Search found 1307 matches
- Sat Aug 08, 2015 11:04 pm
- Forum: Coding Feedback
- Topic: Two controversial suggested changes
- Replies: 33
- Views: 7061
Re: Two controversial suggested changes
You also have to take into account the time it takes the virologist to get to DAA (a plasma-tier symptom), the time it takes for the viro to get sneezing off of DAA (usually not long, but it's there), and the time for the disease to mature inside a monkey (DAA forces the minimum speed for maturatio...
- Sat Aug 08, 2015 9:42 pm
- Forum: Ideas
- Topic: Additional crates to Cargo
- Replies: 20
- Views: 3969
Re: Additional crates to Cargo
>more 38 revolvers is this a troll post the issue with all these suggestions is that it devalues the originals, which are strong not only because they are good items but also ultimately unique Should the .38 Detective Special be replaced with being able to order Riot Shotguns instead, to preserve t...
- Sat Aug 08, 2015 8:57 pm
- Forum: Coding Feedback
- Topic: Two controversial suggested changes
- Replies: 33
- Views: 7061
Re: Two controversial suggested changes
Aide is fucking cancer and I hate when it spreads around. "Beneficial" my ass when I random turn into a hulk and can't use shit/accidentally punch a wall down. You know what's cancer? Geneticists that give everyone superpowers after getting Aide. Nothing says annoying when everyone has xr...
- Sat Aug 08, 2015 8:45 pm
- Forum: Coding Feedback
- Topic: Two controversial suggested changes
- Replies: 33
- Views: 7061
Re: Two controversial suggested changes
Infinite crusher simply has to go. A fully upgraded crusher should give you the metals the item is made up of, and cheaper components give you 20% less, 30% less, etc. As for the DNA virus, get rid of the superpower one but keep the disability one. Traitor virologists need to be able to have some f...
- Sat Aug 08, 2015 8:21 pm
- Forum: Coding Feedback
- Topic: Two controversial suggested changes
- Replies: 33
- Views: 7061
Two controversial suggested changes
I don't have much of a history with /tg/ and I'm sure as hell foreign. I've listened to the IRC and checked on the thread, and I keep scratching my head at certain features still in the game that other tg codebases have long removed/patched. I come from a different server, with different playerbases...
- Fri Aug 07, 2015 10:25 pm
- Forum: Ideas
- Topic: Additional crates to Cargo
- Replies: 20
- Views: 3969
Additional crates to Cargo
It came to me that several unique items to several job roles have permanent limited amounts, which I don't quite understand. Bar fight control crate (Bartender and Armoury access) 1 - Double Barrel shotgun 1 - Box full of Beanbag slugs This would solve problems such as the Bartender losing his shotg...
- Fri Aug 07, 2015 7:25 pm
- Forum: Ideas
- Topic: Allow people to build their own AIO grinders
- Replies: 3
- Views: 1195
Allow people to build their own AIO grinders
After having a chat with MSO about a bug with disassembling AIO grinders (found in bar, kitchen, hydroponics, chemistry, xenobiology) and an interesting glitch that occurs afterward, we came to the conclusion that tgstation13 doesn't actually allow you to build your own AIO grinder, which would be b...