Search found 291 matches
- Sun Oct 04, 2015 1:12 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 612998
Re: Pet Peeves Thread - Little things that REALLY annoy you
not allowing yourself to be subverted is the exact opisiote of powergaming asimov cripples the ai.
- Sun Oct 04, 2015 1:06 pm
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 48273
Re: Plasmamen at Roundstart
if we were to add more races have only one such race availible each round plasmamen one round lizards the next.
Although i would rather going back to humans only multiple races just dont suit this server.
Although i would rather going back to humans only multiple races just dont suit this server.
- Sun Oct 04, 2015 12:46 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 612998
Re: Pet Peeves Thread - Little things that REALLY annoy you
you do have to let them in your upload, stop being a powergaming shitlord and stop trying to actively prevent people from doing creative things. there is no reason to go in there that would not allow the ai to cause harm other then repairs i infact like law changes but my current laws take preceden...
- Sun Oct 04, 2015 11:18 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 612998
Re: Pet Peeves Thread - Little things that REALLY annoy you
captains that think i have to let them into my upload.
- Sun Oct 04, 2015 9:05 am
- Forum: General Chat
- Topic: Nuke Ops Allstars
- Replies: 19
- Views: 5529
Re: Nuke Ops Allstars
you would need me of course because im the only one that ever thinks to get a free teleporter.
ego stroking intensifies
ego stroking intensifies
- Sun Oct 04, 2015 8:41 am
- Forum: Video Games
- Topic: Wizard Squares: Magic the Gathering
- Replies: 40
- Views: 9026
Re: Wizard Squares: Magic the Gathering
im not really very excited by much in this set
- Sun Oct 04, 2015 3:48 am
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 39785
Re: GET DAT FUKKEN DISK 3: This time, it's BS
ran dom name-warden
check every room in the brig for hull breaches and broken lights including prisoner transfer.
get janitorial to fix any broken lights and engineering to fix any hull breaches then sit down at my desk.
check every room in the brig for hull breaches and broken lights including prisoner transfer.
get janitorial to fix any broken lights and engineering to fix any hull breaches then sit down at my desk.
Re: Anti ERT
you cant directly request and ert though its done in the same way as any other communication with centcom
- Sun Oct 04, 2015 3:38 am
- Forum: Ideas
- Topic: Perpetual objectives for traitors
- Replies: 24
- Views: 5561
Re: Perpetual objectives for traitors
A lot of the reason that objectives are hard are because you need to make sure it stays completed until round end. You have to make sure people don't get cloned and you have to make sure that you don't lose your stolen items. your right I have changed my mind about this idea I think if people want ...
- Sun Oct 04, 2015 1:58 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88007
Re: MetaStation (v41H 04/10/2015) and Mapping Guide
awesomemetacide wrote:Added greater pixel offset between robotics roundstart glass/metal sheets
- Sun Oct 04, 2015 1:53 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667409
Re: Little things you learned that are game changing
that sounds like a bugTrustyGun wrote:You can sneak under plastic flaps when you are in a box.
- Sun Oct 04, 2015 1:41 am
- Forum: Ideas
- Topic: Perpetual objectives for traitors
- Replies: 24
- Views: 5561
Re: Perpetual objectives for traitors
Now that I think about it, couldn't the Fulton system that's being worked on for Sec be modified to put something like this in motion? Like, if you need to steal sometimes, traitors could have their own specialized bluespace fultons that can whisk away stolen goods/dead bodies (or maybe just ashes/...
- Sun Oct 04, 2015 1:37 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1040726
Re: ITT: We make shitty suggestions and come up with poor id
man voice chat would kill my data allowanceErbbu wrote:SS13 where everyone had mics and voice chatted would be amazing. Too bad the technology isn't there and you could not really impersonate as anyone as you would not have their voice.
- Sun Oct 04, 2015 1:32 am
- Forum: Ideas
- Topic: Research data for examined items [PR]
- Replies: 20
- Views: 4363
Re: Research data for examined items
d20 station has this on science goggles they give tech levels realiability and intregrity might want to ask them about there code.
- Sun Oct 04, 2015 1:24 am
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 39785
- Sat Oct 03, 2015 2:57 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88007
Re: MetaStation (v41G 04/09) and Mapping Guide
i never considered that yes that to only 3
- Sat Oct 03, 2015 2:23 pm
- Forum: Ideas
- Topic: Perpetual objectives for traitors
- Replies: 24
- Views: 5561
Re: Perpetual objectives for traitors
this comes up ocasionly and people seem mostly in favour of it but nobody can find the right way to impliment it.
No scoreboards though
No scoreboards though
- Sat Oct 03, 2015 10:13 am
- Forum: Coding Feedback
- Topic: Secure xeno pen needs acid proof gas injector and igniter
- Replies: 25
- Views: 3092
Re: Secure xeno pen needs acid proof gas injector and ignite
Harvesting xenos for their powers is fun, but it is downright awful to cage actual players for the sole purpose of making them grow up and die like some farm animal. I would be extremely salty if it were done to me. I wonder if there is a way to be able to have npc xenos the question is how would y...
- Sat Oct 03, 2015 10:02 am
- Forum: Closed Policy Discussion
- Topic: Tyrant AI module clarifications.
- Replies: 13
- Views: 5263
Re: Tyrant AI module clarifications.
add a buff reading ability to its sensors
- Sat Oct 03, 2015 6:33 am
- Forum: Closed Policy Discussion
- Topic: Alien Queen Authority Over Aliens
- Replies: 36
- Views: 10188
Re: Alien Queen Authority Over Aliens
i suppose so but from what i could tell it was just a case of gratitude.
Eh i suppose its alright and besides a lone survivor might make people think he was helping them which would be pretty funny.
Eh i suppose its alright and besides a lone survivor might make people think he was helping them which would be pretty funny.
- Sat Oct 03, 2015 6:26 am
- Forum: Roleplaying
- Topic: "Sentient" Monkeys
- Replies: 45
- Views: 16247
Re: "Sentient" Monkeys
monkeys with fireball would be pretty cool.
- Sat Oct 03, 2015 6:22 am
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 86525
Re: Boxstation General Feedback
i realy dont like the new pipe layouts i made a thread in feedback for it but i think i should also mention it here
- Sat Oct 03, 2015 5:35 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88007
Re: MetaStation (v41G 04/09) and Mapping Guide
yes add the autorifles but please dont put them behind shutters or anything like that treat them the same way as all the other weapons.
- Sat Oct 03, 2015 3:26 am
- Forum: Roleplaying
- Topic: Ask Nanotrasen
- Replies: 108
- Views: 36145
Re: Ask Nanotrasen
why do you give crew members the option to disable there suit sensors
- Sat Oct 03, 2015 3:20 am
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23509
Re: MAP ROTATION
im not used to this layout of ministation the one we have at d20 is so difrent
- Sat Oct 03, 2015 3:13 am
- Forum: Roleplaying
- Topic: "Sentient" Monkeys
- Replies: 45
- Views: 16247
Re: "Sentient" Monkeys
it is great to come back to a converstation after a while get a fresh perspectiveWyzack wrote:I like how once every few months we get a guy who goes around and necros a bunch of old threads
- Sat Oct 03, 2015 2:30 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667409
Re: Little things you learned that are game changing
fun removalZilenan91 wrote:I thought headslugs got removed from xenobio. I don't remember who it was, but I made an issue report on git about it not making headslug monkeys into lings and a coder yelled at me and closed it, saying headslugs shouldn't even be in xenobio in the first place.
- Fri Oct 02, 2015 2:38 pm
- Forum: Roleplaying
- Topic: "Sentient" Monkeys
- Replies: 45
- Views: 16247
Re: "Sentient" Monkeys
...That's just a synonym!! It's the exact same thing. It still doesn't make any sense because it doesn't explain any of the behaviors I mentioned. its in no way the same thing It'd be nice if catatonic crew members behaved like monkeys, slowly wandering around and drooling occasionally. as long as ...
- Fri Oct 02, 2015 1:56 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667409
Re: Little things you learned that are game changing
I must do this.jaxy15 wrote:Gold-slime-core headslugs let you have your very own pet changeling if you have a sentience potion and a human corpse nearby.
- Fri Oct 02, 2015 11:25 am
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 46195
Re: Do we really need Basil?
I think by merging the two servers, by way of the map voting system, will be overall a positive move. Our population simply cannot sustain two servers many times throughout the year, I think that by consolidating the servers down to one we bring all the players onto one server, thus instead of gett...
- Fri Oct 02, 2015 10:40 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1040726
Re: ITT: We make shitty suggestions and come up with poor id
they can do this now already.Fragnostic wrote:/escape cuffs without having to become a monkey and brute damage would fuuuuck you.
- Fri Oct 02, 2015 10:39 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1040726
Re: ITT: We make shitty suggestions and come up with poor id
that's really the problem with stealth ops in general either they get caught and slaughtered or the crew never gets a chanceCheimon wrote:but it's just much less fun for the ops and the crew.
- Fri Oct 02, 2015 10:23 am
- Forum: Spriting and Mapping
- Topic: Drone Sprite
- Replies: 13
- Views: 4194
Re: Drone Sprite
I have always said that drones should have zero gravity manuvering ability and now we have something that its really hard to justify not giving it to I suppose you could fluff it as needing air somehow change drones to being able to move in either zero-g or vacuums but not both. to expand on this y...
- Fri Oct 02, 2015 10:20 am
- Forum: Closed Policy Discussion
- Topic: In case of ALIUM, cut toxins.
- Replies: 15
- Views: 3845
Re: In case of ALIUM, cut toxins.
one time I saw a larva in the plasma tank and wanted to burn it but the crew was all no wheres theres one theres always more and said we had to escape
of course now I know atmos better I would be able to quickly burn them then escape
of course now I know atmos better I would be able to quickly burn them then escape
- Fri Oct 02, 2015 10:19 am
- Forum: Spriting and Mapping
- Topic: Drone Sprite
- Replies: 13
- Views: 4194
Re: Drone Sprite
I have always said that drones should have zero gravity manuvering ability and now we have something that its really hard to justify not giving it to
I suppose you could fluff it as needing air somehow change drones to being able to move in either zero-g or vacuums but not both.
I suppose you could fluff it as needing air somehow change drones to being able to move in either zero-g or vacuums but not both.
- Fri Oct 02, 2015 10:15 am
- Forum: Closed Policy Discussion
- Topic: In case of ALIUM, cut toxins.
- Replies: 15
- Views: 3845
Re: In case of ALIUM, cut toxins.
The external gas tanks in atmos have a single window in them, they're not rwalls all the way around. oh yes I forgot about that the plasma tank is pure plasma and won't ignite without oxygen idiot don't xenos create oxygen from breathing plasma the same way humans create c02 of course it wont be an...
- Fri Oct 02, 2015 10:09 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 438611
Re: Memorable Quotes
as captain after we got adolf hitler as hos I decided I would let it fly at first but then the retardedness started I complained too centcom that they sent as a nazi as a hos and this is what I got back. You hear something crackle in your ears for a moment before a voice speaks. "Please stand b...
- Fri Oct 02, 2015 5:48 am
- Forum: Video Games
- Topic: Wizard Squares: Magic the Gathering
- Replies: 40
- Views: 9026
Re: Wizard Squares: Magic the Gathering
I dident end up going to prerelease but i have a feeling i will do well at game day
- Thu Oct 01, 2015 11:37 am
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 46195
Re: Do we really need Basil?
if map rotation goes through i will probably stop playing on basil at all but although i only used it for the map a lot of people prefered the pop
although i dont want map rotation im excited to see how it affects server population ratios.
although i dont want map rotation im excited to see how it affects server population ratios.
- Thu Oct 01, 2015 10:03 am
- Forum: Closed Policy Discussion
- Topic: In case of ALIUM, cut toxins.
- Replies: 15
- Views: 3845
Re: In case of ALIUM, cut toxins.
are we talking about the same plasma chamber here last i checked xenos cant destroy r walls.
I myself would prefer to ready the chanber to burn the first thing to enter.
I myself would prefer to ready the chanber to burn the first thing to enter.
- Thu Oct 01, 2015 9:50 am
- Forum: Closed Policy Discussion
- Topic: Shredding Security Policy
- Replies: 67
- Views: 14129
Re: Shredding Security Policy
we already have problems with lack of overseas players to fill in the later hours that would make things worse.iamgoofball wrote:I think we've hit a point where we really need to get with the times and stop supporting the DOS players with IBM green phosphorous screens
- Thu Oct 01, 2015 7:40 am
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 46195
Re: Do we really need Basil?
I have to agreeWyzack wrote:I am so tired of fighting against all the anti basil rhetoric. Go ahead and fucking kill it then. I hope that it improves your sybil experience somehow you assholes.
- Thu Oct 01, 2015 7:38 am
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 46195
Re: Do we really need Basil?
ah that would explain why it has taken so long yetNot-Dorsidarf wrote:You can't code this in BYOND apparently, he's hooking it to an external program between roundstuypo1 wrote:oh it will be interesting to see how that turns out then
im surprised to here its something that would take more then 2 minuites but you know byond
- Thu Oct 01, 2015 3:56 am
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 39785
Re: GET DAT FUKKEN DISK 3: This time, it's PAS(onel)
ran dom name - warden arive on shuttle and ask what the curent security situation is while heading to my office call enginering to the armory to tear down the 2 walls above the autorifles, if succesfull give the enginer a frosted dounout as a reward and tell enginering to keep the plasteal. Raise th...
- Wed Sep 30, 2015 1:43 pm
- Forum: Coding Feedback
- Topic: the new pipe layout
- Replies: 3
- Views: 778
Re: the new pipe layout
yet another thing that makes metastation far supperior
- Wed Sep 30, 2015 1:24 pm
- Forum: Coding Feedback
- Topic: the new pipe layout
- Replies: 3
- Views: 778
the new pipe layout
its pretty horrible sure it keeps pipes mostly in maint but its a pretty minor advantage to gain for how much it fucks ventcrawlers over you have to go on retarded trips all over the place to get where you need to go and to be able to use it effectively you have to memorise the whole thing with the ...
- Wed Sep 30, 2015 9:32 am
- Forum: General Chat
- Topic: Using supermatter for mining
- Replies: 10
- Views: 4145
Re: Using supermatter for mining
i wonder if you could grab a grav cannon and fling the supermatter into the asteroid walls
it would probably destroy the ore but you could use it to clear the empty rock.
it would probably destroy the ore but you could use it to clear the empty rock.
- Wed Sep 30, 2015 4:50 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1040726
Re: ITT: We make shitty suggestions and come up with poor id
darkroom in the libriary to develop film
- Wed Sep 30, 2015 4:46 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 937932
Re: Minor Suggestions
well the same can be said of the apendix but thats realistic
maybe spacemen evolved a new method of blood circulation sometime in the next 490 years
maybe spacemen evolved a new method of blood circulation sometime in the next 490 years
- Wed Sep 30, 2015 12:52 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1040726
Re: ITT: We make shitty suggestions and come up with poor id
Well, it's not like they weren't always a reference to The Thing. I mean, the armblade is straight from the 2011 Prequel. Hell, Goon's horrorling is straight from the climax of the movie. Plus, no one ever uses flamethrowers, and flamethrowers are fantastic fun. that because a lot of people get but...