Search found 3661 matches

by Not-Dorsidarf
Fri Sep 25, 2015 8:09 am
Forum: Ideas
Topic: Low pop murderboner/armory/no sec
Replies: 49
Views: 9426

Re: Low pop murderboner/armory/no sec

This should be in the feedback forum really.
by Not-Dorsidarf
Fri Sep 25, 2015 8:08 am
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 22620

Re: Gang converting sec/snowballing

Just make breakers not have the auto-convert.

That way the cooldown for conversion on pens will actually have a game effect
by Not-Dorsidarf
Fri Sep 25, 2015 8:05 am
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18255

Re: Hardsuits for the RD and CMO!

CMO has a reason to have a suit, savin plebs in hostile environments. RD does not. Bombs have the firing range to explode at - if you somehow fuck up massively and blow up science, that's a job for engineering to fix, not the RD. RD already has a suit, we just want to make it pretty and give it som...
by Not-Dorsidarf
Fri Sep 25, 2015 8:02 am
Forum: Coding Feedback
Topic: Science needs a major rework and cutbacks/nerfs
Replies: 20
Views: 4660

Re: Science needs a major rework and cutbacks/nerfs

Anyone with the roundstart job "Scientist" Should be auto-banned if they say the words "Recall" while they're in the science wing.
by Not-Dorsidarf
Fri Sep 25, 2015 8:00 am
Forum: Coding Feedback
Topic: Fleshmend is too OP
Replies: 80
Views: 17216

Re: Fleshmend is too OP

Shaps wrote:If lings can't use adrenals to instantly negate 3 full stuns guaranteed in addition to a general 50% stun reduction for 25 seconds each time they use said adrenals,n
*cough* adrenal implant
3 instant stun recoveries, whenever you want them, as fast as you can click the big HUD button.
by Not-Dorsidarf
Thu Sep 24, 2015 1:53 pm
Forum: Former Admins
Topic: [NO LONGER ADMIN] Lemonlord
Replies: 27
Views: 7566

Re: Lemonlord

Are they a new admin?


I'm guessing by the date of the post that they are, but I genuinely couldn't tell when I interacted with them yesterday.
by Not-Dorsidarf
Thu Sep 24, 2015 1:52 pm
Forum: Ideas
Topic: Lets add Type/Moon Servants
Replies: 18
Views: 4951

Re: Lets add Type/Moon Servants

Animoo ghosts got turned into angry holograms, hah
by Not-Dorsidarf
Thu Sep 24, 2015 1:09 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667211

Re: Little things you learned that are game changing

Meatspikes are stupidly robust now, if you can stun somebody for long enough to put them on or cuff them at least. Once they're on, they're restrained for two minutes (three if they're cuffed) and take tons of damage if they try to escape. Best of all, they're pretty easy to make. Also they're perm...
by Not-Dorsidarf
Thu Sep 24, 2015 1:08 pm
Forum: Resolved Requests
Topic: Dana Rey - Allowing murder, being shit
Replies: 24
Views: 8532

Re: Dana Rey - Allowing murder, being shit

You can't claim murder if you succumb. You can claim critting but not murder. Yeah but the point is that it's a character reference in an unrelated ban request. DrPillz is not making a ban request because "Waaah aran killed me", he's popping into a seperate ban request saying "This g...
by Not-Dorsidarf
Thu Sep 24, 2015 1:04 pm
Forum: Ideas
Topic: Buffing The Laser Rifle
Replies: 47
Views: 8297

Re: Buffing The Laser Rifle

I'd take a screwdriver over a laser rifle right now. Sure, I'll take the laser rifle and kill you in five shots from range while you try and spazz close enough to a moving target to get the four stabs needed to eyestab stun. Oh wait anyone who has a laser rifle or equivalent also has sunglasses so ...
by Not-Dorsidarf
Thu Sep 24, 2015 11:47 am
Forum: Ideas
Topic: Buffing The Laser Rifle
Replies: 47
Views: 8297

Re: Buffing The Laser Rifle

If the justification for buffing every bloody weapon sec has access to is 'we'll let one type of antag buy armour', you're seriously doing it wrong. A: Not all antags have access to armour B: Not all antags that HAVE access to armour want or can afford it. And then we get the other thread where jus...
by Not-Dorsidarf
Thu Sep 24, 2015 7:35 am
Forum: Ideas
Topic: merge roboticist and scientist: discussion edition
Replies: 38
Views: 8255

Re: merge roboticist and scientist: discussion edition

Scones wrote:where are the r&d doors to stop robo from being "r&d the job"
I put up a thread for them and it got "fuck you"-d
by Not-Dorsidarf
Thu Sep 24, 2015 6:12 am
Forum: Coding Feedback
Topic: PR#11940 Security Biosuit Sprite/Armour Change
Replies: 23
Views: 4543

Re: PR#11940 Security Biosuit Sprite/Armour Change

Saegrimr wrote:
Not-Dorsidarf wrote:Paprika wasn't good at game design, they were good at coding.
Yeah like when cable/zipties were qdel-ing people.
That was the best bug /tg/s ever had, shush
by Not-Dorsidarf
Wed Sep 23, 2015 5:04 pm
Forum: Ideas
Topic: Lets add Type/Moon Servants
Replies: 18
Views: 4951

Re: Lets add Type/Moon Servants

Why the fuck would you call them a "type moon servant" instead of "Ancient Ghosts"

fucking animooo
by Not-Dorsidarf
Wed Sep 23, 2015 12:22 pm
Forum: Ideas
Topic: Final Armour/Weapon Proposals
Replies: 67
Views: 15707

Re: Final Armour/Weapon Proposals

So this is "I want antags to spend more of their precious TC getting through the new bullet-resistant jackets which are standard kit?
by Not-Dorsidarf
Wed Sep 23, 2015 12:19 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18255

Re: Hardsuits for the RD and CMO!

A Medical Hardsuit would make it quicker and easier for the CMO to act in dangerous environments to rescue and recover people trapped in space, being proactive means you have to run to the other side of the station, get into Command EVA, suit up and then run to the nearest airlock you can access. W...
by Not-Dorsidarf
Wed Sep 23, 2015 12:17 pm
Forum: Ideas
Topic: RND: Old Earth Technology Research
Replies: 27
Views: 5117

Re: RND: Old Earth Technology Research

What the fuck is a void war and when was it added to the fluff.

As far as I can recall, the only fluff that used to exist is "NANOTRASEN BIG GALACTIC MEGACOMPANY IN SPACE, SYNDICATE ARE BABBY COMPANIES SALTY AT HOW PRO NT IS, YOU ARE ON BAITED DEATHTRAP FOR SYNDICATES"
by Not-Dorsidarf
Wed Sep 23, 2015 12:15 pm
Forum: Coding Feedback
Topic: PR#11940 Security Biosuit Sprite/Armour Change
Replies: 23
Views: 4543

Re: PR#11940 Security Biosuit Sprite/Armour Change

Not sure about having broad armour resistance but a little melee protection would do well against xeno scum. EDIT: This is a minor change so I don't give a shit but you need to think about your design choices. Talk to Ergo he's an excellent game designer and understands interesting choices and mech...
by Not-Dorsidarf
Wed Sep 23, 2015 9:07 am
Forum: Former Admins
Topic: [No Longer Admin] Stickymayhem
Replies: 329
Views: 119382

Re: Stickymayhem

Glorious leader in exile
by Not-Dorsidarf
Wed Sep 23, 2015 9:04 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 531381

Re: Simple Questions Thread

Zilenan91 wrote:Singularities don't kill them. They're effectively immortal.
Unless one of them's a bitch and drops the Instakill Vortex in front of another
by Not-Dorsidarf
Wed Sep 23, 2015 9:03 am
Forum: Ideas
Topic: Display Orbiting Ghosts In Ghost 'Orbit' Menu
Replies: 3
Views: 438

Re: Display Orbiting Ghosts In Ghost 'Orbit' Menu

Orbit is still gimmicky and annoying. If you're orbiting, you cannot double click to jump there as you can when normal ghosts (or previously, when following). Conversely, you cannot double click a mob to orbit them, as you could to follow. And at the very least can we please get a toggle to hide yo...
by Not-Dorsidarf
Wed Sep 23, 2015 9:02 am
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18255

Re: Hardsuits for the RD and CMO!

Luke Cox wrote:Since people are questioning the justifications for each, here they are:

HoS: Because traitor spacesuits and ops are a thing. Sec needs a way to pursue criminals in space.
Thats what the sec hardsuits are for, dingus.
by Not-Dorsidarf
Wed Sep 23, 2015 8:55 am
Forum: Ideas
Topic: merge roboticist and scientist: discussion edition
Replies: 38
Views: 8255

Re: merge roboticist and scientist: discussion edition

This is stupid and you're stupid for rebooting a thread because people called you stupid.

Robotics escaped the Great R&D Mergening because it's almost as powerful as the rest of R&D combined, with a good player and plenty of supplies/research.
by Not-Dorsidarf
Wed Sep 23, 2015 8:50 am
Forum: Coding Feedback
Topic: PR#11940 Security Biosuit Sprite/Armour Change
Replies: 23
Views: 4543

Re: PR#11940 Security Biosuit Sprite/Armour Change

Stickymayhem wrote:I think the mining change was good aside from the mineral bollocks.

Anyway I'll take buggy but varied gameplay over 2d call of duty any day
I'm referring to his meson change, which everyone hated.
by Not-Dorsidarf
Wed Sep 23, 2015 8:47 am
Forum: Coding Feedback
Topic: Newcop shuttle
Replies: 7
Views: 1292

Re: Newcop shuttle

Incomptinence wrote:We just need a better guard than turrets. Beepsyndie? A securitron (synditron) with a stunning esword set to attack all non syndicates could help.
Yeah but then the nuke ops would bring it with them like an unrobust sec officer
by Not-Dorsidarf
Tue Sep 22, 2015 8:56 pm
Forum: Closed Policy Discussion
Topic: Drones and atmospherics
Replies: 47
Views: 14391

Re: Drones and atmospherics

It depends on the wording of the law. If law 4 is something like "honk once per minute", then you ignore it as per law 2. If law 4 is "clowns are not human" That's a definition change, so law 2 is irrelevent. You could of course say "treat clowns like humans where ever poss...
by Not-Dorsidarf
Tue Sep 22, 2015 8:54 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18255

Re: Hardsuits for the RD and CMO!

Scones wrote:Science staff dying horribly to failed experiments is just how it should be, IMO
Agreed.
Rule 3, "more lethality", science being crazy dangerous and crazy powerful - sometimes, you just explode. If there was no massive fuckups, the Memorable Quotes thread would be so lonely.
by Not-Dorsidarf
Tue Sep 22, 2015 8:50 pm
Forum: Coding Feedback
Topic: PR#11940 Security Biosuit Sprite/Armour Change
Replies: 23
Views: 4543

Re: PR#11940 Security Biosuit Sprite/Armour Change

Please just stop Things are supposed to have proper trade offs. If someone takes the time to throw radiation or diseases around the place they expect security should either be dying or slow and vulnerable. Like you just keep adding static easy solutions to every problem security encounters. Stuns d...
by Not-Dorsidarf
Tue Sep 22, 2015 3:52 pm
Forum: Coding Feedback
Topic: PR#11940 Security Biosuit Sprite/Armour Change
Replies: 23
Views: 4543

Re: PR#11940 Security Biosuit Sprite/Armour Change

RIP security bombsuit

That thing was the sexiest.
by Not-Dorsidarf
Tue Sep 22, 2015 3:11 pm
Forum: Coding
Topic: Shuttles within shuttles
Replies: 4
Views: 2351

Re: Shuttles within shuttles

As far as I know shuttles are now done by grouping titles and NOT areas like the used to be. So in theory you could crash a shuttle into another shuttle. But one would have its tiles deleted. I saw this happen when the syndicate shuttle and mining shuttle occupied half of the same "Transit&quo...
by Not-Dorsidarf
Tue Sep 22, 2015 3:07 pm
Forum: Ideas
Topic: Lava Land (also a series of small mapping requests)
Replies: 79
Views: 23203

Re: Lava Land (also a series of small mapping requests)

At least Mining can be actually made "end-game" content due to being reliant on the game for kit instead of how efficiently they follow their list of instructions.
by Not-Dorsidarf
Tue Sep 22, 2015 3:06 pm
Forum: Ideas
Topic: RND: Old Earth Technology Research
Replies: 27
Views: 5117

Re: RND: Old Earth Technology Research

But yeah no fuck this. Science powercreep is real. Blob got buffed against bombs, like severely buffed. A 5/10/20 bomb from 4-5 tiles away doesn't even reach the blob core. I bet from 3 tiles away it won't even kill it. Granted, I did get cucked by the sorium blob and got thrown back 7 tiles away f...
by Not-Dorsidarf
Tue Sep 22, 2015 3:05 pm
Forum: Ideas
Topic: padded jumpsuits
Replies: 47
Views: 11678

Re: padded jumpsuits

MSO probbably deleted it by accident and had to spoof it.
by Not-Dorsidarf
Tue Sep 22, 2015 3:04 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18255

Re: Hardsuits for the RD and CMO!

Steelpoint wrote:
Give the RD a special Research suit. It would not be space worthy but it would have high bomb and toxin resist. Would need sprites.

.
So, uh, a worse bombsuit? Bombsuits are bombresist 100 and completely crap anyway, so w/e.
by Not-Dorsidarf
Tue Sep 22, 2015 3:03 pm
Forum: Ideas
Topic: Removing Objectives From Antagonists
Replies: 34
Views: 6884

Re: Removing Objectives From Antagonists

Antags already don't have to do their objectives.

Removing the objectives will make their only goal in 99% of cases to rack up the high score of dead people (Wizard is already this, but with magic and puns)
by Not-Dorsidarf
Tue Sep 22, 2015 10:44 am
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18255

Re: Hardsuits for the RD and CMO!

Outside of Engineering and Mining, Security has the third most pressing need for a hardsuit with Medical coming in a close fourth. While its easy to say people will abandon the station, the fact is head's of staff generally never abandon the station outside of Rev or the station about to blow up by...
by Not-Dorsidarf
Tue Sep 22, 2015 10:29 am
Forum: Coding Feedback
Topic: Hulk Should Not Negate Shadowling Glare
Replies: 23
Views: 5512

Re: Hulk Should Not Negate Shadowling Glare

Hulk as a concept is just stupid. Immunity to stuns and infinite permastuns on harm intent is fucking stupid and needs to go. It was fine when a bunch of numskulls had to bash their heads onto the hardest job on station for 15-30 minutes to get an unreliable set of injectors for it. Not fine when a...
by Not-Dorsidarf
Tue Sep 22, 2015 10:27 am
Forum: Coding Feedback
Topic: Fixing genetis
Replies: 14
Views: 2750

Re: Fixing genetis

Everyone told goof this would happen when he added a bunch of meme disabilities to make him feel at home.
by Not-Dorsidarf
Tue Sep 22, 2015 10:23 am
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18255

Re: Hardsuits for the RD and CMO!

Security needed space suits way more than medical did. Because you need to arrest or kill things in space? Medical hardsuits are for the people who are bodily dragging people out of breaches and retrieving the corpses of the cloneable dead. Security does not need THREE HARDSUITS whilst medbay has n...
by Not-Dorsidarf
Tue Sep 22, 2015 10:21 am
Forum: Closed Policy Discussion
Topic: Drones and atmospherics
Replies: 47
Views: 14391

Re: Drones and atmospherics

What about if the drone is adding onto the station? Surely an addition improvement the antagonist was not aware of and may not even have existed at the time of sabotage doesn't conflict with non interference and they can keep it neet and plasma free if they want? I don't think even saegrimr would b...
by Not-Dorsidarf
Mon Sep 21, 2015 10:35 pm
Forum: Resolved Requests
Topic: A Borg Killing Borg
Replies: 21
Views: 4625

Re: A Borg Killing Borg

3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. You attacked him before he was a borg, so he had every reason to presume you were a threat to his existence. Bringing up he potentially broke law one by killing something harmful and...
by Not-Dorsidarf
Mon Sep 21, 2015 10:33 pm
Forum: Closed Policy Discussion
Topic: Drones and atmospherics
Replies: 47
Views: 14391

Re: Drones and atmospherics

rules lawyer the drone lawset Isn't that the point of every lawset in that if you're not careful with your wording then you could turn a friendly silicon into a bloodthirsty deathmachine? That's why some people play Silicon. Plus the bar meme is a bad example, as changing the layout of a room is fa...
by Not-Dorsidarf
Mon Sep 21, 2015 9:25 pm
Forum: Closed Policy Discussion
Topic: Drones and atmospherics
Replies: 47
Views: 14391

Re: Drones and atmospherics

Now Obviously, Preventing athmos fuckery is a nogo. But resetting athmos back to factory conditions after it had time to spread plasma is ok, in my opinion. It's not. Drones are, if you want to consider things ICly, dumb fucking robots that possess JUST enough processing power to notice that someth...
by Not-Dorsidarf
Mon Sep 21, 2015 7:41 pm
Forum: Off Topic
Topic: I just spent 3 hours cutting my lawn
Replies: 30
Views: 3878

Re: I just spent 3 hours cutting my lawn

Image

Tadaaa.
by Not-Dorsidarf
Mon Sep 21, 2015 7:20 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 838778

Re: Stories of rage, tears and regret

Stories like this are why you're still not banned, Pax.

We love you 5ever
by Not-Dorsidarf
Mon Sep 21, 2015 7:13 pm
Forum: Closed Policy Discussion
Topic: Drones and atmospherics
Replies: 47
Views: 14391

Re: Drones and atmospherics

Now Obviously, Preventing athmos fuckery is a nogo. But resetting athmos back to factory conditions after it had time to spread plasma is ok, in my opinion. It's not. Drones are, if you want to consider things ICly, dumb fucking robots that possess JUST enough processing power to notice that someth...
by Not-Dorsidarf
Mon Sep 21, 2015 6:49 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 937558

Re: Minor Suggestions

Give botany an Armor Tech Tree which grows armor vests with damage resistance equal to potency/4
by Not-Dorsidarf
Mon Sep 21, 2015 1:54 pm
Forum: Off Topic
Topic: I just spent 3 hours cutting my lawn
Replies: 30
Views: 3878

Re: I just spent 3 hours cutting my lawn

Rotary mowers are only good in that they're better than cutting the thing with a scythe/pruning shears.
by Not-Dorsidarf
Mon Sep 21, 2015 1:42 pm
Forum: Ideas
Topic: Buffing The Laser Rifle
Replies: 47
Views: 8297

Re: Buffing The Laser Rifle

I dont think you can bring up the "On lowpop they steamroll the crew and on highpop the crew steamrollers them" as reasoning to give the crew a FUCK YOUR 18TC EXPENDITURE IVE GOT A FREE CR20 set of guns. Unless you think the problem is that it's inconsistant that sometimes the win and some...
by Not-Dorsidarf
Mon Sep 21, 2015 1:40 pm
Forum: Ideas
Topic: RND: Old Earth Technology Research
Replies: 27
Views: 5117

Re: RND: Old Earth Technology Research

or even push to create a fully functional Old Earth QSJ-01 Laser, complete with multiple fire modes (Laser, Stun, Disable) and the ability to recharge. You just described the AE Gun. It is exactly that gun. Instead, the HoS gun or Cap laser (not both) should simply have a combat tech of 5 to sacrif...