Search found 469 matches
- Mon Nov 02, 2015 9:28 pm
- Forum: Coding Feedback
- Topic: 90 degree reflective mirrors are a terrible idea
- Replies: 3
- Views: 1202
Re: 90 degree reflective mirrors are a terrible idea
Say no to codersprites.
- Mon Nov 02, 2015 9:25 pm
- Forum: Ideas
- Topic: Killing the alien queen should have more of an impact
- Replies: 15
- Views: 2989
Re: Killing the alien queen should have more of an impact
These are all really good ideas, particularly putting the hive into disarray and discouraging murderbone-mode in exchange for hide-and-seek. How about a "hive life-cycle" of sorts? Hivemind is disabled. All eggs die. All aliens take a big hit to their stored plasma and plasma regen rate. E...
- Mon Nov 02, 2015 9:02 pm
- Forum: Closed Policy Discussion
- Topic: Abductor "antag"
- Replies: 23
- Views: 5401
Re: Abductor "antag"
I've almost always had people try to lynch me after I get abducted, I would barf out non-hostile slimes (that may eventually become hostile if not fed or frozen after a few minutes) and I went straight to escape to evacuate, after barfing out one slime I had two guys attack and kill me on the spot....
- Mon Nov 02, 2015 8:56 pm
- Forum: Closed Policy Discussion
- Topic: Bomb Policy II: Electric Boogaloo
- Replies: 60
- Views: 15692
Re: Bomb Policy II: Electric Boogaloo
It seems that every little bit of policy that is borne of the relationship between antagonists and protagonists only ever encourages people to toe the line and leads to further drama. The policy certain players are trying to get here only makes the game worse for everyone but themselves and creates ...
- Mon Nov 02, 2015 1:59 am
- Forum: Closed Policy Discussion
- Topic: Abductor "antag"
- Replies: 23
- Views: 5401
Re: Abductor "antag"
If people are incapable of at least pretending to role-play their new role, then I think it's pretty safe to say they're not the types of people we want around here. Slap a job ban/account ban on them and enjoy their swan-song in FNR.
- Mon Nov 02, 2015 1:50 am
- Forum: Coding Feedback
- Topic: Mice Eating Wires
- Replies: 66
- Views: 14087
Re: Mice Eating Wires
Is it really that hard to notice a red APC and say something about it? It takes a long ass time for APCs to discharge. People only care about the state of an icon when it can be explicitly interpreted as relating to the game mode or an antagonist. BSOD-Blue APC? MALF AI! Red APC? Didn't even see it...
- Mon Nov 02, 2015 1:49 am
- Forum: Coding
- Topic: British English vs. American English
- Replies: 84
- Views: 18506
Re: British English vs. American English
Talk about a storm in a teacup.
- Sun Nov 01, 2015 5:45 am
- Forum: Coding Feedback
- Topic: Mice Eating Wires
- Replies: 66
- Views: 14087
Re: Mice Eating Wires
This isn't making engineer fun or adding anything to game. That's an opinion, and you're not providing any reasons to back it up so it's effectively worthless until you do so. Reasons I like this change: It adds meta-obfuscation to power failure by sabotage: You don't know immediately whether or no...
- Sat Oct 31, 2015 6:15 am
- Forum: Coding Feedback
- Topic: [PR][poll]Starlight changes
- Replies: 16
- Views: 3872
Re: [PR][poll]Starlight changes
Great addition to gameplay. Honestly, this is a bit overdue.
I prefer the one with the dim light.
I prefer the one with the dim light.
- Thu Oct 29, 2015 7:16 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1267158
Re: Watercooler/Slowchat 2: Son of Watercooler
The female flatmate comes home last night, while I'm watching that fantastic SJW episode of southpark on TV, eating dinner, and immediately labels me as "rude" for watching [her] the TV in the living room. The irony is not lost on me. She's been really cranky in recent weeks, but maybe it'...
- Thu Oct 29, 2015 12:30 am
- Forum: Ideas
- Topic: It's a Revolution
- Replies: 28
- Views: 5229
Re: It's a Revolution
I would like to question the assumption that very high or very low win rates are a bad thing. What is inherently bad about them? As I see it, the variable chain of events that each player encounters during the game is significantly more important to the player than the redtext/greentext at the end. ...
- Wed Oct 28, 2015 10:57 pm
- Forum: Coding Feedback
- Topic: Mice Eating Wires
- Replies: 66
- Views: 14087
Re: Mice Eating Wires
Have them start off spaced far apart on the station, but capable of breeding like the chickens/corgis if a guy and a girl mouse manage to find their way to each other.
Can you imagine the benign-traitoring potential?
Can you imagine the benign-traitoring potential?
- Wed Oct 28, 2015 10:03 pm
- Forum: Coding Feedback
- Topic: Mice Eating Wires
- Replies: 66
- Views: 14087
Re: Mice Eating Wires
>Engineers ever doing station maintenance.
- Wed Oct 28, 2015 9:30 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88570
Re: MetaStation Thread (v41H 04/10/2015)
It's probably just me but I find the visual "clutter" on MetaStation a bit much. The copious amount of hazard markings in every corner of the map and posters on the walls being culprits. There's nothing explicitly bad about it - it just makes the cognitive aspect of the game more taxing.
- Wed Oct 28, 2015 9:02 pm
- Forum: General Chat
- Topic: What removed features/items/glitches do you miss?
- Replies: 148
- Views: 32450
Re: What removed features/items/glitches do you miss?
Cloakers and thermals.
- Wed Oct 28, 2015 9:02 pm
- Forum: Coding Feedback
- Topic: Extended in rotation
- Replies: 17
- Views: 3562
Re: Extended in rotation
Wasn't this already a thing in extended?Gun Hog wrote:If you want to go that route, removing the automatic jump to Blue Alert for Extended would be a sufficient tell.
- Wed Oct 28, 2015 7:27 pm
- Forum: General Chat
- Topic: Why get green text as traitor?
- Replies: 18
- Views: 4818
Re: Why get green text as traitor?
Why set life goals and objectives when I can just play video games?
- Tue Oct 27, 2015 3:52 am
- Forum: Ideas
- Topic: Gamemode idea: Massive station failure
- Replies: 3
- Views: 788
Re: Gamemode idea: Massive station failure
We should bring back meteor.
- Mon Oct 26, 2015 6:20 am
- Forum: Ideas
- Topic: Bring Back Extended
- Replies: 32
- Views: 5122
Re: Bring Back Extended
Bring back extended. Purge the cancer.
We're well overdue for a good purging of powergamers.
We're well overdue for a good purging of powergamers.
- Wed Oct 21, 2015 8:15 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1053366
Re: ITT: We make shitty suggestions and come up with poor id
Remove perma and defer to the gulag. Death or Exile, no middle-ground!
- Wed Oct 21, 2015 7:47 pm
- Forum: Coding Feedback
- Topic: Labor camp updates
- Replies: 34
- Views: 5620
Re: Labor camp updates
IMO the loot spawns should be rng. You dont want players making a bee-line for breakout tools, do you?
- Wed Oct 21, 2015 10:45 am
- Forum: Coding Feedback
- Topic: Energy Guns: Stun Or Disable Edition
- Replies: 29
- Views: 6443
Re: Energy Guns: Stun Or Disable Edition
I'm keen to see stuns reduced to the disabler effect but also causing your target to drop their weapon.
It would add value to taking the initiative (first hit) in combat, while also giving the losing party the chance to GTFO, with the risk of the second disabler hit slowing them.
It would add value to taking the initiative (first hit) in combat, while also giving the losing party the chance to GTFO, with the risk of the second disabler hit slowing them.
- Wed Oct 21, 2015 3:16 am
- Forum: Coding Feedback
- Topic: Chat links freezing/crashing BYOND.
- Replies: 32
- Views: 8181
Re: Chat links freezing/crashing BYOND.
Seems it isn't OS-specific then.
It looks like the BYOND devs are aware of the issue but need assistance. http://www.byond.com/forum/?post=1929878
I'm honestly a bit perplexed on what could be causing it.
It looks like the BYOND devs are aware of the issue but need assistance. http://www.byond.com/forum/?post=1929878
I'm honestly a bit perplexed on what could be causing it.
- Wed Oct 21, 2015 3:09 am
- Forum: Coding Feedback
- Topic: Self-surgery and surgery delay removal
- Replies: 55
- Views: 11438
Re: Self-surgery and surgery delay removal
I dunno bro I tend to RP my way through surgery as a doctor/roboticist or patient. Better to RP than to be a part of the problem. you've inspired me http://i.imgur.com/DKk7Vf9.png Sweet pics bro I always wanted some fanart. Shame you got it totally wrong, because the second pic would just be a guy ...
- Wed Oct 21, 2015 3:04 am
- Forum: Coding Feedback
- Topic: Chat links freezing/crashing BYOND.
- Replies: 32
- Views: 8181
Re: Chat links freezing/crashing BYOND.
Thanks Shaps, that's a pretty clever fix. Anything to dodge the awful ad-spam of not-BYOND-member.
Operating Systems, people? I'm on Win8.1
Operating Systems, people? I'm on Win8.1
- Wed Oct 21, 2015 1:52 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 650235
Re: Stories of Awesome (Or something close to it.)
Code: Select all
/obj/item/weapon/storage/bag/trash
cant_hold = list(/obj/item/weapon/disk/nuclear)
- Wed Oct 21, 2015 1:46 am
- Forum: Coding Feedback
- Topic: Chat links freezing/crashing BYOND.
- Replies: 32
- Views: 8181
Re: Chat links freezing/crashing BYOND.
It's more that I wanted to see how many people it affected. The no-vote is just there because the forums demand a second option.
- Wed Oct 21, 2015 1:19 am
- Forum: Video Games
- Topic: Undertale
- Replies: 706
- Views: 187479
Re: Undertale
want tem plush take money plz?
- Tue Oct 20, 2015 11:17 pm
- Forum: Coding Feedback
- Topic: Self-surgery and surgery delay removal
- Replies: 55
- Views: 11438
Re: Self-surgery and surgery delay removal
I dunno bro I tend to RP my way through surgery as a doctor/roboticist or patient. Better to RP than to be a part of the problem.
- Tue Oct 20, 2015 11:12 pm
- Forum: Video Games
- Topic: Undertale
- Replies: 706
- Views: 187479
- Tue Oct 20, 2015 11:04 pm
- Forum: Coding Feedback
- Topic: Chat links freezing/crashing BYOND.
- Replies: 32
- Views: 8181
Chat links freezing/crashing BYOND.
To those of you who don't have this problem, it basically entails the chat links in BYOND causing freezing and crashing of the client. It isn't consistent, and seems to deteriorate during the session from the first few clicks being OK, to subsequent clicks freezing the client for 5+ seconds to outri...
- Tue Oct 20, 2015 10:56 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948262
Re: Minor Suggestions
He just said he needed a verb. I suffer the same problem - clicking any chat links crashes/freezes BYOND. It makes dealing with admins nigh impossible.DemonFiren wrote:Just click the name of the admin who responded to you.
I created a thread for discussing this issue.
- Tue Oct 20, 2015 9:12 pm
- Forum: Ideas
- Topic: Bluespace Cargo Delivery
- Replies: 20
- Views: 4868
Re: Bluespace Cargo Delivery
Also for a teleportation delivery system, you obviously need to make it "not suitable for human use", with "safety sensors" that "may or may not be prone to hacking". Think of the industrial accidents. Missing limbs? Auto-gibbing teleporter? Inside-outing? Glorious deat...
- Tue Oct 20, 2015 8:57 pm
- Forum: Ideas
- Topic: Bluespace Cargo Delivery
- Replies: 20
- Views: 4868
Re: Bluespace Cargo Delivery
I thought nuke discs aren't immune to teleportation? IIRC that was teleporting off the z-level?
- Tue Oct 20, 2015 8:44 pm
- Forum: Coding Feedback
- Topic: Self-surgery and surgery delay removal
- Replies: 55
- Views: 11438
Re: Self-surgery and surgery delay removal
Self-surgery is surprisingly more realistic than many other facets of Space Station 13. From Plasma, Bluespace, Lasers (The one's we present), Space Exposure, Damage Effects (What is a bullet to the head?), Wizards, GBS, Space Ship Drives, Research & Development, Most Of Our Medical System, etc...
- Tue Oct 20, 2015 3:30 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 231514
Re: Minor Feedback
Contrary to some beliefs, the station isn't meant to be designed for the minority who consider this a game of cops and robbers.Steelpoint wrote:Contrary to some belief Security are the force who most needs tools to help track down and engage antagonists.
- Tue Oct 20, 2015 3:26 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1267158
Re: Watercooler/Slowchat 2: Son of Watercooler
We did it digg is an ancient meme come on man.
- Tue Oct 20, 2015 2:26 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1267158
Re: Watercooler/Slowchat 2: Son of Watercooler
That sounds great. Universities are fantastic places to meet cool folk.EndgamerAzari wrote:I have a phone interview next Thursday for a librarian position at the University of Nevada, Las Vegas! This could be it--this could be the thing that just turns my life around! It's a long shot, but it's something!
- Tue Oct 20, 2015 1:42 am
- Forum: Video Games
- Topic: Undertale
- Replies: 706
- Views: 187479
Re: Undertale
All those metal remixes are marvellous. The megalovania one, especially.Ikarrus wrote:snip
- Tue Oct 20, 2015 12:07 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1267158
Re: Watercooler/Slowchat 2: Son of Watercooler
Kinda wish Halloween wasn't a thing around here, but I just happen to live in one of those little suburbs where it's family-friendly enough that the kids knock on all the doors. Reminds me of all the things wrong with my life.
- Thu Oct 15, 2015 10:04 pm
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 22284
Re: Cannon weapon thingy with flouro acid loaded
I feel that there ought to be some check that when a player takes damage and enters crit, that they can't go immediately to dead. Maybe cap the damage upon entering crit or something. ex_act() and other logical cases excluded, of course. Acid does not instantly kill people.
- Thu Oct 15, 2015 9:14 pm
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 52045
Re: RP is at a dangerous low
I feel that there's a lot of talk of particular ideas for improving the situation going on, but disagree that gameplay particularly combat changes are the solution. Player behaviour is the biggest. I log in last night and see "MEMES MEMES MEMES" and "CAPSLOCK METATERMINOLOGY" all...
- Thu Oct 15, 2015 8:37 pm
- Forum: Spriting and Mapping
- Topic: Off the wall Map ideas
- Replies: 10
- Views: 3053
Re: Off the wall Map ideas
A lightly symmetric station with "pods" for each major department (med/sec/eng/cargo/sci), connected to the station backbone (bridge, central hall, etc) via connecting corridors that have emergency pod-locks. The map would select big/medium/small pods according to the server population at ...
- Wed Oct 14, 2015 9:05 pm
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 52045
Re: RP is at a dangerous low
Change Bagil to low-rules, maybe?
- Tue Oct 13, 2015 10:51 pm
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 52045
Re: RP is at a dangerous low
Before we get too heavy into "how can we change the gameplay to better encourage RP" (which is an incredibly complex topic and would require a big combat overhaul), I think it would be useful to hear from the players who do not agree with RP being a core component of /tg/station's environm...
- Tue Oct 13, 2015 9:20 pm
- Forum: Ideas
- Topic: High quality original idea, do not steal.
- Replies: 36
- Views: 4157
Re: High quality original idea, do not steal.
Make sure you add a suicide verb.
- Tue Oct 13, 2015 8:50 pm
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 52045
Re: RP is at a dangerous low
I agree that the problem isn't for a lack of desire for RP, but instead a newer set of players who are just in it to win it. I think that if we bought back gameplay mechanics that said "no, your fate is in the hands of others and there is no safe path to winning" then perhaps the attitudes...
- Tue Oct 13, 2015 2:17 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948262
Re: Minor Suggestions
Remove all the implant breaker nonsense and have EMP break implants or activate "triggerable" implants based on severity.
in b4 ion rifles exploding nuke ops.
in b4 ion rifles exploding nuke ops.
- Tue Oct 13, 2015 2:11 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1267158
Re: Watercooler/Slowchat 2: Son of Watercooler
Haven't been able to play since the server moved to florida. It all runs like arse and I can't really expect anyone to do anything about it for me, much less give a shit. None of the other servers seem very appealing, sadly.