Search found 1412 matches
- Tue Apr 29, 2014 3:59 am
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87058
Re: The Eternal 'Port Baymed' Thread
It's like you don't even listen. Making healing process longer, more complex and more dependent on other people than process of being injured is stupid. Currently cloning makes you retarded, gives you Tourettes and leaves you with almost no health. I've had entire rounds ruined because of how medica...
- Mon Apr 28, 2014 7:45 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87058
Re: The Eternal 'Port Baymed' Thread
Medbay is a semi-public area already. But yeah, frankly, not much would change from removing those doors, except that there would be even MORE greyshirts fucking around. The fact that something exists does not mean that people should be forced to spend time in there. That is ridiculous. Seriously, w...
- Mon Apr 28, 2014 5:12 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87058
Re: The Eternal 'Port Baymed' Thread
Um, no.
Nothing that will make patients spend considerably more time in medbay is good.
Nothing that will make patients spend considerably more time in medbay is good.
- Mon Apr 28, 2014 4:26 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87058
Re: The Eternal 'Port Baymed' Thread
Psyentific, your argument that "everything has more depth than med" is crap, because everything is essentially broken down into clicks on something. There is no depth in engineering or R&D. Toxins has SOME depth to it, atmos has depth but it's not used in any normal circuimstances, but...
- Mon Apr 28, 2014 1:36 pm
- Forum: Video Games
- Topic: THE MANDATE
- Replies: 3
- Views: 1298
Re: THE MANDATE
I hope those thirty bucks I threw at them won't fail me.
So far the progress looks good.
So far the progress looks good.
- Mon Apr 28, 2014 12:33 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 35966
Re: Make Head of Personnel Antagproof
Shitty traitors will do shit anyway, good traitors can do A LOT of fun stuff with that role.
- Sun Apr 27, 2014 7:01 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 35966
Re: Make Head of Personnel Antagproof
The problem is not all access. The problem is that people think it's normal for HoP to fuck around, steal items and so on. Even if you get all access legitimately, people will try to get you out of their departments. Well, nobody does that with HoP, and they should. Default all access thing should ...
- Sun Apr 27, 2014 4:46 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667423
Re: Little things you learned that are game changing
Just make eye-protection toggleable welder helmet-style. It will limit vision when turned on, of course.
- Sun Apr 27, 2014 4:30 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 35966
Re: Make Head of Personnel Antagproof
The problem is not all access. The problem is that people think it's normal for HoP to fuck around, steal items and so on. Even if you get all access legitimately, people will try to get you out of their departments. Well, nobody does that with HoP, and they should. Default all access thing should b...
- Sun Apr 27, 2014 11:55 am
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 35966
Re: Make Head of Personnel Antagproof
If the HoP has very little to do, maybe we should give more for the HoP to do??? HoP has plenty of things to do, it's just the majority are too stupid to ask it from them. It's considered fine and dandy if you dress up in owl suit and fuck off with all access as HoP. Captains don't even enforce no-...
- Sun Apr 27, 2014 9:54 am
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 35966
Re: Make Head of Personnel Antagproof
HoP is the easiest of all heads. HoP doesn't really have responsibilities unlike others.
I don't think that antagproof is the solution though.
I don't think that antagproof is the solution though.
- Tue Apr 22, 2014 12:02 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87058
Re: The Eternal 'Port Baymed' Thread
Can you please stop creating these threads? Go to bay or /vg/ since apparently it works super good and all and I don't even know why people from there come into these threads and tell everyone about it, but sure, it totally works amazingly, so go there. Otherwise you can just think about how this in...