"
- Wed Sep 23, 2015 12:15 pm
- Forum: Coding Feedback
- Topic: PR#11940 Security Biosuit Sprite/Armour Change
- Replies: 23
- Views: 4543
Re: PR#11940 Security Biosuit Sprite/Armour Change
Not sure about having broad armour resistance but a little melee protection would do well against xeno scum. EDIT: This is a minor change so I don't give a shit but you need to think about your design choices. Talk to Ergo he's an excellent game designer and understands interesting choices and mech...
- Wed Sep 23, 2015 9:07 am
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 119382
Re: Stickymayhem
Glorious leader in exile
- Wed Sep 23, 2015 9:04 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531381
Re: Simple Questions Thread
Unless one of them's a bitch and drops the Instakill Vortex in front of anotherZilenan91 wrote:Singularities don't kill them. They're effectively immortal.
- Wed Sep 23, 2015 9:03 am
- Forum: Ideas
- Topic: Display Orbiting Ghosts In Ghost 'Orbit' Menu
- Replies: 3
- Views: 438
Re: Display Orbiting Ghosts In Ghost 'Orbit' Menu
Orbit is still gimmicky and annoying. If you're orbiting, you cannot double click to jump there as you can when normal ghosts (or previously, when following). Conversely, you cannot double click a mob to orbit them, as you could to follow. And at the very least can we please get a toggle to hide yo...
- Wed Sep 23, 2015 9:02 am
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18255
Re: Hardsuits for the RD and CMO!
Thats what the sec hardsuits are for, dingus.Luke Cox wrote:Since people are questioning the justifications for each, here they are:
HoS: Because traitor spacesuits and ops are a thing. Sec needs a way to pursue criminals in space.
- Wed Sep 23, 2015 8:55 am
- Forum: Ideas
- Topic: merge roboticist and scientist: discussion edition
- Replies: 38
- Views: 8255
Re: merge roboticist and scientist: discussion edition
This is stupid and you're stupid for rebooting a thread because people called you stupid.
Robotics escaped the Great R&D Mergening because it's almost as powerful as the rest of R&D combined, with a good player and plenty of supplies/research.
Robotics escaped the Great R&D Mergening because it's almost as powerful as the rest of R&D combined, with a good player and plenty of supplies/research.
- Wed Sep 23, 2015 8:50 am
- Forum: Coding Feedback
- Topic: PR#11940 Security Biosuit Sprite/Armour Change
- Replies: 23
- Views: 4543
Re: PR#11940 Security Biosuit Sprite/Armour Change
I'm referring to his meson change, which everyone hated.Stickymayhem wrote:I think the mining change was good aside from the mineral bollocks.
Anyway I'll take buggy but varied gameplay over 2d call of duty any day
- Wed Sep 23, 2015 8:47 am
- Forum: Coding Feedback
- Topic: Newcop shuttle
- Replies: 7
- Views: 1292
Re: Newcop shuttle
Yeah but then the nuke ops would bring it with them like an unrobust sec officerIncomptinence wrote:We just need a better guard than turrets. Beepsyndie? A securitron (synditron) with a stunning esword set to attack all non syndicates could help.
- Tue Sep 22, 2015 8:56 pm
- Forum: Closed Policy Discussion
- Topic: Drones and atmospherics
- Replies: 47
- Views: 14391
Re: Drones and atmospherics
It depends on the wording of the law. If law 4 is something like "honk once per minute", then you ignore it as per law 2. If law 4 is "clowns are not human" That's a definition change, so law 2 is irrelevent. You could of course say "treat clowns like humans where ever poss...
- Tue Sep 22, 2015 8:54 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18255
Re: Hardsuits for the RD and CMO!
Agreed.Scones wrote:Science staff dying horribly to failed experiments is just how it should be, IMO
Rule 3, "more lethality", science being crazy dangerous and crazy powerful - sometimes, you just explode. If there was no massive fuckups, the Memorable Quotes thread would be so lonely.
- Tue Sep 22, 2015 8:50 pm
- Forum: Coding Feedback
- Topic: PR#11940 Security Biosuit Sprite/Armour Change
- Replies: 23
- Views: 4543
Re: PR#11940 Security Biosuit Sprite/Armour Change
Please just stop Things are supposed to have proper trade offs. If someone takes the time to throw radiation or diseases around the place they expect security should either be dying or slow and vulnerable. Like you just keep adding static easy solutions to every problem security encounters. Stuns d...
- Tue Sep 22, 2015 3:52 pm
- Forum: Coding Feedback
- Topic: PR#11940 Security Biosuit Sprite/Armour Change
- Replies: 23
- Views: 4543
Re: PR#11940 Security Biosuit Sprite/Armour Change
RIP security bombsuit
That thing was the sexiest.
That thing was the sexiest.
- Tue Sep 22, 2015 3:11 pm
- Forum: Coding
- Topic: Shuttles within shuttles
- Replies: 4
- Views: 2351
Re: Shuttles within shuttles
As far as I know shuttles are now done by grouping titles and NOT areas like the used to be. So in theory you could crash a shuttle into another shuttle. But one would have its tiles deleted. I saw this happen when the syndicate shuttle and mining shuttle occupied half of the same "Transit&quo...
- Tue Sep 22, 2015 3:07 pm
- Forum: Ideas
- Topic: Lava Land (also a series of small mapping requests)
- Replies: 79
- Views: 23203
Re: Lava Land (also a series of small mapping requests)
At least Mining can be actually made "end-game" content due to being reliant on the game for kit instead of how efficiently they follow their list of instructions.
- Tue Sep 22, 2015 3:06 pm
- Forum: Ideas
- Topic: RND: Old Earth Technology Research
- Replies: 27
- Views: 5117
Re: RND: Old Earth Technology Research
But yeah no fuck this. Science powercreep is real. Blob got buffed against bombs, like severely buffed. A 5/10/20 bomb from 4-5 tiles away doesn't even reach the blob core. I bet from 3 tiles away it won't even kill it. Granted, I did get cucked by the sorium blob and got thrown back 7 tiles away f...
- Tue Sep 22, 2015 3:05 pm
- Forum: Ideas
- Topic: padded jumpsuits
- Replies: 47
- Views: 11678
Re: padded jumpsuits
MSO probbably deleted it by accident and had to spoof it.
- Tue Sep 22, 2015 3:04 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18255
Re: Hardsuits for the RD and CMO!
So, uh, a worse bombsuit? Bombsuits are bombresist 100 and completely crap anyway, so w/e.Steelpoint wrote:
Give the RD a special Research suit. It would not be space worthy but it would have high bomb and toxin resist. Would need sprites.
.
- Tue Sep 22, 2015 3:03 pm
- Forum: Ideas
- Topic: Removing Objectives From Antagonists
- Replies: 34
- Views: 6884
Re: Removing Objectives From Antagonists
Antags already don't have to do their objectives.
Removing the objectives will make their only goal in 99% of cases to rack up the high score of dead people (Wizard is already this, but with magic and puns)
Removing the objectives will make their only goal in 99% of cases to rack up the high score of dead people (Wizard is already this, but with magic and puns)
- Tue Sep 22, 2015 10:44 am
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18255
Re: Hardsuits for the RD and CMO!
Outside of Engineering and Mining, Security has the third most pressing need for a hardsuit with Medical coming in a close fourth. While its easy to say people will abandon the station, the fact is head's of staff generally never abandon the station outside of Rev or the station about to blow up by...
- Tue Sep 22, 2015 10:29 am
- Forum: Coding Feedback
- Topic: Hulk Should Not Negate Shadowling Glare
- Replies: 23
- Views: 5512
Re: Hulk Should Not Negate Shadowling Glare
Hulk as a concept is just stupid. Immunity to stuns and infinite permastuns on harm intent is fucking stupid and needs to go. It was fine when a bunch of numskulls had to bash their heads onto the hardest job on station for 15-30 minutes to get an unreliable set of injectors for it. Not fine when a...
- Tue Sep 22, 2015 10:27 am
- Forum: Coding Feedback
- Topic: Fixing genetis
- Replies: 14
- Views: 2750
Re: Fixing genetis
Everyone told goof this would happen when he added a bunch of meme disabilities to make him feel at home.
- Tue Sep 22, 2015 10:23 am
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18255
Re: Hardsuits for the RD and CMO!
Security needed space suits way more than medical did. Because you need to arrest or kill things in space? Medical hardsuits are for the people who are bodily dragging people out of breaches and retrieving the corpses of the cloneable dead. Security does not need THREE HARDSUITS whilst medbay has n...
- Tue Sep 22, 2015 10:21 am
- Forum: Closed Policy Discussion
- Topic: Drones and atmospherics
- Replies: 47
- Views: 14391
Re: Drones and atmospherics
What about if the drone is adding onto the station? Surely an addition improvement the antagonist was not aware of and may not even have existed at the time of sabotage doesn't conflict with non interference and they can keep it neet and plasma free if they want? I don't think even saegrimr would b...
- Mon Sep 21, 2015 10:35 pm
- Forum: Resolved Requests
- Topic: A Borg Killing Borg
- Replies: 21
- Views: 4625
Re: A Borg Killing Borg
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. You attacked him before he was a borg, so he had every reason to presume you were a threat to his existence. Bringing up he potentially broke law one by killing something harmful and...
- Mon Sep 21, 2015 10:33 pm
- Forum: Closed Policy Discussion
- Topic: Drones and atmospherics
- Replies: 47
- Views: 14391
Re: Drones and atmospherics
rules lawyer the drone lawset Isn't that the point of every lawset in that if you're not careful with your wording then you could turn a friendly silicon into a bloodthirsty deathmachine? That's why some people play Silicon. Plus the bar meme is a bad example, as changing the layout of a room is fa...
- Mon Sep 21, 2015 9:25 pm
- Forum: Closed Policy Discussion
- Topic: Drones and atmospherics
- Replies: 47
- Views: 14391
Re: Drones and atmospherics
Now Obviously, Preventing athmos fuckery is a nogo. But resetting athmos back to factory conditions after it had time to spread plasma is ok, in my opinion. It's not. Drones are, if you want to consider things ICly, dumb fucking robots that possess JUST enough processing power to notice that someth...
- Mon Sep 21, 2015 7:41 pm
- Forum: Off Topic
- Topic: I just spent 3 hours cutting my lawn
- Replies: 30
- Views: 3878
- Mon Sep 21, 2015 7:20 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 838778
Re: Stories of rage, tears and regret
Stories like this are why you're still not banned, Pax.
We love you 5ever
We love you 5ever
- Mon Sep 21, 2015 7:13 pm
- Forum: Closed Policy Discussion
- Topic: Drones and atmospherics
- Replies: 47
- Views: 14391
Re: Drones and atmospherics
Now Obviously, Preventing athmos fuckery is a nogo. But resetting athmos back to factory conditions after it had time to spread plasma is ok, in my opinion. It's not. Drones are, if you want to consider things ICly, dumb fucking robots that possess JUST enough processing power to notice that someth...
- Mon Sep 21, 2015 6:49 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 937558
Re: Minor Suggestions
Give botany an Armor Tech Tree which grows armor vests with damage resistance equal to potency/4
- Mon Sep 21, 2015 1:54 pm
- Forum: Off Topic
- Topic: I just spent 3 hours cutting my lawn
- Replies: 30
- Views: 3878
Re: I just spent 3 hours cutting my lawn
Rotary mowers are only good in that they're better than cutting the thing with a scythe/pruning shears.
- Mon Sep 21, 2015 1:42 pm
- Forum: Ideas
- Topic: Buffing The Laser Rifle
- Replies: 47
- Views: 8297
Re: Buffing The Laser Rifle
I dont think you can bring up the "On lowpop they steamroll the crew and on highpop the crew steamrollers them" as reasoning to give the crew a FUCK YOUR 18TC EXPENDITURE IVE GOT A FREE CR20 set of guns. Unless you think the problem is that it's inconsistant that sometimes the win and some...
- Mon Sep 21, 2015 1:40 pm
- Forum: Ideas
- Topic: RND: Old Earth Technology Research
- Replies: 27
- Views: 5117
Re: RND: Old Earth Technology Research
or even push to create a fully functional Old Earth QSJ-01 Laser, complete with multiple fire modes (Laser, Stun, Disable) and the ability to recharge. You just described the AE Gun. It is exactly that gun. Instead, the HoS gun or Cap laser (not both) should simply have a combat tech of 5 to sacrif...