Most of the five pages, then.
I have literally never seen a player react positively to these changes.
Search found 356 matches
- Thu Nov 13, 2014 9:01 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 55840
- Thu Nov 13, 2014 8:33 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 66648
- Thu Nov 13, 2014 4:31 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 66648
Re: /tg/station P&P Night
I'd be able to make it at 7 PM EST. Have to be at uni until 6, then the half hour drive home.
- Thu Nov 13, 2014 5:15 am
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17103
Re: Blobbernauts: What the fuck is this shit
You do, but as soon as you step back on a floor tile you are immediately set on fire until the 30+ units of burning spores metabolize.
- Thu Nov 13, 2014 3:02 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 66648
Re: /tg/station P&P Night
Not really, don't think a lot of people have even made their characters yet.
- Wed Nov 12, 2014 5:03 pm
- Forum: Ideas
- Topic: The ability to toggle on or off for breathing.
- Replies: 38
- Views: 6994
Re: The ability to toggle on or off for breathing.
I'd imagine that holding your breath immediately puts you in the no oxygen state, automatically turning off if you lose consciousness. Holding your breath in a depressurized area should cause brute damage.
- Tue Nov 11, 2014 11:13 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 66648
Re: /tg/station P&P Night
Infiltration Adept
...maybe. I dunno, not really feeling the character I'm making. Might fall back on an aspected shaman.
Or maybe a mystic shaman? aspected magicians kinda suck.
Edit: How did I go from"shaman" to "burnout"?
...maybe. I dunno, not really feeling the character I'm making. Might fall back on an aspected shaman.
Or maybe a mystic shaman? aspected magicians kinda suck.
Edit: How did I go from"shaman" to "burnout"?
- Tue Nov 11, 2014 6:13 pm
- Forum: Ideas
- Topic: The ability to toggle on or off for breathing.
- Replies: 38
- Views: 6994
Re: The ability to toggle on or off for breathing.
You're supposed to hold your breath when you know there's harmful gases in the air up ahead. If it was automatic it would invalidate the entire point of releasing CO2. You start holding your breath. Assistant [145.9] says, "CO2 AT LIBRARY HELP" Assistant says, "CO2 AT LIBRARY HELP&quo...
- Tue Nov 11, 2014 6:05 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 66648
Re: /tg/station P&P Night
Wasn't the limit of combined loyalty+connection 8?
- Tue Nov 11, 2014 10:34 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 66648
Re: /tg/station P&P Night
Don't think Dezzmont mentioned any specific cities. Just leave it vague, you can always go back and replace [PLACEHOLDER CITY] with wherever the campaign is going to take place.
- Tue Nov 11, 2014 7:59 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 66648
Re: /tg/station P&P Night
Fifth.
- Tue Nov 11, 2014 6:59 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 55840
Re: Dont make space slow please
Then make a PR that reverts the slowdown, call it a fix.
- Tue Nov 11, 2014 6:42 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 55840
Re: Dont make space slow please
It's not even realism. From what I can gather this change was made because nuke ops sometimes got lost on their way to and from the shuttle.
That's it. And the change didn't even fix the issue. If anything, it made the issue worse.
That's it. And the change didn't even fix the issue. If anything, it made the issue worse.
- Tue Nov 11, 2014 5:55 am
- Forum: Video Games
- Topic: Five Nights at Freddy's
- Replies: 121
- Views: 47851
Re: Five Nights at Freddy's
>these new designs for Bonnie and Chica
It's like he knew
It's like he knew
- Tue Nov 11, 2014 2:34 am
- Forum: General Chat
- Topic: How to properly defend the AI sat
- Replies: 54
- Views: 11258
Re: How to properly defend the AI sat
As far as I'm aware unpowered airlocks cannot be unbolted under any circumstances.
- Tue Nov 11, 2014 2:00 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 66648
Re: /tg/station P&P Night
I have no idea which game we're talking about at this point
Also dezzmont could you add me on steam? Can't seem to find you as there's fifty other dezzmonts. Steam name is ExplosiveCrate.
Also dezzmont could you add me on steam? Can't seem to find you as there's fifty other dezzmonts. Steam name is ExplosiveCrate.
- Mon Nov 10, 2014 9:36 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 66648
Re: /tg/station P&P Night
I'd rather we do standard Shadowrun stuff, at least at the start.
Also cool. I should have a basic skeleton done when I get home in a few hours. Any qualities, powers, spells, etc that you're banning outright?
Also cool. I should have a basic skeleton done when I get home in a few hours. Any qualities, powers, spells, etc that you're banning outright?
- Mon Nov 10, 2014 5:55 pm
- Forum: General Chat
- Topic: How to properly defend the AI sat
- Replies: 54
- Views: 11258
Re: How to properly defend the AI sat
Even with a skilled engineer they would still need to stop and weld the door before trying to hack it, giving the AI enough time to disrupt power to the door and make it unhackable for a minute.
- Mon Nov 10, 2014 5:13 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 66648
Re: /tg/station P&P Night
Does that mean we can use any source book aside from B&B? (Including the recently released Shadow Magic?) Planning on playing an infiltration adept with Nerve Strike as one of his core powers.
- Mon Nov 10, 2014 10:06 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 66648
Re: /tg/station P&P Night
Hell yeah Shadowrun. Playing with a group in real life right now but you can't ever have too much Shadowrun. Even got some characters on Chummer5 that I made when I was bored one night.
- Mon Nov 10, 2014 12:03 am
- Forum: General Chat
- Topic: How to properly defend the AI sat
- Replies: 54
- Views: 11258
Re: How to properly defend the AI sat
Borgs can't make racks, though. Windows, however, would still work.Saegrimr wrote:Shoulda loaded up the floor with Racks too, they have to spend the time to dismantle it and lasers shoot over them.
- Sat Nov 08, 2014 6:57 pm
- Forum: Coding Feedback
- Topic: Hand teleporters
- Replies: 8
- Views: 1765
Re: Hand teleporters
Why not just make them work like worm holes? Where clicking on them teleports you.
- Sat Nov 08, 2014 6:49 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 43270
Re: Higher Standards for Head of Personnel
I don't get why people expect the HoP to handle cargo, considering there's already a pseudo-head that handles cargo and mining.
- Sat Nov 08, 2014 10:34 am
- Forum: Ideas
- Topic: Fix Firefighter APLU
- Replies: 37
- Views: 6719
Re: Fix Firefighter APLU
What possible reason would there be for nerfing firesuits?Miauw wrote:firesuits are going to be nerfed btw, they will only reduce fire damage (unless you're wearing an ADVANCED firesuit that is available in atmos). (a person without a firesuit will be dead by the time one with one hits crit)
- Sat Nov 08, 2014 10:26 am
- Forum: Off Topic
- Topic: THE SPAMMERS ARE COMING THE SPAMMERS ARE COMING!
- Replies: 4
- Views: 1314
Re: THE SPAMMERS ARE COMING THE SPAMMERS ARE COMING!
replace noslips with nike shoes y/n?
- Sat Nov 08, 2014 8:06 am
- Forum: Ideas
- Topic: Ideas for High-End cargo content
- Replies: 60
- Views: 13408
Re: Ideas for High-End cargo content
You mean the stacks that always get taken by engineers, drones, assistants, and cargo techs?
- Fri Nov 07, 2014 7:08 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27523
Re: Mining stim pens.
Something like the old goon asteroid field would be great. Of course, it'd have to be made after space walking is fixed.
- Thu Nov 06, 2014 9:00 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27523
Re: Mining stim pens.
Please don't remake the asteroid field until slowspace is fixed, please. It'd be horrible.
- Thu Nov 06, 2014 4:46 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27523
Re: Mining stim pens.
More like:
1. Does it make my job less of a pain in the ass?
2. If not, ignore it
1. Does it make my job less of a pain in the ass?
2. If not, ignore it
- Thu Nov 06, 2014 4:09 pm
- Forum: General Chat
- Topic: ITT: we whine
- Replies: 181
- Views: 41766
Re: ITT: we whine
>not alt-clicking to get stuff from lockers
also dermal patch got removed forever because it was too fun
also dermal patch got removed forever because it was too fun
- Thu Nov 06, 2014 4:05 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 43270
Re: Higher Standards for Head of Personnel
Honestly I just give them the job if there's no response, then close a slot. Not giving someone a job change because the head of that department went braindead ten minutes into the round is just shit.
- Wed Nov 05, 2014 5:45 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 55840
Re: Dont make space slow please
It's so much faster to just pave over the open space in the singulo containment room and THEN set the shields up than it is to have to deal with syrupspace.
- Wed Nov 05, 2014 12:57 am
- Forum: Video Games
- Topic: Steam: Shadow Warrior 75% off sale
- Replies: 1
- Views: 668
Re: Steam: Shadow Warrior 75% off sale
I miss Erro's sale thread back on ss13.eu
On topic, shadow warrior is a great game with some pretty good humor.
On topic, shadow warrior is a great game with some pretty good humor.
- Tue Nov 04, 2014 4:37 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531138
Re: Simple Questions Thread
What's the name of the sound file for the admin bwoink?
- Tue Nov 04, 2014 3:03 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 55840
Re: Dont make space slow please
The only time I've seen antags hide in space is a loooong time ago when cultists sometimes built space bases so they could recall the shuttle in peace. Most antags wouldn't even go near space because there was a chance of slipping and not recovering in time (which, by the way, is now impossible beca...
- Tue Nov 04, 2014 7:48 am
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18045
Re: Vending machine food change
You could use a wrench and hide all the vending machines in your cold storage room.
- Tue Nov 04, 2014 1:06 am
- Forum: Admin Feedback
- Topic: Forum Moderator/Admin Feedback/Complaints General
- Replies: 149
- Views: 62563
Re: Forum Moderator Feedback/Complaints General
I'm one of the last members listed of page 3 and yet I got a title
Maybe you should git gud at not playing the game :^)
Maybe you should git gud at not playing the game :^)
- Mon Nov 03, 2014 11:11 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531138
Re: Simple Questions Thread
Huh. So that's why scientists keep on trying to steal the wrapping paper.Cipher3 wrote:Can be used to make the improvised shotgun in conjunction with a modular receiver from RnD and some wrapping paper.Mickyan wrote:What's the rifle stock you can make with wood used for?
- Mon Nov 03, 2014 9:09 pm
- Forum: Admin Feedback
- Topic: Forum Moderator/Admin Feedback/Complaints General
- Replies: 149
- Views: 62563
Re: Forum Moderator Feedback/Complaints General
>Literally played several rounds of SS13 yesterday
Very funny guys :^}
Very funny guys :^}
- Mon Nov 03, 2014 9:06 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531138
Re: Simple Questions Thread
Creating tommy guns, I believe. Weren't they exclusive to NTStation?
No.
Igniting things, serving as a component in several assemblies.
No.
Igniting things, serving as a component in several assemblies.
- Mon Nov 03, 2014 8:32 pm
- Forum: Coding Feedback
- Topic: Spookoween feedback
- Replies: 16
- Views: 3696
Re: Spookoween feedback
Invisible flying eyeballs/10
- Mon Nov 03, 2014 6:47 pm
- Forum: Video Games
- Topic: CoD Advanced Whorefare
- Replies: 4
- Views: 1160
Re: CoD Advanced Whorefare
I haven't played the game but from what I've seen from streams it boils down to jumping around the map with your superpowers while you shoot your neverending laser gun.
- Mon Nov 03, 2014 10:33 am
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 26589
Re: Drones: Feedback edition
Usually, yeah. As long as you don't go overboard and cause a station-wide metal shortage, they're usually helpful in situations where the station is damaged. That, and most antags tend to ignore them knowing that drones can't hurt them.
- Sat Nov 01, 2014 8:43 pm
- Forum: Admin Feedback
- Topic: Forum Moderator/Admin Feedback/Complaints General
- Replies: 149
- Views: 62563
Re: Rarely Plays
This is pretty fucking petty.
- Fri Oct 31, 2014 7:32 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 666900
Re: Little things you learned that are game changing
Does that work when the screen freezes but you're technically still connected?
- Thu Oct 30, 2014 1:42 pm
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17103
Re: Blobbernauts: What the fuck is this shit
Because even then fire damage still outpaces the healing you get from kelotane, so unless you shove even more chemicals in there, you're still dead.
- Mon Oct 27, 2014 10:30 pm
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17103
Re: Blobbernauts: What the fuck is this shit
I hope you're suggesting that it removes armor values and not actual armored exosuits. Then it'd become impossible to exploit the blob's biggest weakness: space.
- Mon Oct 27, 2014 7:28 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27523
Re: Mining stim pens.
Except it would be easily countercounteracted by a dexalin pill if anyone tried to use it as poison.Alex Crimson wrote:It would still be just as deadly without the minor brute damage.
- Mon Oct 27, 2014 7:06 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27523
Re: Mining stim pens.
Lexorin is supposed to be a deadly drug. Hell, it had to be buffed to do even more damage because it was weaker than plasma, one of its components.
- Mon Oct 27, 2014 6:04 pm
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17103
Re: Blobbernauts: What the fuck is this shit
Malkevin wrote:Uhh... they're not using the hell fire reagent are they?
Code: Select all
+/mob/living/simple_animal/hostile/blobbernaut/AttackingTarget()
+ ..()
+ if(isliving(target))
+ var/mob/living/L = target
+ if(L.reagents)
+ L.reagents.add_reagent("spore_burning", 10)