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Re: Remove Conversion Modes From Rotation

Revolution is basically conversion modes stripped down to the purest elements, which is why it's so easy to pick up, no gimmicks, no powerplay but items available on the station, a simple race against time to cut the rev off before it grows too large to contain. Cult and Clockcult are overly comple...
by onleavedontatme
Mon Mar 26, 2018 11:23 pm
 
Forum: Policy Discussion
Topic: Remove Conversion Modes From Rotation
Replies: 132
Views: 7000

Re: Moodlets

Yeah but if buffing the Chef or not is a complete wash as far as RP goes, his mechanics shouldn't be more important than the mehcanics of the other 70 players online.

Also, a completely scientific poll from about two minutes ago

Image
by onleavedontatme
Mon Mar 26, 2018 10:21 pm
 
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 15168

Re: Moodlets

Giving people a list of things to keep in check is a good thing. Even now, in it's early iteration, it's bringing people together more than before. Sure they're being mechanically forced to engage in a way they didn't need to before and that's going to be as frustrating as any change with negative ...
by onleavedontatme
Mon Mar 26, 2018 10:08 pm
 
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 15168

Re: Moodlets

Maybe I am suffering from a lake of imagination but tweaking the values between several things tied to one meter seems like it will either result in them overwhelming you with a laundry list of tasks to keep them under control if they carry noticeable individual weight, or having them all be largely...
by onleavedontatme
Mon Mar 26, 2018 4:50 pm
 
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 15168

Re: Moodlets

From less than a week ago. My point was not that it was still happening, but that people didn't like it when moodlets had easy consequences for their round, so I don't think expanding it to track more things more heavily, which will again cause it to have heavier consequences on the round more frequ...
by onleavedontatme
Mon Mar 26, 2018 4:17 pm
 
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 15168

Re: Moodlets

And given that the general feedback to "hallucinating because the room was dirty" has been largely negative I don't think expanding it to include "hallucinating because you're thirsty or smelly" would make it any more popular. Disappointing that the first feedback post I got call...
by onleavedontatme
Sun Mar 25, 2018 10:53 pm
 
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 15168

Re: Moodlets

Since eating is the easiest and most accessible way to raise your mood, it feels like it boils down to a reskinned hunger bar except dirty floors make you hungry faster. Different mental breaks might make it more interesting but players would likely seek them out for an excuse to act up. I'm scared...
by onleavedontatme
Sun Mar 25, 2018 10:41 pm
 
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 15168

Re: [atlantaned] Maqre - Silicon Ban

I confirmed this bug the round after in the thunderdome. You dont get the base AI laws, only the hacked/ion ones.

https://github.com/tgstation/tgstation/issues/36718
by onleavedontatme
Sun Mar 25, 2018 8:26 pm
 
Forum: Resolved Appeals
Topic: [atlantaned] Maqre - Silicon Ban
Replies: 4
Views: 558

Re: Nerf monkey spam.

Has someone actually been spamming monkeys enough to warrant this? If so, I haven't seen it. Buggy just got permabanned for intentionally crashing the server with it and he wasnt the first to do so Yeah this just seems like a player problem to me easily resolved by banning whoever's abusing it Said...
by onleavedontatme
Sun Mar 25, 2018 5:10 am
 
Forum: Coding Feedback
Topic: Nerf monkey spam.
Replies: 23
Views: 1392

Re: Nerf monkey spam.

ShadowDimentio wrote:Has someone actually been spamming monkeys enough to warrant this? If so, I haven't seen it.


Buggy just got permabanned for intentionally crashing the server with it and he wasnt the first to do so
by onleavedontatme
Sun Mar 25, 2018 4:34 am
 
Forum: Coding Feedback
Topic: Nerf monkey spam.
Replies: 23
Views: 1392

Re: Moodlets

Since eating is the easiest and most accessible way to raise your mood, it feels like it boils down to a reskinned hunger bar except dirty floors make you hungry faster.

Different mental breaks might make it more interesting but players would likely seek them out for an excuse to act up.
by onleavedontatme
Sat Mar 24, 2018 5:38 pm
 
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 15168

Re: Trialmin Review: Jerry Derpington

Oh right the new circuit sprites, whoops.
by onleavedontatme
Fri Mar 23, 2018 7:32 pm
 
Forum: Town Hall
Topic: Trialmin Review: Jerry Derpington
Replies: 47
Views: 3598

Re: Trialmin Review: Jerry Derpington

Again, correct me if i'm wrong. But regular players don't get let off the hook completely because they've been on a good boy streak Admins give far more notes/warnings than they do bans, and history/time between warnings is one of the biggest factors in determining that. On topic: I played several ...
by onleavedontatme
Fri Mar 23, 2018 4:34 pm
 
Forum: Town Hall
Topic: Trialmin Review: Jerry Derpington
Replies: 47
Views: 3598

Re: Clockwork Cult 2.0

factoryman942 wrote:171 yes / 178 no is final poll result
49% yes


I should make a collage of these 50/50 vote results to post whenever people complain coders dont listen to feedback
by onleavedontatme
Fri Mar 23, 2018 4:03 pm
 
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 37496

Re: Trialmin Review: Jerry Derpington

oranges wrote:also the irony of kor "lavaland" fantasycoder posting about other people ruining their immersions with magic is tip top


I already answered this bait please dont recycle demonfiren posts
by onleavedontatme
Fri Mar 23, 2018 1:42 pm
 
Forum: Town Hall
Topic: Trialmin Review: Jerry Derpington
Replies: 47
Views: 3598

Re: Half Life airlock sounds

Movespeed nerf actually was a conspiracy to ruin the game though, and the evil cabal won in that case.
by onleavedontatme
Thu Mar 22, 2018 11:04 pm
 
Forum: Coding Feedback
Topic: Half Life airlock sounds
Replies: 37
Views: 2025

Re: Half Life airlock sounds

I don't like the sound and I'm going to merge the revert but it was a good faith attempt at an issue fix.

It's deranged to imply it was some sort of shadowy conspiracy.
by onleavedontatme
Thu Mar 22, 2018 10:47 pm
 
Forum: Coding Feedback
Topic: Half Life airlock sounds
Replies: 37
Views: 2025

Re: Half Life airlock sounds

Image

?
by onleavedontatme
Thu Mar 22, 2018 10:44 pm
 
Forum: Coding Feedback
Topic: Half Life airlock sounds
Replies: 37
Views: 2025

Re: Half Life airlock sounds

Luke Cox wrote:silently merged conveniently before the code freeze?


what did he fucking mean by this
by onleavedontatme
Thu Mar 22, 2018 10:28 pm
 
Forum: Coding Feedback
Topic: Half Life airlock sounds
Replies: 37
Views: 2025

Re: Do you like the new airlock sounds.

bad
by onleavedontatme
Thu Mar 22, 2018 10:08 pm
 
Forum: Coding
Topic: Do you like the new airlock sounds.
Replies: 15
Views: 1334

Re: imlagre and flashsuit help and appreciation thread

If you can get them in the next week sure
by onleavedontatme
Thu Mar 22, 2018 7:21 pm
 
Forum: Coding
Topic: imlagre and flashsuit help and appreciation thread
Replies: 4
Views: 803

Re: Moodlets

Kor doesn't even play the game, not sure what their angle is here. I played yesterday and constantly shift clicking as the little moodlet face changed to see what was wrong with me was an unwelcome distraction The little face constantly changing stresses me out and getting sad cause I just hit a ba...
by onleavedontatme
Thu Mar 22, 2018 7:16 am
 
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 15168

Re: Moodlets

The little face constantly changing stresses me out and getting sad cause I just hit a badguy as security causing him to bleed just feels out of character for the game. I like traits in Rimworld or whatever, and I like traits in SS13 because they're opt in/opt out, but moodlets are just sort of dist...
by onleavedontatme
Thu Mar 22, 2018 2:19 am
 
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 15168

Re: bring back the singularity

Never gonna forgive Durkel for giving shadowdimentio a post to latch on to that lets him dodge the point

oranges wrote:don't reply to this bait thread kor, let me do it


But it's fun!
by onleavedontatme
Wed Mar 21, 2018 10:11 pm
 
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 5604

Re: bring back the singularity

I'm not saying I care about the emojis very much, just ironic that the pretend populists like Shadowdimentio railing about the ignored players will in turn ignore them/their votes/etc as soon as they stop agreeing.
by onleavedontatme
Wed Mar 21, 2018 8:51 pm
 
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 5604

Re: bring back the singularity

ShadowDimentio wrote:>Closed

Imagine my shock

Contributing is a joke.


Image

>when david complains coders dont listen to feedback it actually means "coders don't do what I personally want"

Imagine my shock
by onleavedontatme
Wed Mar 21, 2018 8:04 pm
 
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 5604

Re: WHY CANT YOU JUST ANNOUNCE THE ACTUAL TIME THAT THE FREEZE WILL START

Why didn't you just talk to me like the other two people that this happened two? They both got approval to finish their in progress stuff after like ten seconds of discussion about their situation. I've been in IRC all day and you never messaged me, so if not me, who is the target audience of this ...
by onleavedontatme
Wed Mar 21, 2018 4:52 pm
 
Forum: Coding
Topic: WHY CANT YOU JUST ANNOUNCE THE ACTUAL TIME THAT THE FREEZE WILL START
Replies: 22
Views: 2526

Re: WHY CANT YOU JUST ANNOUNCE THE ACTUAL TIME THAT THE FREEZE WILL START

Why didn't you just talk to me like the other two people that this happened two? They both got approval to finish their in progress stuff after like ten seconds of discussion about their situation. I've been in IRC all day and you never messaged me, so if not me, who is the target audience of this t...
by onleavedontatme
Wed Mar 21, 2018 3:01 am
 
Forum: Coding
Topic: WHY CANT YOU JUST ANNOUNCE THE ACTUAL TIME THAT THE FREEZE WILL START
Replies: 22
Views: 2526

Re: Trialmin Review: Jerry Derpington

, just covering the station in skeletons means the players aren't really playing SS13 anymore. . I don't even disagree, but it seems silly to complain that players fighting a station full of skeletons isn't SS13 while there is an entire job that fights dragons for magic wands and a game mode in whi...
by onleavedontatme
Tue Mar 20, 2018 10:51 pm
 
Forum: Town Hall
Topic: Trialmin Review: Jerry Derpington
Replies: 47
Views: 3598

Re: Trialmin Review: Jerry Derpington

pulse rifle skeleton war but he makes it less enjoyable for me personally. Glad I do not have to make this decision. pulse rifle skeleton war? i dont remember ever giving skeletons pulse rifles. I don't even remember a skeleton war either, to be honest. If it was a round where everything was fucked...
by onleavedontatme
Tue Mar 20, 2018 7:20 pm
 
Forum: Town Hall
Topic: Trialmin Review: Jerry Derpington
Replies: 47
Views: 3598

Re: bring back the singularity

What the hell, where did the time go
by onleavedontatme
Tue Mar 20, 2018 3:13 pm
 
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 5604

Re: bring back the singularity

We were so close to David contributing and you took it all away
by onleavedontatme
Tue Mar 20, 2018 2:56 pm
 
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 5604

Re: Trialmin Review: Jerry Derpington

Friendly and and one of the hardest working admins (maybe a bit too hard, he gets down on himself sometimes and he will burn out at this pace) But he does a ton of events, many of which are immersion breaking (and centcomm announced at that, so tough to ignore) or round derailing such as CIA from TD...
by onleavedontatme
Tue Mar 20, 2018 4:18 am
 
Forum: Town Hall
Topic: Trialmin Review: Jerry Derpington
Replies: 47
Views: 3598

Re: bring back the singularity

ShadowDimentio wrote:
Kor wrote:If people really want the "round is over no matter what" deathball back we could just make that the default meltdown option again.


Acceptable.


Make the PR then it shouldn't be too hard to swap two meltdowns
by onleavedontatme
Tue Mar 20, 2018 12:38 am
 
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 5604

Re: bring back the singularity

I'm going to take all this as my autistic custom setups being validated by the D E S I G N lead. Edit: On a related not,SM is a far better experience than the singularity or tesla in every possible regard. There's more room for customization, there's some means of recourse if it goes south, and the...
by onleavedontatme
Mon Mar 19, 2018 11:27 pm
 
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 5604

Re: bring back the singularity

ShadowDimentio wrote:Denying something on the basis that someone might someday change something associated with it is extremely stupid and is not an argument.


>planning ahead in a development process that has been ongoing for over a decade is not an argument

lol
by onleavedontatme
Mon Mar 19, 2018 6:17 pm
 
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 5604

Re: bring back the singularity

Why do we need 3 engines that basically do the same thing (infinite power) but two of those engines have no real variation in setup, a binary fail state (no meltdown/chance to save it, they are out or they are not), and no real room for feature growth. All it does is complicate the job of whichever ...
by onleavedontatme
Mon Mar 19, 2018 5:54 pm
 
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 5604

Re: Sleepers no longer automatically generate chemical PR

Saegrimr wrote:
Kor wrote:Why do we have a civillian/non antag Chemistry job at all if we are operating under the assumption they will never do anything except build firebombs and acid spray?


Toxins?


Legacy at this point lets be honest
by onleavedontatme
Mon Mar 19, 2018 5:24 pm
 
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 8100

Re: bring back the singularity

ShadowDimentio wrote:Swarge shoved it through


???????????????
by onleavedontatme
Mon Mar 19, 2018 5:23 pm
 
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 5604

Re: Sleepers no longer automatically generate chemical PR

Making supplies in Medbay scarce by making them dependent on Chemistry just isn't fair. Science is gated by Mining in the same way but unlike Mining, Chemistry has no incentive to make or do anything for the rest of the department. Chemists as a job are fundamentally selfish and in most rounds are ...
by onleavedontatme
Sun Mar 18, 2018 4:55 pm
 
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 8100

Re: bring back the singularity

Back in my day the singularity didn't get loose every other round because engineering had to git gud. Back in my day CEs who fucked it up ate a roleban. Back in my day the damn thing escaping was memorable and so was scrambling to get the fuck away from it. Sabotaging the singularity was always pis...
by onleavedontatme
Sun Mar 18, 2018 3:07 pm
 
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 5604

Re: Sleepers no longer automatically generate chemical PR

If medbay can't coordinate using its own medicine without sleepers I don't see how medbay, security, science, and the chef are going to coordinate on power draw or how coders are going to account for that across 5 different maps with populations from 5-100 people.
by onleavedontatme
Sun Mar 18, 2018 2:08 am
 
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 8100

Re: Sleepers no longer automatically generate chemical PR

If this isn't part of the way to do it then there is literally no way to do it.
by onleavedontatme
Sun Mar 18, 2018 1:29 am
 
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 8100

Re: Sleepers no longer automatically generate chemical PR

Not to mention cryo on top of that.
by onleavedontatme
Sat Mar 17, 2018 11:56 pm
 
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 8100

Re: Why are there medical supply vendors in mining pods?

It's part of the "sleepers can't heal testmerge"
by onleavedontatme
Fri Mar 16, 2018 5:06 pm
 
Forum: Coding Feedback
Topic: Why are there medical supply vendors in mining pods?
Replies: 9
Views: 725

Re: Organ Failure - An alternative to sleeper changes

Having regular invisible medical problems with your mob sounds like a nightmare in SS13. It is very apparent both to a player and to the doctor when a limb is missing and it is easy to understand why you are suffering various consequences, not so much when your lungs are damaged and you're unconcious.
by onleavedontatme
Fri Mar 16, 2018 4:06 am
 
Forum: Ideas
Topic: Organ Failure - An alternative to sleeper changes
Replies: 29
Views: 1811

Re: Enable credits

I hate the credits but posts like that make me want to turn them on.
by onleavedontatme
Tue Mar 13, 2018 6:56 pm
 
Forum: Policy Discussion
Topic: Enable credits
Replies: 47
Views: 3275
PostThis post was deleted by PKPenguin321 on Mon Mar 12, 2018 10:06 pm.
Reason: further taking of the bait
PostThis post was deleted by PKPenguin321 on Mon Mar 12, 2018 10:05 pm.
Reason: taking the bait

Re: Admin Staffing Log

I handed off head admin to Rustledjimm a few days early.
by onleavedontatme
Mon Mar 12, 2018 3:04 pm
 
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 722
Views: 202252
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