Search found 1643 matches
- Sat Nov 11, 2017 9:30 pm
- Forum: Ideas
- Topic: Integrated electronics
- Replies: 23
- Views: 5799
Re: Integrated electronics
A module that response to attack_ai() maybe?
- Sat Nov 11, 2017 6:31 pm
- Forum: Ideas
- Topic: Integrated electronics
- Replies: 23
- Views: 5799
Re: Integrated electronics
Kor, you already can put plasma cutter or accelerator into turret and mine. Also,Ninja and Antur approved IE for testmerge.I was told to bug you about it. Integrated ore storage. It lets the circuit have a dedicated storage for mined ores. So, you use a plasma cutter with the turret, mining locator...
- Fri Nov 10, 2017 8:12 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1049448
Re: ITT: We make shitty suggestions and come up with poor id
Clown Shield 2.0! The inflatable balloon shield, made entirely of balloons! This squeaky, bouncy "shield" will protect the clown from weapons with force 5 and lower! If the weapon is sharp (regardless of force), OR if the weapon is force 6 or greater, it will POP the shield, destroying it...
- Fri Nov 10, 2017 12:07 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1049448
Re: ITT: We make shitty suggestions and come up with poor id
how is that a bad idea because it would take fucking forever not really, it'd just be a cooler reebe I have had dreams about this, an SS13 version of the Dungeon in Terraria. Wheels of fire skirting along the walls, corrupted/undead mobs storming you, large, spinning spiked balls, and all the other...
- Fri Nov 10, 2017 12:01 am
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19531
Re: Decentralize Research
Also as far as departmental lathes go, do you think you could add a new var to each tech that determines which lathe it goes to? The lathes being medical, security, robotics, engineering, supply (for mining) I could try doing it if you dont want to though you have done a ton of work already Researc...
- Thu Nov 09, 2017 10:50 pm
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19531
Re: Decentralize Research
What is the incentive for a Scientist or the RD to bother interacting with the R&D system? Do they still have access to all the current designs? Btw, if you do not add a proper distribution system for minerals, then most of the time a single department will hog the majority of them. Fun conflict...
- Tue Nov 07, 2017 12:49 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1049448
Re: ITT: We make shitty suggestions and come up with poor id
Give Traitor AIs the ability to buy a remote emag module for 80 CPU. This allows the AI to emag any machine by entering a click-to-emag mode similar to camera mode. The high price is due to the potential power it would have. Emag sleeprs to scramble the chems, emag chem dispensers to make parapen ju...
- Mon Nov 06, 2017 12:49 pm
- Forum: Closed Policy Discussion
- Topic: Fake antags
- Replies: 54
- Views: 12390
Re: Fake antags
Where would the act of dropping several flashes in the hallways for greyscum to abuse fall?
- Thu Nov 02, 2017 7:54 pm
- Forum: Coding Feedback
- Topic: Assmos
- Replies: 85
- Views: 22957
Re: New atmos
Who needs TTVs when single tank bombs are more destructive than the station's self destruct?
- Wed Nov 01, 2017 11:43 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1049448
Re: ITT: We make shitty suggestions and come up with poor id
:honk: The clown shield :honkman: ! Almost totally useless for actual combat, as it has no armor values and a 0% block chance. Instead, when struck, it makes a high-volume, random annoying noise (both hand-held horns :honk: , the blob hit noise, Xeno hissing :xeno:, e-sword noise :toysword: , slip n...
- Wed Nov 01, 2017 9:39 pm
- Forum: Spriting and Mapping
- Topic: MagnetStation
- Replies: 7
- Views: 2494
Re: MagnetStation
I love the Cere-like features, such as isolated departments on their own asteroids. I do not like the TEG being the main engine, as it has no interesting failure mechanics. You mentioned SM and Tesla (Singulo too?) being engine options. So, if all the equipment to set up the engine of choice is pres...
- Fri Oct 27, 2017 11:49 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 944575
Re: Minor Suggestions
Give the Syndicate Lavaland Base a smoke machine!
- Tue Oct 24, 2017 10:47 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 944575
Re: Minor Suggestions
Armhulen did not have enough GPB for the feature. Someone with more GPB could copy and post it, or Armhulen himself can farm GPB and ask to have it opened again. The close had nothing to do with the merit of the PR itself.
- Sat Oct 21, 2017 5:21 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 721236
Re: SS13 Related Art / Hand Drawn Art
Kor's new Avatar is mega cutie!
- Thu Oct 19, 2017 6:05 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13179
Re: [WIP] Delta Station White Ship
Okay time to get some final questions out of the way, in the map editor each whiteship has it's own file, while also having an exact copy on the station map as well. How exactly does the ship's placement work? Also I keep getting errors about the docking weight/height being too large. The currents ...
- Wed Oct 18, 2017 9:52 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1049448
Re: ITT: We make shitty suggestions and come up with poor id
Puddles of acid should dissolve shoes when crossed. Currently, such puddles are entirely harmless. Puddles created by uranium or radium should irradiate mobs when crossed.
- Tue Oct 17, 2017 1:53 pm
- Forum: Ideas
- Topic: Increasing Relevancy of Service Department
- Replies: 36
- Views: 8142
Re: Increasing Relevancy of Service Department
I know four methods of dealing with a missing chef, bartender, and botanist(s), in order of effectiveness: 1. Break in and make your own food. If no one is defending the kitchen, it is a simple matter of climbing over the table, and hacking open the cold room. 2. Build (or ask to have built) a publi...
- Tue Oct 17, 2017 1:10 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13179
Re: [WIP] Delta Station White Ship
Describe your problem in more detail, please.Mark9013100 wrote:I'm going to need some help with this, dreamdaemon has a stroke every time I boot up a server with deltastation.
- Tue Oct 17, 2017 1:31 am
- Forum: General Chat
- Topic: What do you do as AI
- Replies: 47
- Views: 12860
Re: What do you do as AI
How would you want these hard-light holograms to work? What would you want them to be able to do? How would you counter one being used as a weapon by a rogue AI?
- Fri Oct 13, 2017 4:20 pm
- Forum: Coding Feedback
- Topic: what is the point of pen pockets?
- Replies: 13
- Views: 2886
Re: what is the point of pen pockets?
Not only that it impedes pinning medals and such on people. This is my main complaint. Fix this and I don't care if they stay or not. This is mine as well. When my Science staff do impressive work, I like to reward them with the Nobel medals. The protector is even more annoying to remove; You canno...
- Tue Oct 10, 2017 2:16 pm
- Forum: Roleplaying
- Topic: Ye catgirl
- Replies: 97
- Views: 44718
Re: Ye catgirl
I examine the bodies of the previous humanoids for loot!
- Sun Oct 08, 2017 3:37 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1049448
Re: ITT: We make shitty suggestions and come up with poor id
We have this in Toxins. It does not work very well. Improve it first, then add it to more stuff.Anonmare wrote:Make external airlocks proper airlocks, complete with cycling and their own air supply to replenish anything lost between openings.
- Sat Oct 07, 2017 5:30 pm
- Forum: General Chat
- Topic: Wireart thread
- Replies: 29
- Views: 6282
Re: Wireart thread
Why do you autists get so triggered over seeing knots in wires?
- Thu Oct 05, 2017 7:09 pm
- Forum: Roleplaying
- Topic: Ye catgirl
- Replies: 97
- Views: 44718
Re: Ye catgirl
I take a moment from my depression to examine my surroundings and my own possessions.
- Wed Oct 04, 2017 3:31 am
- Forum: Coding Feedback
- Topic: Science Dept Sec
- Replies: 8
- Views: 2424
Re: Science Dept Sec
Or just ask the RD. The RD, CE, and CMO each have department ID consoles, and may also download the ID changing program to a tablet, if he/she has one.
- Mon Oct 02, 2017 4:32 pm
- Forum: General Chat
- Topic: What would you do in this situation?
- Replies: 26
- Views: 6003
Re: What would you do in this situation?
I am highly unlikely to ever do this to another player in this situation, instead I would be trying to get off via teleporter. Before reading this thread, my response would have been to adminhelp for an unprovoked murder. I would not be so angry if the person warned me beforehand or disarm/stunned m...
- Sun Oct 01, 2017 4:20 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107626
Re: Clockwork Cult 2.0
That is a shame, because the two cults have mechanics specifically for fighting each other. It is Light vs Dark!
- Sat Sep 30, 2017 4:04 pm
- Forum: Coding
- Topic: [BUG] ayys "arent trained" to use science tools
- Replies: 17
- Views: 4823
Re: [BUG] ayys "arent trained" to use science tools
Poor Bawhoppennn shilling to get an unban for a guy who never had an account in the first place...
- Sat Sep 30, 2017 6:48 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107626
Re: Clockwork Cult 2.0
I enjoyed my one round with it. Massive battles are what I enjoy most about SS13, and why War Ops and conversion modes are my favorite. I like to get involved in the fight, in a group, with lots happening. Dying in maint to a Traitor/Ling that does not kill anyone else is so dull in comparison!
- Wed Sep 27, 2017 3:48 pm
- Forum: Roleplaying
- Topic: Ye catgirl
- Replies: 97
- Views: 44718
Re: Ye catgirl
I attempt to set the gravity plating to "invert" as a way of turning the ceiling into a floor, thus granting me access to the holopad.
- Wed Sep 27, 2017 3:17 am
- Forum: Roleplaying
- Topic: Ye catgirl
- Replies: 97
- Views: 44718
Re: Ye catgirl
I pull out my laser pointer and cast the beam across the catgirl-hologram's field of vision.
- Tue Sep 26, 2017 7:17 pm
- Forum: Ideas
- Topic: Preferences for AI
- Replies: 2
- Views: 515
Re: Preferences for AI
>Reads and agrees with the idea.
>Gather up the requisite code from the AI file
>Take a look at the code for character preferences and adding stuff to the save file
Catrunningaway.gif
>Gather up the requisite code from the AI file
>Take a look at the code for character preferences and adding stuff to the save file
Catrunningaway.gif
Re: Dullahans
wait does that mean that as long as their head has air, their body doesn't need to breathe? Well, of course! Think of it like swimming. You are fine as long as your head is above the water or you have breathing equipment. A dullahan at a swimming pool could just leave her head on a table or in some...
Re: Dullahans
Instead of a throat, Dullahans have a portal instead, which serves to teleport matter and energy through it. The portal prevents contamination by the outside by one of two methods: Being entirely "capped" though the use of protective wards, OR the portal works in the opposite direction. If...
Re: Dullahans
Kawaii
- Mon Sep 25, 2017 10:38 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 909715
Re: Screenshots General
Look to the right. There is an entirely safe path there!
- Mon Sep 25, 2017 10:35 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1049448
Re: ITT: We make shitty suggestions and come up with poor id
I'm reminded of that one episode of stargate atlantis where the whiny guy finds an ancient tech personal forcefield that makes him completely invincible but then he realises that the projector is inside the field and he can't touch it to turn it off since it's completely form-fitting, then he tries...
- Mon Sep 25, 2017 3:54 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1049448
Re: ITT: We make shitty suggestions and come up with poor id
Omni-Environment Suit A type of hardsuit built to withstand hazards. The Omni-Environment Suit provides protection against all non-weapon hazards. It is fireproof, spaceproof, acid proof, radiation proof, provides protection against bombs, biological threats, and does not burn in lava. It also prov...
- Sun Sep 24, 2017 2:44 pm
- Forum: Ideas
- Topic: Departmental Fabricators and networked Autolathes
- Replies: 8
- Views: 1998
Re: Departmental Fabricators and networked Autolathes
Autolathes can print several Science designs if someone puts it on a design disk and uploads it to the autolathe; The restriction is that the autolathe can only accept designs that require only metal or glass. The autolathe does not take any other minerals, and thus cannot take anything that require...
Re: blob
HoG was nowhere near being finished. It was not even halfway!
- Sat Sep 23, 2017 2:35 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13179
Re: [WIP] Delta Station White Ship
That is great! All you need now is to put all the dirt and grime back down, and you have yourself a BYOS White Ship!
- Wed Sep 20, 2017 11:10 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13179
Re: [WIP] Delta Station White Ship
Here is the Metastation White Ship by comparison. It is not very different... https://user-images.githubusercontent.com/4955510/30671601-788b7f72-9e2d-11e7-8281-c6532000a993.png You could perhaps take this chance to make a portable mini-station! Plop down an autolathe in the Engi section for facilit...
Re: blob
We once had a feature where humans would become infected by a blob virus, and were considered antags. This human could pre-sabotage the station before hiding away to burst into a proper blob. It is almost as if removing that was a bad idea...
- Tue Sep 19, 2017 1:20 pm
- Forum: Ideas
- Topic: Experimentor Function - Catalyst Merger
- Replies: 7
- Views: 2028
Re: Experimentor Function - Catalyst Merger
You can toss in a bit of RNG or some weird Goofball level mechanics to keep people guessing. But yes, any statics are going to be known, obviously. Weirdness like mixing a pneumatic cannon with beehives gets you a Beelistic Rifle! (Insert loaded hives to shoot the bees stored in them at people)
- Sun Sep 17, 2017 6:37 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 909715
Re: Screenshots General
We need to do this with catatonic humans!!
- Thu Sep 14, 2017 8:46 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1049448
Re: ITT: We make shitty suggestions and come up with poor id
Triage Medical HUD: - A medical HUD which contains four additional sets of data: The damage square, which is broken into four smaller squares. Red for brute, yellow for burn, green for toxin, blue for oxyloss. The squares grow brighter as their respective damage types are inflicted on the target. T...
- Mon Sep 11, 2017 3:34 pm
- Forum: General Chat
- Topic: What do you do as AI
- Replies: 47
- Views: 12860
Re: What do you do as AI
Having holo-board games that two or more players can join (including silicons) sounds A-M-A-Z-I-N-G.Remie Richards wrote:We should let the AI play chess against the RD (or anyone really but the RD makes sense)
or other games, like card games (such as bullshit, go fish)
- Mon Sep 11, 2017 1:35 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 440724
Re: Memorable Quotes
You fasten the plasma canister to the port. You unfasten the plasma canister from the port. Bellabarisruk Awil-Ili says, "Whatcha doin" Explody The Maxcap Clown says, "Uh..." Bellabarisruk Awil-Ili asks, "WHAT IS YOUR NAME!?" On of those rare moments that make me LOL I...
- Mon Sep 11, 2017 1:12 am
- Forum: Coding Feedback
- Topic: GONDOLAS
- Replies: 7
- Views: 5037
Re: GONDOLAS
This seems like a meme, but I know not what...
- Mon Sep 11, 2017 1:10 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 270111
Re: Sprite Requests
I need 3 sprites, I'm making rare variants of the 3 current spiders to suprise players with a new playstyle. I need a viper, an extremely poisonous fragile one. Purple eyes! I need a queen, same size but with egg sacks and some kind of royal markings. Green eyes! And I need a goliath, basically a f...