Search found 356 matches

by ExplosiveCrate
Thu Nov 13, 2014 9:01 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 55840

Re: Dont make space slow please

Most of the five pages, then.

I have literally never seen a player react positively to these changes.
by ExplosiveCrate
Thu Nov 13, 2014 8:33 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 66648

Re: /tg/station P&P Night

Making a support mage/face who follows the christian theurgy and summons horrible angelic spirits. Is also slightly a hobo.
by ExplosiveCrate
Thu Nov 13, 2014 4:31 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 66648

Re: /tg/station P&P Night

I'd be able to make it at 7 PM EST. Have to be at uni until 6, then the half hour drive home.
by ExplosiveCrate
Thu Nov 13, 2014 5:15 am
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17103

Re: Blobbernauts: What the fuck is this shit

You do, but as soon as you step back on a floor tile you are immediately set on fire until the 30+ units of burning spores metabolize.
by ExplosiveCrate
Thu Nov 13, 2014 3:02 am
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 66648

Re: /tg/station P&P Night

Not really, don't think a lot of people have even made their characters yet.
by ExplosiveCrate
Wed Nov 12, 2014 5:03 pm
Forum: Ideas
Topic: The ability to toggle on or off for breathing.
Replies: 38
Views: 6994

Re: The ability to toggle on or off for breathing.

I'd imagine that holding your breath immediately puts you in the no oxygen state, automatically turning off if you lose consciousness. Holding your breath in a depressurized area should cause brute damage.
by ExplosiveCrate
Tue Nov 11, 2014 11:13 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 66648

Re: /tg/station P&P Night

Infiltration Adept

...maybe. I dunno, not really feeling the character I'm making. Might fall back on an aspected shaman.

Or maybe a mystic shaman? aspected magicians kinda suck.

Edit: How did I go from"shaman" to "burnout"?
by ExplosiveCrate
Tue Nov 11, 2014 6:13 pm
Forum: Ideas
Topic: The ability to toggle on or off for breathing.
Replies: 38
Views: 6994

Re: The ability to toggle on or off for breathing.

You're supposed to hold your breath when you know there's harmful gases in the air up ahead. If it was automatic it would invalidate the entire point of releasing CO2. You start holding your breath. Assistant [145.9] says, "CO2 AT LIBRARY HELP" Assistant says, "CO2 AT LIBRARY HELP&quo...
by ExplosiveCrate
Tue Nov 11, 2014 6:05 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 66648

Re: /tg/station P&P Night

Wasn't the limit of combined loyalty+connection 8?
by ExplosiveCrate
Tue Nov 11, 2014 10:34 am
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 66648

Re: /tg/station P&P Night

Don't think Dezzmont mentioned any specific cities. Just leave it vague, you can always go back and replace [PLACEHOLDER CITY] with wherever the campaign is going to take place.
by ExplosiveCrate
Tue Nov 11, 2014 7:59 am
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 66648

Re: /tg/station P&P Night

Fifth.
by ExplosiveCrate
Tue Nov 11, 2014 6:59 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 55840

Re: Dont make space slow please

Then make a PR that reverts the slowdown, call it a fix.
by ExplosiveCrate
Tue Nov 11, 2014 6:42 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 55840

Re: Dont make space slow please

It's not even realism. From what I can gather this change was made because nuke ops sometimes got lost on their way to and from the shuttle.

That's it. And the change didn't even fix the issue. If anything, it made the issue worse.
by ExplosiveCrate
Tue Nov 11, 2014 5:55 am
Forum: Video Games
Topic: Five Nights at Freddy's
Replies: 121
Views: 47851

Re: Five Nights at Freddy's

>these new designs for Bonnie and Chica
It's like he knew
by ExplosiveCrate
Tue Nov 11, 2014 2:34 am
Forum: General Chat
Topic: How to properly defend the AI sat
Replies: 54
Views: 11258

Re: How to properly defend the AI sat

As far as I'm aware unpowered airlocks cannot be unbolted under any circumstances.
by ExplosiveCrate
Tue Nov 11, 2014 2:00 am
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 66648

Re: /tg/station P&P Night

I have no idea which game we're talking about at this point

Also dezzmont could you add me on steam? Can't seem to find you as there's fifty other dezzmonts. Steam name is ExplosiveCrate.
by ExplosiveCrate
Mon Nov 10, 2014 9:36 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 66648

Re: /tg/station P&P Night

I'd rather we do standard Shadowrun stuff, at least at the start.

Also cool. I should have a basic skeleton done when I get home in a few hours. Any qualities, powers, spells, etc that you're banning outright?
by ExplosiveCrate
Mon Nov 10, 2014 5:55 pm
Forum: General Chat
Topic: How to properly defend the AI sat
Replies: 54
Views: 11258

Re: How to properly defend the AI sat

Even with a skilled engineer they would still need to stop and weld the door before trying to hack it, giving the AI enough time to disrupt power to the door and make it unhackable for a minute.
by ExplosiveCrate
Mon Nov 10, 2014 5:13 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 66648

Re: /tg/station P&P Night

Does that mean we can use any source book aside from B&B? (Including the recently released Shadow Magic?) Planning on playing an infiltration adept with Nerve Strike as one of his core powers.
by ExplosiveCrate
Mon Nov 10, 2014 10:06 am
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 66648

Re: /tg/station P&P Night

Hell yeah Shadowrun. Playing with a group in real life right now but you can't ever have too much Shadowrun. Even got some characters on Chummer5 that I made when I was bored one night.
by ExplosiveCrate
Mon Nov 10, 2014 12:03 am
Forum: General Chat
Topic: How to properly defend the AI sat
Replies: 54
Views: 11258

Re: How to properly defend the AI sat

Saegrimr wrote:Shoulda loaded up the floor with Racks too, they have to spend the time to dismantle it and lasers shoot over them.
Borgs can't make racks, though. Windows, however, would still work.
by ExplosiveCrate
Sat Nov 08, 2014 6:57 pm
Forum: Coding Feedback
Topic: Hand teleporters
Replies: 8
Views: 1765

Re: Hand teleporters

Why not just make them work like worm holes? Where clicking on them teleports you.
by ExplosiveCrate
Sat Nov 08, 2014 6:49 pm
Forum: Closed Policy Discussion
Topic: Higher Standards for Head of Personnel
Replies: 202
Views: 43270

Re: Higher Standards for Head of Personnel

I don't get why people expect the HoP to handle cargo, considering there's already a pseudo-head that handles cargo and mining.
by ExplosiveCrate
Sat Nov 08, 2014 10:34 am
Forum: Ideas
Topic: Fix Firefighter APLU
Replies: 37
Views: 6719

Re: Fix Firefighter APLU

Miauw wrote:firesuits are going to be nerfed btw, they will only reduce fire damage (unless you're wearing an ADVANCED firesuit that is available in atmos). (a person without a firesuit will be dead by the time one with one hits crit)
What possible reason would there be for nerfing firesuits?
by ExplosiveCrate
Sat Nov 08, 2014 10:26 am
Forum: Off Topic
Topic: THE SPAMMERS ARE COMING THE SPAMMERS ARE COMING!
Replies: 4
Views: 1314

Re: THE SPAMMERS ARE COMING THE SPAMMERS ARE COMING!

replace noslips with nike shoes y/n?
by ExplosiveCrate
Sat Nov 08, 2014 8:06 am
Forum: Ideas
Topic: Ideas for High-End cargo content
Replies: 60
Views: 13408

Re: Ideas for High-End cargo content

You mean the stacks that always get taken by engineers, drones, assistants, and cargo techs?
by ExplosiveCrate
Fri Nov 07, 2014 7:08 pm
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 27523

Re: Mining stim pens.

Something like the old goon asteroid field would be great. Of course, it'd have to be made after space walking is fixed.
by ExplosiveCrate
Thu Nov 06, 2014 9:00 pm
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 27523

Re: Mining stim pens.

Please don't remake the asteroid field until slowspace is fixed, please. It'd be horrible.
by ExplosiveCrate
Thu Nov 06, 2014 4:46 pm
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 27523

Re: Mining stim pens.

More like:

1. Does it make my job less of a pain in the ass?
2. If not, ignore it
by ExplosiveCrate
Thu Nov 06, 2014 4:09 pm
Forum: General Chat
Topic: ITT: we whine
Replies: 181
Views: 41766

Re: ITT: we whine

>not alt-clicking to get stuff from lockers
also dermal patch got removed forever because it was too fun
by ExplosiveCrate
Thu Nov 06, 2014 4:05 pm
Forum: Closed Policy Discussion
Topic: Higher Standards for Head of Personnel
Replies: 202
Views: 43270

Re: Higher Standards for Head of Personnel

Honestly I just give them the job if there's no response, then close a slot. Not giving someone a job change because the head of that department went braindead ten minutes into the round is just shit.
by ExplosiveCrate
Wed Nov 05, 2014 5:45 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 55840

Re: Dont make space slow please

It's so much faster to just pave over the open space in the singulo containment room and THEN set the shields up than it is to have to deal with syrupspace.
by ExplosiveCrate
Wed Nov 05, 2014 12:57 am
Forum: Video Games
Topic: Steam: Shadow Warrior 75% off sale
Replies: 1
Views: 668

Re: Steam: Shadow Warrior 75% off sale

I miss Erro's sale thread back on ss13.eu

On topic, shadow warrior is a great game with some pretty good humor.
by ExplosiveCrate
Tue Nov 04, 2014 4:37 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 531138

Re: Simple Questions Thread

What's the name of the sound file for the admin bwoink?
by ExplosiveCrate
Tue Nov 04, 2014 3:03 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 55840

Re: Dont make space slow please

The only time I've seen antags hide in space is a loooong time ago when cultists sometimes built space bases so they could recall the shuttle in peace. Most antags wouldn't even go near space because there was a chance of slipping and not recovering in time (which, by the way, is now impossible beca...
by ExplosiveCrate
Tue Nov 04, 2014 7:48 am
Forum: Ideas
Topic: Vending machine food change
Replies: 79
Views: 18045

Re: Vending machine food change

You could use a wrench and hide all the vending machines in your cold storage room.
by ExplosiveCrate
Tue Nov 04, 2014 1:06 am
Forum: Admin Feedback
Topic: Forum Moderator/Admin Feedback/Complaints General
Replies: 149
Views: 62563

Re: Forum Moderator Feedback/Complaints General

I'm one of the last members listed of page 3 and yet I got a title

Maybe you should git gud at not playing the game :^)
by ExplosiveCrate
Mon Nov 03, 2014 11:11 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 531138

Re: Simple Questions Thread

Cipher3 wrote:
Mickyan wrote:What's the rifle stock you can make with wood used for?
Can be used to make the improvised shotgun in conjunction with a modular receiver from RnD and some wrapping paper.
Huh. So that's why scientists keep on trying to steal the wrapping paper.
by ExplosiveCrate
Mon Nov 03, 2014 9:09 pm
Forum: Admin Feedback
Topic: Forum Moderator/Admin Feedback/Complaints General
Replies: 149
Views: 62563

Re: Forum Moderator Feedback/Complaints General

>Literally played several rounds of SS13 yesterday

Very funny guys :^}
by ExplosiveCrate
Mon Nov 03, 2014 9:06 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 531138

Re: Simple Questions Thread

Creating tommy guns, I believe. Weren't they exclusive to NTStation?

No.

Igniting things, serving as a component in several assemblies.
by ExplosiveCrate
Mon Nov 03, 2014 8:32 pm
Forum: Coding Feedback
Topic: Spookoween feedback
Replies: 16
Views: 3696

Re: Spookoween feedback

Invisible flying eyeballs/10
by ExplosiveCrate
Mon Nov 03, 2014 6:47 pm
Forum: Video Games
Topic: CoD Advanced Whorefare
Replies: 4
Views: 1160

Re: CoD Advanced Whorefare

I haven't played the game but from what I've seen from streams it boils down to jumping around the map with your superpowers while you shoot your neverending laser gun.
by ExplosiveCrate
Mon Nov 03, 2014 10:33 am
Forum: Coding Feedback
Topic: Drones: Feedback edition
Replies: 124
Views: 26589

Re: Drones: Feedback edition

Usually, yeah. As long as you don't go overboard and cause a station-wide metal shortage, they're usually helpful in situations where the station is damaged. That, and most antags tend to ignore them knowing that drones can't hurt them.
by ExplosiveCrate
Sat Nov 01, 2014 8:43 pm
Forum: Admin Feedback
Topic: Forum Moderator/Admin Feedback/Complaints General
Replies: 149
Views: 62563

Re: Rarely Plays

This is pretty fucking petty.
by ExplosiveCrate
Fri Oct 31, 2014 7:32 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 666900

Re: Little things you learned that are game changing

Does that work when the screen freezes but you're technically still connected?
by ExplosiveCrate
Thu Oct 30, 2014 1:42 pm
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17103

Re: Blobbernauts: What the fuck is this shit

Because even then fire damage still outpaces the healing you get from kelotane, so unless you shove even more chemicals in there, you're still dead.
by ExplosiveCrate
Mon Oct 27, 2014 10:30 pm
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17103

Re: Blobbernauts: What the fuck is this shit

I hope you're suggesting that it removes armor values and not actual armored exosuits. Then it'd become impossible to exploit the blob's biggest weakness: space.
by ExplosiveCrate
Mon Oct 27, 2014 7:28 pm
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 27523

Re: Mining stim pens.

Alex Crimson wrote:It would still be just as deadly without the minor brute damage.
Except it would be easily countercounteracted by a dexalin pill if anyone tried to use it as poison.
by ExplosiveCrate
Mon Oct 27, 2014 7:06 pm
Forum: Coding Feedback
Topic: Mining stim pens.
Replies: 126
Views: 27523

Re: Mining stim pens.

Lexorin is supposed to be a deadly drug. Hell, it had to be buffed to do even more damage because it was weaker than plasma, one of its components.
by ExplosiveCrate
Mon Oct 27, 2014 6:04 pm
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17103

Re: Blobbernauts: What the fuck is this shit

Malkevin wrote:Uhh... they're not using the hell fire reagent are they?

Code: Select all

+/mob/living/simple_animal/hostile/blobbernaut/AttackingTarget()
+	..()
+	if(isliving(target))
+		var/mob/living/L = target
+		if(L.reagents)
+			L.reagents.add_reagent("spore_burning", 10) 
Nah, they use burning spores.