Search found 291 matches

by tuypo1
Sun Oct 04, 2015 1:12 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 612998

Re: Pet Peeves Thread - Little things that REALLY annoy you

not allowing yourself to be subverted is the exact opisiote of powergaming asimov cripples the ai.
by tuypo1
Sun Oct 04, 2015 1:06 pm
Forum: Coding Feedback
Topic: Plasmamen at Roundstart (MERGED!)
Replies: 196
Views: 48273

Re: Plasmamen at Roundstart

if we were to add more races have only one such race availible each round plasmamen one round lizards the next.

Although i would rather going back to humans only multiple races just dont suit this server.
by tuypo1
Sun Oct 04, 2015 12:46 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 612998

Re: Pet Peeves Thread - Little things that REALLY annoy you

you do have to let them in your upload, stop being a powergaming shitlord and stop trying to actively prevent people from doing creative things. there is no reason to go in there that would not allow the ai to cause harm other then repairs i infact like law changes but my current laws take preceden...
by tuypo1
Sun Oct 04, 2015 11:18 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 612998

Re: Pet Peeves Thread - Little things that REALLY annoy you

captains that think i have to let them into my upload.
by tuypo1
Sun Oct 04, 2015 9:05 am
Forum: General Chat
Topic: Nuke Ops Allstars
Replies: 19
Views: 5529

Re: Nuke Ops Allstars

you would need me of course because im the only one that ever thinks to get a free teleporter.

ego stroking intensifies
by tuypo1
Sun Oct 04, 2015 8:41 am
Forum: Video Games
Topic: Wizard Squares: Magic the Gathering
Replies: 40
Views: 9026

Re: Wizard Squares: Magic the Gathering

im not really very excited by much in this set
by tuypo1
Sun Oct 04, 2015 3:48 am
Forum: Roleplaying
Topic: GET DAT FUKKEN DISK 3: This time, it's BS
Replies: 128
Views: 39785

Re: GET DAT FUKKEN DISK 3: This time, it's BS

ran dom name-warden
check every room in the brig for hull breaches and broken lights including prisoner transfer.

get janitorial to fix any broken lights and engineering to fix any hull breaches then sit down at my desk.
by tuypo1
Sun Oct 04, 2015 3:39 am
Forum: Ideas
Topic: Anti ERT
Replies: 9
Views: 2072

Re: Anti ERT

you cant directly request and ert though its done in the same way as any other communication with centcom
by tuypo1
Sun Oct 04, 2015 3:38 am
Forum: Ideas
Topic: Perpetual objectives for traitors
Replies: 24
Views: 5561

Re: Perpetual objectives for traitors

A lot of the reason that objectives are hard are because you need to make sure it stays completed until round end. You have to make sure people don't get cloned and you have to make sure that you don't lose your stolen items. your right I have changed my mind about this idea I think if people want ...
by tuypo1
Sun Oct 04, 2015 1:58 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 88007

Re: MetaStation (v41H 04/10/2015) and Mapping Guide

metacide wrote:Added greater pixel offset between robotics roundstart glass/metal sheets
awesome
by tuypo1
Sun Oct 04, 2015 1:53 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667409

Re: Little things you learned that are game changing

TrustyGun wrote:You can sneak under plastic flaps when you are in a box.
that sounds like a bug
by tuypo1
Sun Oct 04, 2015 1:41 am
Forum: Ideas
Topic: Perpetual objectives for traitors
Replies: 24
Views: 5561

Re: Perpetual objectives for traitors

Now that I think about it, couldn't the Fulton system that's being worked on for Sec be modified to put something like this in motion? Like, if you need to steal sometimes, traitors could have their own specialized bluespace fultons that can whisk away stolen goods/dead bodies (or maybe just ashes/...
by tuypo1
Sun Oct 04, 2015 1:37 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1040726

Re: ITT: We make shitty suggestions and come up with poor id

Erbbu wrote:SS13 where everyone had mics and voice chatted would be amazing. Too bad the technology isn't there and you could not really impersonate as anyone as you would not have their voice.
man voice chat would kill my data allowance
by tuypo1
Sun Oct 04, 2015 1:32 am
Forum: Ideas
Topic: Research data for examined items [PR]
Replies: 20
Views: 4363

Re: Research data for examined items

d20 station has this on science goggles they give tech levels realiability and intregrity might want to ask them about there code.
by tuypo1
Sat Oct 03, 2015 2:57 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 88007

Re: MetaStation (v41G 04/09) and Mapping Guide

i never considered that yes that to only 3
by tuypo1
Sat Oct 03, 2015 2:23 pm
Forum: Ideas
Topic: Perpetual objectives for traitors
Replies: 24
Views: 5561

Re: Perpetual objectives for traitors

this comes up ocasionly and people seem mostly in favour of it but nobody can find the right way to impliment it.

No scoreboards though
by tuypo1
Sat Oct 03, 2015 10:13 am
Forum: Coding Feedback
Topic: Secure xeno pen needs acid proof gas injector and igniter
Replies: 25
Views: 3092

Re: Secure xeno pen needs acid proof gas injector and ignite

Harvesting xenos for their powers is fun, but it is downright awful to cage actual players for the sole purpose of making them grow up and die like some farm animal. I would be extremely salty if it were done to me. I wonder if there is a way to be able to have npc xenos the question is how would y...
by tuypo1
Sat Oct 03, 2015 10:02 am
Forum: Closed Policy Discussion
Topic: Tyrant AI module clarifications.
Replies: 13
Views: 5263

Re: Tyrant AI module clarifications.

add a buff reading ability to its sensors
by tuypo1
Sat Oct 03, 2015 6:33 am
Forum: Closed Policy Discussion
Topic: Alien Queen Authority Over Aliens
Replies: 36
Views: 10188

Re: Alien Queen Authority Over Aliens

i suppose so but from what i could tell it was just a case of gratitude.

Eh i suppose its alright and besides a lone survivor might make people think he was helping them which would be pretty funny.
by tuypo1
Sat Oct 03, 2015 6:26 am
Forum: Roleplaying
Topic: "Sentient" Monkeys
Replies: 45
Views: 16247

Re: "Sentient" Monkeys

monkeys with fireball would be pretty cool.
by tuypo1
Sat Oct 03, 2015 6:22 am
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 86525

Re: Boxstation General Feedback

i realy dont like the new pipe layouts i made a thread in feedback for it but i think i should also mention it here
by tuypo1
Sat Oct 03, 2015 5:35 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 88007

Re: MetaStation (v41G 04/09) and Mapping Guide

yes add the autorifles but please dont put them behind shutters or anything like that treat them the same way as all the other weapons.
by tuypo1
Sat Oct 03, 2015 3:26 am
Forum: Roleplaying
Topic: Ask Nanotrasen
Replies: 108
Views: 36145

Re: Ask Nanotrasen

why do you give crew members the option to disable there suit sensors
by tuypo1
Sat Oct 03, 2015 3:20 am
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23509

Re: MAP ROTATION

im not used to this layout of ministation the one we have at d20 is so difrent
by tuypo1
Sat Oct 03, 2015 3:13 am
Forum: Roleplaying
Topic: "Sentient" Monkeys
Replies: 45
Views: 16247

Re: "Sentient" Monkeys

Wyzack wrote:I like how once every few months we get a guy who goes around and necros a bunch of old threads
it is great to come back to a converstation after a while get a fresh perspective
by tuypo1
Sat Oct 03, 2015 2:30 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667409

Re: Little things you learned that are game changing

Zilenan91 wrote:I thought headslugs got removed from xenobio. I don't remember who it was, but I made an issue report on git about it not making headslug monkeys into lings and a coder yelled at me and closed it, saying headslugs shouldn't even be in xenobio in the first place.
fun removal
by tuypo1
Fri Oct 02, 2015 2:38 pm
Forum: Roleplaying
Topic: "Sentient" Monkeys
Replies: 45
Views: 16247

Re: "Sentient" Monkeys

...That's just a synonym!! It's the exact same thing. It still doesn't make any sense because it doesn't explain any of the behaviors I mentioned. its in no way the same thing It'd be nice if catatonic crew members behaved like monkeys, slowly wandering around and drooling occasionally. as long as ...
by tuypo1
Fri Oct 02, 2015 1:56 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667409

Re: Little things you learned that are game changing

jaxy15 wrote:Gold-slime-core headslugs let you have your very own pet changeling if you have a sentience potion and a human corpse nearby.
I must do this.
by tuypo1
Fri Oct 02, 2015 11:25 am
Forum: Town Hall
Topic: Do we really need Basil?
Replies: 193
Views: 46195

Re: Do we really need Basil?

I think by merging the two servers, by way of the map voting system, will be overall a positive move. Our population simply cannot sustain two servers many times throughout the year, I think that by consolidating the servers down to one we bring all the players onto one server, thus instead of gett...
by tuypo1
Fri Oct 02, 2015 10:40 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1040726

Re: ITT: We make shitty suggestions and come up with poor id

Fragnostic wrote:/escape cuffs without having to become a monkey and brute damage would fuuuuck you.
they can do this now already.
by tuypo1
Fri Oct 02, 2015 10:39 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1040726

Re: ITT: We make shitty suggestions and come up with poor id

Cheimon wrote:but it's just much less fun for the ops and the crew.
that's really the problem with stealth ops in general either they get caught and slaughtered or the crew never gets a chance
by tuypo1
Fri Oct 02, 2015 10:23 am
Forum: Spriting and Mapping
Topic: Drone Sprite
Replies: 13
Views: 4194

Re: Drone Sprite

I have always said that drones should have zero gravity manuvering ability and now we have something that its really hard to justify not giving it to I suppose you could fluff it as needing air somehow change drones to being able to move in either zero-g or vacuums but not both. to expand on this y...
by tuypo1
Fri Oct 02, 2015 10:20 am
Forum: Closed Policy Discussion
Topic: In case of ALIUM, cut toxins.
Replies: 15
Views: 3845

Re: In case of ALIUM, cut toxins.

one time I saw a larva in the plasma tank and wanted to burn it but the crew was all no wheres theres one theres always more and said we had to escape

of course now I know atmos better I would be able to quickly burn them then escape
by tuypo1
Fri Oct 02, 2015 10:19 am
Forum: Spriting and Mapping
Topic: Drone Sprite
Replies: 13
Views: 4194

Re: Drone Sprite

I have always said that drones should have zero gravity manuvering ability and now we have something that its really hard to justify not giving it to

I suppose you could fluff it as needing air somehow change drones to being able to move in either zero-g or vacuums but not both.
by tuypo1
Fri Oct 02, 2015 10:15 am
Forum: Closed Policy Discussion
Topic: In case of ALIUM, cut toxins.
Replies: 15
Views: 3845

Re: In case of ALIUM, cut toxins.

The external gas tanks in atmos have a single window in them, they're not rwalls all the way around. oh yes I forgot about that the plasma tank is pure plasma and won't ignite without oxygen idiot don't xenos create oxygen from breathing plasma the same way humans create c02 of course it wont be an...
by tuypo1
Fri Oct 02, 2015 10:09 am
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 438611

Re: Memorable Quotes

as captain after we got adolf hitler as hos I decided I would let it fly at first but then the retardedness started I complained too centcom that they sent as a nazi as a hos and this is what I got back. You hear something crackle in your ears for a moment before a voice speaks. "Please stand b...
by tuypo1
Fri Oct 02, 2015 5:48 am
Forum: Video Games
Topic: Wizard Squares: Magic the Gathering
Replies: 40
Views: 9026

Re: Wizard Squares: Magic the Gathering

I dident end up going to prerelease but i have a feeling i will do well at game day
by tuypo1
Thu Oct 01, 2015 11:37 am
Forum: Town Hall
Topic: Do we really need Basil?
Replies: 193
Views: 46195

Re: Do we really need Basil?

if map rotation goes through i will probably stop playing on basil at all but although i only used it for the map a lot of people prefered the pop

although i dont want map rotation im excited to see how it affects server population ratios.
by tuypo1
Thu Oct 01, 2015 10:03 am
Forum: Closed Policy Discussion
Topic: In case of ALIUM, cut toxins.
Replies: 15
Views: 3845

Re: In case of ALIUM, cut toxins.

are we talking about the same plasma chamber here last i checked xenos cant destroy r walls.

I myself would prefer to ready the chanber to burn the first thing to enter.
by tuypo1
Thu Oct 01, 2015 9:50 am
Forum: Closed Policy Discussion
Topic: Shredding Security Policy
Replies: 67
Views: 14129

Re: Shredding Security Policy

iamgoofball wrote:I think we've hit a point where we really need to get with the times and stop supporting the DOS players with IBM green phosphorous screens
we already have problems with lack of overseas players to fill in the later hours that would make things worse.
by tuypo1
Thu Oct 01, 2015 7:40 am
Forum: Town Hall
Topic: Do we really need Basil?
Replies: 193
Views: 46195

Re: Do we really need Basil?

Wyzack wrote:I am so tired of fighting against all the anti basil rhetoric. Go ahead and fucking kill it then. I hope that it improves your sybil experience somehow you assholes.
I have to agree
by tuypo1
Thu Oct 01, 2015 7:38 am
Forum: Town Hall
Topic: Do we really need Basil?
Replies: 193
Views: 46195

Re: Do we really need Basil?

Not-Dorsidarf wrote:
tuypo1 wrote:oh it will be interesting to see how that turns out then

im surprised to here its something that would take more then 2 minuites but you know byond
You can't code this in BYOND apparently, he's hooking it to an external program between rounds
ah that would explain why it has taken so long yet
by tuypo1
Thu Oct 01, 2015 3:56 am
Forum: Roleplaying
Topic: GET DAT FUKKEN DISK 3: This time, it's BS
Replies: 128
Views: 39785

Re: GET DAT FUKKEN DISK 3: This time, it's PAS(onel)

ran dom name - warden arive on shuttle and ask what the curent security situation is while heading to my office call enginering to the armory to tear down the 2 walls above the autorifles, if succesfull give the enginer a frosted dounout as a reward and tell enginering to keep the plasteal. Raise th...
by tuypo1
Wed Sep 30, 2015 1:43 pm
Forum: Coding Feedback
Topic: the new pipe layout
Replies: 3
Views: 778

Re: the new pipe layout

yet another thing that makes metastation far supperior
by tuypo1
Wed Sep 30, 2015 1:24 pm
Forum: Coding Feedback
Topic: the new pipe layout
Replies: 3
Views: 778

the new pipe layout

its pretty horrible sure it keeps pipes mostly in maint but its a pretty minor advantage to gain for how much it fucks ventcrawlers over you have to go on retarded trips all over the place to get where you need to go and to be able to use it effectively you have to memorise the whole thing with the ...
by tuypo1
Wed Sep 30, 2015 9:32 am
Forum: General Chat
Topic: Using supermatter for mining
Replies: 10
Views: 4145

Re: Using supermatter for mining

i wonder if you could grab a grav cannon and fling the supermatter into the asteroid walls

it would probably destroy the ore but you could use it to clear the empty rock.
by tuypo1
Wed Sep 30, 2015 4:50 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1040726

Re: ITT: We make shitty suggestions and come up with poor id

darkroom in the libriary to develop film
by tuypo1
Wed Sep 30, 2015 4:46 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 937932

Re: Minor Suggestions

well the same can be said of the apendix but thats realistic

maybe spacemen evolved a new method of blood circulation sometime in the next 490 years
by tuypo1
Wed Sep 30, 2015 12:52 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1040726

Re: ITT: We make shitty suggestions and come up with poor id

Well, it's not like they weren't always a reference to The Thing. I mean, the armblade is straight from the 2011 Prequel. Hell, Goon's horrorling is straight from the climax of the movie. Plus, no one ever uses flamethrowers, and flamethrowers are fantastic fun. that because a lot of people get but...